Pet Mod Super Smash Mods Brawl | Slate 4 - New Challengers Approach! | Council Applications Open

arcanine-noble (alternatium ex)
houndoom (iron fist)
coraking (fakemon frontier)
brambleswine (fe)
garbodor (teramax)
dudunsparce (teramax)
 
Garvaluna, Ma'adowr
Malamar-Alola (Evolution Project)
Krokorok-Eternal (Eternal Pokemon)
Wigglytuff (A Golden Experience)
Bronze Bonnet (Fusion Evolution)
Garbodor (TeraMax)
Blaziken (TeraForming)

Baseball Bat, Vaporemons
Hyper Potion, Ebb and Flow
Sugar Bag (Back to Sinnoh)
 
Urshifu (Ubermons)
Krokorok-Eternal (Eternal Mons)
Cardborg (Blindsided)
Tetsucabra (Monster Hunter)
Garbodor (TeraMax)
Brambleswine (Fusion Evolution)

Hyper Potion
Sugar Bag
 
Once again, council needs to do a tiebreaker vote after internal discussion. Our tiebreaks are:

Urshifu (Ubermons)
Houndoom (Iron Fist)
Garvaluna (Ma'adowr)

With that out of the way...

!!! New Challengers Approach !!!

HOUNDOOM'S DAY APPROACHES!

1757367069437.png


Houndoom (Iron Fist)
Type:
Dark.png
Steel.png

Ability: Doomer
Stats: 75 / 90 / 70 / 125 / 85 / 105 (BST: 550)



URSHIFU BEARS ARMS!


1757367286879.png


Urshifu (Ubermons)
Type:
Fighting.png
Dark.png

Ability: Unseen Fist
Stats: 100 / 120 / 100 / 73 / 60 / 97 (BST: 550)



GARVALUNA REACHES FOR THE MOON!

1757367311534.png


Garvaluna (Ma'adowr)
Type:
Rock.png
Fairy.png

Ability: Rattled / Vital Spirit / Dark Aura
Stats: 105 / 135 / 90 / 35 / 90 / 95 (BST: 550)



ETERNAL KROKOROK EMERGES!

1757367401966.png


Eternal Krokorok (Eternal Pokémon)
Type:
Ground.png
Dark.png

Ability: Intimidate
Stats: 111 / 111 / 111 / 74 / 74 / 37 (BST: 518)



BRAMBLESWINE TUMBLES ON TO BATTLE!

1757367472780.png

Brambleswine (Fusion Evolution)
Type:
Ice.png
Grass.png

Ability: Squall
Stats: 82 / 123 / 75 / 75 / 65 / 104 (BST: 524)



GARBODOR TAKES OUT THE TRASH!

1757367561028.png


Garbodor (TeraMax)
Type:
Poison.png

Ability: Stench / Merciless / Aftermath
Stats: 100 / 100 / 100 / 60 / 100 / 75 (BST: 535)


Gigantamax Garbodor (TeraMax)
Type:
Poison.png

Ability: Toxic Debris
Stats: 100 / 100 / 100 / 60 / 100 / 75 (BST: 535)


New Items have been unlocked!

hyperpotion.png
Hyper Potion (Ebb and Flow)
sugarbag.png Sugar Bag (Back to Sinnoh)


Garbodor (TeraMax) - 5

Brambleswine (Fusion Evolution) - 4
Krokorok-Eternal (Eternal Pokemon) - 4
Houndoom (Iron Fist) - 4
Urshifu (Ubermons) - 4

Garvaluna (Ma'adowr) - 4

Cardborg (Blindsided) - 3
Malamar-Alola (EVO) - 3
Bronze Bonnet (Fusion Evolution) - 3
Blaziken (Teraforming) - 3

Mandibuzz (Natural Selection) - 2
Arcanine-Noble (Alternatium EX) - 2
Coraking (Fakemon Frontier) - 2
Tetsucabra (Monster Hunter) - 2

Appleking-Galar (Fusion Evolution) - 1
Frostengu (Blank Canvas) - 1
Brawltery (Two-step Mons) - 1
Corviknight-Genie (6x6) - 1
Terraluri (Blindsided) - 1
Lurking Shadow (Ma'adowr) - 1
Wigglytuff (A Golden Experience) - 1
Blunderbass (Generation X) - 1
Dudunsparce (TeraMax) - 1

------------------------------------------------

Hyper Potion (Ebb and Flow) - 5
Sugar Bag (Back to Sinnoh) - 5


Baseball Bat (VaporeMons) - 3

Please discuss what you think of these fighters! We return on Saturday, September 13th, for our fifth slate.
 
ap wants post I want sub

Anyway
:houndoom: - the added prescence of a dark type who handles essentially all 3 of the dragons is nice, with some more or less niche tech with the broken hourglass providing a slightly stronger Z Move for either of doom desire or 5 big dooms. Additionally, has special knock fire coverage and lots of utility to make it a very scary mon. It however is saddled with 4mss— so while not broken I believe it is a top meta threat rn.
:Urshifu: - another much welcome dark type, as dark types have been quite lacking with meta knight being the only other one. This provides a consistent scarfer and bulk up wallbreaker all in one mon. Overall easy to slot on a team to work effectively.
:lycanroc-midnight: - another aurorus check and imo the first, and maybe only user of the nacl plushie. Nacl plushie provides great synergy by making it immune to annoying status while providing a great resist to ghosts like the previously strong aurorus. Its other strength is a rather niche ability in rattled, providing garv much needed speed in predicting one of the many knock offs and U-turns: both of which it resists. While I do think it will struggle a bit in the future, it has a rather interesting place in the meta currently, providing a potent stopgap for offense to deal with bulkier setups.
:krokorok: - ngl this is very much a gimmick mon that struggles because 2 other great dark types being added along side with it. Its main “gimmick” is gets stopped by covert cloak quite easily, and I don’t believe it is worthwhile to run 2 dark type moves. What is worthwhile and I believe its main niche is its ability be a defensive rocker, but I think its stats just don’t hold up some times with its spd being too low with no recovery, and being locked to boots a good amount of the time. Overall it’s not the greatest addition, but it is usable.
:swinub: :bramblin: - a spinner that out speeds samuraiai, also a mon that hits the entire tier for neutral or supereffective, suprisingly potent as it walls 2 important pokemon being kiln and crammer, while having good matchups vs most else. quite usable and overall a pretty good add.
:garbodor: - this mon is super nasty imo, due to gravity heavily buffing toxic spikes when paired with knock off spammers. In addition, this mon is an extremely good base form wall having access to strength sap, knock off and mortal spin. Sure its ability does nothing for it for its base form, but the ability to run it as either is quite a preparation dilemma. This isn’t mentioning the power of g max garbodor, easily blocking knock offs and uturns with toxic spikes, and just having a really strong poison stab that immediately poisons, with great bulk given form via gmax eq for free bulk boosts, and grass fighting for healing during gmax and bonus damage boosts. It’s a Mon with no real weakness in the right situation, and with proper play can shut down unprepared teams. I personally think it could be a bit strong, but it definitely is weak to chip damage, and depending on what else gets added to support it.

Sugar bag - idk who really uses this, except maybe Urshifu? It’s only one turn speed buff isn’t worth scarfs consistency

Hyper potion - my item, and while currently there aren’t many users, Pokemon like praying visitor can recycle it for very consistent free recovery against big stabs it resists like close combat or earthquake. It also benefits lower hp no recovery mons like hitmontop who can utilize it to heal off a big stabs damage, or gyarados who can setup then heal off damage. More lower hp mons like maybe a Rotom or similar need to be added to make it more potent but it isn’t unusable.
 
I more or less 100% agree with Orangesoda here (sans Krokorok, just don't use its shitty gimmick, and it's bulk is actually impressive), so I won't be cooking up a post all about that. So I will be instead talking about what I expect and what I think the meta could use more of.

What I expect

  • Things that avoid Poison status - More Steel types, Poison types and Pokemon that don't care about Status in general are probably going to be a theme next slate, given how strong we suspect Toxic Spikes will be for the remainder of the metagame. Guts and Poison Heal users would be interesting way to interact with that, but I suspect actual Poison types that can just absorb TSpikes will increase in presence. Misty Surge existing in the metagame might override this altogether, but considering Garbodor beats MBlast and can change the terrain it's still something to note.
  • Psychic types - Things that can KO G-Max Garbodor comfortably will be very useful going forward, so I see a big increase in these Pokémon popping off. We also have like, three new Dark types, and I think giving them some offensive Pokémon they can directly check would be nice to have lol. It's a win win all around.
  • More Tanks - Pokémon players love things that can take a big hit or two and can fish them back out, and even though we just got two, with three wallbreakers just added, I can see alternative tanks being introduced to counteract them.
Now, here are things I think would be healthy for the metagame.

  • Ghost types - This metagame is surprisingly anti-Ghost. Multiple Dark types, a dedicated item that turns the multiple Rock types present and whatever future ones into a Ghost resist. All of this for a metagame with 1 Ghost type is funny. I think it's fair to introduce a few more Ghost types into the tier, at the very least to allow the metagame to diversify and help justify how much prep we have.
  • Speed Control - The scarf users technically exist but are scarce. Priority is only somewhat prevalent. Most importantly, the metagame is relatively slow as hell. One of the fastest Pokémon in our kit sits at 109 speed, and if we are being technical Mr. Knight does exist at 130, but it's Mr Knight so. I think some more reliable speed control as well as introducing faster Pokémon into the tier right now that would be very useful.
  • Things that abuse Status - While I expect people will be introducing many ways to circumvent status, I think we should at the very least introduce a few abusers of set status. Hex, Merciless and more unorthodox abusers would be healthy ways to make the metagame alot more diverse.
  • Set Up Sweepers - Finally, we technically only have one set up sweeper in Gyarados. I'd like at the bare minimum at least one more, particularly one that doesn't necessarily compete with Gyarados. I just like set up and think we are not particularly big in that right now so that would be good to get.

That's it really. Hopefully the metagame gets to develop in very interesting ways when the next slate ends. Be good.
 
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