Ongoing Wonder Ranch (CramRanch vs wonder.less)

Doduodrio

Take a deep breath
RULES:
Bring 3, Pick 1 Singles
Standard Hours
Level 0
6-item Backpack
Players may bring their starting items only.*
All other rules standard
CramRanch
1x:oran berry:Oran Berry
1x:lum berry:Lum Berry
1x:muscle band:Muscle Band
1x:wise glasses:Wise Glasses
1x:wide lens:Wide Lens
1x:life orb:Life Orb
:sv/cramorant:
Jeff (Cramorant)
Level 0 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Flying/Water
Abilities: Gulp Missile
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 6
Defen.: 4
Sp.Atk: 6
Sp.Def: 7
Speed: 85
Size: 2
Weight: 2


Movepool
Level 0
Aerial Ace
Air Slash
Aqua Cutter
Brave Bird
Defog
Drill Peck
Facade
Ice Beam
Liquidation
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Surf (Sig)
Uproar

Level 3

Dive (Sig)
:sv/duraludon:
Humphrey (Duraludon)
Level 0 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Steel/Dragon
Abilities: Light Metal, Heavy Metal Hidden Ability: Stalwart (Locked)

HP: 85
Attack: 7
Defen.: 8
Sp.Atk: 9
Sp.Def: 4
Speed: 85
Size: 3
Weight: 3


Movepool
Level 0
Brick Break
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Night Slash
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
:sv/ralts:
Alune (Ralts)
Level 0 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy (Locked)

HP: 70
Attack: 2
Defen.: 2
Sp.Atk: 4
Sp.Def: 3
Speed: 40
Size: 1
Weight: 1


Movepool
Level 0
Calm Mind
Dazzling Gleam
Facade
Fire Punch
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Zen Headbutt
wonder.less
1x:oran berry:Oran Berry
1x:lum berry:Lum Berry
1x:muscle band:Muscle Band
1x:wise glasses:Wise Glasses
1x:wide lens:Wide Lens
1x:life orb:Life Orb
:sv/aurorus:

Aurorus
Level 2 — EXP: 2 / 10

Serious nature ( No changes )
Typing: Rock/Ice
Abilities: Refrigerate Hidden Ability: Snow Warning

HP: 105
Attack: 6
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 58
Size: 5
Weight: 6


Combinations (1 / 2)
Powder Snow + Thunder
(empty)

Movepool
Level 0
Avalanche
Calm Mind
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Hyper Voice
Ice Beam
Iron Head
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
:sv/tinkaton:

Tinkaton
Level 2 — EXP: 2 / 10

Serious nature ( No changes )
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo Hidden Ability: Pickpocket
Traits: Requires no Tech for their first Technique each battle.

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5


Combinations (1 / 2)
Baby-Doll Eyes + Stone Edge
(empty)

Movepool
Level 0
Astonish
Brick Break
Facade
Fake Tears
Flash Cannon
Light Screen
Metal Sound
Play Rough
Protect
Reflect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Thunder Wave
:sv/dragapult:

Dragapult
Level 1 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Dragon/Ghost
Abilities: Clear Body, Infiltrator Hidden Ability: Cursed Body (Locked)

HP: 90
Attack: 9
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 142
Size: 5
Weight: 3


Movepool
Level 0
Astonish
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Flamethrower
Light Screen
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Tri Attack
Will-O-Wisp
1756077329677.png

"Today, we have a battle between a newcomer and a relatively new player. This is gonna be an interesting one because wonder has brought a full team of fully evolved Pokémon to the fight. Let's see how CramRanch deals with it!"

Turn Order (1: CramRanch, 2: wonder.less): 2
CramRanch sends out and equips
wonder.less sends out, equips, and orders first
CramRanch orders second
Doduodrio refs
 
Last edited:
Sending out :tinkaton: Tinkaton holding an :oran-berry: Oran Berry

:sv/tinkaton::oran berry:
Swords Dance - Brick Break - Brick Break

At the start of Tinkaton's turn, IF Duraludon has the Decoy condition, THEN use Play Rough
At the start of Tinkaton's turn, IF Duraludon has the Protection condition, THEN use Swords Dance
 
Round 1

CramRanch
:ss/duraludon:
Humphrey :oran berry: Oran Berry
HP: 85/85, EN: 30/30, Stats: 7/8/9/4/85, Typing: Steel / Dragon, Abilities: Light Metal / Heavy Metal
Status: OK, Field: Clear
Battlefield: Clear​
wonder.less
:sv/tinkaton:
Tinkaton :oran berry: Oran Berry
HP: 90/90, EN: 30/30, Stats: 6/6/5/8/94, Typing: Fairy / Steel, Abilities: Mold Breaker / Own Tempo
Status: OK, Field: Clear​
Step 1
:tinkaton:
Tinkaton used Swords Dance! (-3 EN)
Tinkaton's Attack sharply rose! (+2 Atk, next 5 turns)

:duraludon:
Duraludon used Roar! (-6 EN)
Tinkaton was blown away! (Phazing)
(Tinkaton's Attack stage returned to normal)

Step 2
:tinkaton:
Tinkaton used Brick Break! (-3 EN)
Crit (1, d24): 9 (No)
(8 + (6 - 8))*1.5 = 9
Duraludon munched on the Oran Berry! (+9 HP, -1 EN)

:duraludon:
Duraludon used Thunder Wave! (-3 EN)
Miss (10, d10): 5 (No)
Tinkaton was paralyzed! (1 Strain)
(Tinkaton's Speed is 47)

Step 3
:duraludon:
Duraludon used Brick Break! (-3 EN)
Crit (1, d24): 19 (No)
(8 + (7 - 6))*1 = 9
Tinkaton munched on the Oran Berry! (+9 HP, -1 EN)

:tinkaton:
Tinkaton used Brick Break! (-3 EN)
Crit (1, d24): 20 (No)
(8 + (6 - 8))*1.5 = 9

:duraludon:
Duraludon's Light Metal!
Duraludon began moving quickly! (Quickness)

:cramorant: Round Summary :ursaluna:
:duraludon: HP: -9+9-9 = -9
:duraludon: EN: -6-1-3-3 = -13
:tinkaton: HP: -9+9 = -0
:tinkaton: EN: -3-3-1-3 = -10
CramRanch
:ss/duraludon:
Humphrey
HP: 76/85, EN: 17/30, Stats: 7/8/9/4/85, Typing: Steel / Dragon, Abilities: Light Metal / Heavy Metal
Status: Quickness, Field: Clear
Battlefield: Clear​
wonder.less
:sv/tinkaton:
Tinkaton
HP: 90/90, EN: 20/30, Stats: 6/6/5/8/47, Typing: Fairy / Steel, Abilities: Mold Breaker / Own Tempo
Status: Paralysis (2), Field: Clear​

CramRanch orders first
wonder.less orders second
Doduodrio refs
 
Round 2

CramRanch
:ss/duraludon:
Humphrey
HP: 76/85, EN: 17/30, Stats: 7/8/9/4/85, Typing: Steel / Dragon, Abilities: Light Metal / Heavy Metal
Status: Quickness, Field: Clear
Battlefield: Clear​
wonder.less
:sv/tinkaton:
Tinkaton
HP: 90/90, EN: 20/30, Stats: 6/6/5/8/47, Typing: Fairy / Steel, Abilities: Mold Breaker / Own Tempo
Status: Paralysis (2), Field: Clear​
Step 1
:duraludon:
Duraludon used Iron Head! (-3 EN)
Crit (1, d24): 21 (No), Flinch (1 - 3, d10): 1 (Yes)
(8 + 3 + (7 - 6))*1 = 12
Tinkaton flinched! (Flinching)

:tinkaton:
Tinkaton flinched and couldn't move!

Step 2

:duraludon:
Duraludon used Iron Head! (-3 EN)
Crit (1, d24): 5 (No), Flinch (1 - 3, d10): 2 (Yes)
(8 + 3 + (7 - 6))*1 = 12

:tinkaton:
Tinkaton used Brick Break! (-3 EN)
Crit (1, d24): 20 (No)
(8 + (6 - 8))*1.5 = 9

Step 3
:duraludon:
Duraludon used Iron Head! (-3 EN)
Crit (1, d24): 12 (No), Flinch (1 - 3, d10): 5 (No)
(8 + 3 + (7 - 6))*1 = 12

:tinkaton:
Tinkaton used Brick Break! (-3 EN)
Crit (1, d24): 23 (No)
(8 + (6 - 8))*1.5 = 9

:cramorant: Round Summary :ursaluna:
:duraludon: HP: -9-9 = -18
:duraludon: EN: -3-3-3 = -9
:tinkaton: HP: -12-12-12 = -36
:tinkaton: EN: -3-3 = -6
CramRanch
:ss/duraludon:
Humphrey
HP: 58/85, EN: 8/30, Stats: 7/8/9/4/85, Typing: Steel / Dragon, Abilities: Light Metal / Heavy Metal
Status: Quickness, Field: Clear
Battlefield: Clear​
wonder.less
:sv/tinkaton:
Tinkaton
HP: 54/90, EN: 14/30, Stats: 6/6/5/8/47, Typing: Fairy / Steel, Abilities: Mold Breaker / Own Tempo
Status: Paralysis (3), Field: Clear​

wonder.less orders first
CramRanch orders second
Doduodrio refs
 
Round 3

CramRanch
:ss/duraludon:
Humphrey
HP: 58/85, EN: 8/30, Stats: 7/8/9/4/85, Typing: Steel / Dragon, Abilities: Light Metal / Heavy Metal
Status: Quickness, Field: Clear
Battlefield: Clear​
wonder.less
:sv/tinkaton:
Tinkaton
HP: 54/90, EN: 14/30, Stats: 6/6/5/8/47, Typing: Fairy / Steel, Abilities: Mold Breaker / Own Tempo
Status: Paralysis (3), Field: Clear​
Step 1
:duraludon:
Duraludon used Rest! (-6 HP)
Duraludon took a nap... (Restful Sleep, next 2 turns)
Duraludon recovered health! (+30 HP)

:tinkaton:
Tinkaton used Brick Break! (-3 EN)
Crit (1, d24): 1 (Yes)
(8 + 3 + (6 - 8))*1.5 => 14

Step 2
:duraludon:
Duraludon is fast asleep...

:tinkaton:
Tinkaton used Brick Break! (-3 EN)
Crit (1, d24): 3 (No)
(8 + (6 - 8))*1.5 = 9

Step 3
:duraludon:
Duraludon is fast asleep...
(Duraludon's Restful Sleep wore off)

:tinkaton:
Tinkaton used Brick Break! (-3 EN)
Crit (1, d24): 13 (No)
(8 + (6 - 8))*1.5 = 9

:cramorant: Round Summary :ursaluna:
:duraludon: HP: +30-13-9-9 = -1
:duraludon: EN: -6
:tinkaton: HP: -0
:tinkaton: EN: -3-3-3 = -9
CramRanch
:ss/duraludon:
Humphrey
HP: 57/85, EN: 2/30, Stats: 7/8/9/4/85, Typing: Steel / Dragon, Abilities: Light Metal / Heavy Metal
Status: Quickness, Field: Clear
Battlefield: Clear​
wonder.less
:sv/tinkaton:
Tinkaton
HP: 54/90, EN: 5/30, Stats: 6/6/5/8/47, Typing: Fairy / Steel, Abilities: Mold Breaker / Own Tempo
Status: Paralysis (4), Field: Clear​

CramRanch orders first
wonder.less orders second
Doduodrio refs
 
Round 4

CramRanch
:ss/duraludon:
Humphrey
HP: 57/85, EN: 2/30, Stats: 7/8/9/4/85, Typing: Steel / Dragon, Abilities: Light Metal / Heavy Metal
Status: Quickness, Field: Clear
Battlefield: Clear​
wonder.less
:sv/tinkaton:
Tinkaton
HP: 54/90, EN: 5/30, Stats: 6/6/5/8/47, Typing: Fairy / Steel, Abilities: Mold Breaker / Own Tempo
Status: Paralysis (4), Field: Clear​
Step 1
:duraludon:
Duraludon used Chill!
Duraludon recovered energy! (+20 EN)
Duraludon is exhausted... (Fatigue)

:tinkaton:
Tinkaton used Brick Break! (-3 EN)
Crit (1, d24): 23 (No)
(8 + (6 - 8))*1.5 = 9

Step 2
:duraludon:
Duraludon used Iron Head! (-3 EN)
Crit (1, d24): 22 (No)
(8 + 3 + (7 - 6))*1 = 12

:tinkaton:
Tinkaton used Chill!
Tinkaton recovered energy! (+20 EN)
Tinkaton is exhausted... (Fatigue)

Step 3
:duraludon:
Duraludon used Swords Dance! (-3 EN)
Duraludon's Attack sharply rose! (+2 Atk, next 5 turns)

:tinkaton:
Tinkaton was paralyzed and couldn't move!
(Tinkaton's Strain reset to 0)

:cramorant: Round Summary :ursaluna:
:duraludon: HP: -9
:duraludon: EN: +20-3-3 = +14
:tinkaton: HP: -12
:tinkaton: EN: -3+20 = +17
CramRanch
:ss/duraludon:
Humphrey
HP: 48/85, EN: 16/30, Stats: 7/8/9/4/85, Typing: Steel / Dragon, Abilities: Light Metal / Heavy Metal
Status: Quickness, +2 Atk (5 turns), Field: Clear
Battlefield: Clear​
wonder.less
:sv/tinkaton:
Tinkaton
HP: 42/90, EN: 22/30, Stats: 6/6/5/8/47, Typing: Fairy / Steel, Abilities: Mold Breaker / Own Tempo
Status: Paralysis (1), Field: Clear​

wonder.less orders first
CramRanch orders second
Doduodrio refs
 
"This is truly what metal on metal is like"

:sv/tinkaton:
Brick Break - Brick Break - Brick Break

At the start of the step, Once, IF Duraludon is to use Iron Head and Duraludon lacks the Decoy condition, THEN use Protect
At the start of Tinkaton's turn, IF Duraludon has the Decoy condition, THEN use Play Rough
 
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