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:ampharos: and :mesprit:
Ampharos uses Volt Switch and Roar to shuffle in Mesprit safely, crippling physical attackers with Rocky Helmet + Static and carving openings for Mesprit to set up. Once in, Mesprit’s Nasty Plot snowballs with Draining Kiss recovery and boosted Psyshock pressure, while Encore locks defensive answers.
Ampharos @ Rocky Helmet
Ability: Static
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Discharge
- Volt Switch
- Roar

Mesprit @ Leftovers
Ability: Levitate
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Encore
- Nasty Plot
- Psyshock
- Draining Kiss
 
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:floatzel: :jolteon:

PIVOT. Band Floatzel + HDB Jolteon relying on Flip Turn and Volt Switch to chip down checks and counters for an ally or one of them to sweep towards the end. Something comes in to tank the hit, bam, they take 14% or whatever from Turn/Volt plus 12% from SR, and then something that threatens it immediately out comes in. Never lose tempo.
 
:perrserker::whimsicott:
make sure you have a sturdy fire resist! these two are a pretty standard duo in the current meta, as perrserker stocks rise and people catch on to whimsicott being one of the hardest mons to switch into.

perr hits incredibly hard with its stab, knocks items off of shared checks like charizard, and has a nice slow pivot into whimsi. it can also obliterate with close combat the steel-types that stonewall whimsi’s dual stab and rack up chip damage with rocks or fake out. in turn, whimsi can break through meta staples like vikavolt, lanturn, sandslash, and strong fighting-types like heasel and passimian to make perr’s life as a slow attacker that much easier.
 
:mimikyu: is a such a underatted mon in 2v2 i mean everyone knows what he can do but not everyone is prepared for.
Mimikyu @ Kasib Berry
Ability: Disguise
Tera Type: Ghost
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Shadow Claw
- Protect
- Will-O-Wisp
combine this with big slows breakers like ursaluna regidrago iron hands glastrier torkoal, every breakers needs protect for tour 1.
 
:sableye: :roseli-berry:
Sableye @ Roseli Berry
Ability: Prankster
EVs: 252 HP / 20 Atk / 100 Def / 136 SpD
Sassy Nature
IVs: 0 Spe
- Metal Burst
- Fake Out
- Encore
- Disable / Quash / Foul Play
bulks specs flutter moonblast or lo chien pao's icicle crash. lowered speed for metal burst (it is not low priority). encore makes protect and fake out risky. idk what to do with the last move, probably depends on the partner
 
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:talonflame: Talonflame!

In my mind, the only necessity is Tailwind - you can make use of STABs, Quick Guard, Wisp, Taunt, hell it even gets stuff like setup (imagine ignoring the bird you expect to TW only for it to SD and now you're in big trouble) or nuke moves like Giga Impact. My preferred set is TW+QG+STABs, personally. EVs, item, move selection, are kinda up in the air. I see Talonflame as a utility 'mon, so in my head it wouldn't be locked in until the partner(s) are chosen, so I won't try to submit a set locked in stone. But Talonflame's great fun in my mind and I wanna put it forward.
 
Archaludon @ Life Orb
Ability: Stalwart
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Thunderbolt/Electro Shot
- Protect

stalwart = funny ability. rain dance torn is obviously a great partner but not wholly necessary (please dont use pelipper). think it could be cool on psyspam since you invalidate oger+chien and random annoying stuff like corvi+redirect.
 
Dragapult @ Life Orb
Ability: Clear Body
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Darts
- Phantom Force
- Disable
- Protect
shower him some love
useful in pao teams + disable can mess people up last sec nd with that speed it can also block choiced attackers completely
 
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