I think the sleep ban, while controversial, has aged well and rid the metagame of an issue that otherwise could have lingered.
Whoops I forgot/didn't realize sleep clause counted as modding lol.i did say no modding. sleep clause mod counts as modding, so if you want sleep unbanned in this theoretical scenario you've gotta live with it unclaused
1. No, Sleep was always a ridiculous status and sleeping a mon in SV OU was like getting a KO. Sleep Clause was basically an arbitrary complex nerf to Sleep, and Sleep Clause wouldn't be made in modern day Smogon.
My problem with the sleep ban is less that it was banned (though I do still wish it was unbanned) and more about how it actually came about. The problem for me is the fact that it was banned by council vote. I feel like as big of a deal as a full sleep ban was it should have been a suspect. It doesn't make sense to argue it as being a quick ban either as Darkrai had already existed for over a month in OU and Iron Valiant had access to Hypnosis long before that. I would be less upset if sleep had been suspected tested instead of just voted on by the council. It isn't like there was no support for a suspect test either, so I don't get why they did it that way.I do not understand cgou/new gen players who defend sleep clause. At least old gens have the excuse of existing with it for years upon years and removing it would probably require a bunch of tiering action that they just don't have the player base to sustain, and a lot of folks are not interested in updating them and want to play the fossilized meta as close as possible (except for things they dont like). But current gen ou? brother that shit should have been removed in day 1 sv.
literally explain to me how "sleep is ok as long as we put one of the most insane restrictions you could ever put on a status that also wouldn't work in cartridge even with the usual impartial judge bullshit we use for most of our qol clauses" is something that should be in place in 2025 and not laughed at. what is this stubborness with keeping a defanged, fangame-y sleep around? what insane groundbreaking benefit is sleep going to bring to sv ou that can justify bringing back a 1999 stadium mode?
i dont care if you think it makes the meta better, you could make the meta better by imposing any kind of stupid restrictions on any number of aspects of the game. lets mod out the full paralysis out of the game. lets turn freeze into frostbite from legend arceus. i was gonna make a joke akin to "lets bring back chien pao but it can only use moves with 60 bp or lower", but that stupid strawman joke is more realistic than sleep clause because you at least can justify it by someone getting disqualified if they pull out an ice spinner, no game mechanic mods required
i know this is probably a rather mean comment to give for someones offhanded remark but its less about one person and how i see the sentiment that the sleep ban was a mistake because darkrai should have been banned instead or iron valiant or just whatever argument acting like sleep clause isnt a mess by itself regardless of whatever pokemon exists in a meta. if it took darkrai for people to realize how outdated the whole thing was then so be it. you can ban darkrai if its really a problem or whatever but for the love of god do not bring back sleep clause
Whoops I forgot/didn't realize sleep clause counted as modding lol.
My problem with the sleep ban is less that it was banned (though I do still wish it was unbanned) and more about how it actually came about. The problem for me is the fact that it was banned by council vote. I feel like as big of a deal as a full sleep ban was it should have been a suspect. It doesn't make sense to argue it as being a quick ban either as Darkrai had already existed for over a month in OU and Iron Valiant had access to Hypnosis long before that. I would be less upset if sleep had been suspected tested instead of just voted on by the council. It isn't like there was no support for a suspect test either, so I don't get why they did it that way.
What like the 2 Kyurem suspects with the second one having literal cheaters that caused Kyurem to be banned for 2 weeks? How is that not a waste of time while a sleep suspect would be? What is wrong with wanting to defend something you don't believe is broken? Sleep clearly wasn't broken enough to be quickbanned when Darkrai fell to OU so why was a suspect not warranted? Idk I just think not allowing the community to vote on this was a mistake.i think council vote was the correct decision because everything else would be a waste of time or just not how things should work. sleep clause shouldnt exist and doesnt deserve a suspect thread where people can argue for its existence, and i find it hard to see a world where unrestricted sleep isnt insanely broken and meta warping
The fact sleep had to have a mod not available on cart is testament alone to how broken it was. You really don't need a test to find out something that warranted changing the game mechanics with its restriction removed would be ridiculous.What like the 2 Kyurem suspects with the second one having literal cheaters that caused Kyurem to be banned for 2 weeks? How is that not a waste of time while a sleep suspect would be? What is wrong with wanting to defend something you don't believe is broken? Sleep clearly wasn't broken enough to be quickbanned when Darkrai fell to OU so why was a suspect not warranted? Idk I just think not allowing the community to vote on this was a mistake.
What like the 2 Kyurem suspects with the second one having literal cheaters that caused Kyurem to be banned for 2 weeks? How is that not a waste of time while a sleep suspect would be? What is wrong with wanting to defend something you don't believe is broken? Sleep clearly wasn't broken enough to be quickbanned when Darkrai fell to OU so why was a suspect not warranted? Idk I just think not allowing the community to vote on this was a mistake.
The friendly match option has 60 minute timers. If you watch the Draft League videos, you'll see the timers are 60 minutes. I don't know why people still think it's only 20The fact sleep had to have a mod not available on cart is testament alone to how broken it was. You really don't need a test to find out something that warranted changing the game mechanics with its restriction removed would be ridiculous.
That being said; I have to ask whether the extended game timer should even be allowed under those very same circumstances... the sim is essentially modding out the 20 minute timer 6v6 on cart is forced to use (which there isn't a way around it) and the animations themselves contributing to it is also difficult to replicate without some weird timer skip specification end of each turn calculated off how long an animation plays. Having the timer means the sleep mod wasn't as unique and removing the sleep mod sets precedent on how 'accurate' the sim has to be. It sucks dick so frankly not complaining but wondering where the line in the sand is precisely.
I was not saying that I think suspecting Kyurem was actually a waste of time. I was saying that not suspecting sleep but suspecting Kyurem twice was hypocritical.??? suspecting a controversial pokemon is not a waste of time, even if the answer is dnb? also were we supposed to know that the second one was gonna have a scandal with our clairvoyance powers and thus not do it in the first place or something.
youre comparing one pokemon thats polarizing (extremely common thing to happen in a meta) to a status so broken we have never even thought of playing it without a disgusting nerfing clause for 20+ years. kyurem is not even the most polarizing pokemon that ou had, let alone anything close in brokenness to unrestricted sleep
Not every element should be a suspect, sleep not being a suspect was also very deliberate, read the end of this post for why. If a sleep suspect were to happen it would be whether to have sleep moves completely unrestricted or restricted though, and i doubt sleep with sleep clause removed from the tier would ever be chosen by the playerbase. Kyurem isnt broken at all imo but suspecting Kyurem twice was fine because it was very controversial during both tests for different things in metagames that were very different, it realistically should've been banned even because the cheaters were all people who could easily get reqs in an hour or two and were definitely qualified to vote.I was not saying that I think suspecting Kyurem was actually a waste of time. I was saying that not suspecting sleep but suspecting Kyurem twice was hypocritical
AV Hamurott is one of my favourite hazard setters in any metagame. It is just so reliable, not just for setting hazards but is also able to switch into a multitude of threats midgame and threaten them out while still offering its usual utility.I believe Hisuian Samurott has a ton of set potential that a lot of people have yet to truly unpack. Given the raw utility of its defensive typing and options like Taunt/Encore, there's a lot of ways that you can enable Hisuian Samurott itself to click Ceaseless Edge more freely while also providing a ton of utility to your team. I talk about why Hisuian Samurott is underutilized in my latest YouTube video!
What do you think of Hisuian Samurott in the current metagame? What are your favorite sets?
if you were handed total control over svou right now, without having to worry about policy or public opinion or any sort of constraints on what you could do with it (besides "no modding"), but you could make only 3 changes, what would you do?
I agree with unbanning just the Terastal form and leaving Stellar banned. It'd be the ultimate switch in to all the broken physical threats like Kingambit, Dragonite and Ogerpon. The Council could easily do a complex situation for Terapagos where it can't TerastallizeI would like to echo the sentiment of the terapagos unban comments. In this case it would need to be a complex unban because the stellar form would be broken. Policy would stop this from happening in reality, but given how the stellar form plays like a different guy, and is the sole reason it was originally pushed into Ubers territory, I feel like a special exception could be made, especially if pagos would have a positive effect on the metagame like I hope it might
While drawing parallels with NatDex has its clear downsides, I would forsee pagos doing a similar spin support/emergency panic button role in SVOU, with access to moves like dark pulse, it would be able to spin better on not only ghold, but other relevant blockers like pech (or cha). And even if we start to see more spdef investment on spin blockers as a result, this only helps tusk deal with those same blockers. Either way, it would be a positive change in dealing with hazards
Additionally, with such wide type coverage + access to toxic/roar as well, it would act as a great anti-offense tool for players good enough to preserve tera shell
The threat of the meteor beam/setup sets that got it banned originally would be a non-factor outside possibly having a niche on veil teams, so I don't think it's really worth bringing up in this case
Finally (and this is more of a personal reason) I would like to explore terapagos on a stall team with wish support to keep tera shell in tact, spin, set rocks to free up slots on blissey for 2 attacks or heal bell potentially. Pagos could roar out threats while continually replenishing tera shell through cleric support, and also dark pulse as the last move maybe for ghosts it sounds really fun to use
As for more realistic changes, I am finding the current meta to be playable in its current state. Wellspring can sometimes feel overwhelming, but often when I look back on my replays, I realise I just needed to be more proactive in dealing with it, because woger is one of the worst mons to give a free turn to
If I had free reign though, just to see how the meta would develop without so much instant offense enabled, I would look at banning booster as an item. This has had much less thought put into it than the pagos discussion, but it can be summed up as just an attempt to slow down the meta (and because I hate iron moth haha)
In addition to the policy aspect I think it's important to keep in mind that the '(besides "no modding")' part of the question would probably disqualify allowing terapagos-terastal but banning it from terastalizing. I'm not sure exactly what would need to go on in showdown behind the scenes to make only one specific pokemon unable to tera, but either way it doesn't seem like something that could be possible to enforce on cartridge.I would like to echo the sentiment of the terapagos unban comments. In this case it would need to be a complex unban because the stellar form would be broken. Policy would stop this from happening in reality, but given how the stellar form plays like a different guy, and is the sole reason it was originally pushed into Ubers territory, I feel like a special exception could be made, especially if pagos would have a positive effect on the metagame like I hope it might
what does the sleep clause have to do with pincurchin?the benefit to unbanning sleep is that pincurchin stonks go up
I don't actually see any legit reason to bring it back though, there's no other status that guarantees you free turns should you be able to put something to sleep
the only reason to bring it back would be if you really missed Amoonguss or wanted Torkoal to be more viable for some reason but like yaahh noo
it's perfectly possible to enforce on cartridge. you just say that no one is allowed to click the tera button as terapagos. it's not modding any more than mega rayquaza clause is. modding would be something like "terapagos has regular tera types like everything else and when it clicks the tera button it does the same thing every other mon does" vs what's happening here, which is a simple "you can't click the button"In addition to the policy aspect I think it's important to keep in mind that the '(besides "no modding")' part of the question would probably disqualify allowing terapagos-terastal but banning it from terastalizing. I'm not sure exactly what would need to go on in showdown behind the scenes to make only one specific pokemon unable to tera, but either way it doesn't seem like something that could be possible to enforce on cartridge.
pincurchin is the only existing mon that gets electric surge, which prevents sleepwhat does the sleep clause have to do with pincurchin?
pincurchin does not have any sleep inducing moves.
Correct me if I'm wrong, which I may be, but would a complex ban that simply disallows clicking tera be completely separate from tiering it differently - it appears that they are different processes?Let's stop this Terapagos Stellar conversation: there was already a whole PR thread about it two years ago, which you can find here. While I agree that it would likely be balanced for the tier, it just simply isn't feasible under our tiering guidelines, and thus we must say goodbye to our turtly friend until a future generation.
Moving on, how does everyone feel about Heatran in the current metagame? It's been rising in usage lately, but do yall think this is a passing trend? Or a new member of OU?
I think it would be a great addition to the tier but yeah its not dropping. The issue is people who’s favorite tier is policy debate will whine if we prioritize the actual game over their policy.Correct me if I'm wrong, which I may be, but would a complex ban that simply disallows clicking tera be completely separate from tiering it differently - it appears that they are different processes?
Looking at the thread it is clear that terapagos cannot be tiered separately and that is the outcome of policy - no point beating a dead horse. Meanwhile a complex ban is not a tiering/policy issue and instead a balance issue and instead the outcome of a potential council vote?
If it were simply a tiering issue then of course conversation about it is done and dusted however I think it may be overlooked that it is instead just a ban like Mega Rayquaza.
Cool to see heatran making a comeback! I think it has a lot of good traits in the current meta that are beginning to be discovered. Its a very reliable SR user since pretty much every removal option is scared out by it or cannot comfortably switch in. In addition its ability to check other big threats like ghold and darkrai makes it well worth the team slot and worthy of being OU proper imo.Moving on, how does everyone feel about Heatran in the current metagame? It's been rising in usage lately, but do yall think this is a passing trend? Or a new member of OU?
I believe Hisuian Samurott has a ton of set potential that a lot of people have yet to truly unpack. Given the raw utility of its defensive typing and options like Taunt/Encore, there's a lot of ways that you can enable Hisuian Samurott itself to click Ceaseless Edge more freely while also providing a ton of utility to your team. I talk about why Hisuian Samurott is underutilized in my latest YouTube video!
What do you think of Hisuian Samurott in the current metagame? What are your favorite sets?
Moving on, how does everyone feel about Heatran in the current metagame? It's been rising in usage lately, but do yall think this is a passing trend? Or a new member of OU?