Ok I feel good. Sub Review time. Also, I would like to hear if your mod allows Tera. Particularly SoloMods since they don't always ban Tera from their shit. Also we need more vote slots!

Not 100% on this guy, mainly because while it has more or less equal defensive value it's much much worse offensively. Grass is such an easy to resist move in the game, and your best bet at punishing Leaf Storm being Air Slash isn't a good look for it. The offensive aspect is just too disappointing imo.

Strange Pokémon. Being forced to not have dual STAB at all times really gimps this Pokémon. Physical sets have Steel + Fighting coverage, which isn't awful at all, but the metagame seems to already be shifting away from this being reliable coverage. Special sets are even worse, since they are already working with a much lower SpA stat, and it's STAB moves cap out at 70 BP. Very inconsistent, and I see a world where the mons it want to check can beat it solely due to the low damage output.
Edit: Blue Ray has pointed out an aspect of the ability I missed, which is that moves that switch categories from standard get a 20% power boost, which makes this hella more interesting and a lot more powerful. Physical sets and even mixed Meteor Beam sets imo are more potent, but I am still unsure about Nasty Plot, the move BPs are just crazy low man.

Praying Visitor is fantastic. It checks a solid portion of the metagame right now, adds a solid offensive Fairy, a very consistent Ground switch in, and has solid coverage to lure stuff to check (Meteor Beam is really good at luring G-Max Centiskorch). While missing out on some key tools from Celebi's Movepool like T.Wave, Nasty Plot and SR, Visitor can still do a great job as it has enough natural utility to do what it has to do. A truly great Pokémon that would be a very useful addition to the tier right now.

I am not personally a fan of Sticky Web, and adding a ground resist that is also an offensive Ground type is funny, it's an ok Pokémon, adds a really fast physical attacker to the tier as well. The ability itself sounds funny. Will it be problematic? Depends on how our Flying types and Ground resists shape up in the next 2 or so slates.

This seems mighty strong in the now, even if the lacks consistent form of Ghost type damage. If this were to win I'd believe it would immediately assert itself as a dominant threat due to it's very powerful unresisted Ice moves and it's speed (115 Speed is very very good rn), but as Ice checks become much more consistent rn it would be a lot less consistent. Do with that information what you will. nkkoo

imo, it's largely better than the Gojira villain due to consistent high BP moves across the board. This Pokémon shares similar sentiment like Froslass, but it just as a far lower ceiling. It def preys on our three Dragon types in fun ways, and it's full of utility that gets abused more with its signature ability in Self Repair, allowing it to heal off chip. Its inoffensive and would definitely be viable, possibly even long term, but it's not really my thing.

I am personally not a fan of the guy, mainly because it has like zero means to touch a Steel if it needs to. That is mainly it. It's customs seem useless so that doesn't pique my interest.

Take VaporeMons Milotic, boil it down to less than it's bare essentials and you get this. Mind you, less than the bare essentials is still crazy good for this Pokémon, as Water Fairy is a great defensive typing, Milotic never needed anymore more than dual STAB and the dual STAB options in question are pretty cool. No Scald and especially no Flip Turn kinda sucks but Milotic can still thrive well enough. Picking this would be a great choice if you are aiming for a good bulky Water.

Solid bulky pure Fairy tank. Orangesodapop wants it to be a defogger but honestly I think it's much better off setting Stealth Rock. Your hazard removal not having any healing hurts more than it helps. Otherwise, Fetagross is an old favorite of mine and I think it would be a solid long term tank for your metagame.

Personally not that big of a fan. Feels like it relies on only 1 Ghost type ever being in the metagame to pull off Rapid Spin. Outside of its hazard control potential it seems like a somewhat decent revenge killer, but it lacks the coverage I would want here.
Based.

Seems like a great physical wall, but I am 100% against Dark immunities being added, especially when we have multiple top tier targets that Dark types check rn and we don't actually have any [good] Dark types Pokémon.

Adds the metagame's first dedicated set up sweeper, and does it in a very interesting way. I will admit I don't think the ability was made to be able to be instantly triggered, but irregardless ReGeneration Gyarados served as a potent wincon. Something to note, this Pokémon does have access to Tera, so you should keep that in mind when voting for this guy. Even so, I think this is a really good Pokémon with already existing viable counterplay that definitely should be looked into if you are trying to promote growth of the metagame.
This would have been an excellent Pokémon that immediately gotten my vote if it wasn't for the fact that it's best Fire type move is tied between Temper Flare and Raging Fury (awful options for STAB). Saying this trades speed for power is very crazy considering this cannot out damage a Cinderace for shit.

Fast offensive pivot Electric type. Nothing crazy or even overtly impressive, but it's still a very solid threat. It has good coverage on both sides, and physical sets can probably serve as a decent wallbreaker. Special sets aren't in the wall breaking business but it's still very decent since Overheat carries it hard. It's rather frail, so do not expect it to me amazing, but Cactus Drive is actually a based ability in this metagame so expect it to get hella mileage out of that.

Another lover of GTerrain, TT is a unique pivot style Pokémon, with good bulk, decent offenses on both sides and a middling but ok speed tier. I think better Pokémon in a vacuum exist, but Twin Toxin winning wouldn't be hurting the metagame.

I don't think this is that good. Bulky Fairies that have zero utility or means to punish their primary switching is very good. Even Royal Honey imo isn't as crazy unless it avoids SR damage.

Definitely the best Buzzwole we are gonna get. Sky Uppercut will let it get hella mileage for the long-term future needs, making it hard punish Flying types that try to switch in - but notably gets wallyooped in am actual 1v1. Solid contender for best Ground resist so far.

Houndoom is pretty solid. Adds a crazy offensive check to Drampa and Aurorus without being a true hard counter cuz it's not too bulky. 105 Speed is nice right now and allows it to creep most of the metagame right off the bat. 5 Big Dooms is a very powerful move, and this Pokémon imo is fast enough with enough defensive utility to try and SubTect + 5 Big Dooms to fully abuse the Doomer ability. Tera Bug might unironically be a great option for this guy to dodge Ground and Fighting tech too (Iron Fisters can only Tera Bug).


A great offensive pivot, and a creation of mine, Brambleshao is a great offensive Mon with surprising longevity thanks to its unique defensive profile + it's ability, allowing to swap into far more Pokémon than it should. Overall a solid Mon.

Weeping Vine is so good, I subbed it once! Look at my submission week 1 for a review

Water/Ghost/Grass is insane glue defensively, it checks SOOOOO many Pokémon present and future off raw typing alone and adds a nice form of hazard removal for teams if they are yearning for it. This Polémon also has 4 STAB moves if that is something you are into! Good pick if you want it, still thinking about him.
Another great Ground resist to add to the tier, that also doubled as a Water type check. Grass Fighting has a few hiccups in regards to what it hits and that has since compounded since it's last sub, but somehow Glace has such a crazy Movepool I think it can make due with the checks. It's also still early as hell and the meta is probably bound to introduce stuff that it can beat on its own comfortably. Overall a pretty decent pick.
If you are looking for a solid SpD wall with a specialization in Water and Ground checking...this guy does a very good job. I saw the replays, and while this is NOTy cup of tea, it is never the less very effective at being a long term defensive option without being a broken or uncompetitive mess. It lost the Para inflicting which is def pleasing to some, but it still gained a strong enough effect that is consistent and reliable to replace it. Good Mon, even if it's not for me.
Overall, very surprised that people didn't immediately decide to flesh out Gravity, GTerrain and Trick Room abusers, which all seem to be the 3 big field archetypes that we will proceeding with going forward and decided to flesh out some more metagame archetypes. This is personally pleasing to me, we can abusers later probably. Also shocked at the rarity of Steels, Waters and Grounds, since those moms are usually the cornerstone of metagame building. Ig Ground makes sense since people don't want Gravity cracked too early, but still. Interesting set of subs.