Hi, I just started OU yesterday after becoming a randbats degen and spending my whole summer laddering (started in May, peaked 1950). I was able to break 1500 in OU today with this team, which is an extremely basic meta squad, so I'm not going to write too much about the picks. I don't care very much about using Pokemon "I like," I just want to ladder as efficiently as possible. That being said, I do hate certain mons and refuse to use them, namely Hattrene, Garganacl, and Alomolola. Also, this might sound somewhat dystopian to old-heads, but I built this team almost entirely using ChatGPT and usage statistics. Here's my ChatGPTeam:
Samurott (Samurott-Hisui) @ Focus Sash
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Sucker Punch
- Razor Shell
- Taunt
Samu's role is pretty obvious, she sets hazards with Ceaseless Edge, prevents opponent setup with taunt, and sucker punch is prio to get in some extra damage if she's outsped at 1hp. Razor shell's just some water stab for pressure. Tera ghost has actually won me a few games early by blocking fighting moves to get early picks, and also spin blocks which is gud tek
Gholdengo @ Air Balloon
Ability: Good as Gold
Shiny: Yes
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Recover
He's my Gho-to pivot blocking defog and rapid spin. Dude he gets so much utility, I switch him in when I predict status moves, ground moves, normal moves, fighting moves, his goated ability even blocks random non-damaging moves like Trick. Non-boosted make it rain and shadow ball hit plenty of viable mons strong enough, and NP turns him into a beast. The only thing is Recover, maybe this is cuz of misplays, but I hardly ever get to use it because of his lackluster speed. Maybe I switch for a dazzling gleam to hit Zamazenta?
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- Headlong Rush
- Ice Spinner
Not much to say, he's an OU staple apparently. Clears hazards and a good switch in against a ton of common opponents. Knock off to strip items and obviously coverage along with ice spin. Tera water seems decent but I also never used it so far. Only thing is headlong rush leaves him super vulnerable, especially to special moves. I thought about switching it for EQ, but everyone runs it so idk.
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt
I hate the paradox pokemon names so he's ancient raikou to me. Booster energy makes him strong enough, but if I get a calm mind off he's dummy powerful. Tclap is clutch especially lategame, dragon pulse is reliable stab and can predict ohko switchins like lando-T and great tusk. Thunderbolt hits hard. Tera fairy to check opposing dragon stabbers and zamazenta
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Roost
Often sweeps even with only one DD and tera normal, EQ for ground coverage and prediction roosts on switch in. Love him
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
U know why he's here. Pretty ironic that a chess-inspired mon has created a metagame so reliant on prediction and 50-50s. If I predict an attack, I sucker punch. If I predict a sucker punch, I hit SD. If I predict a SD, I hit Kowtow cleave. If I predict a switch to a dark-resist or steel-weak mon, iron head. For now, there are a lot of cooler people than me running unviable teams, so iron head is fine, but when I come across more enemy Kingambits I will change it to either Tera blast fairy or low kick. Maybe jolly nature as well to outspeed them? Suggestions appreciated.
Right now my team's main struggle is Zamazenta. When he gets even one ID off all my physical attackers are completely walled, Dengo can often chip if he's >60% HP but otherwise gets crunched out of existence. Ancient raikou is my only reliable check but if I already popped Tera or if he's even a little chipped it's usually wraps. I would appreciate any and all advice, and good luck laddering to all of you (unless you face me)
Samurott (Samurott-Hisui) @ Focus Sash
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Sucker Punch
- Razor Shell
- Taunt
Samu's role is pretty obvious, she sets hazards with Ceaseless Edge, prevents opponent setup with taunt, and sucker punch is prio to get in some extra damage if she's outsped at 1hp. Razor shell's just some water stab for pressure. Tera ghost has actually won me a few games early by blocking fighting moves to get early picks, and also spin blocks which is gud tek
Gholdengo @ Air Balloon
Ability: Good as Gold
Shiny: Yes
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Recover
He's my Gho-to pivot blocking defog and rapid spin. Dude he gets so much utility, I switch him in when I predict status moves, ground moves, normal moves, fighting moves, his goated ability even blocks random non-damaging moves like Trick. Non-boosted make it rain and shadow ball hit plenty of viable mons strong enough, and NP turns him into a beast. The only thing is Recover, maybe this is cuz of misplays, but I hardly ever get to use it because of his lackluster speed. Maybe I switch for a dazzling gleam to hit Zamazenta?
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- Headlong Rush
- Ice Spinner
Not much to say, he's an OU staple apparently. Clears hazards and a good switch in against a ton of common opponents. Knock off to strip items and obviously coverage along with ice spin. Tera water seems decent but I also never used it so far. Only thing is headlong rush leaves him super vulnerable, especially to special moves. I thought about switching it for EQ, but everyone runs it so idk.
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt
I hate the paradox pokemon names so he's ancient raikou to me. Booster energy makes him strong enough, but if I get a calm mind off he's dummy powerful. Tclap is clutch especially lategame, dragon pulse is reliable stab and can predict ohko switchins like lando-T and great tusk. Thunderbolt hits hard. Tera fairy to check opposing dragon stabbers and zamazenta
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Roost
Often sweeps even with only one DD and tera normal, EQ for ground coverage and prediction roosts on switch in. Love him
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
U know why he's here. Pretty ironic that a chess-inspired mon has created a metagame so reliant on prediction and 50-50s. If I predict an attack, I sucker punch. If I predict a sucker punch, I hit SD. If I predict a SD, I hit Kowtow cleave. If I predict a switch to a dark-resist or steel-weak mon, iron head. For now, there are a lot of cooler people than me running unviable teams, so iron head is fine, but when I come across more enemy Kingambits I will change it to either Tera blast fairy or low kick. Maybe jolly nature as well to outspeed them? Suggestions appreciated.
Right now my team's main struggle is Zamazenta. When he gets even one ID off all my physical attackers are completely walled, Dengo can often chip if he's >60% HP but otherwise gets crunched out of existence. Ancient raikou is my only reliable check but if I already popped Tera or if he's even a little chipped it's usually wraps. I would appreciate any and all advice, and good luck laddering to all of you (unless you face me)

