Quality Control SD Rillaboom (qc 1/2)

Medasus

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[SET]
Swords Dance (Rillaboom) @ Life Orb / Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Grass
Adamant Nature
- Swords Dance
- Grassy Glide
- Wood Hammer
- Knock Off

[SET COMMENTS]
Swords Dance Rillaboom functions as a dangerous revenge killer against foes such as Deoxys-S, Darkrai, and Ogerpon-W, being able to leverage is decent bulk and access to good priority to effectively clean up games with Grassy Glide after a Swords Dance, on top of being able to break common cores courtesy of Wood Hammer. Grassy Glide also allows Rillaboom to threaten faster and weakened foes such as Great Tusk, Iron Valiant, and Walking Wake. Wood Hammer is Rillabooms strongest option, being able to threaten an OHKO on foes such as Gliscor and Toxapex after a Swords Dance, while also preventing foes such as Landorus-T from switching in. Knock Off allows Rillaboom to punish foes such as Zapdos and Moltres switching in, removing their Heavy-Duty Boots and therefore making them vulnerable to hazards, while also hitting Gholdengo, Pecharunt and Galarian Slowking for super-effective damage. Life Orb can be used in order to significantly increase Rillabooms damage output, letting it threaten foes such as Darkrai and Ogerpon-W with more effectively while also guaranteeing an OHKO on Iron Treads after spike with Wood Hammer, while Leftovers when combined with Grassy Terrain can greatly improve Rillabooms longevity. Tera Grass is the tera type of choice in order to further strenghen Rillabooms Grassy Glide, while also allowing Wood Hammer to deal even more damage, notably securing an OHKO on specially defensive Gliscor, while Tera Dark can be used in order to OHKO bulky Gholdengo with Knock Off without needing to set up and Pecharunt after a Swords Dance.

Swords Dance Rillaboom fits primarily on more offensive structures, where its ability to revenge kill common foes and clean up late game is greatly appreciated. Rillaboom often struggles to break through Fire-types such as Iron Moth, Heatran and Moltres, making Water-types such as Ogerpon-W and Primarina who can threaten them greatly appreciated, with the latter also provinding a pivot to bring Rillaboom in on foes such as opposing Alomomola and Hisuian Samurott. In exchange Rillaboom can threaten KOs on these opposing Water-types, preventing them from gaining momentum or setting hazards. Rillaboom also struggles with Flying-types such as Zapdos and Moltres, at best only being able to Knock Off their Heavy-Duty Boots, making teammates who can threaten them such as Raging Bolt and Glimmora excellent partners. In return Rillabooms Grassy Terrain makes them less vulnerable to Earthquake from foes such as Gliscor and Ting-Lu, while also threatening these troublesome Ground-types with Wood Hammer. Another problem Rillaboom can have is posed by Steel-types such as Kingambit and Corviknight, making Fire-types such as Ceruledge, Cinderace, and Iron Moth great partners. They in turn enjoy Rillabooms Grassy Terrain making their matchup into Gliscor and Ting-Lu more favourable, while also appreciating Rillaboom breaking through bulky Water-types such as Alomomola for them. Dragon-types such as Dragonite and Kyurem can often turn Rillaboom into setup fodder, making Fairy-types such as Hatterene and Encore Iron Valiant who can prevent Scale Shot and punish Dragon Dance excellent allies. In return Rillaboom can help to overwhelm Steel-types such as Kingambit for them. Another teammate that can help against these Dragon-types is Dragapult, who can threaten KOs on both, preventing them from setting up, with Rillaboom Hazards can also prove a trouble for Rillaboom due to its lack of Heavy-Duty Boots and overall lack of longevity from Wood Hammer and Life Orb, making removal options such as Great Tusk and Iron Treads good partners, with Corviknight also providing a nice switch-in against opposing Flying-types. Teammates that can abuse Grassy Seed such as Gholdengo and Hawlucha also enjoy Rillaboom's terrain helping them set up more easily, with Gholdengo also appreciating Grassy Terrain halving damage dealt by Earthquake and its passive recovery. In return Gholdengo can help against foes such as Corviknight and Galarian Weezing. Zamazenta also makes a good partner, being able to overwhelm shared checks such as Zapdos, Pecharunt and Gholdengo with Rillaboom.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/heatranator.647728/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
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[SET]
Swords Dance (Rillaboom) @ Life Orb / Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Grass
Adamant Nature
- Swords Dance
- Grassy Glide
- Wood Hammer
- Knock Off

[SET COMMENTS]
Swords Dance Rillaboom functions as a dangerous revenge killer, being able to leverage its decent bulk and access to good priority in Grassy Glide to effectively clean up games. Swords Dance turns Rillaboom into a threatening set up sweeper, letting it revenge kill foes such as Deoxys-S, Darkrai and Ogerpon-W with Grassy Glide more easily. Okay, so I feel like you can combine these two senteces by saying something like "Swords Dance Rillaboom functions as a dangerous revenge killer against foes such as Deoxys-S, Darkrai, and Ogerpon-W, being able to leverage is decent bulk and access to good priority to effectively clean up games after a Swords Dance". Feel like it just flows better. Grassy Glide also allows Rillaboom to threaten other faster foes such as Great Tusk, Barraskewda Iron Valiant, and weakened Walking Wake. Wood Hammer is Rillabooms strongest option, being able to threaten an OHKO on foes such as Gliscor and Toxapex after a Swords Dance, while also preventing foes such as Landorus-T from switching in safely. Knock Off allows Rillaboom to punish foes such as Zapdos and Moltres switching in, removing their Heavy-Duty Boots and therefore making them vulnerable to hazards, while also hitting Gholdengo, Pecharunt and Galarian Slowking for super-effective damage. Life Orb can be used in order to significantly increase Rillabooms damage output, letting it threaten foes such as Darkrai and Ogerpon-W more effectively any specific rolls?, while Leftovers when combined with Grassy Terrain can greatly improve Rillabooms longevity. Tera Grass is the tera type of choice in order to further bolster Rillabooms revenge killing capabilities, while also allowing Wood Hammer to deal even more damage, notably securing a 2HKO on Raging Bolt.

Swords Dance Rillaboom fits primarily on more offensive structures, where its ability to revenge kill common foes and clean up late game is greatly appreciated. Rillaboom often struggles to break through Fire-types such as Iron Moth, Cinderace Heatran, Cinderace is a decent check, but +2 glide does a lot to it, so best to stick with bulkier resists and Moltres, making bulky Water-types such as Alomomola and Primarina who can switch in on and threaten them greatly appreciated, while also provinding a pivot to bring Rillaboom in on foes such as opposing Alomomola and Hisuian Samurott. In exchange Rillaboom can threaten KOs on these opposing Water-types, preventing them from gaining momentum or setting hazards. Rillaboom also struggles with Flying-types such as Zapdos and Moltres, at best only being able to Knock Off their Heavy-Duty Boots, making teammates who can threaten them such as Raging Bolt and Glimmora excellent partners. In return Rillabooms Grassy Terrain makes them less vulnerable to Ground-type attacks from foes such as Gliscor and Iron Treads Ting-Lu, changed this since Treads can Ice Spinner the terrain away, which heavily threatens Rilla and nerfs its damage while also threatening these troublesome Ground-types with Wood Hammer. Another problem Rillaboom can have is posed by Steel-types such as Kingambit and Corviknight, making Fire-types such as Ceruledge, Cinderace, (AC) and Iron Moth great partners. They in turn enjoy Rillabooms Grassy Terrain making their matchup into Gliscor and Ting-Lu more favourable, while also appreciating Rillaboom breaking through bulky Water-types such as Alomola Alomomola for them. Dragon-types such as Dragonite and Kyurem can often turn Rillaboom into setup fodder, making Fairy-types such as Hatterene and Encore Iron Valiant who can prevent Scale Shot and punish Dragon Dance excellent allies. In return Rillaboom can help to overwhelm Steel-types such as Kingambit for them. Hazards can also prove a trouble for Rillaboom due to its lack of Heavy-Duty Boots and overall lack of longevity from Wood Hammer and Life Orb, making removal options such as Corviknight and Iron Treads good partners, with Corviknight also providing a nice switchin against opposing Flying-types.
I would mention stuff such as Hawlucha and Grassy seed abusers like Ghold here. Just a short sentence wil suffice.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
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Good work, implement and move onto QC2
 
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Please let me know once you implement it and I can look at it again. Ty!

[SET]
Swords Dance (Rillaboom) @ Life Orb / Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Grass
Adamant Nature
- Swords Dance
- Grassy Glide
- Wood Hammer
- Knock Off

[SET COMMENTS]
Swords Dance Rillaboom functions as a dangerous revenge killer against foes such as Deoxys-S, Darkrai, and Ogerpon-W, being able to leverage is decent bulk and access to good priority to effectively clean up games with Grassy Glide after a Swords Dance. I would add breaker somewhere in here since that is part of what Wood Hammer lets you do Grassy Glide also allows Rillaboom to threaten other faster foes such as Great Tusk, Iron Valiant and weakened Walking Wake. faster and weakened foes such as Great Tusk, Iron Valiant, and Walking Wake. Just rewording it; Iron Valiant also needs to be weakened to get OHKOed so not much point in making emphasis on only Walking Wake Wood Hammer is Rillabooms strongest option, being able to threaten an OHKO on foes such as Gliscor and Toxapex after a Swords Dance, while also preventing foes such as Landorus-T from switching in safely. I would reword this. Landorus-T does not switch-in safely into SD either and even against Glide sometimes Rillaboom does not mind taking a U-turn Knock Off allows Rillaboom to punish foes such as Zapdos and Moltres switching in, removing their Heavy-Duty Boots and therefore making them vulnerable to hazards, while also hitting Gholdengo, Pecharunt and Galarian Slowking for super-effective damage. Life Orb can be used in order to significantly increase Rillabooms damage output, letting it threaten foes such as Darkrai and Ogerpon-W more effectively while also guaranteeing an OHKO on Iron Treads after spikes, Mention the moves you are using to do this, even if obvious while Leftovers when combined with Grassy Terrain can greatly improve Rillabooms longevity. Tera Grass is the tera type of choice in order to further bolster Rillabooms revenge killing capabilities, while also allowing Wood Hammer to deal even more damage, On the first part you mention "revenge killing capabilities" while on the second you mention Wood Hammer straight up. Try to stay consistent and mention how it improves either both revenge killing and breaking, or both Grass-type moves notably securing a 2HKO on Raging Bolt. Any alterative mentions? Cause without Tera Grass this is already a very high roll. Perhaps how you OHKO specially defensive Gliscor with Wood Hammer. Please consider adding a Tera Dark mention

Swords Dance Rillaboom fits primarily on more offensive structures, where its ability to revenge kill common foes and clean up late game is greatly appreciated. Rillaboom often struggles to break through Fire-types such as Iron Moth, Heatran and Moltres, making bulky Water-types such as Alomomola and Primarina who can switch in on and threaten them greatly appreciated, while also provinding a pivot to bring Rillaboom in on foes such as opposing Alomomola and Hisuian Samurott. Alomomola is not a particularly common partner; in either case it would be a weird opener after you just mentioned offensive structures in the first sentence. Try Ogerpon-W which is a solid partner missing, and adjust the rest of this part accordingly In exchange Rillaboom can threaten KOs on these opposing Water-types, preventing them from gaining momentum or setting hazards. Rillaboom also struggles with Flying-types such as Zapdos and Moltres, at best only being able to Knock Off their Heavy-Duty Boots, making teammates who can threaten them such as Raging Bolt and Glimmora excellent partners. In return Rillabooms Grassy Terrain makes them less vulnerable to Ground-type attacks Earthquake from foes such as Gliscor and Ting-Lu, while also threatening these troublesome Ground-types with Wood Hammer. Another problem Rillaboom can have is posed by Steel-types such as Kingambit and Corviknight, making Fire-types such as Ceruledge, Cinderace, and Iron Moth great partners. They in turn enjoy Rillabooms Grassy Terrain making their matchup into Gliscor and Ting-Lu more favourable, while also appreciating Rillaboom breaking through bulky Water-types such as Alomomola for them. Dragon-types such as Dragonite and Kyurem can often turn Rillaboom into setup fodder, making Fairy-types such as Hatterene and Encore Iron Valiant who can prevent Scale Shot and punish Dragon Dance excellent allies. In return Rillaboom can help to overwhelm Steel-types such as Kingambit for them. Hazards can also prove a trouble for Rillaboom due to its lack of Heavy-Duty Boots and overall lack of longevity from Wood Hammer and Life Orb, making removal options such as Corviknight Great Tusk Common partner missing and Iron Treads good partners, with Corviknight also providing a nice switchin against opposing Flying-types. Teammates that can abuse Grassy Seed such as Hawluch and Gholdengo Gholdengo and Hawlucha More relevant one goes first also enjoy Rillaboom's terrain helping them set up more easily. Anything else these two do for Rillaboom and appreciate from it? Gholdengo appreciates support against Ground-types and the passive recovery provided by Grassy terrain, while it can help against the likes of Corviknight, Moltres, and Galarian Weezing.

- Zamazenta and Dragapult are partners worth mentioning, with the former being able to help overwhelm shared checks such as Zapdos and Pecharunt, while the latter deals with the Dragon-types you mentioned above.



[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/heatranator.647728/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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