Other 1v1 Tournament Policy Discussion Thread

I think status quo is fine for world cup for the most part. I don't like the idea of adding smth like natdex 1v1, as I see 1v1 World Cup as a tour where you take 1v1 players from your region and not natdex mainers. I think SS7 SS5 isn't a bad option either with dropping SV4, as SS5 did not seem terrible during PL, but I do think that 4 SV fits for this tour best.

I'm not a fan of the grandfathering rules in the lost heros post. Using the example listed, quite a few players from Central played for South. Giving them the opportunity to play for South despite living in Central will make it harder to figure out how many potential players South and Central have as regions.
 
If any slot should be changed, it should be SV4 as others have said. I don't support SS7 as a replacement, because that's just the PL format which we just played. DPP is... fine? I guess? I doubt many people really want that though over SV4.

There is a better option than these, however...

1V1 UU BAYBEEE WE LOVE UU LETS GET UU IN THE WC YEAAAAAHHH
 
as someone who already ultra-struggles with the idea of slotting players, i would not be a happy camper if i have to slot other players in 1v1 underused or national dex, just saying.

also i don't like grandfathering in general but idk might be just me.
 
Hey would like to throw in the idea for 2 SV7 2 SV5, and this to extend for current gen in the future.

1. I think this PL showed that some teams really struggled to have a good SV7 player who could hold their own. This is because the pool drought there is hard to scavenge due to a lack of practice (even off tours like UMPL only do Bo5) so you often see players being thrown to the wolves trying to Bo7 for the first time. I think more tournaments that include Bo7 as an option will help builders get more long-set practice for other tournaments, and with WCOP I think it’s a good place to start.

2. For WCOP, I think having two slots that focus on 7 teams would increase consistency (due to more games = more chances to outplay) and in general I think it’s better to separate pools into two SV7/two SV5 as well, both for spectator sport and for overall practice/skill (players in SV2 pushing to SV1 might be able to have a better chance vs teams with two “established” SV7ers). I would even argue the gap between SV2 and SV1 is smaller than SV2 farming SV4s (no shade to my pool last year!)

3. in general think WCOP has shown that it’s a good tournament for underdog teams to really make their mark! I don’t even think teams are that harmed by this considering Mexico etc almost qualified last year, skyiew did well in 7 etc. players who do well in these more “prolific” formats might be encouraged to try out PL or other tours

I definitely prefer this 2 SV7/2 SV5 option over 1 SV7/3 SV5. I do like UU over SV4 as well, too as a “can my team cohesively build together in a new tier” type of format, as opposed to most SV4s regurgitating from their other teammates builders’ atm.
 
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No One Cares About Nd OR UU!
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ndampl 1v1 has BEEN a meme SLOT!
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MAKE 5 SV!
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I love the idea of adding UU 1v1, but I think it's way too soon. As someone who actually played UU 1v1 when it was in PL (albeit I was 11 years old at the time), I don't have any good memories of my time in that slot, nor do I have any of watching other people. The problem, which occurred then, and I 100% predict will occur in WC if it is added, is that UU is just not played enough outside of teamtours in order for useful resources to be made. People didn't have any sort of VR, sets comp, or sample team dump to understand how the meta functioned, so they ended up just going down the list on the SM VR until they got to the best mon that wasn't banned, and built around that. I predict the problem will be much the same given the fact that we have less than a month until WC starts.

I italicized the word useful in "useful resources" in the last paragraph because any council can come together and make ""resources"" for an Other Tier and tell you that it's developed. You can play all the friendlies you want and speculate about what's good in the builder, but the truth is, metagame development can only truly happen from consistent tournaments (and ladder), and UU just does not have that. Not even to mention the fact that UU changes every three months, so a lot of real metagame development goes go down the drain every time tiering shifts happen. It would be pretty much impossible to maintain a consistently updated sets comp and VR if there's not a UU tour pretty much every month in between teamtours, which I don't expect to happen, especially not one right now.


I don't support DPP either. The simple fact is that we have an entire teamtour dedicated to oldgens now, so we really shouldn't go back further than BW. NatDex is also a meme (ban Tapu Koko wtf!).


That leaves us with three real options: a fourth SV slot, SS Bo7, and Multigen. I'll throw my support behind SS Bo7 because I don't think anyone wants to watch another SV slot or go through the torture of building Multigen again.

FTR I also support having a flex slot (like the two in OGPL); not sure how that would work in a pools setting though.
 
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PLEASE consider DPP in a serious light. Euphonos has alone pushed the meta forward a lot even after it got axed. It's sad that DPP is being defaulted to the "oldgen tour" when it was once part of the status quo.

I think it's only fair that it gets a chance again. It's tough for a tier to advance and develop more while not being allowed to be part of the more prestigious settings. Some of my fondest memories of playing this game come from competing in this tier, so though my post is inherently biased, I do feel that the state of the tier rn warrants a consideration for its return back into the setup, atleast for this tour.
 
2 SV Bo7. two sv7 in wc is perfect for training upcoming 1v1 talents while making it more distinct from PL. lots of people in northeast+canada want it

Forgot to mention this in my other post as well, but something has to change for the PL timer during the draft. captains stalling on purpose to not have to pick a player made the draft go on for another 20 mins or so which must have been very annoying for spectators and managers

I am heavily opposed to the idea of limiting champs to top 8 from top 16. That's a completely unnecessary and very restrictive cut. It's not like there's some major drop in skill for the top 8 to the top 16. Last year's bottom 8 were:

Jamez (16)
DEG (15)
UwU1v1 (14)
mrextrazy (13)
ZackPalace (12)
Frailty (11)
happysh (10)
Mcthelegit (9)
Smaller top cut=more competitive to get in, which in turn makes tours that give out points more competitive. I could also say about some players just coasting by off being good and getting in but that isn't really provable so w/e (idt someone like deg seriously wants to win champs and builds teams every week for that tour, could be wrong tho)

imo its better to have motivated players -> skilled players because interest in individual tours is already quite low, and being a very restrictive cut should be one of the main purposes of a tour that only happens once a year with the way of qualifying to do well in other tours
 
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