Pet Mod [Gen 3] Hoenn Echoes | Slate 4 Submissions are now Open!

Submissions are now closed! Thank you for submitting! The following submission are unable to be voted on:
BP's Strength Sap
Eeveeto's Razor Leaf
Gekokeso's First Impression

There will be 2 categories for submission this time, one specifically for Grass type Moves and one for overall. The submission format is a little bit changed, please follow it :3

Grass Type Move:
1st. x's [Move]
2nd. x's [Move]
3rd. x's [Move]

Overall Move:
1st. x's [Move]
2nd. x's [Move]
3rd. x's [Move]
Self-voting is allowed, but the highest you may place yourself is 3rd. 1st place gets 3 points, 2nd place gets 2 points, and 3rd place gets 1 point.

Reminder, submit a ballot for Grass moves AND the rest of the moves (or the recharge move rework).

Voting will last about 48 hours!
 
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1. Sadgiyev eball
2.illegal in galar soothing energy
3. Osp leaf storm

1. Error mon Doomsday Clock
2. Dastardlydwarf gravity
3. Osp aurora beam
 
Grass Type Move:
1st. Heatranator Jungle Vines
2nd. Sagdiyev Energy Ball
3rd. Scionicle Grass Pledge

Overall Move:
1st. Orangesodapop Aurora Beam
2nd. Goldmason Hyper Beam rework
3rd. Scionicle Fish and Dip
 
Grass moves (damn, would have liked to vote here for Strength Sap):
1: Grass Pledge. Cool secondary effect and balanced distribution.
2: Leaf Storm. Nuke.
3: Energy Ball. Best out of what is left.

Non Grass moves:
1: Freeze Dry. I will do everything possible for a Hail domination.
2: Aurora Beam. Same as above. Cool effect, like Psychic Noise, but healthy, since distribution is low.
3: Dragon Tail. Self vote.
 
1st. Heatrantor's Jungle Vines
2nd. Scionicle Grass Pledge
3rd. Sagdiyev Energy Ball

1st. OSP's Aurora Beam
2nd. Errormon's Doomsday Clock
3rd. goldmason's Recharge move rework
 
1. Heatranator jungle vines
2. Sagdiyev energy ball
3. Scionicle grass pledge

1. Goldmason hyper beam
2. Osp aurora beam
3. Eeveeto dragon tail
 
1rd. Sagdiyev Energy Ball
2st. Heatrantor's Jungle Vines
3nd. Scionicle Grass Pledge

1st. Mayo snowball smack
2nd. osp aurora beam
3rd. goldmason's Recharge move rework
 
Grass Type Move:
1st. Energy Ball
2nd. Leaf Storm
3rd. Soothing Energy

Overall Move:
1st. Eeveeto dragon tail
2nd. Errormon's Doomsday Clock
3rd. Orangesodapop Aurora Beam
 
Overall:
1. Error's Doomsday Clock
2. Mason's Hyper Beam
3. Scionicle's Fish and Dip

Grass Moves:
1. Scionicle's Grass Pledge
2. OSP Leaf Storm
3. Sagdiyev's Energy Ball
 
Thank you once again to everybody who voted! We have 7 total winners from this slate, and they are as follows:
17 points:
Name: Aurora Beam
Type:
Ice.png

Base Power: 75
Accuracy: 100%
12 points:
Hyper Beam
140 Power, Normal Type Move
100% Accuracy
If this move hits, and its target doesn't faint, the user must Recharge next turn. If the target faints, the user does not need to recharge.
11 points:
Name: Doomsday Clock
Type: Dark
Base Power: 110, 16pp
Accuracy: 100%
Effect: Hits after two turns.
10 points:
Name: Dragon Tail.
Type: Dragon.
Power: 60.
Accuracy: 90
PP: 16.
10 points:
Name: Fish and Dip
Type:
Water.png

Power: -
PP: 10 (16)
Accuracy: -
And for the grass type moves, we were originally only going to take just 1. However, we have a tie! So we will be taking 2. As such, we’re going to adjust one of the move’s distribution, since they were meant to be the solo grass move added otherwise.
21 points:
Energy Ball
90 Power, Grass-type move
16 PP
100% Accuracy
And also 21 points:
Name: Grass Pledge
Type:
Grass.png

Power: 80
PP: 10 (16)
Accuracy: 100
And take off Ludicolo, Abomasnow, and Exeggutor.

Sorry for the delay! I am busy moving atm, so next slate probably won’t be until later tonight. I wanted to go ahead and close voting. Thanks for waiting!
 
Slate 4: The Gathering Storm
:bw/zapdos::bw/kingdra::bw/gorebyss::bw/toxicroak::bw/beartic:
In a tier seemingly dominated by weather, it’s a bit ironic that dedicated Rain abusers encounter a multitude of problems. The reasons can be a decent number of things really, but there’s a few key points that they always struggle with. Latios and Latias are a giant problem, as they put a huge damper on any of the Rain boosted Water moves you’d otherwise want to click. Opposing Kyogre is also a huge roadblock to anything that wants to click Water moves, as its gigantic Sp.Def stat allows it to take just about anything with ease. Even non Thunder variants could potentially turn you into setup fodder. As for any specially offensive Pokémon, Blissey largely absorbs any Water moves you want to throw at it, and on the other end of the spectrum, all of the physical Rain abusers get stuffed by Groudon. Lastly, the swift swimmers (with the exception of basically just SD Kabutops) really struggle to find meaningful ways to bust through defense as a whole.

A few notes from me about what (at least I think) you should try and do in this slate:
- Rain offense is extremely strapped for slots as is. It’s really hard to justify deviating from standard rain structures, so for an interesting (and effective) submission, think about how you would solve the above problems. The submissions should ideally help with specific problems, but fall short in the others.
- Reminder, these additions are not meant to be truly meta defining. I’m totally fine if these are slottable on Rain, but remember that we’re shooting for around A- in viability.
- The Swift Swim users as is provide next to no defensive utility (with the exception of Omastar, who is a pretty great Snorlax swap) which is part of what makes them so hard to slot. Consider how you might have a Pokémon that contributes to your team on that front.
- If aiming to break defense, think about different parts of defense that you would like to break or apply pressure to. Maybe you want a Pokémon that’s very effective at forcing in Blissey and causing some awkward interactions for it, maybe you want to focus more on a Rapid Spin option such as Tentacruel to get the edge over bulkier teams. You will naturally be not as effective vs Sun fat without some support from teammates like Snorlax, and these Pokémon should not aim to solo fat by themselves.

There are not any restrictions on what you can submit, other than the usual stuff. New Pokémon, Old Pokémon, items, etc. are all fine. Try to stay away from Kabutops and Omastar as they are largely functional.
 
:BW/(beartic):
Name: beartic
Type: fighting/ice
Stats: 130(+35)/130/80/95(+35)/80/55(+5)
Abilities: slush rush, swift swim
Full movepool: blizzard, body slam, brick break, bulk up, crunch, curse, cross chop(replaces superpower), double edge, earthquake, encore, endeavor, facade, focus punch, frustration, ice beam, ice punch, surf, low kick, protect, rest, return, roar, rock slide, sleep talk, substitute, swords dance, taunt, toxic, yawn, aerial ace, attract, bide, covet, cut, dig, dive, endure, flail, hyper beam, growl, hail, icy wind, mega kick, mega punch, metal claw, mud shot, mud slap, swagger, thief, hidden power
Role: can be used as a fast swift swimmer on rain and can also go mixed to hit groudon and other ice weak pokemon.
Checks and counters: metagross gives this guy a really hard time as does forretress, ho-oh, Lugia and Kyogre. It also has 4mss can’t run swords dance, eq, rock slide, ice beam, cross chop, hp ghost on the same set.

Name: utility umbrella
Effect: works like cloud nine or air lock for the Pokemon holding it.
Reason: adds a cool way to ignore the effects of weather for things that want to use fire moves or take less damage from moves that are boosted by weather. Can potentially trick it on to a kyogre and permanently reduce its water type damage boost from rain.
Fling power: 60bp

Name: absorb bulb
Effect: gives the Pokemon holding it a 25% heal when hit with a water move and raises special attack by 1 stage. One time use. Shows a Pokemon is holding it like air balloon.
Reason: gives an interesting option for things that want to switch into Kyogre, or a nice item for HO to have a one time switch into Kyogre and other water moves.
Fling power: 30bp
 
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:dp/toxicroak:
Name: Toxicroak
Type: Poison/Fighting
Stats: 83/106/65/86/65/85
Abilities: Dry Skin
Movepool: Sludge Bomb, Sucker Punch (80 bp), Toxic, Ice Punch, Focus Punch, Brick Break, Earthquake, Rock Slide, Hidden Power, Substitute, Shadow Ball, Swords Dance, Bulk Up, Protect
Reasoning: sucker punch moment. More likely than not to swords dance and substitute to break through mons, but has an option vs fast psychics that are either deo or heavily chipped. We all love sub punch. Gets very heavily threatened by groudon but groudon doesn’t love taking focus punch
 
Highlighted moves added to Pokemons moveset.

:sv/overqwil:
Name: Overqwil
Type: Poison/Dark
Stats: 85/105/95/95/85/85 (10 less attack, 30 more special attack, 20 more spdef)
Abilities: Intimidate/Swift Swim
Full Movepool: Agility, Aqua Jet, Blizzard, Crunch, Curse, Work Up, Destiny Bond, Double-Edge, Facade, Haze, Hydro Pump, Ice Beam, Pain Split, Protect, Rest, Shadow Ball, Sleep Talk, Sludge Bomb, Spikes, Substitute, Surf, Swords Dance, Taunt, Toxic, Waterfall, Astonish, Bite, Bubble Beam, Endure, Flail, Harden, Hyper Beam, Icy Wind, Minimize, Mud Shot, Poison Sting, Rain Dance, Reversal, Scary Face, Self Destruct, Spite, Spit Up, Swallow, Stockpile, Supersonic, Swift, Tackle, Take Down, Water Pulse, Pursuit, Hidden Power, Return, Frustration
Work Up
| Normal | 0 BP | 100% Accuracy | 10 pp | Raises User's Attack and Special Attack by One Stage
(Distribution would be what it is in current gen, but also the qwilfishes, poliwrath and prob a few others)
Role: Overqwil acts as a mixed breaker, utilising its unique type combo and attacks to break through common defensive staples such as Blissey, the Lati twins, and Groudon. With Pursuit, it can also trap Deoxys Attack, which is very nice utility. Its a lot better against offensive playstyles, but if needed, against defense it can provide utility with Spikes+Self Destruct, allowing it to trade with any opposing mons easily.
Checks/Counters: Despite its great typing, Overqwil can struggle a lot into the Lati twins still, as Dragon Claw still does a lot to it. Furthermore, while it has options such as Spikes and Toxic to cripple Groudon, it can struggle to fit it into its moveset without compromising other MU's.

:sm/shiinotic:
Name: Shiinotic
Type: Grass/Ghost
Stats: 70/65/80/90/130/30 (10 more hp, 20 more attack, 30 more special defense)
Abilities: Rain Dish/Effect Spore
Full Movepool: Shadow Ball, Energy Ball, Facade, Giga Drain, Hidden Power, Return, Frustation, Slack Off, Leech Seed, Light Screen, Reflect, Magic Coat, Moonlight, Protect, Rest, Return, Signal Beam, Sleep Powder, Sleep Talk, Sludge Bomb, Spore, Substitute, Synthesis, Thunder Wave, Toxic, Weather Ball, Absorb, Amnesia, Astonish, Attract, Confuse Ray, Double Team, Dream Eater, Endure, Flash, Growth, Hyper Beam, Ingrain, Mega Drain, Nature Power, Poison Powder, Rain Dance, Recycle, Safeguard, Snore, Solar Beam, Stun Spore, Sunny Day, Swagger
Role: Shiinotic's role is as a defensive tank Pokemon for Rain teams that can check Pokemon such as the Latis and Kyogre, while not completely floundering to Groudon and putting something to sleep with Spore. It also has the ability to check Body Slam+Earthquake Snorlax.
Checks/Counters: Once something has been put to sleep, Shiinotic is a very passive Pokemon if it is not hitting something with its grass STAB. Kyogre and the Latis (if it is not packing Shadow Ball), can potentially use Shiinotic as setup fodder, as it does not do much back in return after a boost or two. While Energy Ball still does a ton to Groudon, HP Ghost still does a lot back and without physical defense investment, can OHKO if Groudon is CB.

:rs/poliwrath:
Name: Poliwrath
Type: Water/Fighting
Stats: 90/105/95/90/90/65 (20 more attack, 20 more special attack, 5 less speed
Abilities: Water Absorb/Swift Swim
New Moves: Work Up, Cross Chop, Low Kick, Encore, Taunt
Role: Poliwrath acts as a mixed Swift Swim sweeper, with its ability to take on the combination of the Latis, Groudon (somewhat), Kyogre (somewhat) and ofc, Blissey. With options such as Encore and Taunt, its able to utilise its switch in opportunities to punish foes such as CM kyogre and such.
Checks/Counters: Doesn't provide a lot defensively, as its still struggles to take hits that are not resisted. Struggles into Groudon as while Low Kick 3HKO's, Earthquake does a lot of damage back. Kyogre can take one Low Kick easily and respond with Thunder, which OHKO's it. Even Surf does a hefty chunk to Poliwrath. Lati twins can take one HP Bug/Ghost, and fire back with Thunder.
 
:rs/ampharos:
Name: Ampharos
Type: Electric
Stats: 110(+20)/95(+20)/85(+10)/115/90/55
Abilities: Static/Hydration
New Moves: Calm Mind
Role: CM sweeper with hydration to both allow you to forgoe refresh and also use drawbackless rest, you also enjoy resisting half of bolt beam. Opposing Kyogre can be beaten one on one with your Thunder and Rest, even other CM sets, you can also scare Lax and Blissey with focus punch if you can fit it over Hidden Power and still do good damage even uninvested but you could run HP Ice to stop Meowscarada and Chesnaut from coming in on you and forcing you out. Your base 115 spa and Thunder STAB allows you to fully invest in bulk, which can alleviate your physical frailty or make you a good special check. Thunder in general can bash a lot of the tier, even if uninvested, stuff like Lugia Ho-Oh and even the psychics can't really chunk it and the para chance makes that better.
Checks/Counters: Unless you are like +4 and running HP, Groudon absolutely destroys you, especially on a rest. Rayquaza can also be annoying for this reason although you can smack it on the switch if you predict it so it's hardly a counter. You also need to choose between HP ice for the dragons, especially Latios and Latias who can set-up on you without it, or Focus Punch to stop Blissey from stone walling you, although it can't wear you down with toxic due to the ability. In general you're also relatively physically frail to stuff like Shadow Ball and E-Speed if you go max SPDEF.

:bw/tornadus-therian:
Name: Tornadus-Therian
Type: Flying
Stats: 79/110(+10)/80/110/90/111(-10)
Abilities: Natural Cure
Full Movepool: Aerial Ace, Agility, Air Cutter, Astonish, Attract, Bite, Body Slam, Brick Break, Bulk Up, Crunch, Double Team, Endure, Extrasensory, Facade, Fly, Frustration, Gust, Heat Wave, Hidden Power, Hyper Beam, Icy Wind, Iron Tail, Knock Off, Leer, Metronome, Protect, Psychic, Rain Dance, Rest, Return, Revenge, Reversal, Rock Smash, Role Play, Sandstorm, Scary Face, Secret Power, Sleep Talk, Sludge Bomb, Snore, Strength, Substitute, Sunny Day, Superpower, Swagger, Take Down, Taunt, Thief, Thrash, Torment, Toxic, Uproar, Weather Ball, Swords Dance
Bleakwind Storm: 100 BP Flying Move, 16pp, 80% accurate (100 in rain), 30% chance to lower Speed.
Role: Physical or mixed sweeper with Bulk Up/SD and actual Flying STAB, naturally high speed and Bleakwind allows you to both provide a ground immunity, which helps both Omastar and Kabutops given their EQ weakness, and helps in dealing with the tier's new grass types which both act as a new countermeasure against rain. Access to Brick Break and setuopin general lets you slam the special walls that give the rest of your abusers trouble, SD also being effective against opposing Kyogre which dislike taking a Bleakwind at +2. Natural Cure can also make you a status absorber, notably also able to be immune to SPDef Groudon's EQ. Your wide coverage in general allows you to cover a wide array of threats in the metagame, but the neutral strength of bleakwind can alleviate 4MSS.
Checks/Counters: Being weak to both "Bolt" and "Beam" heavily limits your ability to switch in. While you can pressure Latias/os with Crunch, you can't switch into them or Mewtwo for this reason. Without swift swim, you're also outsped and revenged by Deo-A and the aformentioned MewTwo. In general, Tornadus is less effective against offensive teams than defensive ones, which causes it to synergize with the rest of rain.
 
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***UPDATE: After discussion, both items are amended to be one-time use***

Name: Volt Antenna
Type: Held Item
Effect: Electric-type attacking moves do not affect this Pokemon.

Name: Water Funnel
Type: Held Item
Effect: Water-type attacking moves do not affect this Pokemon.

Reason: One of the reasons Latios is great is its ability to check Kyogre with +1 boosted 100% accuracy Thunder on switch-in. It also threatens the other primary weather setter, Groudon with a +1 super effective Ice Beam, BoltBeam being by far its most common coverage in Tour games.

The most recent Uber tier list has Latios, Kyogre and Groudon in a class of their own atop the VR. I don’t think ADV Ubers would really be ADV Ubers without many games having a major thread be about the interaction between these 3 Pokemon.

I recognize these two items items may hinder some currently common interactions to the point that their addition would be undesirable, let’s say Latios’ Thunder sets no longer being as effective when a Volt Antenna Kyogre could be on the opposing teams.

But I also would say, how good is Kyogre into SToss Blissey now without Leftovers? Or Snorlax? Or even the newly improved Golem holding a Water Funnel?

I think 1) The lack of an absorbing effect (these are basically the water/volt absorb without the healing aspect and 2) still allowing status moves of the type to get through (Blissey can still T-Wave a Volt Antenna Kyogre) neuters the effect of these two held items enough to allow them to fit in the Meta in a not oppressive way.
 
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:bw/rotom-wash:
Name: Rotom-Wash
Type: Electic/Water
Stats: 60 (+10) / 50 / 107 / 105 / 107 / 86
Ability: Levitate
Moves:
Role: Annoying pivot primarily for rain. Good don switch in since it doesn't mind a rock slide and can threaten with tox/pain split. Opp rain abusers like omastar/kabu can't nuke it, but it can't really use any moves aside from stabs + HP. set can be pretty easily telegraphed
 
:parasect:
Name: Parasect
Type: Bug-Grass
Stats: 80 (+20) / 95 / 90 (+10) / 80 (+20) / 90 (+10) / 35 (+5)
Abilities: Effect Spore and Dry Skin
New moves: Brick Break and X-Scissors
New signature move: X-Scissors. Type: Bug. Power: 100. Accuracy: 100. PP: 24. No additional effect.
Role: Rain abusser, cleric and Kyogre check. Its the same old Parasect, but now with its Dry Skin ability and actual Stats. It can take some hits from Lati twins (though it will be overwhelmed if it switches too often into them ) and put something to sweep. Blissey takes decent damage from either of the new moves Parasect has, so it cant exactly absorb the sleep. Though Parasect is by no means a durable wall, it learns Aromatherapy, so can be used as a cleric for some Kyogre set that has Rest but no Sleep Talk.
Checks/Counters: Other weather setters ruin Parasect, but all of them suffer from its Stabs.
Flying types such as Ho-oh, Skarmory and Rayquaza perpetually wall Parasect.
Heracross with Sleep Talk takes advantage of Spore and starts throwing around nukes.
Other Sleep Talk users like Dusclops also wall Parasect.
Once Spore has been used, physical walls like Lugia easily switch into Parasect.
Parasect has 7 weaknesses, 2 of them x4, so luring it is not hard at all.
If you are brave enough, you can use Insomnia Ariados to completely make Parasect useless.

If Parasect is considered too weak, I will give him Grass Pledge, though it looks a little annoying with it.

:jynx:
Name: Jynx
Type: Ice-Psychic
Stats: 95 (+30) / 35 (-15) / 50 (+15) / 115 / 95 / 100 (+5) . If I counted right, this is 5 less BST than Magmar.
Abilities: Oblivious and Dry Skin
New move: Energy Ball.
Role: Fast sleeper that can switch into Kyogre and other Water Mons, like Omastar. Due to Lovely Kiss, offensive power, healing in Rain and the likely Dugtrio teammate, Jynx is quite hard to switch into. The new Energy Ball means that even when Lovely Kiss has already been used, Tyranitar cant switch into Jynx reliably. Unlike many Rain abussers, Jynx isnt annoyed by Abomasnow either, due to being Ice type.
Checks and counters:
Due to being mainly a Rain abusser, HP Fire is not a good move on Jynx. This means that Steel types like Forretress, Metagross, Jirachi and the rare Scizor, easily wall Jynx. Some of them are vulnerable to Dugtrio however.
Regice too easily walls Jynx. CM variants have a shot vs it, but Boom OHKOs.
Snorlax can endure many turns asleep, taking repeated hits and hitting back very hard. It can also run Sleep Talk.
Blissey walls Jynx and uses Toxic. Vulnerable to Dugtrio however.
Ho-oh has great special bulk and Recover to heal.
The rare Early Bird Houndoom takes every move and Pursuit traps Jynx.
Jynx physical bulk has been very improved but its still bad, so if you can hit it on that side, it will die fast.
Following the above, faster Mons with effective moves like Mewtwo, Deoxys or Kabutops OHKO Jynx if they can get in.


Will edit this post with 1 other Mon.
 
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