[SET]
name: Offensive Heatran
move 1: Magma Storm
move 2: Earth Power
move 3: Solar Beam / Dark Pulse / Taunt
move 4: Taunt / Stealth Rock
item: Air Balloon / Power Herb
ability: Flash Fire
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe
ivs: 0 Atk
tera type: Ghost
[SET COMMENTS]
Earth Power hits Fire-resists such as Skeledirge and opposing Flash Fire Heatran. Solar Beam with Sun present allows Heatran to hit Water-types such as Slowking and Rotom-W that would normally wall it, but Dark Pulse is an option to run that doesn't rely on Sun being up that also hits Latios, to improve games against Chilly Reception Slowking. Taunt can be used to allow Heatran to stop recovery attempts from Pokemon such as Skeledirge and Gastrodon. Stealth Rock is an option instead as Heatran has a good matchup versus hazard removers such as Excadrill. On Hyper Offense teams, Heatran can run this alongside Taunt to dominate the early hazard game. Flash Fire gives Heatran a power boost if it is able to switch into Skeledirge or opposing Heatran's Fire-type attacks, meaning even resisted target can struggle to take Magma Storm. Air Balloon gives Heatran a one time switch-in opportunity against Ground-types such as Excadrill and Gastrodon, allowing Heatran to hit them for massive damage without fearing retaliation, while Power Herb allows Heatran to fire off a one-turn Solar Beam once, letting it potentially lure in and KO Slowking when Sun is no longer up. Modest can be used to push Heatran's damage even further, allowing Heatran to 2HKO Skeledirge with Earth Power and a chance to 2HKO Assault Vest Tornadus-T with Magma Storm without Sun present. Timid allows Heatran to outspeed the likes of Utility Excadrill and Slither Wing. Tera Ghost gives Heatran the ability to shed its Fighting-type weakness, allowing it to take Close Combats from the likes of Slither Wing, Cobalion, and Galarian Zapdos.
Heatran fits best on hyper offense and in particular, sun teams, who appreciate its ability to check Pokemon such as Tornadus-T and Skeledirge they might struggle with while Heatran can still apply massive offensive pressure. Ninetales is a great partner for Heatran, as it can allow Solar Beam to only take one turn to charge without needing to utilise Power Herb, while also boosting the power of Magma Storm to make even resists such as Hydreigon weary to switch in.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/heatranator.647728/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
name: Offensive Heatran
move 1: Magma Storm
move 2: Earth Power
move 3: Solar Beam / Dark Pulse / Taunt
move 4: Taunt / Stealth Rock
item: Air Balloon / Power Herb
ability: Flash Fire
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe
ivs: 0 Atk
tera type: Ghost
[SET COMMENTS]
Earth Power hits Fire-resists such as Skeledirge and opposing Flash Fire Heatran. Solar Beam with Sun present allows Heatran to hit Water-types such as Slowking and Rotom-W that would normally wall it, but Dark Pulse is an option to run that doesn't rely on Sun being up that also hits Latios, to improve games against Chilly Reception Slowking. Taunt can be used to allow Heatran to stop recovery attempts from Pokemon such as Skeledirge and Gastrodon. Stealth Rock is an option instead as Heatran has a good matchup versus hazard removers such as Excadrill. On Hyper Offense teams, Heatran can run this alongside Taunt to dominate the early hazard game. Flash Fire gives Heatran a power boost if it is able to switch into Skeledirge or opposing Heatran's Fire-type attacks, meaning even resisted target can struggle to take Magma Storm. Air Balloon gives Heatran a one time switch-in opportunity against Ground-types such as Excadrill and Gastrodon, allowing Heatran to hit them for massive damage without fearing retaliation, while Power Herb allows Heatran to fire off a one-turn Solar Beam once, letting it potentially lure in and KO Slowking when Sun is no longer up. Modest can be used to push Heatran's damage even further, allowing Heatran to 2HKO Skeledirge with Earth Power and a chance to 2HKO Assault Vest Tornadus-T with Magma Storm without Sun present. Timid allows Heatran to outspeed the likes of Utility Excadrill and Slither Wing. Tera Ghost gives Heatran the ability to shed its Fighting-type weakness, allowing it to take Close Combats from the likes of Slither Wing, Cobalion, and Galarian Zapdos.
Heatran fits best on hyper offense and in particular, sun teams, who appreciate its ability to check Pokemon such as Tornadus-T and Skeledirge they might struggle with while Heatran can still apply massive offensive pressure. Ninetales is a great partner for Heatran, as it can allow Solar Beam to only take one turn to charge without needing to utilise Power Herb, while also boosting the power of Magma Storm to make even resists such as Hydreigon weary to switch in.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/heatranator.647728/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
Last edited: