[SET]
Lead (Glimmora) @ Focus Sash / Red Card
Ability: Toxic Debris
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power
[SET COMMENTS]
Glimmora functions as a niche hyper offense lead, being able to utilize its unique ability in Toxic Debris as well as its access to Stealth Rock to consistently stack entry hazards to aid its teammates in wallbreaking. It also has access to Mortal Spin, allowing it to remove hazards from foes such as Great Tusk and Landorus-T. Power Gem is used in order to hit Flying-types such as Moltres and Zapdos, which could otherwise remove Glimmora's hazards with Defog. Earth Power is used in order to hit Steel-types such as Heatran, Kingambit, and Gholdengo, all of which would use Glimmora as setup fodder. Focus Sash is used most of the time in order to set up multiple layers of Toxic Spikes and almost always guarantees Stealth Rock to be set. Red Card, meanwhile, can be used in order to punish anything attacking Glimmora and to rack up more hazard chip damage while also potentially getting a poison off on foes such as Mega Tyranitar and Ting-Lu.
Glimmora fits solely on hyper offense teams, where its ability to stack Toxic Spikes and Stealth Rock is appreciated by its teammates. Dark-types such as Kingambit and Weavile enjoy the poison damage whittling down Fighting-types such as Great Tusk, Urshifu-R, and Mega Lopunny, allowing them to clean through opposing teams more easily. Raging Bolt and Tornadus-T also appreciate Glimmora's Toxic Spikes, which help wear down Ting-Lu , letting them overwhelm it more easily. Gholdengo is appreciated in order to block Rapid Spin from Great Tusk and Terapagos as well as Defog from Tornadus-T and Zapdos. Glimmora struggles with opposing leads such as Iron Treads and Landorus-T, which can effectively set and deny entry hazards against Glimmora, meaning that Flying-types such as Dragonite and the aforementioned Tornadus-T are appreciated. Glimmora also struggles with Poison-types, notably Galarian Slowking and Toxapex, due to their ability to remove Toxic Spikes, so Ground-types that threaten them such as Landorus-T and Garchomp function as good teammates. Glimmora has difficulty with faster foes that can break its Focus Sash such as Urshifu-R and Tachyon Cutter Iron Crown, meaning teammates that help against them such as Dragonite and Raging Bolt are appreciated. Glimmora has trouble breaking through Ferrothorn, who which can use it as fodder to set Spikes up on, meaning Fire-types such as Volcarona are appreciated. In return, Volcarona appreciates Glimmora's hazards chipping down would be switch-ins such as Heatran and Raging Bolt.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/igiveuponaname.593115/
Lead (Glimmora) @ Focus Sash / Red Card
Ability: Toxic Debris
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power
[SET COMMENTS]
Glimmora functions as a niche hyper offense lead, being able to utilize its unique ability in Toxic Debris as well as its access to Stealth Rock to consistently stack entry hazards to aid its teammates in wallbreaking. It also has access to Mortal Spin, allowing it to remove hazards from foes such as Great Tusk and Landorus-T. Power Gem is used in order to hit Flying-types such as Moltres and Zapdos, which could otherwise remove Glimmora's hazards with Defog. Earth Power is used in order to hit Steel-types such as Heatran, Kingambit, and Gholdengo, all of which would use Glimmora as setup fodder. Focus Sash is used most of the time in order to set up multiple layers of Toxic Spikes and almost always guarantees Stealth Rock to be set. Red Card, meanwhile, can be used in order to punish anything attacking Glimmora and to rack up more hazard chip damage while also potentially getting a poison off on foes such as Mega Tyranitar and Ting-Lu.
Glimmora fits solely on hyper offense teams, where its ability to stack Toxic Spikes and Stealth Rock is appreciated by its teammates. Dark-types such as Kingambit and Weavile enjoy the poison damage whittling down Fighting-types such as Great Tusk, Urshifu-R, and Mega Lopunny, allowing them to clean through opposing teams more easily. Raging Bolt and Tornadus-T also appreciate Glimmora's Toxic Spikes, which help wear down Ting-Lu , letting them overwhelm it more easily. Gholdengo is appreciated in order to block Rapid Spin from Great Tusk and Terapagos as well as Defog from Tornadus-T and Zapdos. Glimmora struggles with opposing leads such as Iron Treads and Landorus-T, which can effectively set and deny entry hazards against Glimmora, meaning that Flying-types such as Dragonite and the aforementioned Tornadus-T are appreciated. Glimmora also struggles with Poison-types, notably Galarian Slowking and Toxapex, due to their ability to remove Toxic Spikes, so Ground-types that threaten them such as Landorus-T and Garchomp function as good teammates. Glimmora has difficulty with faster foes that can break its Focus Sash such as Urshifu-R and Tachyon Cutter Iron Crown, meaning teammates that help against them such as Dragonite and Raging Bolt are appreciated. Glimmora has trouble breaking through Ferrothorn, who which can use it as fodder to set Spikes up on, meaning Fire-types such as Volcarona are appreciated. In return, Volcarona appreciates Glimmora's hazards chipping down would be switch-ins such as Heatran and Raging Bolt.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/igiveuponaname.593115/
Last edited: