For starters, remove Perish Body and Poltergeist. Next, its offensive stats should be lowered to 130 each, and the Mega should be adjusted accordingly (redistribute the stats if you really must). Finally, the signature move, even in spite of possibly being a charge move, should likely have its base power lowered to 90.
Mega Rawa is very, very potent. Ludicrously so. The signature ability, for starters, is really nasty, and with Rawa being that fast on top of those monstrous offensive stats, it makes for a largely dangerous threat that can only be checked offensively, and only by a meager handful of characters. There’s a reason why Garchomp was made slower instead of faster, and a reason why Dragapult became so oppressive, and this trades the blistering Speed (in a metagame where there are less things it needs that for) for the stats it needs to almost replicate the damage of Specs Pult, without an item. And it can do so on either side, or both. Likely physical with Draco as a wallbreaking tool. So this Mega needs some serious stat redistribution, and the signature ability should likely become something like Flame Body (though if it becomes bulky that could be problematic in its own right). It might be tough to rework this one to a balanced stat without stat reductions, but a significant Speed cut would perhaps be a good start.
Perish Body and Flash Fire have been replaced by Cursed Body and Flame Body, respectively, and the appropriate changes or omissions to Rawa's movepool have been made. Furthermore, his BST for each form has been reduced so rather than 600, the base form has 520 BST, and his Mega has 620 by extension; he's also now slightly more specially oriented than physically, albeit still a respectable combatant on both fronts. His Mega form's stat distribution has likewise been completely reworked so he's actually slower but tankier than his base form, and its custom ability has been replaced altogether despite keeping its name - I'd previously had to remove the Water-type moves he could learn (being a Not-Zilla with aquatic mobility and such) so he'd still have counters in the form of Ground and Rock attacks, but the chance to inflict the Disable effect on his enemy's Earthquake or the like (i.e. an offensive rather than defensive version of Cursed Body) is hopefully enough to compensate.
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