Mono-Fire Sun Offense

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Hi everyone,


I’ve been laddering on Showdown with this mono-Fire Sun team, sitting at 3–1 so far on the Gen 9 OU ladder (Elo ~1107). It’s been fun, but I’d love some feedback from more experienced players to refine it, especially around weaknesses to Psychic/Fairy boosters (e.g. Delphox, Hatterene, Espathra).




The Team​


Torkoal @ Heat Rock
Ability: Drought
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk


  • Lava Plume
  • Stealth Rock
  • Rapid Spin
  • Body Press


Sun setter + hazard control. Usually leads, keeps weather up. Tera Water is my panic button to survive Hydro/Quakes and reset Sun.



Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature


  • Pyro Ball
  • U-turn
  • High Jump Kick
  • Court Change

Hazard insurance + pivot. Court Change flips Rocks/Spikes, U-turn gives momentum. Tera Fairy lets it revenge Moon/Pult.



Ceruledge @ Life Orb
Ability: Flash Fire
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature


  • Swords Dance
  • Bitter Blade
  • Shadow Sneak
  • Close Combat

Physical wincon. SD + Bitter Blade heals LO recoil. Shadow Sneak cleans, CC breaks Gambit/Garg. Tera Grass flips Water/Grounds.



Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 SpD / 4 SpA
Calm Nature


  • Torch Song
  • Will-O-Wisp
  • Slack Off
  • Hex

Defensive glue. Unaware walls setup sweepers (Volcarona, Gambit). Tera Fairy walls Dragons. Wisp cripples physical attackers, Hex punishes status.



Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature


  • Magma Storm
  • Earth Power
  • Taunt
  • Protect

Stallbreaker. Traps Garg/Clod/Bliss, Taunts recovery, scouts with Protect. Tera Grass flips Water/Ground weakness, makes it my Garg answer.



Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature


  • Fiery Dance
  • Sludge Wave
  • Energy Ball
  • Tera Blast

Fast special breaker. Booster Energy makes it outspeed most OU threats. Energy Ball smashes Waters, Sludge Wave hits Fairies, Tera Ground removes opposing Heatran.



Game Plan​


  • Lead Torkoal → set Sun + Rocks.
  • Use Heatran to trap bulky walls (Garg, Clod, Slowking).
  • Skeledirge checks setup sweepers and Dragons.
  • Cinderace flips hazards, keeps momentum.
  • Clean with either Iron Moth (special breaker) or Ceruledge (physical sweeper) once checks are weakened.



Issues I’ve Noticed​


  • Psychic/Fairy boosters like Delphox or Espathra can be dangerous if Skeledirge goes down early.
  • Sun reliance — without Torkoal, the team loses damage pressure.
  • Hazard stack can still be rough if Court Change misses timing.



Looking For​


  • Any structural changes or set tweaks to better handle Psychic/Fairy special attackers.
  • Suggestions on whether Fire has stronger alternative mons for OU (Volcarona over Ceruledge? Rotom-Heat over Skeledirge?).
  • General advice on improving this team’s consistency as I climb past 1100 Elo.

Thanks for reading — all feedback welcome!
 
Hi everyone,


I’ve been laddering on Showdown with this mono-Fire Sun team, sitting at 3–1 so far on the Gen 9 OU ladder (Elo ~1107). It’s been fun, but I’d love some feedback from more experienced players to refine it, especially around weaknesses to Psychic/Fairy boosters (e.g. Delphox, Hatterene, Espathra).




The Team​


Torkoal @ Heat Rock
Ability: Drought
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk


  • Lava Plume
  • Stealth Rock
  • Rapid Spin
  • Body Press






Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature


  • Pyro Ball
  • U-turn
  • High Jump Kick
  • Court Change





Ceruledge @ Life Orb
Ability: Flash Fire
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature


  • Swords Dance
  • Bitter Blade
  • Shadow Sneak
  • Close Combat





Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 SpD / 4 SpA
Calm Nature


  • Torch Song
  • Will-O-Wisp
  • Slack Off
  • Hex





Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature


  • Magma Storm
  • Earth Power
  • Taunt
  • Protect





Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature


  • Fiery Dance
  • Sludge Wave
  • Energy Ball
  • Tera Blast





Game Plan​


  • Lead Torkoal → set Sun + Rocks.
  • Use Heatran to trap bulky walls (Garg, Clod, Slowking).
  • Skeledirge checks setup sweepers and Dragons.
  • Cinderace flips hazards, keeps momentum.
  • Clean with either Iron Moth (special breaker) or Ceruledge (physical sweeper) once checks are weakened.



Issues I’ve Noticed​


  • Psychic/Fairy boosters like Delphox or Espathra can be dangerous if Skeledirge goes down early.
  • Sun reliance — without Torkoal, the team loses damage pressure.
  • Hazard stack can still be rough if Court Change misses timing.



Looking For​


  • Any structural changes or set tweaks to better handle Psychic/Fairy special attackers.
  • Suggestions on whether Fire has stronger alternative mons for OU (Volcarona over Ceruledge? Rotom-Heat over Skeledirge?).
  • General advice on improving this team’s consistency as I climb past 1100 Elo.

Thanks for reading — all feedback welcome!
hissuian typhlosion lol
 
Hi, I am locking your RMT for the time being as the forum rules require that you provide at least three lines of descriptions for each Pokemon to explain their roles. Please read the rules carefully and look at Team Showcase to see the detail we require. PM me with updated descriptions, and I will be happy to unlock this. Alternatively if you just want some quick tips feel free to post on the RMT section of the smogon discord.

Additionally as mentioned above this reads like ai generated text so please don't waste people's time if this is the case.

To PM someone on Smogon, go over their name on any of their post. It will display a little pop-up with a summary of their profile. Then, hit the "Start conversation" button and you will be able to write a PM just like you write a regular thread.

Why did you choose this Pokemon? What do the EV spreads do and why do you have it? What are all 4 moves for?
 
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