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Final Fantasy Tactics Advance fans rejoice, for I have made a custom arena based on the Law system from FFTA! There are also some sweet bounty rewards (link to claim) that I've placed on this match to sweeten the deal! (Completion: 3 TC, Victory: 2 RC) (Please don't take the battle just for the currency though, I worked really hard on this and I want people to enjoy it.)
This battle will be B3P2 Level 2 Singles. (If you ask and the other participant agrees, we can also change the level to something else.)
Ivalice A hot desert country inhabited by many fantastical creatures. The esteemed judges of the land ride about on their Chocobo steeds, watching over engagements, to enforce the laws of the day. They are defenders of justice and will imprison any and all unruly lawbreakers.
At the start of the battle and at the end of each round, two new Laws are chosen (no repeats from last round).
Trainers can stockpile up to 3 Judge Points (JP) for obeying the Law.
When a Pokémon obeys the Law, their Trainer gains 1 JP.
When a Pokémon breaks the Law, their Trainer loses all of their JP.
At the end of each round, each team will be judged:
If a Trainer broke the Law, they receive 1 random Penalty. If the Trainer also broke the Law last round, their active Pokémon faints.
If a Trainer did not obey the Law this round, they lose 1 JP.
When ordering, if a Trainer has 3 JP, they can use it to order a Z-Move or Combo without paying Tech, ignoring all restrictions
Afterwards, their JP will be reset to 0.
Secret Power may give the user's Trainer 1 JP.
Laws(Rules that dictate what actions are and aren't allowed. Each row is a law.)
Law #
Recommended
Forbidden
1
Create a Field Condition
Use a super-effective move
2
Create a condition on the opponent
Inflict Major Status
3
Raise your own stat stages
End the round with negative stages
4
Other moves
Hit a Pokémon
5
Lower the opponent's stat stages
Raise your own stat stages
6
Moves with at least 12 BAP
Create a condition on yourself
7
Actions with less than 100% accuracy
Aim
8
Actions with non-zero priority
Moves with zero priority
9
Actions that cost HP / at least 4 EN
Spend more than 9 EN in the round
Penalties(Consequences for those who would dare to break the law. The following effects affect the currently active Pokémon.)
AP Fine: The criminal's abilities are replaced with Truant. Otherwise, inflict Sleep on the criminal for their next two (2) turns.
Card Fine: Inflict Sealed on the criminal, specifying each move they used this round.
Empty Handed: Destroy the criminal's currently held item. Otherwise, put a Potion in the opponent's backpack.
Gil Fine: The criminal's team loses one Technique Control. Otherwise, the criminal loses 30 HP.
Item Fine: Destroy a random item from the backpack. Otherwise, put a Potion in the opponent's backpack.
Monster Run: If there are teammates on the bench, create Stealth Rock on the criminal's field. Otherwise, the criminal loses 9 HP.
Stat Reductions: The criminal's five core stat stages are lowered by one (1) for their next six (8) turns.
Volunteer: The criminal can't earn JP next round. (The criminal can still break the Law.)
Queue:
??? vs Keriel | Level 4 custom Realgam (Ref: Keriel?)
fort vs ??? | Lv 4 B6P3 Singles - Baton Pass Relay! (Ref: ChronoCritical)
??? vs ??? | B3P2 Level 2 Singles - Final Fantasy Tactics Advance Battle! (Ref: Doduodrio)
I'd like to try this funky arena! If it's okay with whoever joins me, I'd like to lower the level to 1. (But if not, I'm still down to give it my best!) Link to claim where I spend the JC Queue:
??? vs Keriel | Level 4 custom Realgam (Ref: Keriel?)
fort vs ??? | Lv 4 B6P3 Singles - Baton Pass Relay! (Ref: ChronoCritical)
BlueDogXL vs ??? | B3P2 Level 2 Singles - Final Fantasy Tactics Advance Battle! (Ref: Doduodrio)