Yea this gen does have some solid anti-hazard mons ig.

and

probably are the two best spinners we have ever seen,

and

are pretty great as well to help combat hazards on more offensive structs, and

is a solid, reliable option on fatter builds for anti-hazard duties. Some of the lower tier shitters like

,

,

, and

also do have some unique qualities that can make them worth considering for the role on various structures ig.
I am thinking that some of the lower tier mons could also do the job, but its tough to find the right batch that have all the qualities to make hazard removal work. Too many of them feel too slow and exploitable to be worth the hassle. Offensive

is the one guy I've tried, and credit where its due, it has been able to delete

,

, and the other spinblockers fairly well, but its MU into

is dubious, and I find it leaves holes to physical attackers that are difficult to plug (think

,

,

,

,

, etc.) so its more of a for fun gimmick. I do have a few other ideas for guys that could work as fun removers, but IDK how to build them well.
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Dark / Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Dark Pulse / Flamethrower
- Hurricane / Draco Meteor
This should be paired with a better Ghold answer, but Tera Fire Flamethrower or Dark Pulse can hit Ghold for over 60%, with other options like Taunt being avalible to outright prevent entry hazards from being setup in the first place (though you don't have the slots to run that).
Blastoise @ Heavy-Duty Boots
Ability: Torrent
Tera Type: Dark
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Dark Pulse
- Surf
- Rapid Spin
- Shell Smash
Can setup vs the more passive hazard setters and land an emergency spin later while breaking. Evs let it outspeed scarf ghold while not even getting 2HKOed by max Special Attack Shadow Ball. Water dark is also generally solid breaking coverage, though it may just be more productive to use this pokemon as a sweeper / breaker than this hybrid role.
Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 64 SpD / 192 Spe
Tera Type: Steel
Timid Nature
- Bleakwind Storm
- Knock Off
- Taunt
- U-turn
This set is meant to prevent hazards from ever being setup in the first place rather than removing them. Taunt Torn-T is very reliable against most of the entry hazard setters if positioned well, and can keep doing it over and over and over again thanks to Regen. This set is very difficult for fat to handle in general.
An issue I have with other spinners / foggers is that even if they are able to beat

or

they are too slow to land the spin against their teammates (even in cases where the aformentioned Pokemon aren't present) while also lacking general utility outside of hazard clearing compared to

/

.