SpeedPass in ADV OU

I've always been a bit of a libertarian about BP in the past, wanting it fully freed and always being against any kind of restrictions for it. However for this time, I've changed my mind. I now think the move BP should be banned completely, because I want to use shiny Zapdos without revealing info.
 
Forgive me for throwing in some replays at the end that didn’t make my argument the best and using your replays for a pro-ban perspective when I should have been more careful.

I think the argument for banning speed pass should be divorced from how banning it impacts the metagame and tackled separately. I’m defining “degenerate” speed pass teams that are entirely built around one/a few sweepers such as this example

Lead/speed passer | mag/support | support | speed passer/support/sweeper | sweeper | sweeper

An example is this replay I played against hclat in a random tour few years ago: https://replay.pokemonshowdown.com/smogtours-gen3ou-733941

This is a pretty unoptimized version which has since been optimized further. I guarantee you that whatever half measures you adopt to stamp this and more complex ones like outlined in the op, it will return and we’ll be here again, asking for more half measures until we finally say speed pass should be banned. Why? Bc in a tier with power levels such as advance, where powerful sweepers such as wak/cune/yama/ursa/rachi/etc are balanced by their speed, the ev sacrifices needed to make them fast and, for most of them, their frailty, passing them speed is an extremely powerful strategy against fat teams. It removes faster revenge killing as there’s no choice scarf in advance, and drum/sd hits too hard to take their hits, meaning you need to either beat the passer w pressure/phazing or hit the recipient on the way in.

BP teams have been endlessly optimized to beat phasers (tox/coverage jask + mag, agiliroar zap) which is still interactive, but that means fatter teams eventually just lose bc they can’t output enough pressure to stop the pass without specifically having caveats for bp (see my fatter dug teams like having to slot perish song on cb gar to not lose to bp). This cycle has repeated throughout the history of adv, starting with full pass and adapting to the ruleset changes without fail. I will say that this has been true for all post gen 3 ou gens where bp was initially legal like gen 4/5, it just became broken more easily with more powerful tools available. Why don’t we finally put a nail in the coffin now? I don’t think adv’s offensive options are as such that non speed pass will truly break the tier, which is why I think the gen 4 bug arceus stuff is a dumb distraction. Let’s allow adv, literally the metagame that launched smogon, be able to litigate baton pass a little longer, it’s not hurting you.

I also think exploring particular quirks of replays where speed pass wins/losses is almost missing the point. The point is that degenerate speed pass can adapt to whatever whack a mole you throw at it.

So w that discussed, now we can talk about the argument fruhdazi mentioned, that preserving nondegenerate speed pass allows for more stylistic diversity in the tier by allowing faster offenses to fit other mons more easily with speed pass zap. I decided to take you up on looking for replays that better made my point and while I did find some, mostly replays that had spikeless offense beatdown SkarmDug like this one, most of the aero losing replays like this one, two, and three minus the garay oak one mentioned are either quite old or flawed in some way, either through play or bad luck. I saw a bunch of replays where aero cleaned up spikeless offense. I see your point that these teams in 2025 really need mence to punish especially aero (and really punish dug) structures. Additionally, after thinking more on how I personally struggled to build w mixed offense w zap, I definitely see your point about having it do something more dynamic w allowing it to speed pass, helping you survive different match ups, more so than a Zard for example. Point taken and I definitely underrepresented that view in my first post.

At the same time, do we as a player base have to resort to making caveats for keeping a particular style around or more diverse? Fruhdazi mentioned that the replay I showed in December of 24 from abr predated the Regi spikes explosion in adv and required brilliant piloting. this exploration of agility pass is largely in 2025, I don’t really remember seeing it used a lot in spikeless offense before this year when giraffe posted his dump and I watched a lot of fruhdazi replays. If we suspect speed pass and it ultimately is removed, I believe the many creative builders will find a way around skarm dug/aero with the options available in the future without just using mence, even though I know we’re getting limited on viable fliers. Or if we need to have mence on spikeless offense, is that such a bad thing? I think the opportunity cost of losing the degenerate speed pass parts of the tier is worth potentially limiting the options of spikeless offense.
I would like to talk about this in particular. As I said prior, it is a nice post, however I have some gripes with it myself. I get that the argument is about how degenerate speedpass works in the meta and not necessarily on how a ban would affect the meta but I believe its important to not become shortsighted and only talk abt degen speedpass, because its in my belief that ppl have been underrating the collateral purely because again they dont use offense.

I like that you used Jask as a example because I believe it has a lot of requisites to get banned, it has actually topped ladder beforehand and honestly while the tour results werent as great, they still were quite decent imo, considering that ABR won quite a bit with it. But I ask of you, you talked abt caveats, and how fat teams need to make concessions, tell me, how different is this from offense or even balances? I am of the certain belief that if Dug got banned, so many offenses or even balances would be a lot freed but is that even a good thing? Would a meta where offense and spikeless wish balances get exponentially better be a good meta? Those teams have limitations due to dug's place in the meta, but is it bad for them to be limited? Why do fatter teams have to be treated differently than spikeless offense for example? Asta for example has said he doesnt have problems w BP nowadays but he mostly uses spikeless offense these days, would it be fair of him to request a Dug ban for example, in the sense that itd make the style he uses the most much more better? I do understand the merits of the idea. Jask has hit 1900 and has gotten good tour results I must admit, but also I am not really much convinced by the replay, Hclat's squad is fishy (as most people would agree about Spikeless Balance, esp a MagDol route) and usually out of fashion, not only that, but its sandless. I am aware this is a "unoptimized" variant but this is a variant that has hit 1900.

My point turns to this: What truly is a caveat? Why do we have to treat fatter sandless squads different? Sure, you have a good point in saying that metagames need to rely on stability, but is sandless fat really the "stable" part of the meta, the part that you "rely on" ? Quite frankly, as it stands now, I would describe that to be Spikes Offense and outside of Cele spikes off which arent popular now and for good reasons, but even those, they dont seem to have much of a trouble w BP. I would also ask why are we being so sudden on this, why are we so sudden on eliminating AgiZap for Smeargle's sins? (Or Taunt+BP's sins). Also, as a side note, the Sand Attack complex ban is truly idiotic. It shows to me that apparently complex bans are ok as long as they fit the agenda and I find it absurdly funny that the ppl who dont play ADV and came to this thread to complain abt how theres 6 clauses of complex bans abt BP (practically its 3 but well) dont call out the inconsistency in the Tiering Admin's behaviour. Truly disgusting to me.

Anyways, back to topic. I also would say the second pillar of "reliance" on the meta doesnt have much of a problem w speedpass. Which is of course Tar SkarmBliss, I think most Tar SkarmBliss can beat up Jask teams, as long as they play their Ttar accurately. Unlike Zap, its way easier to spot Jask and play accordingly, again, these things are only being a problem because of the shadow unban that NO ONE WANTED. I am aware its not fault of one person or w/e, but really ask yourself if you are right that these strats would be overwhelming w a SmearBP+TauntBP ban, also ask yourself if any of those have topped ladder. I will concede on Jask, excellent point at bringing it up, no doubt. As I said before, it does have results, but for me the most uninteractive would likely be Zap Maw and from what I have heard from the player experimenting with it, it has been stuck at 1700. I am not sure if I am right, but I plead to ask if the pro ban side hasnt been too hasty, dont we think we need more time to really see the issue through? I do agree that its probable that DDPass and Jask need somewhat of a action, but really I would like more results of Zap Maw in particular to be swayed aside. I do agree with Goldmason who said it has been a disservice to ban Jask out of it being purely annoying, because we dont have more results to go off it. But I need to also see more DDPass results as well, even though the ones I have seen too far have me disgusted.

I will go back to the caveat point, again I would like to ask what is a caveat? Shouldnt fatter teams be able to adapt if they want, or simply run the risk? Just like how some offenses kinda risk themselves vs Dug teams for example, I have been guilty of this.

But as a builder, you must make concessions at times and no team can be perfect obviously. Also, who is to say that other BP forms arent just as cheesy and as dumb as Speedpass, by the metrics we have been using? I have seen CM BP Cele and SD BP Cele own many games vs Spikeless Offense due to how easily they can find boosts and their bulk, potentially ending games. Is the mirror of those also not incredibely dumb? While I do find CM BP to be a very mediocre strategy, one could argue that games going to who has the faster Roar recipient in the mirror is also cheesy and stupid, SD BP can also own the fuck out of most Spikeless Offense and even more bulky Spikes Tar Balances as well, but dont those strategies also have a myriad of flaws? I mean you could even argue that Sub BP Zap is toxic and cheesy of all things too, why make caveats for them? What makes them that different from Speedpass? They also can autowin games on the spot. I mean, a lot of things can, but they also have flaws, just like naked ZapWak, just like Jask. I gotta ask, do we remove them in turn to make our sandless and Tar spikes balance pillars better and have a meta that relies even more on balance, with BP gone for example, Bliss t1 into Zap would be viable, and the builder could be more free. But whats the cost? Limiting a flawed style (spikeless off) even further? Removing potentials for offense because we need to rely even more on balanceish or fat teams than we already do? Are we not being too hasty? What even is a caveat, maybe by banning Dug we wouldnt need BP's function in the tier, but would be banning Dug even be wise for example? Why make the caveat just so Spikeless Off can thrive better? Why then make the same caveat for Fat teams? I dont understand it, especially considering that Sandless teams, that sometimes even fish on their MUs quite a bit, are the ones suffering the most vs Jask. Its no different in my eyes than being MUd vs Cune Dug Weather Clear, or Rest Lax nonsense as those teams. Maybe I am hypocritical and biased, I must say I dont have the deep range you have as a player and I am quite linear and predictable, maybe I dont understand Fat and I shouldnt really talk. That said, I do think preserving honest statpass (and speedpass in conjuction) is important in this tier, I dont want offense to be fishy, and I think its important to preserve as many variety as possible, even with their limitations. I dont think the upsides of getting "Degenpass gone with absolute certainty" are worth it, personally. Especially when theres really nothing wrong with experimenting for changes, especially when again one of those changes was UNCALLED FOR.

I do think being reliant on Mence is a bad thing, yes, making styles one dimensional is ass. Imagine if Spikes Offense had to rely on Gengar to not autolose to spinners, having to build with 5 mons instead of 6 is incredibely terrible, or 4 mons instead of 5, I mean you would understand how, with the requirements to meet a good gameplan and defensive stability, needing to put 1 mon in guareented does limit your options quite a bit. U can see this issue especially if ur team needs trappers. Also, if Jask and only Jask is a issue, I really dont see why we cant ban Speed Boost, despite the multiple cries of the playerbase to do so, and the only reason 2023 suspect went DNB is that many DNB ppl wanted just Jask gone, again, whats a caveat exactly, and why should we bother to do these super simple bans? I mean to me, a Jask ban is easy to understand, so is a Mr Mime one. The hardest clause to understand is ABR's, even. I mean we could also just ban Taunt+BP, Roar+BP and Jask and make a caveat for Multipass to come back too for example. I am not sure Multipass without those 3 elements is even broken to begin with, or even "annoying" and "unfun" to play, this makes a caveat to buffing Spikeless Off, but again, why do that to buff Spikeless Off when it could possibly own up phazeless Spikes Off and make em go out of the meta? Why do this caveat for the sake of a playstyle? The same should be applied to the sandless fat in my opinion, if a option arises to punish such, there really shouldnt be this movement to ban it outright. I also dont think honest speedpass is that great at punishing em as many people said but I was strictly talking abt the degenpassing if I wasnt clear. The strenght of honest speedpass lies in the dynamism it gives you vs both fat and offense that only Mence otherwise can provide, but I have already went enough in-depth in both cord and here about this.

With all of this said, I just think we need to get more time. To me, many of these posts look hasty and inflating the problem. I do think yours is the most solid pro ban arguments I have been seeing, but I still feel theres somewhat of hastiness, are we sure that the abusers who you say are rightfully limited by EVs are even that difficult for fat teams if theres no Beagle to make the chain consistent? Again I ask, why do we treat these fatter teams differently than offense? Why do we treat the stuff that can beat those very harshly (BP in general) but we dont do the same for stuff that beats offense very harshly (Dug). Frankly, whats the difference? Is Dug more interactive than BP? To me, honestly, neither are much of a problem. Both have bunch of flaws and the best teams which most players rely upon (Spikes Off) dont exactly struggle w those, and many TarSkarmBliss dont either. I think the fact BP makes Sandless Bliss harder to load could be a good thing too. Its a matter of perspective, imo. But I once again will ask the pro ban side, what truly consists in a caveat for you?
 
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i'm not sure my opinion is worth much because I'm pretty washed up, but I think I at least "get" ADV OU still even if I haven't played in a while, and I can maybe give some perspective as someone who was around for the peak of ADV OU (I know I'm not the only one here). Right now, I think the best time to ban Baton Pass in competitive was 20 years ago, and the second best time is right now. We've been trying to balance Baton Pass for longer than I've been even aware of competitive Pokemon, and no matter how many "hits" we make to it, it's still game-warping on a fundamental level. Passing stats is strong enough, but giving what can be a free switch the same way U-Turn does, with a better effect to boot (passing stats versus just doing damage), in a slower metagame with less offense that can't answer/punish it as well, pushes it over the top. Yes, it does allow better players to leverage prediction abilities more strongly, but imo there's a limit to how powerful that should be.

The fact that we've spent these past 20 years trying to "nerf" Baton Pass in various ways - starting with "only 1 BPer per team" softbans on NetBattle (which I understand are not a formal part of the discussion at the moment, but there were informal Baton Pass clauses because it was generally understood to be problematic) to banning BP/mon combinations to BP/move combinations just drives the point home that if you need to do THIS much and we're still talking about it, the problem is the move itself. Now, I'm not entirely up on all the permutations of the modern ADV OU meta, and you are free to call me out on that; this is more of a high level overview of the problems it's presented for basically since the release of RSE, and from a philosophical perspective of "if you're needing to ban a bunch of X to keep Y legal, Y is the problem".

One interesting point that was brought up is that BP teams have been heavily optimized to counter phazer/haze/etc strategies designed to stop them, and I think back to my Celebi SD pass team I used in the summer of 2008 or so, which was honestly quite janky but absolutely *dismantled* a lot of common strategies (to the point where I won something like 25 games in a row against quality competition, though its hard to define that term in an era where there were quite a few good players outside the explicit Smogon umbrella). Imagine that with another 15 years of fine tuning and optimization against how people currently play?
 
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I would like to talk about this in particular. As I said prior, it is a nice post, however I have some gripes with it myself. I get that the argument is about how degenerate speedpass works in the meta and not necessarily on how a ban would affect the meta but I believe its important to not become shortsighted and only talk abt degen speedpass, because its in my belief that ppl have been underrating the collateral purely because again they dont use offense.

I like that you used Jask as a example because I believe it has a lot of requisites to get banned, it has actually topped ladder beforehand and honestly while the tour results werent as great, they still were quite decent imo, considering that ABR won quite a bit with it. But I ask of you, you talked abt caveats, and how fat teams need to make concessions, tell me, how different is this from offense or even balances? I am of the certain belief that if Dug got banned, so many offenses or even balances would be a lot freed but is that even a good thing? Would a meta where offense and spikeless wish balances get exponentially better be a good meta? Those teams have limitations due to dug's place in the meta, but is it bad for them to be limited? Why do fatter teams have to be treated differently than spikeless offense for example? Asta for example has said he doesnt have problems w BP nowadays but he mostly uses spikeless offense these days, would it be fair of him to request a Dug ban for example, in the sense that itd make the style he uses the most much more better? I do understand the merits of the idea. Jask has hit 1900 and has gotten good tour results I must admit, but also I am not really much convinced by the replay, Hclat's squad is fishy (as most people would agree about Spikeless Balance, esp a MagDol route) and usually out of fashion, not only that, but its sandless. I am aware this is a "unoptimized" variant but this is a variant that has hit 1900.

My point turns to this: What truly is a caveat? Why do we have to treat fatter sandless squads different? Sure, you have a good point in saying that metagames need to rely on stability, but is sandless fat really the "stable" part of the meta, the part that you "rely on" ? Quite frankly, as it stands now, I would describe that to be Spikes Offense and outside of Cele spikes off which arent popular now and for good reasons, but even those, they dont seem to have much of a trouble w BP. I would also ask why are we being so sudden on this, why are we so sudden on eliminating AgiZap for Smeargle's sins? (Or Taunt+BP's sins). Also, as a side note, the Sand Attack complex ban is truly idiotic. It shows to me that apparently complex bans are ok as long as they fit the agenda and I find it absurdly funny that the ppl who dont play ADV and came to this thread to complain abt how theres 6 clauses of complex bans abt BP (practically its 3 but well) dont call out the inconsistency in the Tiering Admin's behaviour. Truly disgusting to me.

Anyways, back to topic. I also would say the second pillar of "reliance" on the meta doesnt have much of a problem w speedpass. Which is of course Tar SkarmBliss, I think most Tar SkarmBliss can beat up Jask teams, as long as they play their Ttar accurately. Unlike Zap, its way easier to spot Jask and play accordingly, again, these things are only being a problem because of the shadow unban that NO ONE WANTED. I am aware its not fault of one person or w/e, but really ask yourself if you are right that these strats would be overwhelming w a SmearBP+TauntBP ban, also ask yourself if any of those have topped ladder. I will concede on Jask, excellent point at bringing it up, no doubt. As I said before, it does have results, but for me the most uninteractive would likely be Zap Maw and from what I have heard from the player experimenting with it, it has been stuck at 1700. I am not sure if I am right, but I plead to ask if the pro ban side hasnt been too hasty, dont we think we need more time to really see the issue through? I do agree that its probable that DDPass and Jask need somewhat of a action, but really I would like more results of Zap Maw in particular to be swayed aside. I do agree with Goldmason who said it has been a disservice to ban Jask out of it being purely annoying, because we dont have more results to go off it. But I need to also see more DDPass results as well, even though the ones I have seen too far have me disgusted.

I will go back to the caveat point, again I would like to ask what is a caveat? Shouldnt fatter teams be able to adapt if they want, or simply run the risk? Just like how some offenses kinda risk themselves vs Dug teams for example, I have been guilty of this.

But as a builder, you must make concessions at times and no team can be perfect obviously. Also, who is to say that other BP forms arent just as cheesy and as dumb as Speedpass, by the metrics we have been using? I have seen CM BP Cele and SD BP Cele own many games vs Spikeless Offense due to how easily they can find boosts and their bulk, potentially ending games. Is the mirror of those also not incredibely dumb? While I do find CM BP to be a very mediocre strategy, one could argue that games going to who has the faster Roar recipient in the mirror is also cheesy and stupid, SD BP can also own the fuck out of most Spikeless Offense and even more bulky Spikes Tar Balances as well, but dont those strategies also have a myriad of flaws? I mean you could even argue that Sub BP Zap is toxic and cheesy of all things too, why make caveats for them? What makes them that different from Speedpass? They also can autowin games on the spot. I mean, a lot of things can, but they also have flaws, just like naked ZapWak, just like Jask. I gotta ask, do we remove them in turn to make our sandless and Tar spikes balance pillars better and have a meta that relies even more on balance, with BP gone for example, Bliss t1 into Zap would be viable, and the builder could be more free. But whats the cost? Limiting a flawed style (spikeless off) even further? Removing potentials for offense because we need to rely even more on balanceish or fat teams than we already do? Are we not being too hasty? What even is a caveat, maybe by banning Dug we wouldnt need BP's function in the tier, but would be banning Dug even be wise for example? Why make the caveat just so Spikeless Off can thrive better? Why then make the same caveat for Fat teams? I dont understand it, especially considering that Sandless teams, that sometimes even fish on their MUs quite a bit, are the ones suffering the most vs Jask. Its no different in my eyes than being MUd vs Cune Dug Weather Clear, or Rest Lax nonsense as those teams. Maybe I am hypocritical and biased, I must say I dont have the deep range you have as a player and I am quite linear and predictable, maybe I dont understand Fat and I shouldnt really talk. That said, I do think preserving honest statpass (and speedpass in conjuction) is important in this tier, I dont want offense to be fishy, and I think its important to preserve as many variety as possible, even with their limitations. I dont think the upsides of getting "Degenpass gone with absolute certainty" are worth it, personally. Especially when theres really nothing wrong with experimenting for changes, especially when again one of those changes was UNCALLED FOR.

I do think being reliant on Mence is a bad thing, yes, making styles one dimensional is ass. Imagine if Spikes Offense had to rely on Gengar to not autolose to spinners, having to build with 5 mons instead of 6 is incredibely terrible, or 4 mons instead of 5, I mean you would understand how, with the requirements to meet a good gameplan and defensive stability, needing to put 1 mon in guareented does limit your options quite a bit. U can see this issue especially if ur team needs trappers. Also, if Jask and only Jask is a issue, I really dont see why we cant ban Speed Boost, despite the multiple cries of the playerbase to do so, and the only reason 2023 suspect went DNB is that many DNB ppl wanted just Jask gone, again, whats a caveat exactly, and why should we bother to do these super simple bans? I mean to me, a Jask ban is easy to understand, so is a Mr Mime one. The hardest clause to understand is ABR's, even. I mean we could also just ban Taunt+BP, Roar+BP and Jask and make a caveat for Multipass to come back too for example. I am not sure Multipass without those 3 elements is even broken to begin with, or even "annoying" and "unfun" to play, this makes a caveat to buffing Spikeless Off, but again, why do that to buff Spikeless Off when it could possibly own up phazeless Spikes Off and make em go out of the meta? Why do this caveat for the sake of a playstyle? The same should be applied to the sandless fat in my opinion, if a option arises to punish such, there really shouldnt be this movement to ban it outright. I also dont think honest speedpass is that great at punishing em as many people said but I was strictly talking abt the degenpassing if I wasnt clear. The strenght of honest speedpass lies in the dynamism it gives you vs both fat and offense that only Mence otherwise can provide, but I have already went enough in-depth in both cord and here about this.

With all of this said, I just think we need to get more time. To me, many of these posts look hasty and inflating the problem. I do think yours is the most solid pro ban arguments I have been seeing, but I still feel theres somewhat of hastiness, are we sure that the abusers who you say are rightfully limited by EVs are even that difficult for fat teams if theres no Beagle to make the chain consistent? Again I ask, why do we treat these fatter teams differently than offense? Why do we treat the stuff that can beat those very harshly (BP in general) but we dont do the same for stuff that beats offense very harshly (Dug). Frankly, whats the difference? Is Dug more interactive than BP? To me, honestly, neither are much of a problem. Both have bunch of flaws and the best teams which most players rely upon (Spikes Off) dont exactly struggle w those, and many TarSkarmBliss dont either. I think the fact BP makes Sandless Bliss harder to load could be a good thing too. Its a matter of perspective, imo. But I once again will ask the pro ban side, what truly consists in a caveat for you?
First of all I want to say I 100% agree w you on BP smeargle. I think when Abr’s BP clause was implemented (BP only allowed w one type of boosting move per team), bp smear never should have been freed. It was just a ticking time bomb until someone figured out a consistent set up with its tools. It’s not gonna pass belly drum anymore (ask 2019 adv players what kind of nightmare that was), but it just has too
much to not be broken. Maybe we could have staved off a wider speed pass ban convo if that hadn’t have happened (probably not unfortunately).

i wanna start off that w saying that I agree that we shouldn’t make caveats for any style. No type of playing in a tier is better than another one, whether that’s offense, fat, balance, cheese, whatever. The goal is to win, and have as many ways to win as healthily possible. It’s the great part about adv ou, the combo of power level and tools available to make skill level shine.

i bolded healthily for a reason though — I think we just disagree what is healthy for the tier. The reason why I think fatter teams should have speed pass removed, something that will undoubtably make them more oppressive which tbf I don’t love either, is that I don’t think speed pass is healthy for the tier. Having this strong tool that dissuades fat teams (even though at the tour level as you correctly point out the results are and have always been mediocre) available makes the tier more chaotic, it’s less likely you can run fat teams without expressly ignoring BP or making caveats for them. A more chaotic tier actually disadvantages skill expression, because if everyone is more likely to use squishier teams, the natural bad luck in pokemon becomes more debilitating AND teambuilding begins to revolve more around match-up rather than holistically covering the threats of the tier. I think moving adv ou towards both of these would be negative for the tier.

If there is no teamstyle, regardless of how lame or fat it is, that can reasonably check the metagame, then there’s no prayer a frailer team can, in which case you just load up on threats or a weak defensive backbone and use offensive synergy to break your opponents teams before they break you down. This is why I don’t agree w the cele spikes example, as while yes these are currently a very prominent style that does pretty well w Bp, it still is a pretty aggressive team style, no? I think it’s healthy for fatter teams to have to adapt constantly, unhealthiness can also go in the other direction where the tools are not strong enough to break fatter teams without luck. If that means Dugtrio has to be banned too to stop dug stalls from being oppressive if speed pass is banned then so be it (I’m starting to be swayed it might need to be gone anyway)!

Is having a bunch of sweepers (tbf just a metaphor I don’t think adv is there yet) a fun way to play the game? Absolutely! However, I don’t think it’s healthy in the long term for consistency, and that’s what differentiates OU tiers that have active tiering from a tier like Ubers that has only very rare bans. In that regard, I look at Speedpass as if was a Pokémon to suspect something like Mew or Latias into OU. It would be more clear cut if Latias for example made defensive play w Blissey impossible, in which case we ban it, why can’t we at least suspect SpeedPass?

I think the reason why agilipass zap unfortunately (I don’t like banning agilipass I love Zapdos) should die for the broader sins of speed pass is because we’ve done this song and dance before. I think speed pass is different from all other powerful effects, from normal pass, to trapping, to etc etc, is in my opinion, speed pass doesn’t have as much (not saying it doesn’t have any) skill expression compared to other prominent effects in Pokémon. I think this is different from other types of passing because speed passing remove revenge killing with a faster Pokémon, imo a fundamental idea of Adv ou. And I think removing that effect would make the tier more competitive. Are there other lame interactions w BP? sure, but I don’t think they warrant removal like speed pass.

I think smear is unfortunate and boosts the consistency of these styles, but I don’t think they should be in the tier to begin with. Taunt + BP was labbed extensively in 2021/2022, and just plainly wasn’t consistent enough to see the ban hammer, but now with further labbing, here we are. It’s why I look at jask (zap to a lesser extent) which has a history of success on ladder and can be relatively consistent as the poster child of speed pass and why speed pass and not speed boost should be banned.

Its not like mawile and ddpass haven’t been used under different rule sets though: I mean I’m sure you’ve seen this replay of abr and hclat from 2021 using maw pass and I tried to find that Mawile full pass replay from mid 2010s spl and I couldn’t find it. I guess you could throw some more complex bans (bp + smear, taunt + bp, back to 3 bpers per team), but why not just ban speed pass and never have to deal w it again? I think the history of adv tells us that even if we slow down and decide to ban something else, BP will adapt. I think we just disagree with what the nail in the coffin is, is it speed pass, or is it another measure like bp + smear and we can keep zap. I think some of the replays in this thread show it is speed pass. However, I could be swayed and swallow the uncompetitiveness if we do another half measure that should have been done in the first place (smear + BP don’t even have to add a clause lol). I love adv as it is too.

As for your last point about Dug, I just think unfortunately there’s more of a history of dug in the “honorable” community than baton pass. Dug has been explored to be banned before. I think there’s an argument that we’re in a similar spot to for example gen 4 ou was in that dug is just too powerful for optimizing fat teams to allow it to survive the ban hammer. Idk if we’re there yet but I can really see the argument. I think the hypothetical ban of Dugtrio is a more healthy way to nerf fatter teams than having a tool like speed pass be free. I think the reason for that is that while trapping is also an extremely powerful tool, it has less collateral damage to how the tier is played to remove an ability than removing a concept (negating faster revenge via speed passing).

Thank you for reading and engaging w me!
 
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