I don't like pqs ad hominem to SV in his post, honestly I just urge people reading the post to ignore those parts, they're not necessary to display what should be said about natdex, just an attempt to overjustify its presence in the tour which is not really required.
that said, a lot of that post is true and NatDex has had the largest burst of development I've ever seen in a 1v1 tier, excluding when a new generation drops. act let me just copypaste what I said on cord
so yeah basically I don't believe NatDex specifically has "more merit" than any of the other tiers listed, because no tier with 0 teamtour representation will ever have more merit than tiers that have already been established for years, but that doesn't mean we should lock ourselves to only what we know. teamtours are a reflection of the tiers the community wants to play, and natdex is one of those tiers, whether you are a part of the people that wants to play it or not, I don't think you have the right to comment on the amount of people actively interested, playing and building the tier outside of any tournament and hosting multiple unofficial tours for it all in a row; that's more than you can say for any gen (I ain't never seen people play bw friendlies outside of teamtours)
- closed door games dont dvlp meta + actually no incentive to push mons to limit
these aren't behind closed doors. There's a discord server with channels where multiple people are actively sharing all teams sets replays they play and discussing the metagames. The reason it's in a closed discord is because the official servers are not a suitable space for the type of development we are trying to foster (too much bureaucracy and limitedness in the middle). I'm sorry to say but the blanket statement that we don't develop meta in these situations is just blatantly the opposite.
- SM players arent that populous so theres no reason to think theres gonna be sm players signing up for natdex+youd weaken the sm pool and potentially oras
- bw and dpp were added when all 1v1 gens and metas were fake the only cg we had was oras and that too was pseudo fake since it wasnt community starting point. Since then both were immensly developed spec cz they were in both tt and indivs (classic)
it's not to say that sm players will jump shit but people who have played sm before will have an easier time understanding this meta and either playing it or supporting it. It's just a neat plus, we're not struggling for players
whether bw and dpp were "fake" or not when they were added, if they hadn't been included in those tournaments to begin with they would never have seen that level of development. adv and gsc were not even close to natdex level of interest before they were included in tours, because that's how you develop metagames, by making tournaments for it. People are making unofficials left and right but you can only get so far with those, ppl want stakes.
Names are cool but youd need them to want to act move to natdex. Nbdy saying no playerbase but theres pool balance to keep in mind.
pool balance is important, but it's one slot and there's plenty of interest both from mainers and people who are yet to play in tours and could use this as their breakout tier. The starting point is kinda similar for both experienced and inexperienced player and you could have a lot of new blood start with support from some of the mainstays
SV still makes the most sense sincs its cg and focus should be on cg. And lt being low is an additional reason to actually spotlight cg. + yea natdex is new interractions in all games so theres gonna be worse when u make it more accessible and not only behind closed doors.
focus is already on cg, and pl has 3 sv slots, wc isnt
supposed to have more, it was just a better option than having 2 ss. I think natdex is a better option than having 2 ss, and can contend with the 4th sv slot depending on perspective. In my experience having 4 sv slots hasn't been much better for the tier's health, as people are stretched thin building for those slots and often give up on team quality and new sets over just having enough teams for everyone to go around; so realistically a 4th slot for sv could go either way.
In the end its a "competitive" tour. You can enjoy your formats in private or other tours until theyre ready competitively.
Which is why we are making an effort to make them ready competitively. We've been exploring all the mons so far and suggesting vr changes and making sets. We could have a set compendium up before wc starts, an updated VR and an extensive repertoire of sample teams, resources that could be on par with other old gens (quantity/quality-wise, not development wise, obviously it will be sets from the start of a metagame and those are open to being developed further, which is good).
whether you like natdex as a whole or not there's no denying its recent progress, its promise as a new 1v1 tier (natdex tiers are popular as
fuck throughout the entirety of smogon), and its relevant player interest.
as I said above there's more at stake than just the tournament, but the opportunity cost of potentially gatekeeping the tier from having meaningful representation until a very long time from now, potentially killing its momentum in the process. WC is the perfect opportunity for the tier to be properly tested.