Pet Mod [Gen 3] Hoenn Echoes | Slate 4 Submissions are now Open!

Submissions are now closed! Thank you for submitting! The following submission are unable to be voted on:
BP's Strength Sap
Eeveeto's Razor Leaf
Gekokeso's First Impression

There will be 2 categories for submission this time, one specifically for Grass type Moves and one for overall. The submission format is a little bit changed, please follow it :3

Grass Type Move:
1st. x's [Move]
2nd. x's [Move]
3rd. x's [Move]

Overall Move:
1st. x's [Move]
2nd. x's [Move]
3rd. x's [Move]
Self-voting is allowed, but the highest you may place yourself is 3rd. 1st place gets 3 points, 2nd place gets 2 points, and 3rd place gets 1 point.

Reminder, submit a ballot for Grass moves AND the rest of the moves (or the recharge move rework).

Voting will last about 48 hours!
 
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1. Sadgiyev eball
2.illegal in galar soothing energy
3. Osp leaf storm

1. Error mon Doomsday Clock
2. Dastardlydwarf gravity
3. Osp aurora beam
 
Grass Type Move:
1st. Heatranator Jungle Vines
2nd. Sagdiyev Energy Ball
3rd. Scionicle Grass Pledge

Overall Move:
1st. Orangesodapop Aurora Beam
2nd. Goldmason Hyper Beam rework
3rd. Scionicle Fish and Dip
 
Grass moves (damn, would have liked to vote here for Strength Sap):
1: Grass Pledge. Cool secondary effect and balanced distribution.
2: Leaf Storm. Nuke.
3: Energy Ball. Best out of what is left.

Non Grass moves:
1: Freeze Dry. I will do everything possible for a Hail domination.
2: Aurora Beam. Same as above. Cool effect, like Psychic Noise, but healthy, since distribution is low.
3: Dragon Tail. Self vote.
 
1st. Heatrantor's Jungle Vines
2nd. Scionicle Grass Pledge
3rd. Sagdiyev Energy Ball

1st. OSP's Aurora Beam
2nd. Errormon's Doomsday Clock
3rd. goldmason's Recharge move rework
 
1. Heatranator jungle vines
2. Sagdiyev energy ball
3. Scionicle grass pledge

1. Goldmason hyper beam
2. Osp aurora beam
3. Eeveeto dragon tail
 
1rd. Sagdiyev Energy Ball
2st. Heatrantor's Jungle Vines
3nd. Scionicle Grass Pledge

1st. Mayo snowball smack
2nd. osp aurora beam
3rd. goldmason's Recharge move rework
 
Grass Type Move:
1st. Energy Ball
2nd. Leaf Storm
3rd. Soothing Energy

Overall Move:
1st. Eeveeto dragon tail
2nd. Errormon's Doomsday Clock
3rd. Orangesodapop Aurora Beam
 
Overall:
1. Error's Doomsday Clock
2. Mason's Hyper Beam
3. Scionicle's Fish and Dip

Grass Moves:
1. Scionicle's Grass Pledge
2. OSP Leaf Storm
3. Sagdiyev's Energy Ball
 
Thank you once again to everybody who voted! We have 7 total winners from this slate, and they are as follows:
17 points:
Name: Aurora Beam
Type:
Ice.png

Base Power: 75
Accuracy: 100%
12 points:
Hyper Beam
140 Power, Normal Type Move
100% Accuracy
If this move hits, and its target doesn't faint, the user must Recharge next turn. If the target faints, the user does not need to recharge.
11 points:
Name: Doomsday Clock
Type: Dark
Base Power: 110, 16pp
Accuracy: 100%
Effect: Hits after two turns.
10 points:
Name: Dragon Tail.
Type: Dragon.
Power: 60.
Accuracy: 90
PP: 16.
10 points:
Name: Fish and Dip
Type:
Water.png

Power: -
PP: 10 (16)
Accuracy: -
And for the grass type moves, we were originally only going to take just 1. However, we have a tie! So we will be taking 2. As such, we’re going to adjust one of the move’s distribution, since they were meant to be the solo grass move added otherwise.
21 points:
Energy Ball
90 Power, Grass-type move
16 PP
100% Accuracy
And also 21 points:
Name: Grass Pledge
Type:
Grass.png

Power: 80
PP: 10 (16)
Accuracy: 100
And take off Ludicolo, Abomasnow, and Exeggutor.

Sorry for the delay! I am busy moving atm, so next slate probably won’t be until later tonight. I wanted to go ahead and close voting. Thanks for waiting!
 
Slate 4: The Gathering Storm
:bw/zapdos::bw/kingdra::bw/gorebyss::bw/toxicroak::bw/beartic:
In a tier seemingly dominated by weather, it’s a bit ironic that dedicated Rain abusers encounter a multitude of problems. The reasons can be a decent number of things really, but there’s a few key points that they always struggle with. Latios and Latias are a giant problem, as they put a huge damper on any of the Rain boosted Water moves you’d otherwise want to click. Opposing Kyogre is also a huge roadblock to anything that wants to click Water moves, as its gigantic Sp.Def stat allows it to take just about anything with ease. Even non Thunder variants could potentially turn you into setup fodder. As for any specially offensive Pokémon, Blissey largely absorbs any Water moves you want to throw at it, and on the other end of the spectrum, all of the physical Rain abusers get stuffed by Groudon. Lastly, the swift swimmers (with the exception of basically just SD Kabutops) really struggle to find meaningful ways to bust through defense as a whole.

A few notes from me about what (at least I think) you should try and do in this slate:
- Rain offense is extremely strapped for slots as is. It’s really hard to justify deviating from standard rain structures, so for an interesting (and effective) submission, think about how you would solve the above problems. The submissions should ideally help with specific problems, but fall short in the others.
- Reminder, these additions are not meant to be truly meta defining. I’m totally fine if these are slottable on Rain, but remember that we’re shooting for around A- in viability.
- The Swift Swim users as is provide next to no defensive utility (with the exception of Omastar, who is a pretty great Snorlax swap) which is part of what makes them so hard to slot. Consider how you might have a Pokémon that contributes to your team on that front.
- If aiming to break defense, think about different parts of defense that you would like to break or apply pressure to. Maybe you want a Pokémon that’s very effective at forcing in Blissey and causing some awkward interactions for it, maybe you want to focus more on a Rapid Spin option such as Tentacruel to get the edge over bulkier teams. You will naturally be not as effective vs Sun fat without some support from teammates like Snorlax, and these Pokémon should not aim to solo fat by themselves.

There are not any restrictions on what you can submit, other than the usual stuff. New Pokémon, Old Pokémon, items, etc. are all fine. Try to stay away from Kabutops and Omastar as they are largely functional.
 
:sv/(beartic):
Name: beartic
Type: fighting/ice
Stats: 130(+35)/130/80/95(+35)/80/55(+5)
Abilities: slush rush, swift swim
Full movepool: blizzard, body slam, brick break, bulk up, crunch, curse, cross chop(replaces superpower), double edge, earthquake, encore, endeavor, facade, focus punch, frustration, ice beam, ice punch, surf, low kick, protect, rest, return, roar, rock slide, sleep talk, substitute, swords dance, taunt, toxic, yawn, aerial ace, attract, bide, covet, cut, dig, dive, endure, flail, hyper beam, growl, hail, icy wind, mega kick, mega punch, metal claw, mud shot, mud slap, swagger, thief
Role: can be used as a fast swift swimmer on rain and can also go mixed to hit groudon and other ice weak pokemon.
Checks and counters: metagross gives this guy a really hard time as does forretress, ho-oh, Lugia and Kyogre. It also has 4mss can’t run swords dance, eq, rock slide, ice beam, cross chop, hp ghost on the same set.

:sv/(heliolisk):
Name: heliolisk
Type: electric/normal
Stats: 62/55/52/115(+6)/104(+10)/115(+6)
Abilities: Solar power, dry skin
Full movepool: Agility, Attract, Camouflage, Charge, Cut, Dig, Double Team, Endure, Facade, Fire Punch, Flash, Frustration, Glare, Hidden Power, Hyper Beam, Hyper Voice, Iron Tail, Light Screen, Low Kick, Mega Kick, Mega Punch, Mud-Slap, Pound, Protect, Psych Up, Quick Attack, Rain Dance, Razor Wind, Rest, Return, Rock Slide, Rock Tomb, Sandstorm, Secret Power, Shock Wave, Signal Beam, Sleep Talk, Snore, Solar Beam, Substitute, Sunny Day, Surf, Swagger, Swift, Tail Whip, Thunder, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Toxic, Weather Ball, dragon claw (to replace dragon pulse), dragon tail,
Signature move: parabolic charge, same effects as before but buffed to 75bp
Role: fast electric type that can be used in both sun and rain due to its weather focused abilities.
Checks and counters: honestly I dunno I just like heliolisk. It kinda really struggles into both lax and bliss to do any damage. It needs groudon to be chipped before solar beam kos even with solar power active.

:sv/(turtonator):
Name: turtonator
Type: fire/dragon
Stats: 95(+35)/88(+10)/135/91/105(+20)/36
Abilities: magma body (rain dish clone for sun), shell armour
Full movepool:
Attract, Block, Body Slam, Bulk Up, Curse, Double Team, Dragon Claw, Earthquake, Ember, Endeavor, Endure, Explosion, Facade, Fire Blast, Fire Spin, Flail, Flamethrower, Frustration, Heat Wave, Hidden Power, Hyper Beam, Hyper Voice, Iron Defense, Iron Tail, Mega Kick, Mega Punch, Outrage, Overheat, Protect, Rapid Spin, Rest, Return, Revenge, Roar, Rock Tomb, Shock Wave, Sleep Talk, Smog, Snore, Solar Beam, Substitute, Sunny Day, Swagger, Tackle, Taunt, Toxic, Uproar, Will-O-Wisp, dragon tail
Signature move: shell trap
Role: bulky fire type rapid spinner that isn’t immediately threatened by water types and can chip heal a lot in sun.
Checks and counters: it’s extremely passive thuds hard into sub cm pokemon, struggles to do any real type of damage without booming or status.
 
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