NU Arcanine [QC: 2/2] [GP: 1/1]

PowerOfMemes

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[OVERVIEW]

Access to the powerful priority of Extreme Speed, the simultaneous offensive and defensive boosting of Curse, and the healing of Morning Sun solidifies Arcanine as a sweeper to be respected, capable of taking advantage of common passive foes such as Bronzong, Sylveon, Amoonguss, Klefki, and Wo-Chien as well as KOing common offensive threats like Flygon, Munkidori, and Flamigo. Additionally, Arcanine complements many sweepers such as Alolan Ninetales, Flygon, Oricorio-P, and Diancie, making it slot in easily on tons of offensive teams. Arcanine also has use throughout the course of a game, as with Intimidate, it can slow down opposing wallbreakers and sweepers, easing the burden on its teammates. However, if Arcanine wants to get past bulky Water-types like Vaporeon and Swampert, then it's forced to Terastallize and, consequently, risk a Scald burn from Vaporeon. On top of that, Arcanine often finds itself stuck between Stealth Rock and a hard place by having to choose between Leftovers + Crunch and Heavy-Duty Boots + Morning Sun; the former combination provides Arcanine coverage to nail Basculegion-M and Chandelure at the risk of being chipped heavily by entry hazards, while the latter offers reliable healing and more chances to set up during a game at the cost of being hard walled by the aforementioned Ghost-types.

[SET]
name: Curse Sweeper
move 1: Curse
move 2: Flare Blitz
move 3: Extreme Speed
move 4: Crunch / Morning Sun
item: Leftovers / Heavy-Duty Boots
ability: Intimidate
nature: Adamant
evs: 248 HP / 252 Atk / 8 SpD
tera type: Normal

[SET COMMENTS]
Set Details
====

Extreme Speed allows Arcanine to offset Curse's Speed drops so that it can take out faster, more threatening foes like Barraskewda, Flygon, and Flamigo without issue. Crunch targets foes that stonewall Arcanine otherwise such as Basculegion-M and Chandelure. On the other hand, Morning Sun offers recovery for Arcanine, letting it use Curse repeatedly. Leftovers provides recovery to non-Morning Sun sets and is preferred on more fast-paced teams, which Arcanine often finds itself on, while Heavy-Duty Boots alleviates Arcanine's Stealth Rock weakness. Tera Normal powers up Extreme Speed to achieve rolls like OHKOing Barraskewda at +1 and foes such as Flamigo and Flygon at +2. Additionally, it lets Arcanine blank a Shadow Ball from Chandelure so that it can retaliate with a Crunch afterwards.

Arcanine thrives on offensive teams, enjoying partners like Tornadus, Flygon, and Paldean Tauros-W with how they can weaken checks such as Diancie, Rhyperior, and Vaporeon. Grassy Terrain teams especially appreciate Arcanine, and they complement it very well; the Grassy Terrain set by Thwackey offers extra recovery to Arcanine and weakens Earthquake, while Arcanine greatly benefits common Terrain sweepers like Oricorio-P, Cinccino, Grafaiai, Torterra, and Diancie by beating Steel-types like Bronzong and Copperajah. In return, the first three sweepers weaken shared checks with Arcanine like Rhyperior, Torterra handles bulky Water-types such as Vaporeon and Swampert, and Diancie deals with Fire-types like Chandelure and Incineroar. Dual screens Klefki and Aurora Veil Alolan Ninetales pair well with Arcanine, as they both ease setup and pair well with Cinccino, which can ensure entry hazards are removed for Arcanine. Morning Sun Arcanine struggles to get past Bascluegion-M and is walled by Chandelure, so Pokemon such as Toxtricity, Overqwil, and Rhyperior all complement it very well, handling these threats for it. Additionally, Altaria and bulky Water-types like Swampert and Vaporeon can prove difficult for Arcanine to break through, so it appreciates being alongside Pokemon such as Diancie, Breloom, and Toxtricity, which can take advantage of these foes.

[STRATEGY COMMENTS]
Other Options
====

Howl can be used over Curse to not drop Arcanine's Speed, but the bulk gained from Curse and the priority from Extreme Speed are often enough to offset this downside.

Checks and Counters
====

**Chandelure and Basculegion-M**: Chandelure and Basculegion-M are immune to Extreme Speed and don't mind Flare Blitz, making them Arcanine's number one adversaries. They are also faster than it and can throw out a powerful Shadow Ball, Liquidation, or Surf. However, Arcanine can play around them with Tera Normal, and with Crunch, it has a fighting chance against them.

**Bulky Water-types**: Vaporeon, Milotic, and Swampert are annoying for Arcanine to break through and often force it out, since they resist its Flare Blitz and, in the former two's case, can heal up as well. However, after using Curse twice and with Tera Normal, Arcanine can then net 2HKOs on both Vaporeon and Milotic while dealing great damage to Swampert.

**Ground-types**: Flygon and Gligar can throw a powerful Earthquake at Arcanine, forcing it to Terastallize, quickly KO them, or heal up constantly. However, both of these Ground-types can't handle Arcanine's Extreme Speed and Flare Blitz, respectively, too well. Rhyperior, though, can wall Arcanine quite well due to being a Rock-type, and its impressive physical bulk usually forces Arcanine to rely on teammates to weaken it beforehand.

**Entry Hazards and Chip Damage**: Due to not wanting to be walled by Chandelure and Basculegion-M, Arcanine often takes Leftovers over Heavy-Duty Boots, since the longevity offsets Crunch replacing Morning Sun in its moveset. Unfortunately, this leads to Arcanine being vulnerable to chip damage in many forms, including Stealth Rock and Spikes, and even if it carries Heavy-Duty Boots, attacks from foes it enjoys switching into such as Bronzong's Psychic Noise, Amoonguss's Sludge Bomb, and Nasty Plot Alolan Ninetales's non-Terastallized Tera Blast can weaken Arcanine too.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/rabia.336073/
https://www.smogon.com/forums/members/lucario.189361/
Grammar checked by:
https://www.smogon.com/forums/members/kamenalliterator.655366/
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
wouldn't say curse + morning sun is for balanced builds rly, it's just do you care about legion and chandy (yes) or do you want leeway to boost more (probably no)

you frame a lot of the teammates paragraph as "crunch arcanine" when the sentences reflect arcanine as a whole. fix that imo

bit of pivoting away from offensive builds when those are truly the only ones I've seen an arcanine successfully used on ever. would just axe those types of mentions and keep it to g terrain / generic hyper offense (but mostly g terrain tbh maybe you can justify a sun mention)

remove outdated pokemon mentions and add rhyperior + barraskewda ones where relevant, qc 1/2 when you do this
 
Add Remove
2/2 when done
[OVERVIEW]

Access to the powerful priority of Extreme Speed, the simultaneous offensive and defensive boosting of Curse, and the healing of Morning Sun solidifies Arcanine as a sweeper to be respected, capable of taking advantage of common passive foes such as Bronzong, Sylveon, Amoonguss, Klefki, and Wo-Chien as well as KOing common offensive threats like Flygon, Munkidori, and Flamigo. Additionally, Arcanine complements many sweepers such as Alolan Ninetales, Flygon, Oricorio-P, and Diancie, making it slot in easily on tons of offensive teams. Arcanine also has use throughout the course of a game, as with Intimidate, it can slow down opposing wallbreakers and sweepers, easing the burden on its teammates. However, if Arcanine wants to get past bulky Water-types like Vaporeon, Milotic, and Gastrodon, Swampert then it's forced to Terastallize and, consequently, risk a Scald burn from the former two. On top of that, Arcanine often finds itself stuck between Stealth Rock and a hard place by having to choose if it wants Leftovers and Crunch for coverage to nail Basculegion-M and Chandelure at the risk of being chipped heavily by entry hazards or Heavy-Duty Boots and Morning Sun for reliable healing and more chances to set up during a game at the cost of being hard walled by the aforementioned Ghost-types.

[SET]
name: Curse Sweeper
move 1: Curse
move 2: Flare Blitz
move 3: Extreme Speed
move 4: Crunch / Morning Sun
item: Leftovers / Heavy-Duty Boots
ability: Intimidate
nature: Adamant
evs: 248 HP / 252 Atk / 8 SpD
tera type: Normal

[SET COMMENTS]
Set Details
====

Extreme Speed allows Arcanine to offset Curse's Speed drops so that it can take out faster, more threatening foes like Barraskewda, Flygon, and Flamigo without issue. Crunch targets foes that stonewall Arcanine otherwise such as Basculegion-M and Chandelure. On the other hand, Morning Sun offers recovery for Arcanine, letting it use Curse repeatedly. Leftovers provides recovery to non-Morning Sun sets and is preferred on more fast-paced teams, which Arcanine often finds itself on, while Heavy-Duty Boots alleviates Arcanine's Stealth Rock weakness. Tera Normal powers up Extreme Speed to achieve rolls like OHKOing Barraskewda at +1 and foes such as Flamigo and Flygon at +2. Additionally, it lets Arcanine blank a Shadow Ball from Chandelure so that it can retaliate with a Crunch afterwards.

Arcanine thrives on offensive teams, enjoying partners like Tornadus, Flygon, and Paldean Tauros-W with how they can weaken checks such as Diancie, Rhyperior, and Vaporeon. Grassy Terrain teams especially appreciate Arcanine, and they complement it very well; the Grassy Terrain itself offers extra recovery to Arcanine and weakens Earthquake whereas common Terrain sweepers like Oricorio-P, Cinccino, Grafaiai, Torterra, and Diancie benefit greatly from Arcanine beating Steel-types like Bronzong and Copperajah, and the first three sweepers weaken shared checks with Arcanine like Rhyperior, Torterra handles bulky Water-types such as Vaporeon and Gastrodon, and Diancie deals with Fire-types like Chandelure and Incineroar. Dual screens Klefki as well as Aurora Veil Alolan Ninetales pair well with Arcanine, as they both ease setup and pair well with Cinccino, which can ensure entry hazards are removed for Arcanine. Morning Sun Arcanine struggles to get past Bascluegion-M and is walled by Chandelure, so Pokemon such as Toxtricity, Overqwil, and Rhyperior all complement it very well, handling these threats for it. Additionally, Altaria as well as bulky Water-types like Gastrodon Swampert and Vaporeon can prove difficult for Arcanine to break through, so it appreciates being alongside Pokemon such as Diancie, Breloom, and Toxtricity, which can take advantage of these foes.

[STRATEGY COMMENTS]
Other Options
====

Howl can be used over Curse to not drop Arcanine's Speed, but the bulk gained from Curse and the priority from Extreme Speed are often enough to offset this downside.

Checks and Counters
====

**Chandelure and Basculegion-M**: Chandelure and Basculegion-M are immune Extreme Speed and don't mind Flare Blitz, making them Arcanine's number one adversaries. They're also faster than it can throw out a powerful Shadow Ball, Liquidation, or Surf. However, Arcanine can play around them with Tera Normal, and with Crunch, it has a fighting chance against them.

**Bulky Water-types**: Vaporeon, Gastrodon, Milotic, and Swampert are annoying for Arcanine to break through and often force it out, since they resist its Flare Blitz and, in the former three's two's case, can heal up as well. However, after using Curse twice, Arcanine 2HKOes Gastrodon with Extreme Speed, and with Tera Normal, Arcanine can then net 2HKOes on both Vaporeon and Milotic while dealing great damage to Swampert.

**Ground-types**: Flygon and Gligar can throw off a powerful Earthquake at Arcanine, forcing it to Terastallize, quickly KO them, or heal up constantly. However, both of these Ground-types can't handle Arcanine's Extreme Speed and Flare Blitz too well, respectively. Rhyperior, though, due to being a Rock-type can wall Arcanine quite well, and its impressive physical bulk usually forces Arcanine to rely on teammates to weaken it beforehand.

**Entry Hazards and Chip Damage**: Due to Arcanine not wanting to be walled by Chandelure and Basculegion-M, many of its sets forgo Heavy-Duty Boots for the longevity of Leftovers to offset Crunch replacing Morning Sun in their movesets. Unfortunately, this leads to Arcanine being vulnerable to chip damage in many forms, including Stealth Rock, Spikes, and, even if it carries Heavy-Duty Boots, attacks from foes it enjoys switching into such as Bronzong's Psychic Noise, Amoonguss's Sludge Bomb, and Nasty Plot Alolan Ninetales's non-Terastallized Tera Blast.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/user1.100/
https://www.smogon.com/forums/members/user2.101/
Quality checked by:
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
Hi.
Access With access to the powerful priority of Extreme Speed, the simultaneous offensive and defensive boosting of Curse, and the healing of Morning Sun, (AC) Arcanine solidifies Arcanine as a sweeper to be respected, capable of taking advantage of common passive foes such as Bronzong, Sylveon, Amoonguss, Klefki, and Wo-Chien, (AC) as well as KOing common offensive threats like Flygon, Munkidori, and Flamigo. Additionally, Arcanine complements many sweepers such as Alolan Ninetales, Flygon, Oricorio-P, and Diancie, making it slot in easily on tons of offensive teams. Arcanine also has use usage throughout the course of a game (RC) as with Intimidate, as it can slow down opposing wallbreakers and sweepers, easing the burden on its teammates. However, if Arcanine wants to get past bulky Water-types like Vaporeon and Swampert, then it's forced needs to Terastallize, (AC) and (RC) consequently (RC) risk a Scald burn from the former Vaporeon. (By the former, do you mean Vaporeon? Swampert doesn’t learn or know Scald.) On top of that, Arcanine often finds itself stuck between Stealth a rock and a hard place by having to choose if whether it wants Leftovers and Crunch for coverage to nail Basculegion-M and Chandelure, (AC) at the risk of being chipped heavily by receiving heavy chip damage from entry hazards. (AP) Or Heavy-Duty Boots and Morning Sun for reliable healing and more chances to set up during a game at the cost of being hard walled hard-walled by the aforementioned Ghost-types.

[SET]
Name: Curse Sweeper
Move 1: Curse
Move 2: Flare Blitz
Move 3: Extreme Speed
Move 4: Crunch / Morning Sun
Item: Leftovers / Heavy-Duty Boots
Ability: Intimidate
Nature: Adamant
EVs: 248 HP / 252 Atk / 8 SpD
Tera type: Normal

[SET COMMENTS]
Set Details
====

Extreme Speed allows Arcanine to offset Curse's Speed drops so that it can take out faster, more threatening foes like Barraskewda, Flygon, and Flamigo without issue. Crunch targets foes that stonewall wall Arcanine otherwise such as Basculegion-M and Chandelure. On the other hand, Morning Sun offers recovery for Arcanine, letting it use Curse repeatedly. Leftovers provides recovery to non-Morning Sun sets, (AC) and is preferred on more fast-paced teams, which Arcanine often finds itself on, while Heavy-Duty Boots alleviates Arcanine's Stealth Rock weakness. Tera Normal powers up Extreme Speed to achieve rolls like OHKOing Barraskewda at +1 and foes such as Flamigo and Flygon at +2. Additionally, it lets Arcanine blank a get immunity from Shadow Ball from Chandelure so that it can retaliate with a Crunch afterwards.

Arcanine thrives on offensive teams, enjoying partners like Tornadus, Flygon, and Paldean Tauros-W with how they can weaken checks such as Diancie, Rhyperior, and Vaporeon. Grassy Terrain teams especially appreciate Arcanine, and they complement it very well; the Grassy Terrain itself offers extra recovery to Arcanine and weakens Earthquake, (AC) whereas common terrain sweepers like Oricorio-P, Cinccino, Grafaiai, Torterra, and Diancie benefit greatly from Arcanine beating Steel-types like Bronzong and Copperajah, and the first three sweepers weaken shared checks with Arcanine like Rhyperior (RC). (AP) Torterra handles bulky Water-types such as Vaporeon and Swampert, and while Diancie deals with Fire-types like Chandelure and Incineroar. Dual screens Klefki as well as Aurora Veil Alolan Ninetales pair well with Arcanine, as they both ease setup can set up easily and pair well with Cinccino, which can ensure entry hazards are removed for Arcanine. Morning Sun Arcanine struggles to get past Bascluegion-M and is walled by Chandelure, so Pokemon allies such as Toxtricity, Overqwil, and Rhyperior all complement it very well, handling these threats for it. Additionally, Altaria as well as and bulky Water-types like Swampert and Vaporeon can prove difficult for Arcanine to break through. (AP) Hence, so it appreciates being alongside Pokemon such as Diancie, Breloom, and Toxtricity, which can take advantage of these foes.

[STRATEGY COMMENTS]
Other Options
====

Howl can be used over Curse to not drop Arcanine's Speed, but the bulk gained from Curse and the priority from Extreme Speed are often enough to offset this downside.

Checks and Counters
====

**Chandelure and Basculegion-M**: Chandelure and Basculegion-M are immune to Extreme Speed and don't mind Flare Blitz, making them Arcanine's number one adversaries. They're also faster than it Arcanine, and can throw out a powerful Shadow Ball, Liquidation, or Surf. However, Arcanine can play around them Chandelure and Basculegion-M with Tera Normal (RC) and with Crunch, giving it has a fighting chance against them.

**Bulky Water-types**: Vaporeon, Milotic, and Swampert are annoying for Arcanine to break through and often force it out, since they resist its Flare Blitz and, in the former two's case, can heal up as well. However, after using Curse twice and with Tera Normal, Arcanine can then net get 2HKOes on both Vaporeon and Milotic, (AC) while dealing great damage to Swampert.

**Ground-types**: Flygon and Gligar can throw off a powerful Earthquake at Arcanine, forcing it to either Terastallize (RC) quickly KO them (RC) or heal up constantly. However, both of these Ground-types can't handle Arcanine's Extreme Speed and Flare Blitz too well (RC) respectively. Rhyperior, though, due to being a Rock-type, (AC) can wall Arcanine quite well, and its impressive physical bulk usually forces Arcanine to rely on teammates to weaken it Rhyperior beforehand.

**Entry Hazards and Chip Damage**: Due to Arcanine not wanting to be walled by Chandelure and Basculegion-M, many of its sets forgo Heavy-Duty Boots for the longevity of Leftovers to offset Crunch replacing Morning Sun in their movesets. Unfortunately, this leads to Arcanine being vulnerable to chip damage in many forms, including Stealth Rock (RC) as well as Spikes, and even if it carries Heavy-Duty Boots, attacks from foes it enjoys switching into such as Bronzong's Psychic Noise, Amoonguss's Sludge Bomb, and Nasty Plot Alolan Ninetales's non-Terastallized Tera Blast can weaken Arcanine too.
 
Last edited:
GP Team done
KamenAlliterator: add remove comment
a blue banana: add remove highlight comment
Access to the powerful priority of Extreme Speed, the simultaneous offensive and defensive boosting of Curse, and the healing of Morning Sun solidifies Arcanine as a sweeper to be respected, capable of taking advantage of common passive foes such as Bronzong, Sylveon, Amoonguss, Klefki, and Wo-Chien as well as KOing common offensive threats like Flygon, Munkidori, and Flamigo. Additionally, Arcanine complements many sweepers such as Alolan Ninetales, Flygon, Oricorio-P, and Diancie, making it slot in easily on tons of offensive teams. Arcanine also has use throughout the course of a game, as with Intimidate, it can slow down opposing wallbreakers and sweepers, easing the burden on its teammates. However, if Arcanine wants to get past bulky Water-types like Vaporeon and Swampert, then it's forced to Terastallize and, consequently, risk a Scald burn from the former Vaporeon. (By the former, do you mean Vaporeon? Swampert doesn’t learn or know Scald.) On top of that, Arcanine often finds itself stuck between Stealth Rock and a hard place by having to choose if it wants between Leftovers and + Crunch and Heavy-Duty Boots + Morning Sun; (ASC) for the former combination provides Arcanine coverage to nail Basculegion-M and Chandelure at the risk of being chipped heavily by entry hazards, (AC) or Heavy-Duty Boots and Morning Sun for while the latter offers reliable healing and more chances to set up during a game at the cost of being hard walled by the aforementioned Ghost-types. (Rewording for clarity)

[SET]
name: Curse Sweeper
move 1: Curse
move 2: Flare Blitz
move 3: Extreme Speed
move 4: Crunch / Morning Sun
item: Leftovers / Heavy-Duty Boots
ability: Intimidate
nature: Adamant
evs: 248 HP / 252 Atk / 8 SpD
tera type: Normal

[SET COMMENTS]
Set Details
====

Extreme Speed allows Arcanine to offset Curse's Speed drops so that it can take out faster, more threatening foes like Barraskewda, Flygon, and Flamigo without issue. Crunch targets foes that stonewall Arcanine otherwise such as Basculegion-M and Chandelure. On the other hand, Morning Sun offers recovery for Arcanine, letting it use Curse repeatedly. Leftovers provides recovery to non-Morning Sun sets and is preferred on more fast-paced teams, which Arcanine often finds itself on, while Heavy-Duty Boots alleviates Arcanine's Stealth Rock weakness. Tera Normal powers up Extreme Speed to achieve rolls like OHKOing Barraskewda at +1 and foes such as Flamigo and Flygon at +2. Additionally, it lets Arcanine blank a Shadow Ball from Chandelure so that it can retaliate with a Crunch afterwards.

Arcanine thrives on offensive teams, enjoying partners like Tornadus, Flygon, and Paldean Tauros-W with how they can weaken checks such as Diancie, Rhyperior, and Vaporeon. Grassy Terrain teams especially appreciate Arcanine, and they complement it very well; the Grassy Terrain itself (It might be beneficial to mention somewhere around here what Pokemon sets Grassy Terrain so that its dex page is linked.) offers extra recovery to Arcanine and weakens Earthquake, (AC) whereas while Arcanine greatly benefits (flipped the subjects here so that the mutual benefits between Arcanine and its fellow sweepers are more apparent) common Terrain sweepers like Oricorio-P, Cinccino, Grafaiai, Torterra, and Diancie benefit greatly from Arcanine by beating Steel-types like Bronzong and Copperajah. (RC, AP) (splitting up sentence due to length) In return, (AC) and the first three sweepers weaken shared checks with Arcanine like Rhyperior, Torterra handles bulky Water-types such as Vaporeon and Swampert, and Diancie deals with Fire-types like Chandelure and Incineroar. Dual screens Klefki as well as and Aurora Veil Alolan Ninetales pair well with Arcanine, as they both ease setup and pair well with Cinccino, which can ensure entry hazards are removed for Arcanine. Morning Sun Arcanine struggles to get past Bascluegion-M and is walled by Chandelure, so Pokemon such as Toxtricity, Overqwil, and Rhyperior all complement it very well, handling these threats for it. Additionally, Altaria as well as and bulky Water-types like Swampert and Vaporeon can prove difficult for Arcanine to break through, so it appreciates being alongside Pokemon such as Diancie, Breloom, and Toxtricity, which can take advantage of these foes.

[STRATEGY COMMENTS]
Other Options
====

Howl can be used over Curse to not drop Arcanine's Speed, but the bulk gained from Curse and the priority from Extreme Speed are often enough to offset this downside.

Checks and Counters
====

**Chandelure and Basculegion-M**: Chandelure and Basculegion-M are immune to Extreme Speed and don't mind Flare Blitz, making them Arcanine's number one adversaries. They're They are also faster than it and can throw out a powerful Shadow Ball, Liquidation, or Surf. However, Arcanine can play around them with Tera Normal, and with Crunch, it has a fighting chance against them.

**Bulky Water-types**: Vaporeon, Milotic, and Swampert are annoying for Arcanine to break through and often force it out, since they resist its Flare Blitz and, in the former two's case, can heal up as well. However, after using Curse twice and with Tera Normal, Arcanine can then net 2HKOes 2HKOs on both Vaporeon and Milotic while dealing great damage to Swampert.

**Ground-types**: Flygon and Gligar can throw off a powerful Earthquake at Arcanine, forcing it to Terastallize, quickly KO them, or heal up constantly. However, both of these Ground-types can't handle Arcanine's Extreme Speed and Flare Blitz, (AC) respectively, (AC) too well (RC) respectively. Rhyperior, though, due to being a Rock-type can wall Arcanine quite well due to being a Rock-type, and its impressive physical bulk usually forces Arcanine to rely on teammates to weaken it beforehand.

**Entry Hazards and Chip Damage**: Due to Arcanine not wanting to be walled by Chandelure and Basculegion-M, many of its sets forgo Arcanine often takes (I'm assuming that you're referring to most players' preference to opt for Leftovers over HDB, since this set is the only one on its NU dex page.) Leftovers over Heavy-Duty Boots, (AC) (I altered the order of the items here so that it's more parallel to your order of the moves.) since for the longevity of Leftovers to offset offsets Crunch replacing Morning Sun in their movesets its moveset. Unfortunately, this leads to Arcanine being vulnerable to chip damage in many forms, including Stealth Rock (RC) and Spikes, and (RC) even if it carries Heavy-Duty Boots, attacks from foes it enjoys switching into such as Bronzong's Psychic Noise, Amoonguss's Sludge Bomb, and Nasty Plot Alolan Ninetales's non-Terastallized Tera Blast can weaken Arcanine too.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/rabia.336073/
https://www.smogon.com/forums/members/lucario.189361/
Grammar checked by:

Please make sure to credit KamenAlliterator as well.

GP Check 1/1

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