Competitive BATTLE-BY-POST LEAGUE CIRCUIT 23 - July 2025

July 2025
Most of the Underdogs never saw any play last April! That just won't do.
  • Match Type - b6p3 Singles
  • Species Restriction - On
  • Battle Level - 4
  • Substitution Count - 4
  • Switching - On
  • Half Start - On
  • Ability Count - All
  • Advanced Techniques - All
  • Technique Control - 3
  • Backpack - 10
  • Arena- Underdogs (Redux)
    • As the bustle of the city is at its maximum this season, you have been tasked to entertain the crowds going to the charity fair. Children in particular want to see their favorites battle, but they might not necessarily be of the same power level as the Pokemon in your usual teams...
  • Each player must choose exactly one of the below Pokemon to be their Underdog.
    • :hitmonchan: Hitmonchan
    • :sudowoodo: Sudowoodo
    • :chimecho: Chimecho
    • :wormadam-sandy: Wormadam-Sandy
    • :maractus: Maractus
    • :pyroar: Pyroar
    • :dugtrio-alola: Dugtrio-Alola
    • :eiscue: Eiscue
    • :squawkabilly: Squawkabilly
  • When sending your team to the host, create a rental profile for your Underdog. Each Underdog comes at level 4, with all Techniques unlocked, and with your choice of Nature, Combos, and Hidden Power type.
  • Each player's Underdog will be moved to their Bench at the start of the battle (unless they are immediately sent out).
  • Each player may include 1 purchaseable item they do not own in their Backpack.
 
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hey! bug us more if circuit hangs!



August 2025
We are not late in any way.
  • Match Type - b6p3 Singles
  • Species Restriction - On
  • Battle Level - 4, in theory.
  • Substitution Count - 4
  • Switching - On
  • Ability Count - All
  • Advanced Techniques - All
  • Technique Control - 3
  • Steps per Round - 2
  • Backpack Size - 10
  • Arena - Ladder to Success
  • This huge pyramid sports very well delineated tiers linked together by ladders. Each tier sees all manners of Pokémon vie for the opportunity to climb the ladder unimpeded, for the highest tier, undisturbed for now, is said to host a great treasure... Exertion from a lower tier makes for a great warm-up for the ongoing battles in a higher tier!
    • Pokemon may use their unlocked Advanced Techniques if they are Level 2 or higher.
    • When a Pokemon is first sent out, that Pokemon becomes Level 1.
    • At the end of each round, each Pokemon in play gains a Level, to a maximum of 4.
    • When a Pokemon faints during their opponent's turn; that opponent gains a Level, to a maximum of 5.
    • If a Pokemon would become Level 5; instead, that Pokemon's team wins the battle.
    • (When a Pokemon exceeds their profile Level, post their newly-gained moves. They don't gain a nature or any technique unlocks they didn't already have in their profile.)
 
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May September 2024 January May September 2025
You know it: plain arena for this month!

  • Match Type - b6p3 Singles
  • Species Restriction - On
  • Battle Level - 4
  • Substitution Count - 4
  • Switching - On
  • Half-start Rule - On
  • Ability Count - All
  • Advanced Techniques - All
  • Technique Control - 3
  • Backpack Size - 12
  • Arena - BBP Arena
 
Okay, I see how it's going to be.

some thoughts on circuit so that it doesn't look like i pulled these out of my ass after i get my shit rocked
post 8: League Circuit rating and handicap

from Sept/Jan 1 patch notes:
League Circuit
  • Throw out W/L division; pair everyone together.
  • Players accumulate handicap and have increasingly worse teams as a result.
  • We can dock winning players:
    • Some of their Technique Control (winning players have better Tech quality)
    • A... bench slot or two...?
  • We *cannot* dock players their:
    • Levels (Circuit is for leveled mons)
    • Too much of their Tech
    • Definitely not stats or their Luck or any horseshit like that.

"player rating" is used here to stand in for "whatever we end up calling our method of scaling a player's handicap". the name isn't set in stone.

We could try making arena effects that scale inversely with player rating, or with gap in player rating, but that forces us to stop making the simplest arenas.
tangent: i think it's good that circuit requires us to make an arena each month. it's tempting to just run a plain arena all months, and let players self-serve, but making mods look at circuit keeps us from collectively fucking off all at once.​

nebulously, i wanted the gap in player handicap to worsen the favored-to-win player's team, but there aren't many vectors for that, that are actually acceptable.

that said, how much handicap granularity do we need? handicap could be "if the gap is bigger than X, the favored player suffers this fixed handicap", meaning helios gets the same handicap whether he's fighting a reasonable player who loses sometimes (tman, duo) or an unloseable matchup (des??)

so this sort of coalesces into: however many handicaps we have, each handicap should have a team-weakening penalty and a required gap in player rating. then we decide what rating *is*, how it's scored (can you preserve rating by playing good? what does that look like?), and what rating players start at.

the hard part, im realizing, is scoring players. do we just add a point per win, and deduct one per loss? or do we scale it based on the "expected" outcome, to payout more for upsets? i don't want to recreate all of the metagaming, inflation, and stagnation associated with classic elo

is rating tied to circuit rewards? (lifetime rating gain, say) i wouldn't want players to feel their rewards slow down just because they're beating everyone to death

what constitutes "tight, technically sound play"? in an example fighting game, you could reward a losing player for anti-airing their opponent more often than not, or for correctly blocking a number of hits in a row. what's a "display of skill" that we can quantify in BBP? should a player's performance evaluation affect their payout, their rating change, or both? should it impact those of their opponent?

freeform thoughts welcome below in the usual places

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payment

Player Queue:
:pmd/sneasler: Mamo
:pmd/slowbro-galar: Helios
:pmd/kingambit: Lou

Ref Queue:
:pmd/sneasler: Mamo

please don't make me ref
 
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