Project NU Teambuilding Competition - Season 4, Week 6: Shocking Nature (Electric + Grass Core)

Do you want to keep the tourney after each season?

  • the tourney is unique and why I contribute

    Votes: 5 38.5%
  • it’s cool to have but not vital

    Votes: 6 46.2%
  • I could care less

    Votes: 2 15.4%
  • it’s a bit annoying

    Votes: 0 0.0%
  • for the most part, I don’t like the tourney

    Votes: 0 0.0%
  • boop

    Votes: 0 0.0%

  • Total voters
    13
  • Poll closed .
I made new Rotom team ^^ (just kidding, this team dates from like, May lol)
Presenting,
Fire Spam Offense
:rotom: :diancie: :incineroar: :altaria: :vaporeon: :flygon:
This is a team I made a while ago. It wasn't intended to be a themed team but after building the Rotom/Incin/Altaria core I started to notice a pattern. Rather than a spam of fire type pokemon, like the name might suggest, we have a spam of fire type moves. Very esoteric, eh?
I don't think I've ever talked about building with Rotom, so let's do it in this post. A typical Rotom offense team contains the following pieces: Rotom; OTR Diancie; Swords Dance wallbreaker; Priority/Speed control; Offensive removal; Glue (more pivoting, defensive backbone, another sweeper, depending on what the team needs). Let's go over them in detail:

:Rotom: - Brings the Rotom to the Rotom Offense archetype. Since we're building offense, its role is to chip away at opposing pieces early with wisp/pain split, while also retaining the threat of pivoting our own guys in.
The meta has changed a little, so it's worth mentioning that it also has a solid matchup into recent suspect candidates, Bulk Up Breloom and Rhyperior.
:Incineroar: - Swords Dance breaker with defensive utility. When in doubt, you can always click Swords Dance and hit something, a path will surely open up somewhere. Flare Blitz/Knock/Earthquake is an extremely difficult combination to switch into.
:Altaria: - Offensive hazard removal. Fire Spin + Perish Song is an extremely threatening offensive combination that either greatly limits your opponent's switchins or just removes threats outright. Altaria does lose a few positive matchups by running Defog over a defensive option (wisp/haze/cotton guard, even), but I really like this set in offense builds. Completely drowns the argument of Altaria being too passive to fit.
:Vaporeon: - Provides a water immunity and wish support for the Diancie/Incineroar core. I decided to go with an offensive Vaporeon set in Calm Mind + Scald + Stored Power, since I feel like the team would get very easily outpaced by other Vaporeon cores, were I to use a defensive set. Also lets us threaten Toxicroak (before tera) along the way.
:Flygon: - We round the fire themed team with a dragon, of course. Well, Flygon is not the most draconic dragon out there but I did give her Fire Punch so, you know. Unlike many of my Rotom builds, this team lacks priority, so we need to make up for it with speed control - hence, scarf Flygon.
:Diancie: - 50% of the value of Rotom Offense is how well it facilitates OTR Diancie endgames by chipping typical checks in the early game. Whether it's Rotom landing a burn on Swampert/Copper/Bronzong, or Incineroar crippling Vaporeon, or Altaria removing arbitrary checks with Perish Trap, this team is pretty good at facilitating Diancie endgames. As for Diancie herself, she's providing the team a win condition, speed control and even some defensive backbone. This mon is fire.
...Tried too hard with this one, huh?

This team was tested very loosely back then (i.e. no good replays), so I had to gather replays in real time. Unfortunately, ladder was kinda dead today so I just ended up playing Ninja over and over again. Fortunately, that means we have multiple replays against high-level teams (I'm only sharing the wins, though):
https://replay.pokemonshowdown.com/gen9nu-2418484299 - Vaporeon endgame
https://replay.pokemonshowdown.com/gen9nu-2418596045 - Diancie is a Bronzong check
https://replay.pokemonshowdown.com/gen9nu-2418603925?p2 - Breloom on fraud watch
 
1) Toshi -> Yo, apparently I'm alone in this but I really like this team. Double hazard Worm feels kinda goofy in my experience, but you have two spinblockers (including THE spinblocker) and Cryo/Heatom are pretty good at pressuring our defoggers (Pretty much just Altaria and Cramorant). You also have an emergency roar user and priority to stop setup users from exploiting Worm's passivity, not to mention how AV Hoopa is really good at making progress with Knock/Psynoise. Like, there's a lot of good synnergy here. No wonder it did this well in NULT.

2) LTTM -> Tough second place choice. I'm a big fan of Lanturn in NU, but AV Snorlax put wayy more work in the replays than I was expecting it to so I'm going to chalk this up to replay diff. The coverage seems to hit a lot of the tier + you can always proc paralysis for Flamigo to exploit later.

3) Heatranator -> So, I do like the Lanturn set, and I do like the rest of the core. But it doesn't feel like the rest of the team benefits that much from the *presence of Lanturn - that is, the Vaporeon/Barraskewda matchups it's supposed to help with, they don't feel that bad without its presence anyway.
 
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Season 4 Week 6: Shocking Nature (Electric + Grass)
I have yet to touch grass this year and have only seen the shine of incandescent bulbs. I beg of all of you reading this to help me reconnect with the outside world by providing teams that display nature with a spark. Or, if you wanna be boring about it, gimme a team with a core of an Electric-type + a Grass-type.

:sv/raikou: :sv/breloom: :sv/bellibolt: :sv/decidueye: :sv/toxtricity: :sv/tsareena:

Save my mental health and provide me with good teams so that I can enjoy real sunlight this week instead building 24/7; submissions are open now and close Tuesday, August 19th at ~10pm -5. Happy building!
 
Specs Galge BO

I built this for week 4 of NUFL. I wanted to build around Specs Dragalge which felt like an underrated breaker at the time with AMuk's recent departure and pair it with teammates who can dismantle its usual checks (i.e. steels). The Dragalge is the standard Specs set but with Shadow Ball over Focus Blast to smack Zong in a pinch. To be honest, the 3rd moveslot wasn't super important to me anyway since 99% of the time you're clicking STABs or pivoting out with Flip Turn. Scarf Migo does typical Scarf Migo things and can lure in mons like Sylveon and Houndstone which Dragalge feasts on. CM Raikou serves as a wincon; an alternate version of this team was SubCM + 2atk with Scald, but I quite like Tera Fairy Tera Blast Kou as a way to bop bulky setup mons like Scrafty, Breloom and Tera Dragon Rhyp that might try to take advantage of Raikou's relative lack of immediate power. I also like to invest a bit of bulk into Kou to improve its longevity, but that's a personal preference. Tsareena serves as hazard removal and a physical sponge; the spread guarantees you avoid the 2HKO from +1 Aquabull Wave Crash while getting the jump on uninvested Klefki to ensure you get hazards off the field. Incineroar and Bronzong round out the defensive core as a special sponge and mixed def hazards setter, respectively. I often run Night Shade on Zong as a midground over ID since it makes you slightly less of a sitting duck into ghosts and can help alleviate Zong's passivity to an extent.

Replays of the team in action:
https://replay.pokemonshowdown.com/smogtours-gen9nu-849292 - NUFL
https://replay.pokemonshowdown.com/smogtours-gen9nu-855143?p2 - LTWC
 
yay i finally remembered to build before the deadline

Vikavolt Voltturn
:sv/Vikavolt: :sv/flygon: :sv/decidueye: :sv/tauros-paldea-blaze: :sv/bellibolt: :sv/munkidori:

The last time I made a team for the comp, it featured vikavolt in trick room. It did a lot better in NU than I thought it would for being a ZU mon (cant believe I forgot that week), so I figured that I'd use it again this week. I went for a bulky set because I am blissfully unaware of this tier's speed benchmarks, and Vikavolt lives a lot more hits than you think a ZU bug would. From there, I realized that ground more or less covered everything that was ok switching into an electric, bug, and grass move, so I slapped on a choice scarf flygon. I dropped dragon STAB because I wanted to fit uturn + rocks and still be able to hit flying types like Kilo with stone edge for as much as possible. I wanted a real grass type and added Decidueye, opting for a slower pivoting defensive set to get in other mons easier. Pauros-fire is able to help against grass types that are good eating an EQ and electric move and adds a threat that the voltturn core can get in. I was a bit worried abt the flying-type MU so I added another electric in Belibolt, who is also a slow pivot that can threaten ground-types with muddy water or toxic. The final mon is Munkidori, becuase I felt like I needed a fast special breaker, and opting for shadow ball because I want to hurt Bronzong and I don't know that it's a 3hko. It felt really good in testing vs low ladder. The team's strengths are how offensive it runs and people not knowing how to play around a Vikavolt, and the weaknesses are exactly the same as every other NU team I build (aka incineroar).
replay: probably the best opponent i faced
 
Galv semi-webs
:galvantula: :incineroar: :bronzong: :vaporeon: :tsareena: :flygon:
Galvantula, and by extension, web teams, are pretty bad in the current meta. Cinccino, Flygon, removal options being pretty good (tsareena and altaria specifically) make abusing and keeping up webs, really hard. However, I'm taking a page out of prior gens and utilising webs on a more balanced team, with webs being an option to allow breaking threats to outspeed if needed, but the team still functioning well otherwise. SD Incin and CB flygon are the main webs absuers, with defensive answers that might otherwise outspeed them not doing so well once webs are down. Galv also has Volt Switch so at worst, it becomes a volt switch bot. Not a lot of ground types actually want to take Bug Buzz from Galvantula, with Rhyperior 3HKO'd and Flygon 2HKO'd. Rest of the team is pretty standard here.

Replay: https://replay.pokemonshowdown.com/gen9nu-2423635332-wu8oowbgqjbx6vqmhoskpqjg89qqbqrpw
 
Raikou Brambleghast Balance
:raikou: - :brambleghast: - :copperajah: - :scream-tail: - :incineroar: - :flamigo:
The thing about Raikou is this: you don't really need all that speed. Modest Raikou hits 329, which still outspeeds Flygon, Tauros, and Staraptor, and, among common mons, you only truly lose out on outspeeding Munkidori and ties with Cinccino. This particular variant runs 4 attacks, featuring Scald, which now almost always 2HKOs Gligar, and Aura Sphere, to help break down those pesky Steel-types. Physdef Brambleghast is our Grass-type, patching up our team's Ground and hazard weakness. You *could* run Poltergeist over Shadow Sneak here, but you are running Incineroar and there's a bit of an anti-synergy there. Copper is the main special wall here, provides hazards, and some anti-setup with Whirlwind. Scream Tail serves as a great physical wall with Wish support, disruption in Encore, and Psychic Noise to prevent recovery. Incineroar exists to poke Chandelure in the eye. Finally we have Choice Scarf Flamigo to provide some physical offense and speed to the team.
 
S4W6: Shocking Nature, Voting
Smelling the roses and looking at the trees, we've come across a few teams:

Specs Galge BO by seed


Vikavolt Voltturn by LettuceLeaf07
:Vikavolt::flygon::decidueye::tauros-paldea-blaze::bellibolt::munkidori:

Galv semi-webs by Heatranator
:galvantula::incineroar::bronzong::vaporeon::tsareena::flygon:

Raikou Brambleghast Balance by hammer798
:raikou::brambleghast::copperajah::scream-tail::incineroar::flamigo:

As per usual, vote for the top 3 teams that left you thunderstruck in ranked order. Voting is open now and closes Thursday, August 21st at ~10pm-5. May the best team win!
 
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