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Facility The Battle Subway — Doduodrio

Team Duo:

:pass: Rail Pass:
Lv2 Singles: 1

:rs/absol:
Leila
Level: 4, EXP: --

Advanced Techniques: Mega Evolution

Disciplines:
 Level 2: Precise - Physical Acc +15%.
 Level 3: Lightfooted - Flying-type, for the purpose of Hazards.
 Level 4: Efficient - Moves cost at most 4 base Energy.

Species: Absol, Gender: Female
Typing: Dark
Abilities: Pressure / Super Luck / (Unlocked) Justified
Profile:
Leila has the odd ability to slightly influence the probability of certain outcomes, tilting things in her favor at the expense of others. However according to her, she can't control this ability. (Nobody knows if this is true or not, though.) On the outside, Leila appears to be rather calm and serious, but she actually worries a lot about all of the different ways things can go wrong. She doesn't like to tell people this though, since she feels like it reinforces the feeling of being out of control.

Changes Upon Mega Evolving:
After taking down some berserk Pokémon under the control of evil Team Flare, the bond between Leila and Duo grew so strong that she became able to Mega Evolve! In her Mega Evolved form, Leila is much more powerful, and it almost seems as if she's flying when she leaps with her wing-like fur. In this form, she is also able to project an intimidating aura to strike fear into her enemies. Absol typically prefer to avoid fights, but Leila seems to enjoy the power this new form brings.

How They Met:
Leila sometimes likes to watch battles from the sidelines, and her presence sometimes causes slight fluctuations in the battle's results. Sometimes the impact is slight, resulting in a Pokemon briefly losing focus and missing a move. Other times, it can have a huge impact, severely disadvantaging one team and drastically changing the course of the battle. At some point, Leila decided she wanted to try her hand at battling herself, so she joined Doduodrio's team.

Name Origin:
From soleil, meaning sun.

Statistics:
:ss/absol:
Absol
Typing:
Dark
Abilities: Pressure / Super Luck / Justified

HP: 85
Atk: 9
Def: 5
SpA: 6
SpD: 5
Spe: 75

Size Class: 3
Weight Class: 3​
:ss/absol mega:
Absol-Mega
Typing:
Dark
Abilities: Pressure / Super Luck / Justified / Magic Bounce

HP: 85
Atk: 11
Def: 5
SpA: 8
SpD: 5
Spe: 115

Size Class: 3
Weight Class: 3​

Combos:
1. Throat Chop + Body Slam (Immobilize)
2. Night Slash + Quick Attack (Sneak Attack)
3. Swords Dance + Baton Pass (Empower)
4. Zen Headbutt + Snarl (Intimidation)
5. Bite + Icy Wind (Frostbite)
6. Spite + Giga Impact (Vendetta)

Moves:

Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse

Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder

Level 3:
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

Level 4:
Endure
Future Sight
Giga Impact
Hidden Power (Poison)
Hyper Beam
Magic Coat
Me First
Mean Look
Mimic
Natural Gift
Perish Song
Retaliate
Snatch
Spite
Wish
:bw/togekiss:
Julie
Level:
4, EXP: --

Disciplines:
 Level 2: Graceful - Special Acc +15%.
 Level 3: Surefooted - Steel-type, for the purpose of Hazards.
 Level 4: Efficient - Moves cost at most 4 base Energy.

Species: Togekiss, Gender: Female
Typing: Fairy / Flying
Abilities: Hustle / Serene Grace / (Unlocked) Super Luck
Profile:
Julie is very joyous! She loves flying long distances to places all over the world to learn about different cultures and people. She's the kind of person who loves mindfulness, mental health, and succulent plants. Even though she is a very nice Pokemon to be around, that doesn't mean Julie isn't tough to face in battle! :haxplane:

How They Met:
Julie and Node actually know each other because the nursery where Node's Egg came from was also the same place where Julie's Egg came from! ...Although Node is a lot younger than Julie, of course. On her travels, Julie wanted to go visit old friends and happened upon Node's barn where they caught up with each other. As a wanderer, Julie doesn't often stay in one place, but she always returns when it's time to battle!

Name Origins:
Togekiss is the Jubilee Pokemon. Jubilee sounds a lot like Julie!

Statistics:
HP:
90
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 80

Size Class: 3
Weight Class: 3

Combos:
1. Ancient Power + Rock Smash (Faerie Power)
2. Extreme Speed + Dazzling Gleam (Wild Hunt)
3. Zap Cannon + Flamethrower (Elemental Fury)
4. Nasty Plot + Tailwind (Mischievous Gale)
5. Sweet Kiss + Hyper Beam (Bewilder)
6. Mystical Fire + Air Slash (Dancing Lights)

Moves:

Level 0:

Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis

Level 4:
Ally Switch
Bestow
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Mirror Move
Natural Gift
Retaliate
Stored Power
Wish
:ss/silvally:
Silvan
Level: 4, EXP: --

Disciplines:
 Level 2: Precise - Physical Acc +15%.
 Level 3: Uncaged - Attacks can't be Sealed.
 Level 4: Efficient - Moves cost at most 4 base Energy.

Species: Silvally, Gender: Male
Typing: Normal
Abilities: RKS System
Trait: Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.
Profile:
Silvan's personality is very multi-layered, and it seems to change with the Memory drive that has been inserted into him. The Fire Memory causes him to become passionate and aggressive, while the Ghost Memory makes him melancholy and glum. When he has no Memory inserted, he seems to be the most himself, chatting amicably with other Pokémon. However, he understands that he must utilize his Memories to increase his strength in battle.

How They Met:
Designed to hunt and kill Ultra Beasts, Silvan was not really sure what to do when he was no longer under the control of the Aether Foundation. After wandering about freely for quite some time, he found that he wished for the company of other Pokémon. So, when he came across Julie the Togekiss on one of her travels, they became friends. She introduced him to the rest of Doduodrio's team, and he decided to battle on the team!

Name Origins:
It sounds like Silvally. Also, it sounds cool.

Statistics:
HP:
95
Atk: 7
Def: 7
SpA: 7
SpD: 7
Spe: 95

Size Class: 4
Weight Class: 5

Combos:
1. Multi-Attack + Scary Face (Adaptive Attack)
2. Thunder Fang + Icy Wind (Superconductor)
3. Ice Fang + Flame Charge (Frostfire)
4. Parting Shot + Heal Block ($%*#@!)
5. Draco Meteor + U-turn (Meteor Shower)
6. Explosion + Defog (Hurricane Burst)

Moves:

Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt

Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Double-Edge
Heat Wave
Payback
Punishment
Razor Wind
Reversal
Steel Beam
Take Down
Terrain Pulse

Level 3:
Crush Claw
Flame Charge
Frustration
Icy Wind
Laser Focus
Outrage
Parting Shot
Pursuit
Return
Self-Destruct
Snarl
U-turn

Level 4:
Draco Meteor
Endure
Explosion
Giga Impact
Grass Pledge
Hidden Power (Fairy)
Hyper Beam
Imprison
Last Resort
Magic Coat
Multi-Attack (Signature)
:absolite: Absolite
:scope lens: Scope Lens
:ground memory: Ground Memory
:fighting memory: Fighting Memory
:electric memory: Electric Memory[/B]

Lv4 Singles Streak: 0

depotagent.png

Session Car 1​

Team 8: Auto-Boost
Strategy: These Pokemon boost their stats just by coming in! They've gotta be broken!
Extra Items: :Razz berry:Razz Berry, :nanab berry:Nanab Berry, :full incense:Full Incense
:zebstrika::absol::tatsugiri:
:sv/zebstrika:
Zebstrika
Level 4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Electric
Abilities: Lightningrod, Motor Drive Hidden Ability: Sap Sipper
Traits: Requires no Tech for their first Technique each battle.

HP: 90
Attack: 7
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 116
Size: 4
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Facade
Light Screen
Protect
Quick Attack
Rest
Roar
Round
Screech
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1
Agility
Charge
Confide
Discharge
Double Kick
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
High Horsepower
Rage
Rain Dance
Rock Smash
Sand Attack
Shock Wave
Spark
Sunny Day
Swagger
Swift
Taunt

Level 2
Double-Edge
Feint
Low Kick
Secret Power
Supercell Slam
Take Down
Thunder

Level 3
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Charge Beam
Electro Ball
Electroweb
Flame Charge
Frustration
Laser Focus
Pursuit
Return
Stomp
Thrash
Trailblaze
Volt Switch

Level 4
Ally Switch
Endeavor
Endure
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Ion Deluge
Magnet Rise
Me First
Overheat
Snatch
Tera Blast
:sv/absol:
Absol
Level 4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Dark
Abilities: Pressure, Super Luck Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 75
Size: 3
Weight: 3





Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse

Level 2
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder

Level 3
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

Level 4
Endure
Future Sight
Giga Impact
Hidden Power (Poison)
Hyper Beam
Magic Coat
Me First
Mean Look
Mimic
Natural Gift
Perish Song
Retaliate
Snatch
Spite
Wish
:sv/tatsugiri:
Tatsugiri
Level 4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Dragon/Water
Abilities: Commander Hidden Ability: Storm Drain

HP: 85
Attack: 4
Defen.: 5
Sp.Atk: 9
Sp.Def: 7
Speed: 82
Size: 1
Weight: 1


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Dragon Pulse
Facade
Nasty Plot
Protect
Rest
Sleep Talk
Substitute
Surf

Level 1
Counter
Dragon Dance
Harden
Helping Hand
Mirror Coat
Rain Dance
Rapid Spin
Taunt
Water Gun
Water Pulse
Whirlpool

Level 2
Dragon Cheer
Hydro Pump
Take Down

Level 3
Baton Pass
Chilling Water
Icy Wind
Lunge
Muddy Water
Outrage

Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Memento
Soak
Splash
Tera Blast
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:Razz berry:Razz Berry
:nanab berry:Nanab Berry
:full incense:Full Incense

Sending out Absol holding a Razz Berry!
Activating commander, using Defence Forte
Combos:
Swords Dance + Focus Energy
Thief + Giga Impact
Throat Chop + Thunder
absol.png
:razz berry:
Doduodrio to send out, equip and order
 
Sending out :silvally fighting: Silvan the Precise Silvally holding a :fighting memory: Fighting Memory!

:ss/silvally fighting:
"Hey! I'm pumped and ready to battle!"

Multi-Attack - Multi-Attack
[ONCE] This step, IF Absol is to use Torment, THEN use U-turn
This step, IF Absol is to use Throat Chop + Thunder or Thief + Giga Impact, THEN use Protect
This step, IF Absol is to use Counter, THEN use Swords Dance
This step, IF Absol has Protection or Evasive, THEN use Tailwind
 
ROUND 1

Battlefield: Clear​
Team Duo​
Hours: 72 | Tech: 3
Field: Clear
:silvally:Silvally | :fighting memory:Fighting Memory
Fighting | RKS System
HP: 95/95 | EN: 30/30
7/7/7/7/95 4/5
Discipline: Precise
Status: Clear
:absolite: Absolite
:scope lens: Scope Lens
:ground memory: Ground Memory
:electric memory: Electric Memory
:absol:
:togekiss:
Team Train​
Hours: 120 | Tech: 3
Field: Clear
:absol:Absol | :razz berry:Razz Berry
Dark | Pressure, Super Luck, Justified
HP: 85/85 | EN: 30/30
9/5/6/5/75 3/3
Discipline:
Status: Defence Forte
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:nanab berry:Nanab Berry
:full incense:Full Incense
:tatsugiri:Tatsugiri
Dragon/Water | Commander, Storm Drain
HP: 85/85 | EN: 30/30
4/5/9/7/82 1/1
Discipline: Masterful
Status: Clear
:absol:
Absol is feeling Justified!
Absol's attack rose!
Absol's special attack rose!
Absol ate it's Razz Berry!
Absol's attack rose!
Absol's special attack rose!


Step 1:
:silvally:
Silvally used Multi Attack! -4EN
Crit (10, d240): 212 (No)
(12+4+2-3+(7-5))*1.5 = 26 DMG

:absol:
Absol used Baton Pass! -4EN
Absol is getting ready to hand over!


Step 2:
:silvally:
Silvally used Multi Attack! -4EN
Crit (10, d240): 34 (No)
(12+4+2-3+(7-5))*1.5 = 26 DMG

:absol:
Absol used Icy Wind! -3EN
Hit (228, d240): 72 (Yes)
Crit (30, d240): 209 (No)
(6+(6-7)) +8 = 13 DMG
Silvally's Speed fell!


:rotom: Round Summary :rotom:
:silvally: HP: -13
:silvally: EN: -4-4 = -8
:absol: HP: -26-26 = -52
:absol: EN: -4-3 = -7
Battlefield: Clear​
Team Duo​
Hours: 72 | Tech: 3
Field: Clear
:silvally:Silvally | :fighting memory:Fighting Memory
Fighting | RKS System
HP: 82/95 | EN: 22/30
7/7/7/7/95 4/5
Discipline: Precise
Status: -1 Spe
:absolite: Absolite
:scope lens: Scope Lens
:ground memory: Ground Memory
:electric memory: Electric Memory
:absol:
:togekiss:
Team Train​
Hours: 120 | Tech: 3
Field: Clear
:absol:Absol
Dark | Pressure, Super Luck, Justified
HP: 29/85 | EN: 23/30
9/5/6/5/75 3/3
Discipline:
Status: +2 Atk, +2 SpAtk, Switching, Baton Pass
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:nanab berry:Nanab Berry
:full incense:Full Incense
:tatsugiri:Tatsugiri
Dragon/Water | Commander, Storm Drain
HP: 85/85 | EN: 30/30
4/5/9/7/82 1/1
Discipline: Masterful
Status: Clear

Train to replace and order
Doduodrio to order
 
Sending out Masterful Tatsugiri holding a Nanab Berry!
tatsugiri.png
:nanab berry:
Hydro Pump ~ Hydro Pump
This step IF Silvally is to use Thunder Fang + Icy Wind or Ice Fang + Flame Charge THEN use Protect
This step IF Silvally is to use Protect THEN use Nasty Plot first instance, Dragon Cheer second instance
This step IF Silvally is to use Punishment THEN use Counter
This step IF Silvally is to use Imprison(Hydro Pump) THEN replace all instances of Hydro Pump with Muddy Water
 
ROUND 2

Battlefield: Clear​
Team Duo​
Hours: 72 | Tech: 3
Field: Clear
:silvally:Silvally | :fighting memory:Fighting Memory
Fighting | RKS System
HP: 82/95 | EN: 22/30
7/7/7/7/95 4/5
Discipline: Precise
Status: -1 Spe
:absolite: Absolite
:scope lens: Scope Lens
:ground memory: Ground Memory
:electric memory: Electric Memory
:absol:
:togekiss:
Team Train​
Hours: 120 | Tech: 3
Field: Clear
:tatsugiri:Tatsugiri | :nanab berry:Nanab Berry
Dragon/Water | Commander, Storm Drain
HP: 85/85 | EN: 30/30
4/5/9/7/82 1/1
Discipline: Masterful
Status: +2 Atk, +2 SpAtk
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:nanab berry:Nanab Berry
:full incense:Full Incense
:absol:Absol
Dark | Pressure, Super Luck, Justified
HP: 29/85 | EN: 23/30
9/5/6/5/75 3/3
Discipline:
Status: Clear
:absol:
Tatsugiri drains the storm!
Tatsugiri's special attack rose!
Tatsugiri ate it's Nanab Berry!
Tatsugiri's attack rose!
Tatsugiri's special attack rose!


Step 1:
:tatsugiri:
Tatsugiri used Hydro Pump! -3EN
Crit (10, d240): 142 (No)
(11+4+(9-7))+14 = 31 DMG

:silvally:
Silvally used Multi Attack! -4EN
Crit (10, d240): 202 (No)
(12+4+2+(7-5)) = 20 DMG


Step 2:
:tatsugiri:
Tatsugiri used Hydro Pump! -3EN
Crit (10, d240): 214 (No)
(11+4+(9-7))+14 = 31 DMG

:silvally:
Silvally used Outrage! -3EN
Crit (10, d240): 100 (No)
(12+1+(7-5))*1.5 = 23 DMG
Silvally is confused!


:rotom: Round Summary :rotom:
:silvally: HP: -31-31 = -62
:silvally: EN: -3-3 = -6
:tatsugiri: HP: -20-23 = -43
:tatsugiri: EN: -3-3 = -6
Battlefield: Clear​
Team Duo​
Hours: 72 | Tech: 3
Field: Clear
:silvally:Silvally | :fighting memory:Fighting Memory
Fighting | RKS System
HP: 20/95 | EN: 16/30
7/7/7/7/95 4/5
Discipline: Precise
Status: -1 Spe, Confused(3), Temper
:absolite: Absolite
:scope lens: Scope Lens
:ground memory: Ground Memory
:electric memory: Electric Memory
:absol:
:togekiss:
Team Train​
Hours: 120 | Tech: 3
Field: Clear
:tatsugiri:Tatsugiri
Dragon/Water | Commander, Storm Drain
HP: 42/85 | EN: 24/30
4/5/9/7/82 1/1
Discipline: Masterful
Status: +3 Atk, +4 SpAtk
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:nanab berry:Nanab Berry
:full incense:Full Incense
:absol:Absol
Dark | Pressure, Super Luck, Justified
HP: 29/85 | EN: 23/30
9/5/6/5/75 3/3
Discipline:
Status: Clear

Doduodrio to order
Train to replace and order
 
Last edited:
:ss/absol mega:
"Let's finish this quickly."

[Mega Evolve] Punishment - Punishment
This step, IF Tatsugiri is to use a Physical or Special attack AND Tatsugiri's HP is at most 22, THEN use Sucker Punch
This step, IF Tatsugiri is to use Counter, THEN use Dark Pulse
This step, IF Tatsugiri is to use Protect or Memento, THEN use Swords Dance
 
ROUND 3

Battlefield: Clear​
Team Duo​
Hours: 72 | Tech: 3
Field: Clear
:absol:Absol | :absolite:Absolite
Dark | Pressure, Super Luck, Justified
HP: 85/85 | EN: 30/30
9/5/6/5/75 3/3
Discipline:
Status: Clear
:scope lens: Scope Lens
:ground memory: Ground Memory
:electric memory: Electric Memory
:silvally:Silvally | :fighting memory:Fighting Memory
Fighting | RKS System
HP: 20/95 | EN: 16/30
7/7/7/7/95 4/5
Discipline: Precise
Status: Clear
Team Train​
Hours: 120 | Tech: 3
Field: Clear
:tatsugiri:Tatsugiri
Dragon/Water | Commander, Storm Drain
HP: 42/85 | EN: 24/30
4/5/9/7/82 1/1
Discipline: Masterful
Status: +3 Atk, +4 SpAtk
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:full incense:Full Incense
:absol:Absol
Dark | Pressure, Super Luck, Justified
HP: 29/85 | EN: 23/30
9/5/6/5/75 3/3
Discipline:
Status: Clear
:absol::absolite:
Absol is reacting to it's Absolite!
Absol mega evolved!
Also insert justified text

Step 1:
:absol-mega:
Absol used Punishment! -3EN
Crit (30, d240): 28 (Yes)
(20+4+3+(11-5))+5 = 38 DMG

:tatsugiri:
Tatsugiri used Draco Meteor! -4EN
Crit (10, d240): 161 (No)
(13+4+(9-5))+14 = 35 DMG


Step 2:
:absol-mega:
Absol used Sucker Punch! -3EN
Crit (10, d240): 62 (No)
(7+4+(11-5))+5 = 22 DMG
Tatsugiri was KO'd!


:rotom: Round Summary :rotom:
:absol-mega: HP: -35
:absol-mega: EN: -3-3 = -6
:tatsugiri: HP: -38-22 = -60
:tatsugiri: EN: -4
Battlefield: Clear​
Team Duo​
Hours: 72 | Tech: 2
Field: Clear
:absol-mega:Absol | :absolite:Absolite
Dark | Pressure, Super Luck, Justified, Magic Bounce
HP: 50/85 | EN: 24/30
11/5/8/5/115 3/3
Discipline:
Status: +1 Atk, +1 SpAtk
:scope lens: Scope Lens
:ground memory: Ground Memory
:electric memory: Electric Memory
:silvally:Silvally | :fighting memory:Fighting Memory
Fighting | RKS System
HP: 20/95 | EN: 16/30
7/7/7/7/95 4/5
Discipline: Precise
Status: Clear
Team Train​
Hours: 120 | Tech: 3
Field: Clear
:tatsugiri:Tatsugiri
Dragon/Water | Commander, Storm Drain
HP: KO/85 | EN: KO/30
4/5/9/7/82 1/1
Discipline: Masterful
Status: Fainting
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:full incense:Full Incense
:absol:Absol
Dark | Pressure, Super Luck, Justified
HP: 29/85 | EN: 23/30
9/5/6/5/75 3/3
Discipline:
Status: Clear

Train to replace and order
Doduodrio to order
 
Sending out Masterful Absol holding a Weakness Policy!
absol.png
:weakness policy:
Close Combat ~ Close Combat
This step IF Absol(the other one) is to use Close Combat or Megahorn THEN use Sucker Punch
This step IF Absol(the other one) is to use Superpower or Play Rough THEN use Sucker Punch
This step IF Absol(the other one) is to use Counter THEN use Hyper Beam
 
ROUND 4

Battlefield: Clear​
Team Duo​
Hours: 72 | Tech: 2
Field: Clear
:absol-mega:Absol | :absolite:Absolite
Dark | Pressure, Super Luck, Justified, Magic Bounce
HP: 50/85 | EN: 24/30
11/5/8/5/115 3/3
Discipline:
Status: +1 Atk, +1 SpAtk
:scope lens: Scope Lens
:ground memory: Ground Memory
:electric memory: Electric Memory
:silvally:Silvally | :fighting memory:Fighting Memory
Fighting | RKS System
HP: 20/95 | EN: 16/30
7/7/7/7/95 4/5
Discipline: Precise
Status: Clear
Team Train​
Hours: 120 | Tech: 3
Field: Clear
:absol:Absol
Dark | Pressure, Super Luck, Justified
HP: 29/85 | EN: 23/30
9/5/6/5/75 3/3
Discipline:
Status: Clear
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:full incense:Full Incense
:tatsugiri:Tatsugiri
Dragon/Water | Commander, Storm Drain
HP: KO/85 | EN: KO/30
4/5/9/7/82 1/1
Discipline: Masterful
Status: Fainting
Step 1:
:absol-mega:
Absol used Spite + Giga Impact! -7EN
Crit (30, d240): 89 (No)
(15+(11-5))*1.25 +5 = 31 DMG
Absol was KO'd!


:rotom: Round Summary :rotom:
:absol-mega: HP: -0
:absol-mega: EN: -7
:absol: HP: -31
:absol: EN: -0
Battlefield: Clear​
Team Duo​
Hours: 72 | Tech: 1
Field: Clear
:absol-mega:Absol | :absolite:Absolite
Dark | Pressure, Super Luck, Justified, Magic Bounce
HP: 50/85 | EN: 24/30
11/5/8/5/115 3/3
Discipline:
Status: +1 Atk, +1 SpAtk
:scope lens: Scope Lens
:ground memory: Ground Memory
:electric memory: Electric Memory
:silvally:Silvally | :fighting memory:Fighting Memory
Fighting | RKS System
HP: 20/95 | EN: 16/30
7/7/7/7/95 4/5
Discipline: Precise
Status: Clear
Team Train​
Hours: 120 | Tech: 3
Field: Clear
:absol:Absol
Dark | Pressure, Super Luck, Justified
HP: KO/85 | EN: KO/30
9/5/6/5/75 3/3
Discipline:
Status: Clear
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:full incense:Full Incense
:tatsugiri:Tatsugiri
Dragon/Water | Commander, Storm Drain
HP: KO/85 | EN: KO/30
4/5/9/7/82 1/1
Discipline: Masterful
Status: Fainting

Next cart coming up
 
40*1 +
100*(70/180) +
100*(40/60) +
200 +
100 =

446 BP


Team Duo:

:pass: Rail Pass:
Lv2 Singles: 1
Lv4 Singles: 1

:rs/absol:
Leila
Level: 4, EXP: --

Advanced Techniques: Mega Evolution

Disciplines:
 Level 2: Precise - Physical Acc +15%.
 Level 3: Lightfooted - Flying-type, for the purpose of Hazards.
 Level 4: Efficient - Moves cost at most 4 base Energy.

Species: Absol, Gender: Female
Typing: Dark
Abilities: Pressure / Super Luck / (Unlocked) Justified
Profile:
Leila has the odd ability to slightly influence the probability of certain outcomes, tilting things in her favor at the expense of others. However according to her, she can't control this ability. (Nobody knows if this is true or not, though.) On the outside, Leila appears to be rather calm and serious, but she actually worries a lot about all of the different ways things can go wrong. She doesn't like to tell people this though, since she feels like it reinforces the feeling of being out of control.

Changes Upon Mega Evolving:
After taking down some berserk Pokémon under the control of evil Team Flare, the bond between Leila and Duo grew so strong that she became able to Mega Evolve! In her Mega Evolved form, Leila is much more powerful, and it almost seems as if she's flying when she leaps with her wing-like fur. In this form, she is also able to project an intimidating aura to strike fear into her enemies. Absol typically prefer to avoid fights, but Leila seems to enjoy the power this new form brings.

How They Met:
Leila sometimes likes to watch battles from the sidelines, and her presence sometimes causes slight fluctuations in the battle's results. Sometimes the impact is slight, resulting in a Pokemon briefly losing focus and missing a move. Other times, it can have a huge impact, severely disadvantaging one team and drastically changing the course of the battle. At some point, Leila decided she wanted to try her hand at battling herself, so she joined Doduodrio's team.

Name Origin:
From soleil, meaning sun.

Statistics:
:ss/absol:
Absol
Typing:
Dark
Abilities: Pressure / Super Luck / Justified

HP: 85
Atk: 9
Def: 5
SpA: 6
SpD: 5
Spe: 75

Size Class: 3
Weight Class: 3​
:ss/absol mega:
Absol-Mega
Typing:
Dark
Abilities: Pressure / Super Luck / Justified / Magic Bounce

HP: 85
Atk: 11
Def: 5
SpA: 8
SpD: 5
Spe: 115

Size Class: 3
Weight Class: 3​

Combos:
1. Throat Chop + Body Slam (Immobilize)
2. Night Slash + Quick Attack (Sneak Attack)
3. Swords Dance + Baton Pass (Empower)
4. Zen Headbutt + Snarl (Intimidation)
5. Bite + Icy Wind (Frostbite)
6. Spite + Giga Impact (Vendetta)

Moves:

Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse

Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder

Level 3:
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

Level 4:
Endure
Future Sight
Giga Impact
Hidden Power (Poison)
Hyper Beam
Magic Coat
Me First
Mean Look
Mimic
Natural Gift
Perish Song
Retaliate
Snatch
Spite
Wish
:bw/togekiss:
Julie
Level:
4, EXP: --

Disciplines:
 Level 2: Graceful - Special Acc +15%.
 Level 3: Surefooted - Steel-type, for the purpose of Hazards.
 Level 4: Efficient - Moves cost at most 4 base Energy.

Species: Togekiss, Gender: Female
Typing: Fairy / Flying
Abilities: Hustle / Serene Grace / (Unlocked) Super Luck
Profile:
Julie is very joyous! She loves flying long distances to places all over the world to learn about different cultures and people. She's the kind of person who loves mindfulness, mental health, and succulent plants. Even though she is a very nice Pokemon to be around, that doesn't mean Julie isn't tough to face in battle! :haxplane:

How They Met:
Julie and Node actually know each other because the nursery where Node's Egg came from was also the same place where Julie's Egg came from! ...Although Node is a lot younger than Julie, of course. On her travels, Julie wanted to go visit old friends and happened upon Node's barn where they caught up with each other. As a wanderer, Julie doesn't often stay in one place, but she always returns when it's time to battle!

Name Origins:
Togekiss is the Jubilee Pokemon. Jubilee sounds a lot like Julie!

Statistics:
HP:
90
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 80

Size Class: 3
Weight Class: 3

Combos:
1. Ancient Power + Rock Smash (Faerie Power)
2. Extreme Speed + Dazzling Gleam (Wild Hunt)
3. Zap Cannon + Flamethrower (Elemental Fury)
4. Nasty Plot + Tailwind (Mischievous Gale)
5. Sweet Kiss + Hyper Beam (Bewilder)
6. Mystical Fire + Air Slash (Dancing Lights)

Moves:

Level 0:

Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis

Level 4:
Ally Switch
Bestow
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Mirror Move
Natural Gift
Retaliate
Stored Power
Wish
:ss/silvally:
Silvan
Level: 4, EXP: --

Disciplines:
 Level 2: Precise - Physical Acc +15%.
 Level 3: Uncaged - Attacks can't be Sealed.
 Level 4: Efficient - Moves cost at most 4 base Energy.

Species: Silvally, Gender: Male
Typing: Normal
Abilities: RKS System
Trait: Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.
Profile:
Silvan's personality is very multi-layered, and it seems to change with the Memory drive that has been inserted into him. The Fire Memory causes him to become passionate and aggressive, while the Ghost Memory makes him melancholy and glum. When he has no Memory inserted, he seems to be the most himself, chatting amicably with other Pokémon. However, he understands that he must utilize his Memories to increase his strength in battle.

How They Met:
Designed to hunt and kill Ultra Beasts, Silvan was not really sure what to do when he was no longer under the control of the Aether Foundation. After wandering about freely for quite some time, he found that he wished for the company of other Pokémon. So, when he came across Julie the Togekiss on one of her travels, they became friends. She introduced him to the rest of Doduodrio's team, and he decided to battle on the team!

Name Origins:
It sounds like Silvally. Also, it sounds cool.

Statistics:
HP:
95
Atk: 7
Def: 7
SpA: 7
SpD: 7
Spe: 95

Size Class: 4
Weight Class: 5

Combos:
1. Multi-Attack + Scary Face (Adaptive Attack)
2. Thunder Fang + Icy Wind (Superconductor)
3. Ice Fang + Flame Charge (Frostfire)
4. Parting Shot + Heal Block ($%*#@!)
5. Draco Meteor + U-turn (Meteor Shower)
6. Explosion + Defog (Hurricane Burst)

Moves:

Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt

Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Double-Edge
Heat Wave
Payback
Punishment
Razor Wind
Reversal
Steel Beam
Take Down
Terrain Pulse

Level 3:
Crush Claw
Flame Charge
Frustration
Icy Wind
Laser Focus
Outrage
Parting Shot
Pursuit
Return
Self-Destruct
Snarl
U-turn

Level 4:
Draco Meteor
Endure
Explosion
Giga Impact
Grass Pledge
Hidden Power (Fairy)
Hyper Beam
Imprison
Last Resort
Magic Coat
Multi-Attack (Signature)
:absolite: Absolite
:scope lens: Scope Lens
:ground memory: Ground Memory
:fighting memory: Fighting Memory
:electric memory: Electric Memory[/B]

Lv4 Singles Streak: 1

depotagent.png

Session Car 2​
BP: 446​




Team 28: Electric Terrain
Strategy: Tapu Koko and Iron Jugulis can easily pivot back and forth. Probopass can trap any opponent that stands in Electric Terrain! Grassy Seed lets us mitigate our Ground weakness.
Extra Items: :power herb:Power Herb, :full incense:Full Incense, :grassy seed:Grassy Seed
:tapu koko::magnezone::iron jugulis:
:sv/tapu koko:
Tapu Koko
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Electric/Fairy
Abilities: Electric Surge Hidden Ability: Telepathy

HP: 85
Attack: 8
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 130
Size: 3
Weight: 2


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Aerial Ace
Brave Bird
Calm Mind
Dazzling Gleam
Defog
Facade
Hyper Voice
Iron Head
Light Screen
Protect
Quick Attack
Reflect
Rest
Roar
Round
Screech
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Work Up

Level 1
Agility
Charge
Confide
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Fairy Wind
False Swipe
Iron Defense
Rain Dance
Roost
Safeguard
Shock Wave
Spark
Steel Wing
Swagger
Swift
Taunt
Thunder Shock
Withdraw

Level 2
Assurance
Grass Knot
Sky Attack
Thief
Thunder

Level 3
Acrobatics
Electro Ball
Electroweb
Fly
Frustration
Nature's Madness (Sig.)
Power Swap
Psych Up
Return
Sky Drop
Telekinesis
Torment
U-turn
Volt Switch

Level 4
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Mean Look
Mirror Move
Nature Power
Stored Power
:sv/magnezone:
Magnezone
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic

HP: 85
Attack: 5
Defen.: 8
Sp.Atk: 9
Sp.Def: 7
Speed: 60
Size: 3
Weight: 5


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge

Level 1
Agility
Barrier
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Magnetic Flux
Mirror Coat
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Steel Roller
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

Level 2
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3
Bide
Body Slam
Charge Beam
Electro Ball
Electroweb
Frustration
Gyro Ball
Hard Press
Headbutt
Heavy Slam
Lock-On
Psych Up
Return
Rollout
Self-Destruct
Teleport
Volt Switch

Level 4
Ally Switch
Body Press
Endure
Explosion
Giga Impact
Gravity
Hidden Power (Ice)
Hyper Beam
Magic Coat
Magnet Rise
Mimic
Natural Gift
Tera Blast
:sv/iron jugulis:
Iron Jugulis
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Dark/Flying
Abilities: Quark Drive

HP: 95
Attack: 6
Defen.: 6
Sp.Atk: 9
Sp.Def: 6
Speed: 108
Size: 3
Weight: 5


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Air Slash
Crunch
Dark Pulse
Dragon Pulse
Dragon Tail
Earth Power
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Iron Head
Metal Sound
Protect
Rest
Roar
Sleep Talk
Substitute
Tri Attack
Work Up
Zen Headbutt

Level 1
Air Cutter
Dragon Breath
Dual Wingbeat
Electric Terrain
Rain Dance
Scary Face
Sunny Day
Tailwind
Taunt

Level 2
Assurance
Double-Edge
Dragon Cheer
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Meteor Beam
Take Down

Level 3
Acrobatics
Body Slam
Charge Beam
Fly
Knock Off
Lash Out
Outrage
Rock Tomb
Snarl
Throat Chop
U-turn

Level 4
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Tera Blast
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power herb:Power Herb
:full incense:Full Incense
:grassy seed:Grassy Seed

Sending out Masterful Tapu Koko holding a Weakness Policy!
Combos:
Psych Up + Dazzling Gleam
Reflect + Iron Defence
Electroweb + Iron Head
tapukoko.png
:weakness policy:
Doduodrio to send out, equip and order
 
Last edited:
Sending out :silvally ground: Silvan the Silvally holding a :ground memory: Ground Memory!

:ss/silvally ground:
"I will not falter."

Multi-Attack - Multi-Attack
This step, IF Tapu Koko is to use exactly Iron Head + Electro Web, THEN use Protect
This step, IF Tapu Koko is to use Torment or Mean Look, THEN use Magic Coat
This step, IF Tapu Koko has Protection or Evasive, THEN use Tailwind
This step, IF Tapu Koko has Reflect, THEN use Psychic Fangs
 
ROUND 1

Battlefield: Clear​
Team Duo​
Hours: 72 | Tech: 3
Field: Clear
:silvally:Silvally | :ground memory:Ground Memory
Ground | RKS System
HP: 95/95 | EN: 30/30
7/7/7/7/95 4/5
Discipline: Precise
Status: Clear
:absolite: Absolite
:scope lens: Scope Lens
:fighting memory: Fighting Memory
:electric memory: Electric Memory
:absol:
:togekiss:
Team Train​
Hours: 120 | Tech: 3
Field: Clear
:tapu koko:Tapu Koko | :weakness policy:Weakness Policy
Electric/Fairy | Electric Surge, Telelpathy
HP: 85/85 | EN: 30/30
8/6/7/6/130 3/2
Discipline: Masterful
Status: Clear
:eject button:Eject Button
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power herb:Power Herb
:full incense:Full Incense
:grassy seed:Grassy Seed
:magnezone:
:iron jugulis:
:tapu koko:
Tapu Koko's Electric Surge electrified the battlefield!
Electric Terrain(4)

Step 1:
:tapu koko:
Tapu Koko used Reflect + Iron Defence! -5EN
A screen protected Tapu Koko from physical attacks!
Tapu Koko's defence rose sharply!

:silvally:
Silvally used Psychic Fangs! -3EN
Silvally pierced Tapu Koko's screen!
Crit (10, d240): 164 (No)
(9+(7-6))-8 = 2 DMG


Step 2:
:tapu koko:
Tapu Koko used U-Turn! -4EN
Crit (10, d240): 113 (No)
(7+(8-7)) = 8 DMG

:silvally:
Silvally used Multi Attack! -3EN
Crit (10, d240): 224 (No)
(12+4+2+(7-6))*1.5 -8 = 21 DMG
Tapu Koko ate it's Weakness Policy!
Tapu Koko's attack rose sharply!
Tapu Koko's special attack rose sharply!


:rotom: Round Summary :rotom:
:silvally: HP: -8
:silvally: EN: -3-3 = -6
:tapu koko: HP: -2-21 = -23
:tapu koko: EN: -5-4 = -9
Battlefield: Electric Terrain(3)​
Team Duo​
Hours: 72 | Tech: 3
Field: Clear
:silvally:Silvally | :ground memory:Ground Memory
Ground | RKS System
HP: 87/95 | EN: 24/30
7/7/7/7/95 4/5
Discipline: Precise
Status: Clear
:absolite: Absolite
:scope lens: Scope Lens
:fighting memory: Fighting Memory
:electric memory: Electric Memory
:absol:
:togekiss:
Team Train​
Hours: 120 | Tech: 2
Field: Clear
:tapu koko:Tapu Koko
Electric/Fairy | Electric Surge, Telelpathy
HP: 62/85 | EN: 21/30
8/6/7/6/130 3/2
Discipline: Masterful
Status: +2 Atk, +2 Def, +2 SpAtk, Switching
:eject button:Eject Button
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power herb:Power Herb
:full incense:Full Incense
:grassy seed:Grassy Seed
:magnezone:
:iron jugulis:

Train to replace and order
Doduodrio to order
 
Sending out Masteful Iron Jugulis holding a Power Herb!
ironjugulis.png
:power herb:
Meteor Beam ~ Hydro Pump
This step IF Silvally is to use Thunder Fang + Icy Wind or Ice Fang + Flame Charge THEN use Protect
This step IF Silvally is to use Parting Shot + Heal Block or Draco Meteor + U-turn THEN use Protect
This step IF Silvally has protection THEN use Tailwind
[step 2] This step IF the Battlefield has Sealed(Hydro Pump) THEN use Hurricane
 
ROUND 2

Battlefield: Electric Terrain(3)​
Team Duo​
Hours: 72 | Tech: 3
Field: Clear
:silvally:Silvally | :ground memory:Ground Memory
Ground | RKS System
HP: 87/95 | EN: 24/30
7/7/7/7/95 4/5
Discipline: Precise
Status: Clear
:absolite: Absolite
:scope lens: Scope Lens
:fighting memory: Fighting Memory
:electric memory: Electric Memory
:absol:
:togekiss:
Team Train​
Hours: 120 | Tech: 2
Field: Clear
:iron jugulis:Iron Jugulis | :power herb:Power Herb
Dark/Flying | Quark Drive
HP: 95/95 | EN: 30/30
6/6/11/6/108 3/5
Discipline: Masterful
Status: Clear
:eject button:Eject Button
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power herb:Power Herb
:full incense:Full Incense
:grassy seed:Grassy Seed
:tapu koko:Tapu Koko
Electric/Fairy | Electric Surge, Telelpathy
HP: 62/85 | EN: 21/30
8/6/7/6/130 3/2
Discipline: Masterful
Status: Clear
Step 1:
:iron jugulis::power herb:
Iron Jugulis ate it's Power Herb!
It's all charged up!

:iron jugulis:
Iron Jugulis used Meteor Beam! -3EN
Crit (10, d240): 47 (No)
(12+(11-7))*.75 = 12 DMG
Iron Jugulis' special attack rose!

:silvally:
Silvally used Icy Wind! -3EN
Hit (228, d240): 102 (Yes)
Crit (10, d240): 60 (No)
(6+1+(7-6))*1.5 = 12 DMG


Step 2:
:silvally:
Silvally used Thunderbolt! -3EN
Crit (10, d240): 126 (No)
Eff (24, d240): 212 (No)
(9+3+1+(7-6))*1.5 = 21 DMG

:iron jugulis:
Iron Jugulis used Hydro Pump! -3EN
Crit (10, d240): 19 (No)
(11+(11-7))*1.5 +5 = 28 DMG


:rotom: Round Summary :rotom:
:silvally: HP: -12-28 = -40
:silvally: EN: -3-3 = -6
:iron jugulis: HP: -12-21 = -33
:iron jugulis: EN: -3-3 = -6
Battlefield: Electric Terrain(2)​
Team Duo​
Hours: 72 | Tech: 3
Field: Clear
:silvally:Silvally | :ground memory:Ground Memory
Ground | RKS System
HP: 47/95 | EN: 18/30
7/7/7/7/95 4/5
Discipline: Precise
Status: Clear
:absolite: Absolite
:scope lens: Scope Lens
:fighting memory: Fighting Memory
:electric memory: Electric Memory
:absol:
:togekiss:
Team Train​
Hours: 120 | Tech: 2
Field: Clear
:iron jugulis:Iron Jugulis
Dark/Flying | Quark Drive
HP: 62/95 | EN: 24/30
6/6/11/6/108 3/5
Discipline: Masterful
Status: +1 SpAtk, -1 Spe, Charged
:eject button:Eject Button
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power herb:Power Herb
:full incense:Full Incense
:grassy seed:Grassy Seed
:tapu koko:Tapu Koko
Electric/Fairy | Electric Surge, Telelpathy
HP: 62/85 | EN: 21/30
8/6/7/6/130 3/2
Discipline: Masterful
Status: Clear

Doduodrio to order
Train to order
 
Last edited:
:ss/silvally ground:
"I must stand strong."

Thunderbolt - Thunderbolt
This step, IF Iron Jugulis is to use Hydro Pump, THEN use Imprison (Hydro Pump)
This step, IF Iron Jugulis is to use a #Protective move, THEN use Tailwind
This step, IF Iron Jugulis is Evasive, THEN use Icy Wind
 
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