
Name: beartic
Type: fighting/ice
Stats: 130(+35)/130/80/95(+35)/80/55(+5)
Abilities: slush rush, swift swim
Full movepool: blizzard, body slam, brick break, bulk up, crunch, curse, cross chop(replaces superpower), double edge, earthquake, encore, endeavor, facade, focus punch, frustration, ice beam, ice punch, surf, low kick, protect, rest, return, roar, rock slide, sleep talk, substitute, swords dance, taunt, toxic, yawn, aerial ace, attract, bide, covet, cut, dig, dive, endure, flail, hyper beam, growl, hail, icy wind, mega kick, mega punch, metal claw, mud shot, mud slap, swagger, thief
Role: can be used as a fast swift swimmer on rain and can also go mixed to hit groudon and other ice weak pokemon.
Checks and counters: metagross gives this guy a really hard time as does forretress, ho-oh, Lugia and Kyogre. It also has 4mss can’t run swords dance, eq, rock slide, ice beam, cross chop, hp ghost on the same set.

Name: heliolisk
Type: electric/normal
Stats: 62/55/52/115(+6)/104(+10)/115(+6)
Abilities: Solar power, dry skin
Full movepool:
Agility,
Attract,
Camouflage,
Charge,
Cut,
Dig,
Double Team,
Endure,
Facade,
Fire Punch,
Flash,
Frustration,
Glare,
Hidden Power,
Hyper Beam,
Hyper Voice,
Iron Tail,
Light Screen,
Low Kick,
Mega Kick,
Mega Punch,
Mud-Slap,
Pound,
Protect,
Psych Up,
Quick Attack,
Rain Dance,
Razor Wind,
Rest,
Return,
Rock Slide,
Rock Tomb,
Sandstorm,
Secret Power,
Shock Wave,
Signal Beam,
Sleep Talk,
Snore,
Solar Beam,
Substitute,
Sunny Day,
Surf,
Swagger,
Swift,
Tail Whip,
Thunder,
Thunder Punch,
Thunder Shock,
Thunder Wave,
Thunderbolt,
Toxic,
Weather Ball, dragon claw (to replace dragon pulse), dragon tail,
Signature move: parabolic charge, same effects as before but buffed to 75bp
Role: fast electric type that can be used in both sun and rain due to its weather focused abilities.
Checks and counters: honestly I dunno I just like heliolisk. It kinda really struggles into both lax and bliss to do any damage. It needs groudon to be chipped before solar beam kos even with solar power active.

Name: turtonator
Type: fire/dragon
Stats: 95(+35)/88(+10)/135/91/105(+20)/36
Abilities: magma body (rain dish clone for sun), shell armour
Full movepool:
Attract,
Block,
Body Slam,
Bulk Up,
Curse,
Double Team,
Dragon Claw,
Earthquake,
Ember,
Endeavor,
Endure,
Explosion,
Facade,
Fire Blast,
Fire Spin,
Flail,
Flamethrower,
Frustration,
Heat Wave,
Hidden Power,
Hyper Beam,
Hyper Voice,
Iron Defense,
Iron Tail,
Mega Kick,
Mega Punch,
Outrage,
Overheat,
Protect,
Rapid Spin,
Rest,
Return,
Revenge,
Roar,
Rock Tomb,
Shock Wave,
Sleep Talk,
Smog,
Snore,
Solar Beam,
Substitute,
Sunny Day,
Swagger,
Tackle,
Taunt,
Toxic,
Uproar,
Will-O-Wisp, dragon tail
Signature move: shell trap
Role: bulky fire type rapid spinner that isn’t immediately threatened by water types and can chip heal a lot in sun.
Checks and counters: it’s extremely passive thuds hard into sub cm pokemon, struggles to do any real type of damage without booming or status.