Metagame SV Monotype Metagame Discussion [Indigo Disk]

"These items all work to reduce your definite counterplay into a luck based sequence, which you have 0 control over, making these items uncompetitive. They are obviously different from chance based abilities/moves such as serene grace because you can prepare for those abilities/pokemon. This is contrast to items such as bright powder which disregard any building/playing skill. Most of these items don't show up very often, which can lead to people wondering why action is being taken, but on the flip side, it doesn't hurt to get rid of items that are uncompetitive when they do show up."
- the ban thread from ss

However on the flip side there is something I want to talk about these items as well, and its how widespread Knock Off is everywhere; almost every team has access to knock off and if the item is knocked off then the pokemon whose been knocked off has lost an immense part of its moveset and then could become useless.

Can we stop with the "luck=bad" thing? If we're banning things for being luck based we should have axed Dire Claw, Flame Body, Static, and co a long time ago. These abilities have had much more metagame impact and decide matches much more often than quick claw of brightpowder ever had or will. Overall "no counterplay but luck" is a shitty argument and I have no idea why people continue to spout such nonsense. I too enjoy when my one sneasler answer gets randomly put to sleep and I lose, or when my one breaker (band meow on grass, for example) gets burnt and i get 6-0ed when i no longer have a way to break a flying core, or when my one scarfer gets para'd by static and I have no way to revenge kill a threat.

If a good player wants you to play with RNG dice rolls you are going to play with RNG dice rolls. That doesn't mean luck=bad, it's just the game we play.

I completely agree with unbanning Focus Band, Quick Claw, and Brightpowder.
 
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Can we stop with the "luck=bad" thing? If we're banning things for being luck based we should have axed Dire Claw, Flame Body, Static, and co a long time ago. These abilities have had much more metagame impact and decide matches much more often than quick claw of brightpowder ever had or will. Overall "no counterplay but luck" is a shitty argument and I have no idea why people continue to spout such nonsense. I too enjoy when my one sneasler answer gets randomly put to sleep and I lose, or when my one breaker (band meow on grass, for example) gets burnt and i get 6-0ed when i no longer have a way to break a flying core, or when my one scarfer gets para'd by static and I have no way to revenge kill a threat.

If a good player wants you to play with RNG dice rolls you are going to play with RNG dice rolls. That doesn't mean luck=bad, it's just the game we play.

I completely agree with unbanning Focus Band, Quick Claw, and Brightpowder.
This is not about luck, this is about these items's effects. Absolutely everything is luck-based in this game, but not everything gives you a +1 priority or a chance to avoid any move, which is why these items are getting banned from pretty much everywhere, they're uncompetitive, which is a bad thing. Static & Flame Body are luck-based due to their effect of having 30% to be activated, however their effects are competitive. Dire Claw is arguably uncompetitive due to its Sleep effect and the fact that it's a 50% to activate, but this is unique to Sneasler, so Dire Claw would not be banned, Sneasler would. The issue with the items mentioned in this post and the post you're responding to is that any Pokemon can hold them, thus allowing a lot of Pokemons to run uncompetitive strategies.

I don't think it is worth unbanning any aforementioned items, the tier would only be harmed by uncompetitive and luck-based strategies, they don't provide any good to the tier imo
 
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