Competitive Legend Gauntlet: Mamoswindle (Suicune) vs Doduodrio (Raikou)

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Top Community Contributoris a Top Smogon Media Contributor Alumnus
Moderator
Ruleset
B4P2 Singles
Battle Level: 3
Player Hours: 48 Round / 72 Battle
Ref Hours: 48 Round / 72 Battle
7 Item Backpack
2 Technique Control
Arena: Standard, with flavor as below
All other rules standard​

Team Mamoswindle
Patron:
:suicune:
Suicune
Whim not met
Boon: Mirage of Mist
While Fog is present: Our favored Pokemon have Evasive against contact attacks.
When Our favored trainer withdraws a Pokemon: Create Fog.

:leftovers:
Leftovers
:black sludge:
Black Sludge
:rose incense:
Rose Incense
:heavy duty boots:
Heavy Duty Boots
:focus sash:
Focus Sash
:bright powder:
Bright Powder
:sticky barb:
Sticky Barb
Team:
:snaelstrom:
:sneasler:
:weezing:
:colossoil:

:bw/snaelstrom:

Belladonna (Snaelstrom)
Level 4 — EXP: 0 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal

HP: 95
Attack: 7
Defen.: 8
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 63
Size: 3
Weight: 5



Combinations (4 / 4)
Aqua Jet + Facade
Swords Dance + Liquidation
Chilling Water + Scald
Rapid Spin + Body Slam

Movepool
Level 0
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor

Level 1
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool

Level 2
Aqua Ring
Blizzard
Hydro Pump
Icicle Spear
Pin Missile
Psycho Shift
Venoshock

Level 3
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Leech Life
Muddy Water
Pounce
Razor Shell
Return
Scald
Skitter Smack
Spotlight
Struggle Bug
U-turn
sneasler.png

Harlequin (Sneasler)
Level 4 — EXP: 0 / 10

Techniques:
Terastal (Dark)

Adamant nature ( Attack +1, Special Attack -1 )
Typing: Fighting/Poison
Abilities: Pressure, Unburden Hidden Ability: Poison Touch

HP: 90
Attack: 10 (+)
Defen.: 5
Sp.Atk: 2 (-)
Sp.Def: 6
Speed: 120
Size: 3
Weight: 3



Combinations (4 / 4)
Acid Spray + Dire Claw
Swords Dance + Gunk Shot
Throat Chop + Fire Punch
Screech + Close Combat

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor

Level 1
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes

Level 2
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock

Level 3
Acrobatics
Dig
Dire Claw
Lash Out
Low Sweep
Rock Tomb
Sludge Wave
Throat Chop
Trailblaze
U-turn
weezing.png

Closer (Weezing)
Level 4 — EXP: 0 / 10

Calm nature ( Attack -1, Special Defense +2 )
Typing: Poison
Abilities: Levitate, Neutralizing Gas Hidden Ability: Stench

HP: 85
Attack: 6 (-)
Defen.: 9
Sp.Atk: 6
Sp.Def: 7 (+)
Speed: 60
Size: 2
Weight: 1



Combinations (3 / 4)
Poison Gas + Will-O-Wisp
Zap Cannon + Heat Wave
Acid Spray + Double Hit
(Empty)

Movepool
Level 0
Dark Pulse
Facade
Flamethrower
Poison Gas
Protect
Rest
Round
Screech
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Tackle
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Captivate
Confide
Curse
Double Hit
Double Team
Flash
Haze
Incinerate
Infestation
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Toxic Spikes
Venom Drench

Level 2
Acid Spray
Assurance
Belch
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Payback
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thief
Thunder
Venoshock
Zap Cannon

Level 3
Attract
Bide
Body Slam
Frustration
Gyro Ball
Headbutt
Return
Rollout
Self-Destruct
Sludge Wave
Torment
colossoil.png

Molesome (Colossoil)
Level 4 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 110 (+)
Size: 5
Weight: 10



Combinations (4 / 4)
Rapid Spin + Fire Fang
Screech + Knock Off
Thunder Fang + Snarl
U-Turn + Sandstorm

Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout

Team Doduodrio
:sv/raikou:
Whim met
Roamer of the Lands
  • When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
  • Our favored Pokemon’s positive stat stages do not reset when they leave play.
Greased Lightning
  • When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.
:weakness policy: Weakness Policy
:weakness policy: Weakness Policy
:razz berry: Razz Berry
:nanab berry: Nanab Berry
:heavy duty boots: Heavy-Duty Boots
:muscle band: Muscle Band
:wise glasses: Wise Glasses
:zapdos::tomohawk::zapdos galar::yveltal:
:ss/zapdos:
Thunderbird

Species: Zapdos, Gender: Male
Level: 4 -> 3, EXP: ---
Nature: Timid (+Spe, +10% Accuracy, -1 Atk)
Typing: Electric / Flying
Abilities: Pressure / (Unlocked) Static
Profile:
When Thunderbird flaps his wings, the booming sound of thunder echoes for miles. When Thunderbird flashes his eyes, lightning arcs across the sky. Wherever Thunderbird goes, storm clouds follow, promising bountiful harvests and plenty of rainfall. It is said that Thunderbird's piercing gaze can see everything from atop its perch on Mt. Thunder. Because of this, parents warn their children to finish their food, lest Thunderbird strikes them down for carelessly wasting its blessings.

How They Met:
Descending from the heavens, Thunderbird made Doduodrio his champion and offered him patronage if he won a battle against its loathed enemy, Tornadus. Thus, Doduodrio battled against Tornadus's champion and emerged victorious in the end, granting him the privilege of battling alongside Thunderbird.

Name Origin:
The thunderbird is a mythological figure that features prominently in many cultures of the indigenous people of North America.

Statistics:
HP: 95
Atk: 6 (-)
Def: 6
SpA: 9
SpD: 7
Spe: 115 (+)

Size Class: 4
Weight Class: 4
Hidden Power: Ice

Combos:
1. Zap Cannon + Heat Wave (Deflagration)
2. Weather Ball + Rain Dance (Maelstrom)
3. Defog + Thunder (Purification)
4. Metal Sound + Volt Switch (Piercing Cry)

Moves:

Level 0:
Aerial Ace
Brave Bird
Defog
Drill Peck
Facade
Leer
Light Screen
Metal Sound
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Whirlwind
Wild Charge

Level 1:
Agility
Air Cutter
Ancient Power
Charge
Confide
Curse
Detect
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Hail
Helping Hand
Magnetic Flux
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Shock Wave
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Thunder Shock
Twister
Weather Ball

Level 2:
Double-Edge
Heat Wave
Hurricane
Pluck
Razor Wind
Rising Voltage
Secret Power
Sky Attack
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3:
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Return
Sky Drop
U-turn
Volt Switch
:bw/tomohawk:
Coyote

Species: Tomohawk, Gender: Male
Level: 4 -> 3, EXP: ---
Nature: Timid (+Spe, +10% Accuracy, -1 Atk)
Typing: Flying / Fighting
Abilities: Intimidate / Prankster / (Unlocked) Justified
Profile:
Tricky

How They Met:
Prank

Name Origin:
Native American mythology

Statistics:
HP: 100
Atk: 4 (-)
Def: 7
SpA: 8
SpD: 6
Spe: 98 (+)

Size Class: 2
Weight Class: 3
Hidden Power: Rock

Combos:
1. Reflect + Tailwind (Zephyr's Blessing)
2. Air Slash + Rock Tomb (Boulder Barrage)
3. Focus Blast + Mud-Slap (Mud Blast)
4. Sunny Day + Solar Beam (Sunbeam Shower)

Moves:

Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brave Bird
Brick Break
Bulk Up
Defog
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Whirlwind
Work Up

Level 1:
Air Cutter
Baby-Doll Eyes
Coaching
Confide
Confuse Ray
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Flash
Harden
Haze
Helping Hand
Incinerate
Mega Punch
Morning Sun
Mud-Slap
Noble Roar
Power-Up Punch
Rain Dance
Rapid Spin
Rock Smash
Roost
Safeguard
Scratch
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Yawn

Level 2:
After You
Aqua Tail
Close Combat
Covet
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Heat Wave
Hurricane
Iron Tail
Mega Kick
Quash
Revenge
Reversal
Secret Power
Sky Attack
Solar Beam
Stone Edge
Submission
Superpower
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Drain Punch
Fly
Frustration
Return
Rock Tomb
Sky Drop
Throat Chop
Trailblaze
:ss/zapdos galar:
Amber

Species: Zapdos-Galar, Gender: Female
Level: 4 -> 3, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Fighting / Flying
Abilities: Defiant
Signature Move: Thunderous Kick
Profile:
Amber is fidgety and hasty, rushing through everything she does with a sense of urgency. Wherever she goes, the winds blow faster, and everybody feels just a bit more anxious to get going and move on to the next task and then the one after that. Those who she feels are slowing her down will face violent blasts of wind so that none shall stand between Amber and her goal.

How They Met:
While exploring the Eviolite Cave, Doduodrio stumbled upon a strange, bright red Poké Ball. Amber emerged from it and dragged Doduodrio along, speeding him through the cave, all the way to the end. Within just a few hours, he was able to complete the exploration and earn the respect of Amber.

Name Origin:
Amber is the color of Galarian Zapdos.

Statistics:
HP: 95
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 115 (+)

Size Class: 4
Weight Class: 4
Hidden Power: Electric

Combos:
1. U-turn + Knock Off (Hit and Run)
2. Thunderous Kick + Screech (Battle Cry)
3. Superpower + Coaching (HIIT Workout)
4. Low Sweep + Blaze Kick (Flash Swipe)

Moves:

Level 0:
Aerial Ace
Blaze Kick
Brave Bird
Brick Break
Bulk Up
Drill Peck
Facade
Light Screen
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute

Level 1:
Agility
Ancient Power
Coaching
Counter
Detect
Dual Wingbeat
Helping Hand
Peck
Quick Guard
Rain Dance
Rock Smash
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swift
Tailwind
Taunt

Level 2:
Assurance
Close Combat
Double-Edge
Focus Energy
Hurricane
Low Kick
Mega Kick
Payback
Pluck
Revenge
Reversal
Superpower
Take Down

Level 3:
Acrobatics
Bounce
Fly
Knock Off
Low Sweep
Throat Chop
Thunderous Kick (Signature)
Trailblaze
U-turn
:ss/yveltal:
Atropos

Species: Yveltal, Gender: Unknown
Level: 4 -> 3, EXP: ---
Nature: Timid (+Spe, +10% Accuracy, -1 Atk)
Typing: Dark / Flying
Abilities: Dark Aura
Signature Move: Oblivion Wing
Trait: Requires 1 Tech to send out, once per battle.
Profile:
Wherever Atropos goes, death follows. Plants shrivel up and wither in a matter of seconds, and the ground turns cracked and dry. It seems like Atropos naturally absorbs the life energy of its surroundings, causing it to glow a malevolent red. Don't stand too close, or you might just lose a few years off of your lifespan!

How They Met:
Team Flare had been plotting to harness the power of Legendary Pokemon to power the Ultimate Weapon. However, due to Doduodrio's interference, Yveltal was quelled as soon as it awakened, and the weapon was not able to be fired.

Name Origin:
From Atropos, one of the three Fates in Greek mythology.

Statistics:
HP: 105
Atk: 8 (-)
Def: 7
SpA: 9
SpD: 7
Spe: 114 (+)

Size Class: 6
Weight Class: 6
Hidden Power: Ground

Combos:
1. Foul Play + Swagger (Manipulation)
2. Sucker Punch + Knock Off (Bait and Switch)
3. U-turn + Tailwind (Swift Switch)
4. Dragon Rush + Snarl (Azure Assault)

Moves:

Level 0:
Aerial Ace
Air Slash
Dark Pulse
Defog
Dragon Claw
Facade
Focus Blast
Hone Claws
Hyper Voice
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Toxic
Zen Headbutt

Level 1:
Confide
Cut
Double Team
Dual Wingbeat
Gust
Rain Dance
Roost
Steel Wing
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Taunt

Level 2:
Disable
Dragon Rush
Dream Eater
Foul Play
Heat Wave
Hurricane
Payback
Razor Wind
Secret Power
Sky Attack
Thief

Level 3:
Acrobatics
Body Slam
Fly
Frustration
Knock Off
Laser Focus
Lash Out
Oblivion Wing (Signature)
Phantom Force
Return
Sky Drop
Snarl
Torment
U-turn
Who might win the favor of their beastly patron of choice? Duo seems to have type advantage here, but look at Mamo's selected boon and despair, for Fog shenanigans are likely to happen! Maybe it comes down to the coin toss?

Coin toss: 1-5000: Mamoswine | 5001-10000 Duo
rolled 5174 ==> Duo!
Doduodrio to send out and equip
Mamoswindle to send out, equip, and order
Doduodrio to order
I ref!
 
Last edited:
Sending out Closer the Weezing holding a Black Sludge!
weezing.png
:black sludge:
Thunderbolt ~ Thunderbolt
At start of turn IF Tomohawk has Evasive THEN use Thunder
At start of turn IF Tomohawk is to use Baton Pass THEN use Torment
At start of turn IF Tomohawk is to use Defog this round THEN ignore sub 4
At start of turn IF the field lacks Smog Fog THEN use Smog(fog)
 
Round 1:
Team Mamoswindle - 72 Battle Hours remaining - 2 Tech Control remaining
:weezing::unknown:
0.png
:item:
Types | Abilities
HP/EN | A/B/C/D/Spe | SC/WC
Status: OK!
weezing.png
:black sludge:
Poison | Levitate/Neutralizing Gas/Stench
85/30 | 6/9/6/7/60 | 2/1
Status: OK!​
//VS//
Team Doduodrio - 72 Battle Hours remaining - 2 Tech Control remaining
:tomohawk::unknown:
tomohawk.png
:razz berry:
Flying/Fighting | Intimidate/Prankster/Justified
100/30 | 4/7/8/6/98 | 2/3
Status: +10% Acc
0.png
:item:
Types | Abilities
HP/EN | A/B/C/D/Spe | SC/WC
Status: OK!

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
355, 310, 271, 428, 447

[Weezing's Neutralizing Gas]
Abilities were neutered!

1st action

Tomohawk used Taunt!
-3 EN
Weezing fell for the taunt! (2s)

Weezing used Thunderbolt!
-3 EN
Crit: 355 (25) No
Effect: 310 (60) No
Damage: (9[BAP])*1.5 = 13.5 ==> 14

2nd action

Tomohawk used Baton Pass!
-4 EN
Tomohawk: Switching
Tomohawk's Evasion rose! (n3t)

Weezing used Thunderbolt!
-3 EN
Crit: 271 (25) No
Effect: 428 (60) No
Damage: (9[BAP])*1.5 = 13.5 ==> 14

Weezing's Taunt wore off​


FIELD
Nothing
Summary said:
Weezing HP: 85 ==> 85
Weezing EN: 30 ==> 24

Tomohawk HP: 100 ==> 72
Tomohawk EN: 30 ==> 23​


Team Mamoswindle - 72 Battle Hours remaining - 2 Tech Control remaining
:weezing::unknown:
0.png
:item:
Types | Abilities
HP/EN | A/B/C/D/Spe | SC/WC
Status: OK!
weezing.png
:black sludge:
Poison | Levitate/Neutralizing Gas/Stench
85/24 | 6/9/6/7/60 | 2/1
Status: OK!​
//VS//
Team Doduodrio - 72 Battle Hours remaining - 2 Tech Control remaining
:tomohawk::unknown:
tomohawk.png
:razz berry:
Flying/Fighting | Intimidate/Prankster/Justified
72/23 | 4/7/8/6/98 | 2/3
Status: +10% Acc, Switching, +1 Eva (n3t)
0.png
:item:
Types | Abilities
HP/EN | A/B/C/D/Spe | SC/WC
Status: OK!

That Weezing chap seems mighty oppressive, making Duo pay in blood for weasling out of the matchup! Denying Fog for one more round lets him breathe more easily (get it?), at the cost of revealing his hand early... And Weezing doesn't even have a scratch!

Doduodrio sends out, equips and order
Mamoswindle orders
I ref
 
Last edited:
Sending out :yveltal: Atropos the Yveltal holding a :razz berry: Razz Berry!

:ss/yveltal:
Phantom Force - Phantom Force - Phantom Force
At the start of the step, IF Weezing is to use Zap Cannon as a combination AND you are faster, THEN use Phantom Force
At the start of the step, IF Weezing is to use Bide and Weezing is Biding, THEN use Protect
At the start of priority 0, IF Weezing doesn't have Protection AND Weezing is holding Black Sludge, THEN use Knock Off
At the start of priority 0, IF Weezing doesn't have Protection, THEN use Psychic
 
Round 2:
Team Mamoswindle - 72 Battle Hours remaining - 2 Tech Control remaining
:weezing::unknown:
0.png
:item:
Types | Abilities
HP/EN | A/B/C/D/Spe | SC/WC
Status: OK!
weezing.png
:black sludge:
Poison | Levitate/Neutralizing Gas/Stench
85/24 | 6/9/6/7/60 | 2/1
Status: OK!​
//VS//
Team Doduodrio - 72 Battle Hours remaining - 1 Tech Control remaining
:tomohawk::yveltal:
yveltal.png
:razz berry:
Dark/Flying | Dark Aura
105/30 | 8/7/9/7/114 | 6/6
Status: +10% Acc, +1 Eva (n3t)
tomohawk.png

Flying/Fighting | Intimidate/Prankster/Justified
72/23 | 4/7/8/6/98 | 2/3
Status: +10% Acc

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
193, 147, 376, 341, 521

[Greased Lightning]
Yveltal's Attack rose! (n4t)
Yveltal's Special Attack rose! (n4t)

Yveltal's Attack rose!
Yveltal's Special Attack rose!
Yveltal's Speed rose! (n3t) (171)
Yveltal ate its Razz Berry!

1st action

Weezing used Bide!
-3 EN
Weezing: Biding

Yveltal used Knock Off!
-3 EN
Crit: 193 (25) No
Damage: (10[BAP]+3[STAB]-1[stat diff])*1+(8) = 20
Yveltal knocked off Weezing's Black Sludge!
Biding: 20

2nd action

Yveltal used Psychic!
-3 EN
Crit: 147 (25) No
Effect: 376 (60) No
Damage: (9[BAP]+2[stat diff])*1.5+(8) = 24.5 ==> 25
Biding: 45

Weezing used Taunt!
-3 EN
Yveltal fell for the Taunt! (2s)

3rd action

Yveltal used Psychic!
-3 EN
Crit: 341 (25) No
Effect: 521 (60) No
Damage: (9[BAP]+2[stat diff])*1.5+(8) = 24.5 ==> 25
Biding: 70
Yveltal's Speed went back to normal!
Yveltal's Accuracy went back to normal!

Weezing used Bide!
-3 EN
Damage: 73*4/3 = 93.333 ==> 93

Yveltal shrugged off the Taunt!​


FIELD
Nothing
Summary said:
Weezing HP: 85 ==> 15
Weezing EN: 24 ==> 15

Yveltal HP: 105 ==> 12
Yveltal EN: 30 ==> 27​


Team Mamoswindle - 72 Battle Hours remaining - 2 Tech Control remaining
:weezing::unknown:
0.png
:item:
Types | Abilities
HP/EN | A/B/C/D/Spe | SC/WC
Status: OK!
weezing.png

Poison | Levitate/Neutralizing Gas/Stench
15/15 | 6/9/6/7/60 | 2/1
Status: OK!​
//VS//
Team Doduodrio - 72 Battle Hours remaining - 1 Tech Control remaining
:tomohawk::yveltal:
yveltal.png

Dark/Flying | Dark Aura
12/27 | 8/7/9/7/114 | 6/6
Status: +10% Acc, +2 Atk (n1t), +2 SpA (n1t)
tomohawk.png

Flying/Fighting | Intimidate/Prankster/Justified
72/23 | 4/7/8/6/98 | 2/3
Status: +10% Acc

This Weezing is definitely putting in work for Mamo as a good Bide shaves off almost all of Yveltal's HP. Weezing is greatly weakened, however, and is outsped by both of Duo's mons, so its usefulness might draw to a close. Will Mamo send out a closer? Yveltal still has fearsome stats boosts to play with, so the task isn't trivial!

Mamoswindle orders
Doduodrio orders
I ref
 
Last edited:
Switching to :tomohawk: Coyote the Tomohawk holding a :weakness policy: Weakness Policy!

:bw/tomohawk:
"For my next trick...."

Dual Wingbeat - Dual Wingbeat - Dual Wingbeat
At the start of the step, IF Sneasler is to use a Protective Move, THEN use Work Up
At the start of the step, IF Sneasler is to use Dire Claw AND your team doesn't have Safeguard, THEN use Safeguard first instance
At the start of the step, IF Sneasler is to use Acrobatics, THEN use Sky Attack
At the start of your turn, IF Sneasler doesn't have a Decoy, THEN use Air Slash
 
Round 3:
Team Mamoswindle - 72 Battle Hours remaining - 2 Tech Control remaining
:weezing::sneasler:
weezing.png

Poison | Levitate/Neutralizing Gas/Stench
15/15 | 6/9/6/7/60 | 2/1
Status: OK!
sneasler.png
:sticky barb:
Fighting/Poison | Pressure/Unburden/Poison Touch
90/30 | 10/5/2/6/120 | 3/3
Status: OK!​
//VS//
Team Doduodrio - 72 Battle Hours remaining - 1 Tech Control remaining
:tomohawk::yveltal:
tomohawk.png
:weakness policy:
Flying/Fighting | Intimidate/Prankster/Justified
72/23 | 4/7/8/6/98 | 2/3
Status: +10% Acc
yveltal.png

Dark/Flying | Dark Aura
12/27 | 8/7/9/7/114 | 6/6
Status: +10% Acc, +2 Atk (n1t), +2 SpA (n1t)

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
406, 517, 589, 139, 489, 405, 455, 176, 31, 135

Fog was created!

[Tomohawk's Intimidate]
Sneasler's Attack fell! (n6t)

1st action

Sneasler used Fake Out!
-3 EN
Crit: 406 (25) No
Damage: (4[BAP]+3[stat diff])*1-(3) = 4
Tomohawk: Flinching (1)
[Sneasler's Poison Touch]
Tomohawk was poisoned! (2)
Sticky Barbs destroyed Tomohawk's Weakness Policy!
Tomohawk: Barbs

Tomohawk flinched!

PSN -2 HP Tomohawk

2nd action

Sneasler used U-Turn!
-4 EN
Crit: 517 (25) No
Damage: (7[BAP]+3[stat diff])*0.5-(3) = 2
Sneasler: Switching
[Sneasler's Poison Touch]
Tomohawk's poison worsened! (2 ==> 3)

Tomohawk used Air Slash!
-4 EN
Crit: 589 (25) No
Damage: (8[BAP]+3[STAB]+2[stat diff])*1.5 = 19.5 ==> 20

PSN -3 HP Tomohawk

3rd action

Tomohawk used Safeguard!
-4 EN
<== (4r) (Team Duo) Safeguard

Sneasler used Dire Claw!
-3 EN
Crit: 139 (75) No
Damage: (8[BAP]+3[STAB]+3[stat diff])*1-(3) = 11
[Sneasler's Poison Touch]
Tomohawk's poison worsened! (3 ==> 4)

Sneasler's Accuracy fell!
Tomohawk's Accuracy fell!​


FIELD
Fog (indef.)
<== (3r) (Team Duo) Safeguard
Summary said:
Sneasler HP: 90 ==> 70
Sneasler EN: 30 ==> 20

Tomohawk HP: 72 ==> 46
Tomohawk EN: 23 ==> 15​


Team Mamoswindle - 72 Battle Hours remaining - 2 Tech Control remaining
:weezing::sneasler:
:leftovers:
Leftovers
:black sludge:
Black Sludge
:rose incense:
Rose Incense
:heavy duty boots:
Heavy Duty Boots
:focus sash:
Focus Sash
:bright powder:
Bright Powder
:sticky barb:
Sticky Barb
weezing.png

Poison | Levitate/Neutralizing Gas/Stench
15/15 | 6/9/6/7/60 | 2/1
Status: OK!
sneasler.png

Fighting/Poison | Pressure/Unburden/Poison Touch
70/20 | 10/5/2/6/120 | 3/3
Status: Unburdened, -1 Atk (n3t), -1 Acc, Switching​
//VS//
Team Doduodrio - 72 Battle Hours remaining - 1 Tech Control remaining
:tomohawk::yveltal:
tomohawk.png

Flying/Fighting | Intimidate/Prankster/Justified
46/15 | 4/7/8/6/98 | 2/3
Status: +10% Acc, -1 Acc, PSN (4), FLinching (1), Barbs
yveltal.png

Dark/Flying | Dark Aura
12/27 | 8/7/9/7/114 | 6/6
Status: +10% Acc, +2 Atk (n1t), +2 SpA (n1t)
:weakness policy: Weakness Policy
:weakness policy: Weakness Policy
:razz berry: Razz Berry
:nanab berry: Nanab Berry
:heavy duty boots: Heavy-Duty Boots
:muscle band: Muscle Band
:wise glasses: Wise Glasses
Sneasler comes in and does what it does best: being a nuisance, causing chaos, and toodling out instantly. We see Duo's boons turn against him, as getting rid of the Accuracy debuffs is gong to be a challenge. Weezing is coming back on the field for one last hurrah, but will it even get to act?

Mamoswindle equips Weezing and orders
Doduodrio orders
I ref
 
Last edited:
Sending out Closer the Weezing holding a Leftovers!
He's a little thiccer than you think
weezing.png
:Leftovers:
Thunderbolt ~ Thunderbolt ~ Thunderbolt
At start of step IF Tomohawk is to use Air Slash in combination THEN use Protect
[step 1] At start of step IF Tomohawk is to use Hurricane THEN use Protect
At start of turn IF tomohawk has evasive THEN use Thunder
At start of turn IF tomohawk lacks a decoy AND Tomohawk lacks protection AND your HP is 20 or less THEN use Pain Split
 
Round 4:
Team Mamoswindle - 72 Battle Hours remaining - 2 Tech Control remaining
:weezing::sneasler:
:leftovers:
Leftovers
:black sludge:
Black Sludge
:rose incense:
Rose Incense
:heavy duty boots:
Heavy Duty Boots
:focus sash:
Focus Sash
:bright powder:
Bright Powder
:sticky barb:
Sticky Barb
sneasler.png

Fighting/Poison | Pressure/Unburden/Poison Touch
70/20 | 10/5/2/6/120 | 3/3
Status: OK!
weezing.png
:leftovers:
Poison | Levitate/Neutralizing Gas/Stench
15/15 | 6/9/6/7/60 | 2/1
Status: OK!​
//VS//
Team Doduodrio - 72 Battle Hours remaining - 1 Tech Control remaining
:tomohawk::yveltal:
tomohawk.png

Flying/Fighting | Intimidate/Prankster/Justified
46/15 | 4/7/8/6/98 | 2/3
Status: +10% Acc, -1 Acc, PSN (4), Flinching (1), Barbs
yveltal.png

Dark/Flying | Dark Aura
12/27 | 8/7/9/7/114 | 6/6
Status: +10% Acc, +2 Atk (n1t), +2 SpA (n1t)
:weakness policy: Weakness Policy
:weakness policy: Weakness Policy
:razz berry: Razz Berry
:nanab berry: Nanab Berry
:heavy duty boots: Heavy-Duty Boots
:muscle band: Muscle Band
:wise glasses: Wise Glasses

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
165, 304, 506, 530, 473

1st action

Tomohawk used Roost!
-5 EN
+20 HP
-Flying type for the step

Weezing used Pain Split!
-4 EN
-13 HP Tomohawk
+13 HP Weezing

Leftovers +4 HP Weezing
PSN -4 HP Tomohawk

2nd action

Tomohawk used Aim!
-2 EN
Tomohawk's Accuracy greatly rose! (n6t)

Weezing used Thunderbolt!
-3 EN
Crit: 165 (25) No
Damage: (9[BAP])*1.5 = 13.5 ==> 14

Leftovers +2 HP Weezing
PSN -4 HP Tomohawk

3rd action

Tomohawk used Baton Pass!
-4 EN
Tomohawk: Switching
Tomohawk's Evasion rose! (n3t)

Weezing used Thunderbolt!
-3 EN
Crit: 304 (25) No
Damage: (9[BAP])*1.5 = 13.5 ==> 14

Leftovers +2 HP Weezing
PSN -4 HP Tomohawk

Tomohawk's Accuracy fell!
Weezing's Accuracy fell!​


FIELD
Fog (indef.)
<== (3r) (Team Duo) Safeguard
Summary said:
Weezing HP: 15 ==> 36
Weezing EN: 15 ==> 5

Tomohawk HP: 46 ==> 13
Tomohawk EN: 15 ==> 4​


Team Mamoswindle - 72 Battle Hours remaining - 2 Tech Control remaining
:weezing::sneasler:
:rose incense:
Rose Incense
:heavy duty boots:
Heavy Duty Boots
:focus sash:
Focus Sash
:bright powder:
Bright Powder
sneasler.png

Fighting/Poison | Pressure/Unburden/Poison Touch
70/20 | 10/5/2/6/120 | 3/3
Status: OK!
weezing.png
:leftovers:
Poison | Levitate/Neutralizing Gas/Stench
36/5 | 6/9/6/7/60 | 2/1
Status: -1 Acc​
//VS//
Team Doduodrio - 72 Battle Hours remaining - 1 Tech Control remaining
:tomohawk::yveltal:
tomohawk.png

Flying/Fighting | Intimidate/Prankster/Justified
13/4 | 4/7/8/6/98 | 2/3
Status: +10% Acc, +0 Acc (n4t, ns -2 Acc), +1 Eva (n2t), PSN (4), Flinching (1), Barbs, Switching
yveltal.png

Dark/Flying | Dark Aura
12/27 | 8/7/9/7/114 | 6/6
Status: +10% Acc, +2 Atk (n1t), +2 SpA (n1t)
:weakness policy: Weakness Policy
:nanab berry: Nanab Berry
:heavy duty boots: Heavy-Duty Boots
:muscle band: Muscle Band
:wise glasses: Wise Glasses

In a perhaps not-so-shocking twist of events, Weezing comes out of this round looking far healthier than before, while Tomohawk is on its last legs! It looks like Sneasler is poised to reap victory, but does Duo have hope in Yveltal to keep afloat?

Doduodrio replaces Tomohawk and orders
Mamoswindle orders
I ref
 
Last edited:
Switching to :yveltal: Atropos the Yveltal holding a :weakness policy: Weakness Policy!

:ss/yveltal:
"Sleepy time"

Rest - Psychic - Psychic
At the start of your turn, IF it is Step 1 AND Weezing has Uproar, THEN use Psychic
At the start of your turn, IF you are Asleep AND you don't have Sleep Talk, THEN use Sleep Talk
 
Round 5:
Team Mamoswindle - 72 Battle Hours remaining - 2 Tech Control remaining
:weezing::sneasler:
:rose incense:
Rose Incense
:heavy duty boots:
Heavy Duty Boots
:focus sash:
Focus Sash
:bright powder:
Bright Powder
sneasler.png

Fighting/Poison | Pressure/Unburden/Poison Touch
70/20 | 10/5/2/6/120 | 3/3
Status: OK!
weezing.png
:leftovers:
Poison | Levitate/Neutralizing Gas/Stench
36/5 | 6/9/6/7/60 | 2/1
Status: -1 Acc​
//VS//
Team Doduodrio - 72 Battle Hours remaining - 1 Tech Control remaining
:tomohawk::yveltal:
yveltal.png
:weakness policy:
Dark/Flying | Dark Aura
12/27 | 8/7/9/7/114 | 6/6
Status: +10% Acc, +2 Atk (n1t), +2 SpA (n1t), +0 Acc (n4t, ns -2 Acc), +1 Eva (n2t), Barbs, Flinching (1)
tomohawk.png

Flying/Fighting | Intimidate/Prankster/Justified
13/4 | 4/7/8/6/98 | 2/3
Status: +10% Acc, , PSN (4)
:nanab berry: Nanab Berry
:heavy duty boots: Heavy-Duty Boots
:muscle band: Muscle Band
:wise glasses: Wise Glasses

Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
278, 408, 257, 246, 561

[Barbs]
Yveltal dropped its Weakness Policy!

[Greased Lightning]
Yveltal's Attack rose! (n4t)
Yveltal's Special Attack rose! (n4t)

1st action

Yveltal used Rest!
-6 EN
Yveltal fll asleep! (n2t)
+30 HP Yveltal

Weezing used Self-Destruct!
-5 EN
Weezing fainted!
Hit: 278 408 (450) Yes
Crit: 257 (25) No
Damage: (20[BAP]-1[stat diff])*1 = 19

Yveltal's Accuracy fell!​


FIELD
Fog (indef.)
<== (2r) (Team Duo) Safeguard
Summary said:
Weezing HP: 36 ==> 0
Weezing EN: 5 ==> 0

Yveltal HP: 12 ==> 23
Yveltal EN: 27 ==> 21​


Team Mamoswindle - 72 Battle Hours remaining - 2 Tech Control remaining
:weezing::sneasler:
:rose incense:
Rose Incense
:heavy duty boots:
Heavy Duty Boots
:focus sash:
Focus Sash
:bright powder:
Bright Powder
sneasler.png

Fighting/Poison | Pressure/Unburden/Poison Touch
70/20 | 10/5/2/6/120 | 3/3
Status: OK!
weezing.png
:leftovers:
Poison | Levitate/Neutralizing Gas/Stench
0/0 | 6/9/6/7/60 | 2/1
Status: KO!
//VS//
Team Doduodrio - 72 Battle Hours remaining - 1 Tech Control remaining
:tomohawk::yveltal:
yveltal.png

Dark/Flying | Dark Aura
23/21 | 8/7/9/7/114 | 6/6
Status: +10% Acc, +3 Atk (n3t), +3 SpA (n3t), -1 Acc (n3t, ns -3 Acc), +1 Eva (n1t), Barbs, Flinching (1), Restful Sleep (n2t)
tomohawk.png

Flying/Fighting | Intimidate/Prankster/Justified
13/4 | 4/7/8/6/98 | 2/3
Status: +10% Acc, , PSN (4)
:nanab berry: Nanab Berry
:heavy duty boots: Heavy-Duty Boots
:muscle band: Muscle Band
:wise glasses: Wise Glasses

Weezing goes boom and Yveltal is left fairly helpless against the wrath of Sneasler... This match is coming to a close!

Mamoswindle replaces and order
Doduodrio orders
I ref
 
Back
Top