Highlighted moves added to Pokemons moveset.
Name: Overqwil
Type: Poison/Dark
Stats: 85/105/95/95/85/85 (10 less attack, 30 more special attack, 20 more spdef)
Abilities: Intimidate/Swift Swim
Full Movepool: Agility, Aqua Jet, Blizzard, Crunch, Curse,
Work Up, Destiny Bond, Double-Edge, Facade, Haze, Hydro Pump, Ice Beam, Pain Split, Protect, Rest, Shadow Ball, Sleep Talk, Sludge Bomb, Spikes, Substitute, Surf, Swords Dance, Taunt, Toxic, Waterfall, Astonish, Bite, Bubble Beam, Endure, Flail, Harden, Hyper Beam, Icy Wind, Minimize, Mud Shot, Poison Sting, Rain Dance, Reversal, Scary Face, Self Destruct, Spite, Spit Up,
Swallow, Stockpile, Supersonic, Swift, Tackle, Take Down, Water Pulse,
Pursuit,
Hidden Power,
Return,
Frustration
Work Up | Normal | 0 BP | 100% Accuracy | 10 pp | Raises User's Attack and Special Attack by One Stage
(Distribution would be what it is in current gen, but also the qwilfishes, poliwrath and prob a few others)
Role: Overqwil acts as a mixed breaker, utilising its unique type combo and attacks to break through common defensive staples such as Blissey, the Lati twins, and Groudon. With Pursuit, it can also trap Deoxys Attack, which is very nice utility. Its a lot better against offensive playstyles, but if needed, against defense it can provide utility with Spikes+Self Destruct, allowing it to trade with any opposing mons easily.
Checks/Counters: Despite its great typing, Overqwil can struggle a lot into the Lati twins still, as Dragon Claw still does a lot to it. Furthermore, while it has options such as Spikes and Toxic to cripple Groudon, it can struggle to fit it into its moveset without compromising other MU's.
Name: Shiinotic
Type: Grass/Ghost
Stats: 70/65/80/90/130/30 (10 more hp, 20 more attack, 30 more special defense)
Abilities: Rain Dish/Effect Spore
Full Movepool: Shadow Ball, Energy Ball, Facade, Giga Drain, Hidden Power, Return, Frustation,
Slack Off, Leech Seed, Light Screen, Reflect, Magic Coat, Moonlight, Protect, Rest, Return, Signal Beam, Sleep Powder, Sleep Talk, Sludge Bomb, Spore, Substitute, Synthesis, Thunder Wave, Toxic, Weather Ball, Absorb, Amnesia, Astonish, Attract, Confuse Ray, Double Team, Dream Eater, Endure, Flash, Growth, Hyper Beam, Ingrain, Mega Drain, Nature Power, Poison Powder, Rain Dance, Recycle, Safeguard, Snore, Solar Beam, Stun Spore, Sunny Day, Swagger
Role: Shiinotic's role is as a defensive tank Pokemon for Rain teams that can check Pokemon such as the Latis and Kyogre, while not completely floundering to Groudon and putting something to sleep with Spore. It also has the ability to check Body Slam+Earthquake Snorlax.
Checks/Counters: Once something has been put to sleep, Shiinotic is a very passive Pokemon if it is not hitting something with its grass STAB. Kyogre and the Latis (if it is not packing Shadow Ball), can potentially use Shiinotic as setup fodder, as it does not do much back in return after a boost or two. While Energy Ball still does a ton to Groudon, HP Ghost still does a lot back and without physical defense investment, can OHKO if Groudon is CB.
Name: Poliwrath
Type: Water/Fighting
Stats: 90/105/95/90/90/65 (20 more attack, 20 more special attack, 5 less speed
Abilities: Water Absorb/Swift Swim
New Moves: Work Up, Cross Chop, Low Kick, Encore, Taunt
Role: Poliwrath acts as a mixed Swift Swim sweeper, with its ability to take on the combination of the Latis, Groudon (somewhat), Kyogre (somewhat) and ofc, Blissey. With options such as Encore and Taunt, its able to utilise its switch in opportunities to punish foes such as CM kyogre and such.
Checks/Counters: Doesn't provide a lot defensively, as its still struggles to take hits that are not resisted. Struggles into Groudon as while Low Kick 3HKO's, Earthquake does a lot of damage back. Kyogre can take one Low Kick easily and respond with Thunder, which OHKO's it. Even Surf does a hefty chunk to Poliwrath. Lati twins can take one HP Bug/Ghost, and fire back with Thunder.