Quality Control Offensive Heatran QC 0/2

Heatranator

The Magma before the Storm
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[SET]
name: Offensive Heatran
move 1: Magma Storm
move 2: Earth Power
move 3: Solar Beam / Dark Pulse / Taunt
move 4: Taunt / Stealth Rock
item: Air Balloon / Power Herb
ability: Flash Fire
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe
ivs: 0 Atk
tera type: Ghost

[SET COMMENTS]

Earth Power hits Fire-resists such as Skeledirge and opposing Flash Fire Heatran. Solar Beam with Sun present allows Heatran to hit Water-types such as Slowking and Rotom-W that would normally wall it, but Dark Pulse is an option to run that doesn't rely on Sun being up that also hits Latios, to improve games against Chilly Reception Slowking. Taunt can be used to allow Heatran to stop recovery attempts from Pokemon such as Skeledirge and Gastrodon. Stealth Rock is an option instead as Heatran has a good matchup versus hazard removers such as Excadrill. On Hyper Offense teams, Heatran can run this alongside Taunt to dominate the early hazard game. Flash Fire gives Heatran a power boost if it is able to switch into Skeledirge or opposing Heatran's Fire-type attacks, meaning even resisted target can struggle to take Magma Storm. Air Balloon gives Heatran a one time switch-in opportunity against Ground-types such as Excadrill and Gastrodon, allowing Heatran to hit them for massive damage without fearing retaliation, while Power Herb allows Heatran to fire off a one-turn Solar Beam once, letting it potentially lure in and KO Slowking when Sun is no longer up. Modest can be used to push Heatran's damage even further, allowing Heatran to 2HKO Skeledirge with Earth Power and a chance to 2HKO Assault Vest Tornadus-T with Magma Storm without Sun present. Timid allows Heatran to outspeed the likes of Utility Excadrill and Slither Wing. Tera Ghost gives Heatran the ability to shed its Fighting-type weakness, allowing it to take Close Combats from the likes of Slither Wing, Cobalion, and Galarian Zapdos.

Heatran fits best on hyper offense and in particular, sun teams, who appreciate its ability to check Pokemon such as Tornadus-T and Skeledirge they might struggle with while Heatran can still apply massive offensive pressure. Ninetales is a great partner for Heatran, as it can allow Solar Beam to only take one turn to charge without needing to utilise Power Herb, while also boosting the power of Magma Storm to make even resists such as Hydreigon weary to switch in.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/heatranator.647728/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Last edited:
[SET]
name: Offensive Heatran
move 1: Magma Storm
move 2: Earth Power
move 3: Solar Beam / Dark Pulse / Taunt
move 4: Taunt / Stealth Rock
item: Air Balloon / Power Herb
ability: Flash Fire
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe
ivs: 0 Atk
tera type: Ghost

[SET COMMENTS]

Earth Power hits Fire-resists such as Skeledirge and opposing Flash Fire Heatran. Solar Beam with Sun present allows Heatran to hit Water-types such as Slowking and Rotom-W that would normally wall it, but Dark Pulse is an option to run that doesn't rely on Sun being up that also hits Latios, to improve games against Chilly Reception Slowking.
Earth Power allows Heatran to hit Fire- and Rock-types that can usually take Magma Storm well enough such as Skeledirge, Tyranitar, and opposing Heatran for super effective damage. Solar Beam can be used to hit Water-types such as Slowking and Rotom-W for large damage if it has either Power Herb or is paired with a sun setter. Dark Pulse can be used to hit Latios for super effective damage, while also dealing good damage to Slowking.

had a bit of a reword on this opening bit to reflect the Sun thing and help cut the wordcount down abit.


Taunt can be used to allow Heatran to stop recovery attempts from Pokemon such as Skeledirge and Gastrodon. Stealth Rock is an option instead as Heatran has a good matchup versus hazard removers such as Excadrill. On Hyper Offense teams, Heatran can run this alongside Taunt to dominate the early hazard game. Flash Fire gives Heatran a power boost if it is able to switch into Skeledirge or opposing Heatran's Fire-type attacks, meaning even resisted target can struggle to take Magma Storm. Air Balloon gives Heatran a one time switch-in opportunity against Ground-types such as Excadrill and Gastrodon, allowing Heatran to hit them for massive damage without fearing retaliation, while Power Herb allows Heatran to fire off a one-turn Solar Beam once. Obviously given the sun angle this needs to be reframed slightly, talking about it potentially letting it take out Slowking without Sun up to allow Sun to be set more reliably for instance! Modest can be used to push Heatran's damage even further, allowing Heatran to 2HKO Skeledirge with Earth Power and a chance to 2HKO Assault Vest Tornadus-T with Magma Storm without Sun present. Timid allows Heatran to outspeed the likes of Utility Excadrill and Slither Wing. Tera Ghost gives Heatran the ability to shed its Fighting-type weakness, allowing it to take Close Combats from the likes of Slither Wing, Cobalion, and Galarian Zapdos.

Heatran fits best on offense and bulky offense teams, utilising its unique defensive and offensive typing to help check Pokemon such as Tornadus-T, Fezandipiti, and Skeledirge they might struggle with. Grass- and Electric-types such as Ogerpon-C, Thundurus-T, and Hydrapple pair well with Heatran, as they can take on the common Water-types Heatran can struggle against such as Greninja and Keldeo. Pivot Pokemon such as Lokix and Tornadus-T can get in Heatran against common Pokemon such as Skarmory and Tinkaton to start wallbreaking. Heatran can struggle immensly with Latios if Heatran is lacking Dark Pulse, as not only can it take any of its attacks, but it can threaten it for massive damage with Surf or Aura Sphere. Therefore, Pokemon such as Choice Scarf Zarude and Tornadus-T that can help take on Latios are heavily appreciated. Hazard removal options such as Donphan and Excadrill are heavily appreciated by Heatran as they can allow to get onto the field more often. Ninetales is a great partner for Heatran, as it can allow Solar Beam to only take one turn to charge without needing to utilise Power Herb, while also boosting the power of Magma Storm to make even resists such as Hydreigon weary to switch in.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/heatranator.647728/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

I discussed this one internally a bit to make sure of the direction we want this pokemon written about, what we basically want this Heatran set to focus on is more Sun teams (hence the solar beam without a power herb thing) and HO teams more.

To that end I've edited the set slightly more by putting Taunt on 3rd moveslot too, because on HO teams you obviously want to run that Taunt + Rocks combination.

I've QCd the first paragraph as there is less to change here, but obviously the team options need to be changed to reflect this. When changing that put a focus on Sun teams first and foremost, give a brief mention to HO teams within this but don't make it a focus, so can just give it like 1-2 lines or something max.

Once you've edited the second paragraph just let me know and i'll have a look at that part too!
 
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