Project Monotype Rising Sets VI - Submissions

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Monotype Rising Sets
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Welcome to the sixth edition of the Monotype Rising Sets that aims to unveil the future of Monotype. You have been using an unknown set for a long time or have just thought about a new way of using a Pokémon? Come sharing your findings with the community!

This event will be run in the form of a contest. You will have 3 weeks to submit ONE set of your choosing for whichever Pokémon, before a poll is launched in the Monotype room to determine the winning set.

Rules:
  • Only one post per person is allowed.
  • Both the Pokémon and the set you want to feature are up to you.
  • A set is valid if and only if it does not exist in the Monotype SV SmogDex.
  • Item/Move-swap sets are not allowed, unless they change fundamentally the way the Pokémon is used.
  • You may import your set from your PS! teambuilder or write it down.
  • Your set proposition must include the following elements: set, description, potential teammates, and either replays or damage calculations.
  • Replays and damage calculations must showcase the set's uniqueness, so choose them wisely.
  • Please convey the uniqueness of your set while avoiding emphatic language ("It's the greatest set ever!")
  • Do not react to other submitted sets in your post, focus on yours.
Hereunder you will find the accepted format for submissions as well as an example of accepted and rejected sets.

Name of the set + Pokémon name + (Type) (ex: "Choice Specs Dragapult (Dragon)")

(you may import the set directly from your PS! teambuilder)

Pokemon @ Item
Ability:
EVs:
x Nature
- move 1
- move 2
- move 3
- move 4

Set Description

Describe what your set is achieving, which niche does it fill? Why is it interesting in the current metagame?

Teammates

Describe who would be the ideal teammates to surround it with which set.

Replays OR Damage calculations (doing both is accepted)

1. xxx
2. xxx
3. xxx

They should be commented and help you to make your point.

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Flip Turn
- Close Combat
- Poison Jab

Changing one coverage move by another does not change the way the set is used, it is still Choice Band Barraskewda inside.
Barraskewda @ Heavy-Duty Boots / Muscle Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Flip Turn
- Close Combat
- Psychic Fangs

By swapping Choice Band with HdB or Muscle Band, the way the pokémon is used drastically changes. Now Barraskewda acts as an Offensive Pivot, which comes with its own perks. Changing the moveset is not mandatory, but it does not mean the moveset should be lazily copy/pasted from an existing set. Your moveset should always be backed up with arguments.

Rewards:
  • ^ rank on Monotype room for a month
  • The winning set will be featured in the Monotype room
  • Addition of the set in the SmogDex

If you feel the heart of a builder, come sharing your best craft with the community!


Deadline for set submission is September 27th @ 11:59pm GMT-5
 
Unaware Clefable (Fairy)
Clefable @ Kee Berry / Heavy Duty Boots
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Flamethrower / Stored Power
- Moonlight

We'll keep things brief for this explanation:
Clefable is almost one of those pokemon you remember being painfully annoying since generation 6 once fairy types became a thing, with pretty respectable stats, access to a plethora of coverage moves, and even a form of recovery in Moonlight (sadly no softboiled to avoid weather conditions lesser healing), but the key point for this Pokemon is its access to the ability: Unaware. which was never explored for Monotype.

Because one of fairy's "hard counters" is it's susceptibility to being outright swept by +2 Scizor when Klefki is absent from the game and just about any other steel pokemon in the game, which they can find themselves able to come at any second to end it, it is by no means the ultimate answer, but it can hold its own vs some of the threats Steel poses (such as Scizor, Corviknight/Skarmory, Archaludon and even Iron Treads)

It's not just Steel that we're focusing on, it can also allow Clefable to shine on Matchups such as bug (Unaware ignoring Volcarona's quiver dancing shtick and possibly sweeping the team altogether), Water, Ghost (Barring Ceruledge as it outheals clefable with bitter blade). and many more.

Given EV spread maximizes Clefable's physical defense and bulk to better tank most of the notably dangerous physical attackers (to name a few: Meowscarada, Scizor, Choice Band Mamoswine, etc..) and ensure that it's Kee Berry is triggered to raise its defense stat by one stage which further raises its physical walling allowing it to turn a lot of moves from 2hko's to 3 and possibly even 4 (Such is the case with Ting Lu/Iron Hand's Heavy Slam), alternatively, Heavy Duty Boots may be used as Clefable is now susceptible to hazards including Toxic Spikes which puts it on a timer.

Moonblast is Clefable's reliable STAB move. Calm Mind boosts both Clefable's special attack and it's lacking special defense which without the +1, you just get OHKO'd by something like specs sludge wave greninja. Flamethrower targets Steel types that would threaten it's teammates) alternatively, Stored Power can be utilized to rack up the stat boosts and blast powerful SP's that can shred poison types and about anything else that cannot afford coming out to it. and Moonlight is Clefable's form of recovery, keeping it up in the game for some time.

(I'm on a roadtrip so this is probably a very lazy explanation, so teammate's and a more proper description with calculations will be added at a later date, i just wanted to give a brief idea about this)
 
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Specs Gholdengo (steel)
Gholdengo @ Choice Specs
Ability: Good as Gold
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Make It Rain
- Thunderbolt/Trick
- Shadow Ball

Set Description

Specs Gholdengo is an excellent wallbreaker in the current metagame, able to blast through many common switchins to the Scarf set, while not requiring an extra turn to start dealing damage as the Nasty Plot sets do. Make It Rain and Shadow Ball are the main options with Focus Blast and Thunderbolt as extra coverage, and Trick for the few special walls that can actually take a hit. Modest is chosen over timid for extra breaking power, as the only relevant mons that can outrun modest but not timid are Mamoswine, Hoopa-Unbound, and adamant Excadrill all of which can be play around with the rest of the team.

Teammates

Specs Gholdengo really loves to have ways to switch in safely and fire off its moves, thus the best partner is Corviknight with its slow U-turns. Gholdengo also loves having teamates that can take hits from any revenge killers so Heatran, Corviknight and Skarmory are all welcome additions. Hazard stacking also plays into Gholdengo's gameplan, as a little bit of chip damage is often all that is needed.

Some relevant damage calcs

1. 252+ SpA Choice Specs Gholdengo Shadow Ball vs. 248 HP / 252+ SpD Corviknight: 175-207 (43.8 - 51.8%) Corviknight cannot freely wall
2. 252+ SpA Choice Specs Gholdengo Make It Rain vs. 244 HP / 204+ SpD Gliscor: 298-352 (84.6 - 100%) can outspeed and kill most Gliscor after only a little chip
3. 252+ SpA Choice Specs Gholdengo Shadow Ball vs. 248 HP / 252+ SpD Goodra-Hisui: 118-141 (32.5 - 38.8%) Hoodra only gets to switch in once if spikes are up
4. 252+ SpA Choice Specs Gholdengo Make It Rain vs. 252 HP / 252+ SpD Clodsire: 237-279 (51 - 60.1%) with some hazards in play Clodsire cannot safely switch in
 
Close Combat Weakness Policy Ceruledge (ghost)
Ceruledge @ Weakness Policy
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Endure
- Shadow Sneak
- Bitter Blade
- Close Combat

Set Description
Ever wanted to abuse Ceruledge while not having to worry about those pesky pesky hazards? Well look no further! The classic Endure + Weakness policy combo ensures that you live a hit and get some boosts without your poor guy having to stress about stepping on legos! In fact, hazards being down can lure your opponent into a false sense of security, moments before Ceruledge blows massive holes in their team. We’re including Close Combat for some much needed coverage to get supereffective damage on things like :archaludon: and :roaring moon: so these nasty pokemon that think they’re safe from the traditional Ceruledge moves get slammed. You also, unsurprisingly, run through ghost, without the need to set up a Swords Dance. Take a Shadow Ball and run away with the game, may Arceus favor you on the Shadow Sneak 50/50s and Endure mindgames if you don’t have a speed boost for enemy :ceruledge:, though

Teammates
Ceruledge loves support from his friends! Good teammates include more traditional and obvious includes to ghost offensive cores, such as :flutter mane: to apply pressure on the opposite side of the physical/special spectrum and :gholdengo: because Good as Gold was a really good design decision on Game Freak’s part. Other things that can help our man thrive are the hazard setters :brambleghast: and :froslass: as one or two layers of spikes (which are staying down because your whole team is spinblockers and you have dengo to block defog) can turn Ceruledge’s sweep from a threatening setup that’s poking holes in the enemy team to a full sweep that is ending the game on the spot. :brambleghast: allows for rapid spin support for the rest of the team (as ceru no longer truly requires it) while threatening things like enemy :gholdengo: from safely coming in to spinblock due to the threat of a poltergeist ohko. :froslass: can be a menace to deal with, with not only spikes at its disposal, but other great support options like Thunder Wave, Will-o-Wisp, Taunt and even a cheeky Destiny Bond.

Damage Calcs
:archaludon:
+2 252 Atk Ceruledge Close Combat vs. 252 HP / 204+ Def Archaludon: 316-372 (82.2 - 96.8%) -- 62.5% chance to OHKO after 1 layer of Spikes
and
+2 252 Atk Ceruledge Close Combat vs. 252 HP / 204+ Def Archaludon: 316-372 (82.2 - 96.8%) -- 87.5% chance to OHKO after 2 layers of Spikes

If you can get one or two layers of spikes down our man is favored to bust through this known Ceru check.

:roaring moon:
+2 252 Atk Ceruledge Close Combat vs. 0 HP / 0 Def Roaring Moon: 674-794 (192 - 226.2%) -- guaranteed OHKO

Eviscerates this guy when he thinks he’s only taking 77 max from poltergeist.

:ting-lu:
+2 252 Atk Ceruledge Close Combat vs. 252 HP / 4 Def Ting-Lu: 418-494 (81.3 - 96.1%) -- 56.3% chance to OHKO after 1 layer of Spikes
and
+2 252 Atk Ceruledge Close Combat vs. 252 HP / 4 Def Ting-Lu: 418-494 (81.3 - 96.1%) -- 81.3% chance to OHKO after 2 layers of Spikes
See: archaludon calc description.

:heatran:
+2 252 Atk Ceruledge Close Combat vs. 248 HP / 8 Def Heatran: 480-566 (124.6 - 147%) -- guaranteed OHKO
vs.
+2 252 Atk Ceruledge Poltergeist vs. 248 HP / 8 Def Heatran: 330-388 (85.7 - 100.7%) -- 6.3% chance to OHKO
(Remember that you’re not getting spikes on tran unless balloon is popped)

Replays
https://replay.pokemonshowdown.com/gen9monotype-2437309913 Getting to endure here at 1hp allowed me to get the speed boost to finish the game off with Ceruledge in a checkmate situation despite the very serious Moltres-Galar setup.

https://replay.pokemonshowdown.com/gen9monotype-2437717831 Ignore the poltergeist misplay we’re here for the set. Being able to get boosted while spikes were down allowed Ceruledge to clean up the game with a little support from flutter.

https://replay.pokemonshowdown.com/gen9monotype-2437846022 The set performing exactly as advertised. My opponent thought he was safe to eq into ceru because he had taken rocks damage, and with 2 laters of spikes down we are favored to KO archaludon with close combat and continue our sweep.
 
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The Set: Assault Vest Ting Lu(Ground)

Ting-Lu @ Assault Vest
Ability: Vessel of Ruin
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Payback
- Earthquake
- Heavy Slam
- Stone Edge

Set Overview
This set is designed to lean even harder into ting lu's tankiness to 1 v 1 things that it normally can't

Teammates:
Great Tusk Can be used as a spinner,so Ting Lu's ability to sponge special hits isn't compromised,And be used as a physical wall
Hippowdon,Gliscor,and Landorus Therian could potentially be used for hazards in ting lu's place
Calculations:

252 SpA Choice Specs Flutter Mane Moonblast vs. 252 HP / 252+ SpD Assault Vest Vessel of Ruin Ting-Lu: 200-236 (38.9 - 45.9%) -- guaranteed 3HKO
252 SpA Choice Specs Greninja Surf vs. 252 HP / 252+ SpD Assault Vest Vessel of Ruin Ting-Lu: 156-186 (30.3 - 36.1%) -- 43.5% chance to 3HKO
252 SpA Choice Specs Latios Aura Sphere vs. 252 HP / 252+ SpD Assault Vest Vessel of Ruin Ting-Lu: 110-130 (21.4 - 25.2%) -- 0.1% chance to 4HKO
0 SpA Ninetales-Alola Moonblast vs. 252 HP / 252+ SpD Assault Vest Vessel of Ruin Ting-Lu: 72-86 (14 - 16.7%) -- possible 6HKO
 
BASED Bird (Flying)
Delibird @ Focus Sash
Ability: Vital Spirit
Tera Type: Ice
EVs: 252 SpA / 252 Spe
Timid Nature
- Spikes
- Rapid Spin
- Icy Wind / Ice Shard / Fake Out
- Endeavor / Destiny Bond / Counter / Memento

Set Overview:
Delibird is a fantastic lead for Flying, getting the combination of Spikes, Rapid Spin, and Endeavor. This makes Delibird the best suicide lead since sliced bread, and see your opponents watch in horror as you lead this t1 vs archaludon, spikes t1, spin their rocks t2, and endeavor their arch t3 and immediately have a won game state due to BASED bird. There are other things you can run (like Destiny Bond); Delibird's movepool is really good for a suicide lead, so feel free to go nuts with whatever suits you best.

Teammates:
High-tempo teammates that appreciate a clear field (from spin support) are the best teammates. One may include things like Weakness Policy Dragonite, who appreciates the Spikes and Spin support; other good teammates include traditional favorites such as SD Gliscor and Taunt Corviknight. Other than that, other offensive teammates really appreciate Lead Delibird. But to be honest, any flying mon can be used as a Delibird teammate because Delibird is just that good; in Delibird we trust.

Replays:
https://replay.pokemonshowdown.com/gen9monotype-2437255709-8r4fbch9j131ulytt2fk9qxqjbdol4ypw?p2 BASED bird gets 3 layers and breaks Zoro's illusion, fantastic mon
https://replay.pokemonshowdown.com/gen9monotype-2437190356-3pnerg9jfm77vhx0fwdwcrekq4sn7l2pw?p2 BASED bird gets 3 layers and lures the removal and leaves it at 1hp
https://replay.pokemonshowdown.com/gen9monotype-2437188058-e90l41e8uddred5rege4t3vnm2bk62mpw BASED bird gets up a spike ASAP and leaves a clear field, allowing WP dnite to do shenanigans
https://replay.pokemonshowdown.com/gen9monotype-2437166958-lk6sd9f57nihmeckv4fsl534k8dtdnspw?p2 BASED bird does 60% to arch and gets a spike, ensuring SR never goes up for the rest of the game, OPOP

Roomtour: I used Delibird in a roomtour and it won all the games! That's how you know the set is GOATed

https://replay.pokemonshowdown.com/gen9monotype-2437312709
https://replay.pokemonshowdown.com/gen9monotype-2437315675
https://replay.pokemonshowdown.com/gen9monotype-2437317351
 
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Offensive Araquanid (Bug)
Araquanid @ Heavy-Duty Boots
Ability: Water Bubble
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Liquidation
- Leech Life
- Sticky Web
- Mirror Coat / Surf

Set Description
This set maximizes Araquanid's offense for the most OHKO and 2HKO potential. Liquidation is the standard attack move used, with its damage doubled by Water Bubble and a solid chance at a Defense drop. Leech Life is a secondary STAB that can be used for recovery and to catch targets that resist Liquidation but are weak to Leech Life, such as Lati@s, Meowscarada, Greninja, Roaring Moon. It's still the obligatory Sticky Web setter ofc. Mirror Coat can be used to deal heavy damage to or defeat special attackers that its STABs can't instantly kill, such as Gholdengo, Choice Scarf Archaludon, Terapagos, Tornadus-Therian, while Surf can be used to chunk physically defensive mons with weak SpD like Great Tusk and Skarmory. The Spe EVs allow it to outspeed no Spe investment Ting-Lu.

Teammates
Standard powerful offensive threats on Bug like Volcarona, Scizor, Kleavor, and Lokix are good teammates. Araquanid's solid bulk, typing, and Water Bubble let Araquanid switch in on moves that would threaten them like Fire, Water, and Ground moves, then keep up the offensive pressure or set Sticky Web. Forretress is a good physical wall that can use Volt Switch for pivoting or set Spikes to chip opponents for Araquanid and the rest of the team.

Calculations
:ting-lu:
252+ Atk Water Bubble Araquanid Liquidation vs. 252 HP / 4 Def Ting-Lu: 336-396 (65.3 - 77%) -- guaranteed 2HKO
:ogerpon-hearthflame:
252+ Atk Water Bubble Araquanid Liquidation vs. 0 HP / 0 Def Ogerpon-Hearthflame: 235-277 (78 - 92%) -- guaranteed OHKO after Stealth Rock
:ogerpon-wellspring:
252+ Atk Araquanid Leech Life vs. 0 HP / 0 Def Ogerpon-Wellspring: 222-264 (73.7 - 87.7%) -- guaranteed 2HKO
:hatterene:
252+ Atk Water Bubble Araquanid Liquidation vs. 252 HP / 204+ Def Hatterene: 159-187 (50 - 58.8%) -- 75% chance to 2HKO after Leftovers recovery
:greninja:
252+ Atk Araquanid Leech Life vs. 0 HP / 0 Def Greninja: 266-314 (93.3 - 110.1%) -- guaranteed OHKO after Stealth Rock
(after it uses Protean and becomes not-Water)
252+ Atk Water Bubble Araquanid Liquidation vs. 0 HP / 0 Def Greninja: 282-333 (98.9 - 116.8%) -- guaranteed OHKO after Stealth Rock
:gallade:
252+ Atk Water Bubble Araquanid Liquidation vs. 56 HP / 0 Def Gallade: 288-340 (98.9 - 116.8%) -- 93.8% chance to OHKO
:roaring-moon:
252+ Atk Araquanid Leech Life vs. 0 HP / 0 Def Roaring Moon: 254-300 (72.3 - 85.4%) -- guaranteed 2HKO
:enamorus:
252+ Atk Water Bubble Araquanid Liquidation vs. 0 HP / 0 Def Enamorus: 271-321 (93.7 - 111%) -- 62.5% chance to OHKO
:sneasler:
252+ Atk Water Bubble Araquanid Liquidation vs. 0 HP / 0 Def Sneasler: 306-361 (101.6 - 119.9%) -- guaranteed OHKO
:spectrier:
252+ Atk Water Bubble Araquanid Liquidation vs. 0 HP / 0 Def Spectrier: 306-361 (89.7 - 105.8%) -- guaranteed OHKO after Stealth Rock
:gliscor:
252+ Atk Water Bubble Araquanid Liquidation vs. 244 HP / 0 Def Gliscor: 336-396 (95.4 - 112.5%) -- guaranteed OHKO after Stealth Rock

Replays
soonTM when I find the will to grind them out and/or can find some good old ones lol
https://replay.pokemonshowdown.com/gen9monotype-2357875916?p2 It's vs Psychic so lol but it does showcase Araquanid 2HKOing Hatterene, denying them the ability to set up
https://replay.pokemonshowdown.com/gen9monotype-2405764313 2HKOd Gholdengo
https://replay.pokemonshowdown.com/gen9monotype-2437801681-fx2vvlv18y7435avb6bawfabjtb0qe6pw OHKOd Gliscor and heavily chipped Tornadus
 
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Kee Charm Hatterene:
Hatterene (F) @ Kee Berry
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Draining Kiss
- Charm

I took part in discussing this set with Jahkem and Wincon which this kitchen of chefs followed after boomp requested the community to come up with a viable "Screens Psychic".

I sadly don't have too much time to ladder these days so I like to come up with hypotheticals based on calcs and what can happen at any point on the ladder high, mid and low:
This set gives our Hat the chance to combat one of its best counters in Goodra H, most dragon or steel teams will most likely swap into Hoodra a turn after Hat comes in giving it a free chance normally to pick a move for free normally calm mind, nuzzle or draining kiss. This sets allows Hat to either get a free calm mind or in this set's possibility to charm it (-2 to opponent's attack stat). This combined with kee berry lets Hat set up on nearly anything that has high usage not only on steel/dragon but other types aswell, not to mention if Hat is behind screens. Important to note aswell, after kee berry has been activated, one of the strongest ghost move poltergeist has no effect. The only major counter to this set that i can currently think of would be parting shot which when interacting with magic bounce will force you pick a pokemon of your choice into the opposing mon with less offensive stats which may be beneficial but at the same time your losing out on a heavily invested setup sweeper.

Some other threats not only to this mon but the entire team psychic or fairy would be mons like Greninja and Darkrai with fast and strong poison moves, pokemon with guaranteed critical hit moves like Meowscarada with Flower Trick and Sneasler with dire claw (what isn't threatened when facing that tbh) and possibly whatever mon is running some sort of calm mind iron defense set which i don't believe anything of note is fairly common right now much like parting shot.

LET HATTERENE BE SELFISH AND CHARMING! Most Hat sets have some sort of team supporting move like trick room and nuzzle which both definetly help Hat but in my opinion can favor its team a lot more than itself. Lately people have even been running healing wish as another support move which is purely for its team. The replacement of these options with charm most certainly can be helpful for its team but with an item like kee berry means you're mainly using it for Hat's benefit! With it's support from its teams screens be it Klefki (less effectively also Grimmsnarl at the cost of spikes for most likely more support options fairy doesnt need) and in my opinion most effectively on psychic with Deoxys Speed (can possibly be Scream Tail with help from its fairy typing and Meowstic with its prankster ability but no hazards) Hat is receiving defenses to help it set up its own to stack on top of each other until Hat is out of control for the opponent and eventually ideally sweep.
 
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