Pet Mod [Gen 3] Hoenn Echoes | Slate 4 Submissions are now Open!

:rs/lanturn:
Type: Water/Electric
Stats: 125/70/70/90/90/80 | 525
Abilities: Volt Absorb / Marine Power
Marine Power: Boosts the user’s Sp. Atk by 1.5x under Rain, user loses 1/8 HP at the end of the turn.
Full Movepool: Amnesia, Attract, Blizzard, Bounce, Bubble, Bubble Beam, Charge, Confuse Ray, Curse, Dive, Double Team, Double-Edge, Endure, Facade, Flail, Flash, Frustration, Hail, Heal Bell, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Mimic, Mist, Protect, Psybeam, Rain Dance, Rest, Return, Screech, Secret Power, Shock Wave, Signal Beam, Sleep Talk, Snore, Spark, Spit Up, Stockpile, Substitute, Supersonic, Surf, Swagger, Swallow, Take Down, Thunder, Thunder Wave, Thunderbolt, Toxic, Water Gun, Water Pulse, Waterfall, Whirlpool, Zap Cannon
Role: Bulkier Rain abuser. With its new ability, it can output a large amount of damage under rain. It has a few entry points, namely Metagross Meteor Mash, Kyogre, and Ho-Oh. Under Rain, it can threaten 2HKOes on all of Latios, Metagross, and even Snorlax if you opt for Hydro Pump. It can even almost push a 2HKO on Blissey with Hydro Pump if you have Spikes or some amount of prior chip. Its new addition of Heal Bell allows it to function as a cleric for offense as well.
Checks and Counters: Its relatively low Sp.Atk stat makes it essentially helpless outside of Rain. Ice Beam does a lousy 39% on average to 252/196+ Sp.Def Groudon, and setting up the Sun removes essentially all of its damage output vs the aforementioned targets. Defensively, it struggles heavily to take Physical attacks and will very likely be unable to get a solid footing vs HO structures. Against bulkier structures, it still fails to 2HKO Max HP Latias and its damage output is entirely dependent on you winning the weather war. The brand new Abomasnow is also essentially another hard wall for it, barring HP Fire, which is a really hard move to fit. Not running Volt Absorb also removes traditionally one of its larger entry points in Latios, and instead turns the matchup into a pretty big weakness for it.

more/finetuneing to come
 
:rs/milotic:
Type: Water/Psychic
Stats: 95 / 60 / 79 / 100 / 125 / 81 | 540
Abilities: Rain Dish
Full Movepool: Attract, Big Splash*, Blizzard, Body Slam, Calm Mind, Confuse Ray, Dive, Double Team, Double-Edge, Dragon Breath, Endure, Facade, Flail, Frustration, Hail, Hidden Power, Hydro Pump, Hyper Beam, Hypnosis, Ice Beam, Icy Wind, Iron Tail, Light Screen, Mimic, Mirror Coat, Mud Sport, Mud-Slap, Protect, Psychic, Psych Up, Rain Dance, Recover, Refresh, Rest, Return, Safeguard, Secret Power, Sleep Talk, Snore, Splash, Substitute, Surf, Swagger, Swift, Tackle, Toxic, Twister, Water Gun, Water Pulse, Water Sport, Waterfall, Wrap
*Big Splash | Water | 80 BP | 100% Accuracy | 10 PP | Damages target based on Def, not SpD. Consumes one Fishing Token to gain +1 SpA.
Role: rain and token abuser. added psychic type allows it to resist lati@s/mewtwo better. big splash can break through cm/blissey/snorlax and also makes use of tokens to further boost its spa.
Checks and Counters: being a slow rain abuser it can easily get offensively pressured by the likes of meow, pult, etc. also still doesnt like tbolt and can have weather reset so it doesnt benefit anymore
 
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