Pet Mod Tier Sovereign [Gen 9 Natdex] [Slate 1!] (Submissions Open!)

Should Tera be Legal?


  • Total voters
    13
  • Poll closed .
Thank you CoruptedUsername for counting votes and,

After about 26 hours of voting, the results are
- Taliyeet's: 19
- OSP's: 13
- Duo's: 10
- Akira's: 6
- Flareth's: 2
Taking inspiration from Kyurem and Dragapult for this one. Flavor for this is basically "powerful evil legendary/beast that rules the world".

Important Moves:
Physical.png
Bone Rush, Dragon Darts, Scale Shot, Dragon Tail, Rock Tomb, Thunder Fang, Brick Break, Reversal, Dual Wingbeat, Crunch, Throat Chop, Sucker Punch
Special.png
Dragon Breath, Earth Power, Calamity Quake, Fire Blast, Flamethrower, Mystical Fire, Power Gem, Sludge Bomb, Venoshock, Dark Pulse, Weather Ball, Terrain Pulse
Status.png
Stealth Rock, Roar, Baton Pass, Court Change, Corrosive Gas, Rest, Substitute

Physical.png
Dig, Sand Tomb, Fissure (banned), Dual Chop, Dragon Claw, Aerial Ace, Acrobatics, Revenge, Retaliate, Thrash, Double Edge, Flail, Crush Claw, Power Trip, Feint, Darkest Lariat, Beat Up, Brutal Swing, Thief, Payback, Fling, Giga Impact
Special.png
Mud Shot, Mud Bomb, Dragon Rage, Ancient Power, Snarl, Sludge, Smog, Hex, Ominous Wind, Burning Jealousy, Incinerate, Snore, Uproar, Hyper Beam
Status.png
Embargo, Imprison, Snatch, Poison Gas, Growl, Grudge, Spite, Swagger, Endure, Sleep Talk, Helping Hand, Protect, Attract

Type: Ground
Category: Special
BP: 75
PP: 16
Accuracy : 100%
Flags: N/A
Effect: 30% chance to badly poison.
Reasoning: STAB that spreads poison through a secondary effect, so the status spreading is locked to Natural Cure sets.

This moveset would be suited for a stat spread similar to Kyurem-Black (but probably not 700 BST), with higher Atk than SpA, where you would really want to go for physical sets but must go mixed most of the time.

On the physical side, you have no good Ground stab (only Bone Rush), and your physical coverage is suboptimal : outside of Dark moves, you only have access to weak moves, moves with double contact, or situational usage moves. On the special side however, you have way more options, with a good STAB in Earth Power, and Fire, Rock, Poison and other niche coverages options.

The similarities with Kyurem ends mostly there : the one missing option on the special side is a good Dragon stab (Dragon Breath is only 78 BP with Sheer force), but you have access to Dragon Darts for a really good no contact STAB to break special walls. Scale Shot is also another option for setting up.

So, for offensive sets, you have multiples routes to go with : Mixed Sets with Life Orb to break more effectively, full Special Sets with LO or Specs that makes you a coverage monster but needing to rely on predictions / super effective hits vs ground resists/immunities, or Physical sets with Loaded Dice, to exploit the good attack of the Sovereign but losing on either coverage power vs Fairies or resistance to status depending on the ability choice.

Status spreading is locked to the Natural Cure sets, that can spread poison using Calamity Quake (or paralysis with Dragon Breath if you want). Having the Sovereign spread poison is interesting because the usual immunities (Poison, Steel) are weak to Ground, so clerics/status immune mons/Covert Cloak could have a unique niche in the metagame. It also gives the Sovereign a way to hurt fairies on defensive sets.

As for the status moves, I went with simple stuff : Rocks, Corrosive Gas if you want item removal really bad, Court Change for limited removal, and most importantly Baton Pass, which allows the Sovereign to pivot but isn't a move that deals chip damage.
Baton Pass would also allow the Sovereign to pass speed boosts from Scale Shot to allies, which could allow for fun strategies and is balanced by the fact that the Sovereign must fast pivot to the ally, that the Defense drop is also passed, and that the Sovereign doesn't have any other boosting options.
BP is usually not allowed in most metagames, so having it only on the Sovereign would make it stand out even more.

The remaining moves are either options for support sets (Mystical Fire, Roar/Dragon Tail), priority for easier role compression (Sucker Punch), or niche moves that can be used by the Sovereign on more specific sets or teams (Terrain Pulse/Weather Ball, Reversal for Sub + berries / Sash + Scale shot shenanigans on HO, Venoshock to hit poisoned fairies on defensive sets)

Slate open asap! But if you manage to get a discussion post inbetween I wouldn’t mind either !
 
:kings-rock:Micro Slate 3: Everything Else (FUN!):kings-rock:
now with all the lame details out there way, we now get to decide what the face of this mod is, and how strong everything else will be. Stats and pretty much anything else that is needed will be decided here.

Sprite Reference: doesn’t need to be pretty but has to be reasonably translatable by me or an artist (yes you might get to see an osp classic if you desire)
Name: the name
Stats: the stats
Weight: this stat is strangely very important: see fakemon frontier
Lore: why is the sovereign this way, what is it and what does it stand for?
Updated Explanation: Explain why these stats and power level work with what we already have.


Sprite Reference: (just put it at the top to garner image votes, or if you want me to do it leave it blank and tell me to)
Name:
Stats:
Weight:
Lore:
Updated Explanation:
Pokemon: the tier sovereign as we know it
Type: Ground / Dragon
Abilities: Sheer Force | Natural Cure
Stats: idk bru
Viable Moves:
Physical.png

Bone Rush, Dragon Darts, Scale Shot, Dragon Tail, Rock Tomb, Thunder Fang, Brick Break, Reversal, Dual Wingbeat, Crunch, Throat Chop, Sucker Punch
Special.png

Dragon Breath, Earth Power, Calamity Quake, Fire Blast, Flamethrower, Mystical Fire, Power Gem, Sludge Bomb, Venoshock, Dark Pulse, Weather Ball, Terrain Pulse
Status.png

Stealth Rock, Roar, Baton Pass, Court Change, Corrosive Gas, Rest, Substitute
Full Movepool:
Acrobatics, Aerial Ace, Ancient Power, Attract, Baton Pass, Beat Up,Bone Rush, Brick Break, Brutal Swing, Burning Jealousy, Calamity Quake, Corrosive Gas, Court Change, Crunch, Crush Claw, Darkest Lariat, Dark Pulse, Dig, Double Edge, Dragon Breath, Dragon Claw, Dragon Darts, Dragon Rage, Dragon Tail, Dual Chop, Dual Wingbeat, Earth Power, Embargo, Endure, Feint, Fire Blast, Fissure, Flail, Flamethrower, Fling, Giga Impact, Growl, Grudge, Helping Hand, Hex, Hyper Beam, Imprison, Incinerate, Mud Bomb, Mud Shot, Mystical Fire, Ominous Wind, Payback, Poison Gas, Power Gem, Power Trip, Protect, Rest, Retaliate, Revenge, Reversal, Roar, Rock Tomb, Sand Tomb, Scale Shot, Sleep Talk, Sludge, Sludge Bomb, Smog, Snarl, Snatch, Snore, Spite,Stealth Rock, Substitute, Sucker Punch, Swagger, Terrain Pulse, Thief, Thrash, Throat Chop, Thunder Fang, Uproar, Venoshock, Weather Ball
Flavor (now not Optional!):
Weight:
Explanation of Role: Status resistant and status spreader versatile rocker, breaker, and pivot with usable hazard and item control.

You will be allowed up to 3 Submisisons and this slate will last 3 days or if I forget maybe 4 days but hopefully 3.

Anyway Submissions Open!
 
To start this post, I would like to explicitly warn against an overly specially-focused statline for this Pokemon. Basically, don't make it as strong as Landorus-I unless you intend for this Pokemon to only ever run specially-based all-out attacking sets. We've seen how strong Landorus-I is despite having pretty unassuming stats and even worse coverage than the Ground + Fire + Poison that this thing gets. It won't make a difference that it doesn't have access to a good Dragon STAB since Landorus basically operates with only one STAB as well. It's entirely possible to balance a tier around something even stronger than Landorus-I, and maybe some people will even see merit in a tier built around an omnipresent, barely stoppable wallbreaker, but I personally think it would lose out on a lot of what could make this Pokemon interesting.

1754425847264.png


Name: Brontooga
Stats: 140/130/70/80/80/100 (600)
Weight: 120 kg
Lore: Caveman lookin dinosaur. Whoever sprites this is free to change whatever details they want as long as that basic idea stays true. He likes to dig in the dirt to hide but it doesn't work because he is extremely big and tall. If it matters his legs look like an elephant's but stumpier
Explanation: More of an all-rounder that is indeed meant to run mixed sets just as taliyeet intended. Sets like Dragon Darts + Ground move + Fire Blast + Rocks should absolutely be possible since uninvested Fire Blast notably is strong enough to 2HKO physdef Corviknight for example. If you deem it to not be necessary, you could drop Fire Blast in favor of Natural Cure Rest or something, maybe specifically having Bone Rush in place of Earth Power on those sets. I think 100 is a nice and simple Speed stat to build a tier around and is naturally very good for being +1 with Choice Scarf or Scale Shot. Scale Shot Speedpass idea on only the sovereign is very cool and I can't see why it wouldn't be possible on this spread.
 
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Sprite Reference: (I can only draw stupid little sketches, so if anybody who actually knows how to draw wants, treat this image as a pre-evo or something)
1754452292979.png

Generally sand/dirt colored, darker on the areas with tougher scutes. Royal purple accents to represent how they are the sovereign of the tier.

Name: Catadrakt (Cataphract/Cataphractus + Drake)
Stats: 135/120/90/95/90/70 (600)
Weight: 93.8 kg
Lore: Looks like a mix between the Armadillo Girdled Lizard (with its very large bony scales) and a Quadrupedal Wyvern, since looking through the list of dragon type Pokemon, it's the only major subset of Dragons that is unrepresented. In its original habitat, Catadrakt was a much more nimble Pokemon that was capable of flight, but due to a lack of serious predatory threats in its new ecosystem, its wings began to shrink to the size they are now, only useful for short bursts of speed (Dual Wingbeat and Baton Pass).
Explanation: Slow and bulky attacker with a decent balance between physical and special power. If a physical attack and a special attack with a secondary effect have the same BP, the special attack will do just slightly more damage, which seems perfect for the mixed sets that were in the original idea for the pokemon. With its speed stat, depending on investment and how the rest of the meta shakes out you could choose to make its baton pass be either fast or slow (or tune it to be between very specific speed stats of different mons!).
 
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Putting this more as an inspiration for the stats, don't vote for this unless there's like only 4 submissions or something.

Sprite Reference:
arphemarch.png


(purple for dragon, yellow/gold + spikes for the ground aspect)

Name: Arphemarch (Archon + Typhon + Behemoth + Monarch)
Stats: 103/126/118/71/86/66 (570)
Weight: 161 kg
Lore: A legendary corrupt with power, ruling on the remains of a decaying Souls-esque land (probably the final boss of the game).
Uses magic + the cannons inside their wings to attack. The artillery aspect helps explain the Atk > SpA spread.
(570 matches the Treasures of Ruin, so that's fun, and I didn't felt the need to minmax more)
Explanation: Also going on the slow attacker route for this one. Important details :
- Only 71 SpA because the Sheer Force + LO calcs scares me. Fire Blast still 2hk0es a full SpDef Corviknight with SpA invest, Life Orb + Sheer Force, and no nature, but has only 1% chance to ko a Fairy type with the same bulk with Sludge Bomb and without rocks. I'm not going lower more mostly for the psychological effect, because if you see a mon with 60ish SpA and 126 Atk, you're not going to bother using special attacks even for coverage.
- 60ish is slow enough that the Sovereign cares about invest in Speed to outspeed walls with more speed, also slow enough to allow for the existence of faster bulky pivots and fast walls, and makes the Sovereign rely more on prediction rather than clicking the super effective move in front of every mon.
- 66 speed is still fast enough to allow the Sovereign to outspeed base 123 mons with 252+ EV at +1 with a Jolly nature and makes both Loaded Dice and SpeedPass sets possible.
- I'd rather give the Sovereign better Def than SpD because the Dragon resists are going to be SpDef walls anyway, and high defense also prevents the Sovereigns from OHKOing each other on the most commons sets (Dragon Darts LO mixed uninvested, Scale Shot loaded dice, Dragon Breath full spa LO). This limits 50/50 speed ties interactions.

(also maybe remove Substitute so the Sovereign can't pass it, my bad for the oversight)
 
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oh hi guys!
Sprite Reference:
New Piskel-1.png (73).png

Name: Lindwallow (Lindwurm + Wallow) ((aka Hydrapple-ReallyDirtyMudFella)))
Stats: 109/119/104/88/90/70 (580 BST)
Weight: 264 KG
Lore: drown your hydrapple in chocolate. (What used to be a small Pokemon made of mud, had collected specialized slates of ooze, slime and grime over many years, transforming into a large, rotund-bodied Lindwurm Pokemon. Lindwallow slowly slug around their domain, spreading mud to traverse on.)
Updated Explanation: Following the moveset, and general concepts from others; this guy should be a mixed attacker, so i'm going with more of a Swampert-ish fellow? Slow All Rounder that really enjoys the healing of Leftovers. The stats are designed for a (good) slow mixed attacker with just enough balk to be able to slowpivot using Baton Pass while also having solid damage from both sides (especially with the breaking power of Sheer Force.) I, for funny reasons, I want it to not really function under Trick Room, thus the speed.
 
Extending until 3:30 tomorrow est because I forgot to close for votes. My bad!

As apologies I am running a poll on whether or not substitute should be removed, as it had potential to either be interesting or broken, but has been stated to not be apart of yeets view
 
IMG_0921.jpeg

Name: Baseball
Stats: 91/89/69/76/91/73 (489 BST)
Weight: 696 KG
Lore: evil baseball react
Updated Explanation: throwing a unique twist on the potential stat spread, forcing a significantly lower power meta while not making it super low powered to the point of where items and evs have a super drastic effect. I didn’t really see the lower stat option to make the mons lower power. Special attack definitely needs to stay low due to the power of Draco and the sovereign vs sovereign matchup being decided by speed tie, rather than baiting a Draco
 
And with that quick submission to fluff out the votes a bit, we will move onto voting.

Now it was suggested that voting should be split into stats and lore and I do agree with this so voting will follow the same 3 2 1 as before but with two categories. Votes will be open for 24 hours
(Lore will account for purely name lore and image, while stats account for weight and stats)
Example:

Lore: oranges, osp(SV), Orangesodapop
Stats: oranges, osp(SV), Orangesodapop
 
votes r up.

Lore:
Cyaneedle: 13
DuoM2: 11
CoruptedUsername: 4
OSP: 1
taliyeet: 1

Stats:
Cyaneedle: 11
taliyeet: 11
CoruptedUsername: 5
OSP: 3
DuoM2: 0

Our LORE winner is

1754859019688.png

LINDWALLOW (264kg)

And our stats… wait is that… a NATURAL TIEBREAKER!?!?

taliyeet Cyaneedle you two have the option to either, 1. Decide it through a competitive medium of mutual choice, or 2. Just make it a vote !
(not because I’m lazy but depending on what is decided, this will take roughly a day.) IN THE MEANTIME we will take a small 1 day ish break regardless to prepare for slate 1! See you all then!
 
:kings-rock:SLATE 1: Beginnings:kings-rock:

To start this mod off a bit more officially, we will go ahead with our first slate. This is where you will need to be a bit more careful with submissions as the balance of this mod is intended to be skewed towards the sovereign. Think reinforcing it or restricting things that could check it, either through creation of cores or even submission of weaker pokemon designed to check it while lacking in other capabilities.

While not to be followed religiously, here are some categories that your pokemon could be restricted on:

  • Status control (Mostly status clearing)
  • Potent Ground and Dragon STAB / Coverage
  • Strong Fairy, Dragon and Ice types and coverage
  • Stats above 550 unless reasonable
  • Interactions that can severely punish the sovereign easily
To move into this new section of the mod, the sovereign has been added to the reserved posts here for reference on stats if you ever need it to reference in calculations or just simple interactions. Interactions are pretty important as they make or break a mon in this tier, with everything being notably weaker
Future Submission Example Template:
You may have up to 3 submissions
Pokemon:
Type: https://play.pokemonshowdown.com/sprites/types/Bug.png take your link and get out
Abilities:
Stats:
Viable Moves:
Full Movepool:
Flavor (Optional):
Weight:
Explanation of Role:
Also since smogon is a bad website and I can’t edit the poll I will just be removing substitute from the sovereign as it seems particularly too oppressive benefitting hyper offensive styles too much. If this isn’t agreeable, please make that be known! (also join the discord if you haven’t)

And with that, slate 1 submissions are open for 7 days (until next Monday)
 
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Pokemon: Tempesra (Tempest + Temperature + Temper)
Type: Electric / Fire
Abilities: Wind Power / Flash Fire
Stats: 67/67/71/103/100/119 (526)
Viable Moves:
Physical.png
Supercell Slam, Flame Charge, Shadow Sneak, Rapid Spin
Special.png
Wildbolt Storm, Thunderbolt, Discharge, Volt Switch, Fire Blast, Heat Wave, Lava Plume, Hurricane, Shadow Ball, Hex, Weather Ball
Status.png
Thunder Wave, Taunt, Tailwind, Charge, Magnet Rise, Work Up
Full Movepool:
Supercell Slam, Spark, Flame Wheel, Flame Charge, Shadow Claw, Shadow Sneak, Astonish, Acrobatics, Giga Impact, Facade, Zap Cannon, Wildbolt Storm, Thunderbolt, Discharge, Volt Switch, Shock Wave, Thunder Shock, Fire Blast, Heat Wave, Lava Plume, Flame Burst, Ember, Fire Spin, Hurricane, Air Cutter, Gust, Shadow Ball, Hex, Hyper Beam, Razor Wind, Swift, Weather Ball, Thunder Wave, Charge, Magnet Rise, Electric Terrain, Tailwind, Agility, Rest, Taunt, Rain Dance, Work Up, Confide, Substitute, Sleep Talk, Protect
Flavor (Optional): A pokémon that causes fires to power a tornado of energy around itself. In modern times, it has learned to use electricity since it's an easy way to start fires in urban environments. Appears as a floating ball with an eye in the middle of a storm of fire and lightning.
Weight: 27 kg.
Explanation of Role: Gives us a benchmark for what qualifies as fast in this meta, It's fast with the ability to pivot using volt switch while having both stabs hardwalled by Lindwallow. Its power is pretty limited by the fact it really wants to run Boots.
Best it can do to harass the Sovereign is throw out weak unstabbed neutral coverage like Hurricane, or fish for a burn with Lava Plume which is shrugged off easily by NatCure sets while Sheer Force sets will trend Special and likely lose either one stab or nothing, although this will enable it to use Hex. Magnet Rise can be used to dodge the sovereign's Ground moves, but it's not like it can comfortably take Dragon Darts, rock moves or a SF boosted neutral coverage, so spending the moveslot on Rise is probably a liability since you pass up Spin or a non-pivot STAB.
It also gives us a spinner but one that lacks longevity and is deathly afraid of the Sovereign so can't immediately remove its Rocks. Weather Ball allows it to potentially have a tool to hit Lindwallow in the event that a snow setter is added, although I'd imagine this would be limited to manual setting, not snow warning.
It also serves as a solid punish for the Flying types that may want to check the Sovereign and the Ice and Fairy Types that will threaten it, since it can easily take special Flying and Ice moves and punish many of them by activating Wind Power (Blizzard is a Wind move, so if stuff gets Blizzard but no Ice Beam that could be nice?)
 
Pokemon: Krackenmon (the name is wip lol)
Type: Fire / Water
Abilities: Water Absorb / White Smoke (Pressure)
Stats: 100/63/78/104/118/55 (520 BST)
Viable Moves:
Physical.png
Knock Off, Flip Turn.

Special.png
Lava Plume, Flamethrower, Fire Blast, Scald, Surf, Sludge Bomb, Giga Drain, Thunderbolt, Earth Power, Dark Pulse.

Status.png
Rest, Protect, Will-O-Wisp, Haze, Disable. (possibly Life Dew?)

Protect, Rest, Sleep Talk, Substitute, Toxic, Hidden Power, Tera Blast, Hyper Beam, Facade, Return, Frustration, Giga Impact, Absorb, Acid, Acid Spray, Acupressure, Amnesia, Ancient Power, Aqua Cutter, Aqua Jet, Aqua Ring, Astonish, Attract, Aura Sphere, Baby-Doll Eyes, Barrier, Bind, Block, Body Slam, Bounce, Breaking Swipe, Brine, Brine, Brutal Swing, Bubble, Bubble Beam, Burning Jealousy, Calm Mind, Captivate, Charge, Charge Beam, Chilling Water, Clear Smog, Confide, Confuse Ray, Confusion, Constrict, Crunch, Dark Pulse, Disable, Dive, Earth Power, Eerie Impulse, Embargo, Ember, Endeavor, Endure, Extrasensory, Fire Blast, Fire Pledge, Fire Spin, Flame Burst, Flame Charge, Flamethrower, Flame Wheel, Flare Blitz, Flash, Flash Cannon, Fling, Flip Turn, Focus Energy, Gastro Acid, Giga Drain, Gravity, Growl, Haze, Heat Crash, Heat Wave, Hydro Pump, Hydro Steam, Incinerate, Inferno, Knock Off, Lava Plume, Life Dew, Liquidation, Lock-On, Mega Drain, Mist, Mud Bomb, Muddy Water, Mystical Fire, Night Shade, Octazooka, Overheat, Pluck, Psychic, Rain Dance, Refresh, Round, Scald, Screech, Shadow Ball, Sludge, Sludge Bomb, Soak, Stockpile, Sunny Day, Surf, Thunder, Thunderbolt, Waterfall, Water Gun, Water Pledge, Water Pulse, Water Sport, Whirlpool, Will-O-Wisp, Wrap, Wring Out.
Flavor: Kracken forced onto the land (and coincidentally, the Tier Sovereign's tier domain) because of the mud infecting its local deep waters.
Weight: 192.4 KG.
Explanation of Role: So, a specially defensive Fire / Water. Assists Lindwallow by handling the Ice Types, actually allowing them to be made with somewhat more Proper stats, but also provides a reason for the big man Lindwallow to use the physical moves (specifically Bone Rush) it already has in its arsenal, as Kracken's relatively low Physical Defense provides it another, cleaner way to break through this Pokemon on the opposing team. This also goes for Sheer Force sets and mixed ones, surprisingly. but Krackenmon

Krackenmon's main drawback is its notable lack of Reliable Recovery. Krackenmon's being designed this way was mostly intentional, as the addition OF real recovery would make it somewhat overwhelming. Life Dew does remedy this a bit, but only just a bit, and proper healing (like Recover or Slack Off) would make Ice Types almost null in the Metagame, and could even pull some otherwise neutral / Tier Sovereign favoring matchups into a bout that would leave them incredibly weakened. It also allows the possible Ice Types to be able to work through this mon's rather impressive Special bulk through repeated neutral hits.

Krackenmon's main appeal is the Special Bulk itself; allowing it to team up with Lindwallow to deal with eachother's checks, and with it being able to status (via Wisp, Lava Plume, or Scald) and Slow Pivoting in Flip Turn. In dire situations, Krackenmon's able to pull out some interesting moves like Haze and Disable to attempt the halting of sweepers.
 
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I'm mostly unsure of where we want to set the power level of the tier because it could realistically be very close to that of the sovereign itself. Like, if you want to rebalance every Pokemon in OU so they're still "OU power level" in a vacuum, but all happen to benefit Great Tusk in one way or another, then that would be entirely possible. Or you could make things a bit easier on yourself and deliberately nerf every non-Great Tusk Pokemon by, for example, turning everything into a UU-level tier with a splashable, strong, but honest OU-level Pokemon running it. You could definitely do either since this Pokemon being a utility-focused Ground-type lends to this being much easier. That being said...

Pokemon: Glashrimp
Type:
Water.png
Fairy.png

Abilities: Clear Body / --- | Poison Heal
Stats: 85/45/85/65/95/105 (480)
Viable Moves: Surf, Moonblast, Flip Turn, Whirlpool, Thunder Wave, Protect, Trick
Full Movepool: doing this in a bit but i'm not gonna give it ice moves, scald, toxic, or phazing
Flavor (Optional): Fairy shrimp. It will instinctively latch onto people's heads and pull their hair around if it can sense they need help with rice preparation
Weight: 2.4 kg
Explanation of Role: A Pokemon like this should still be flexible enough to fit in at least decently regardless of which of the two power levels we're aiming for. Solid defensive stats and Poison Heal without an overly exploitable typing should allow it to at minimum do okay into a bunch of defensive stuff. For more offensive metas, it has a great typing to back its defensive stats as well as Flip Turn, though it'd definitely not fit as well into those thanks to it being kinda passive. I explicitly avoided giving this Pokemon Scald, partially because I'm unsure how I feel about its effects on Sheer Force Lindwallow and partially because I didn't want it to be impossible for offensive Pokemon to switch in on. Does notably still have Thunder Wave to mess with faster stuff as well as Moonblast's 30% Sp. Atk drop to give a chance at temporarily bothering a bunch of specially offensive Pokemon.

Another big fault of this Pokemon is its lack of hazard-related utility. It would force its teammates to alleviate some of that for it, like for example the sovereign running Stealth Rock. The two's typings pair together pretty nicely while still leaving room to be broken through with typing alone, either by a stronger Grass- or Fairy-type move or with something having Freeze-Dry. I know we're going to be limited on Ice-type stuff but it's worth mentioning. On that note, this Pokemon's not gonna get Ice moves either, and the attacking stats are low enough to the point where the best it can manage is a 3HKO on the sovereign unless it invests. Not that the sovereign really needs to answer this anyways.

Whirlpool is an alternative Water move that may suit a Pokemon that needs Poison Heal + Protect better than most other Waters, especially given this one lacks Scald and can't deal damage super well. Trick is mostly here for fun tbh. Maybe someone could argue it'd be a bit anti-concept to give a Toxic Orb to a Natural Cure Lindwallow but this probably isn't your best choice for a moveslot and there's still not much reason for it to stay in on this anyways. I figured there was no harm in getting the idea out there and it sounds too funny to be able to Toxic exactly one Pokemon and give yourself like Lefties or Boots or something, plus there's always the opportunity for the opponent to swap you a Choice item or Life Orb if you aren't careful.
 
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