WCOR World Cup of Randbats 2025 - Finals - Won by Team Canada!

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Well since last time i was the only person who predicted the 2 teams that would get the finals here my predicts or at least 2 of the tiers
Canada (7) - USNE (5)
Gen 4 Random Battle - Texas Cloverleaf vs edgy king Texas is a consistent good player in rands, i have no doubths he'll win this.
Gen 1 Random Battle - GirlsSeeGhosts vs Alpha Male Psyduck Both are good, but AMP has a bit more skill, still anyone can hax the game.
Rest of games happened or can go both players to win.
 
almost 80% GXE clutches it out, ALL GLORY TO GOD
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https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-870647
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-870655
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-870658

Alright Texas Cloverleaf, finish em o7
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You were magnificent USNE. I shall never forget you for as long as I live.

quick shoutout post before I take my leave until the gen 1 open

altho I didn't talk a ton in the discord outside of when a game was happening, I gotta say the vibes this year were great, and I greatly appreciate all the players on Team Canada. I hope our lineup can be similar next year because it was a real pleasure to play and talk with all of you.

shoutouts to the managers Rage sunsets blundergoth for being very active and responsible managers throughout the whole tour, I vouch for them as managers in any future tour they may be interested in.

Texas Cloverleaf the clutch GOD for the last 2 weeks oml 3 wins this year we're ballin like shaq and kobe

as for me, 10-1 record, happy with my performance although of course I'd have preferred the perfect record I held onto until the machop wake in finals :psycry: ggs to AMP, great player, and ggs to the whole RBY pool I've had the chance to play against over the past 2-3 months.

THIS IS THE YEAR OF CANADA BABY WOOOOOOO

latias.gif
 
1AM heading into the work week, no better time to post my thoughts :bellipog:
This was the 2nd team tour I've played in and it was a great experience! Vibes were immaculate and the team felt like an actual team rather than a group of folks with a collective goal. Therefore, I'd like to give some quick s/o's:

Rage blundergoth sunsets were fantastic managers, did a great job in keeping the team morale up when adversity hit and were interactive with the gang a lot. Hope y'all continue to ball out in managing w.e tour u wanna kick ass in the future RBTT champs 2026?

Sapphire You were very supportive in cord and it did not go unnoticed. Appreciate all you did + balled out in reg szn + playoffs, GOAT shit

Zap Seo. Top tier banter in cord, you guys are funny af lol. Clean records on the season too, especially Seo's undefeated reg szn run

TheHorrorHare The GOAT sub, bro hopped into w.e was needed and just balled out. Please remember we were teammates when ur on stream at top 8 of Worlds, k thnx

yerdunc GirlsSeeGhosts these 2 are goated, if they sign up for RBTT then managers, please draft em or y'all need some guidance

Texas Cloverleaf I'm looking for a man in finance, with a trust fund, 6' 5", blue eyes Ahem so yeah super reliable player, clutched both semis and finals on some Lebron type shit

Career Ended Didn't chat much with ya but the reverse 3-0 vs Buhrito is going straight into the Louvre, another reliable guy in the clutch. Hope to see ya around in other tours

Batram You probably won't see this till next year but you are one of the most interesting mons players I've seen. If you ever decide to give up being the mobile GOAT and play on PC, we might see MDB dethroned as the greatest randbats player of all time

3d is the Rand bats Hero, nuff said

This was a very memorable tour overall, s/o to all the teams we faced and especially US NE. Damn near every set against y'all felt like a nail biter, y'all put up a great fight

Lastly, some fun stuff

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:blobthinking:


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:blobthumbsup: (just realized forgot to give credits for apology form, s/o enstrom the meme GOAT)
 
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First of all, huge congrats to Team Canada on winning Wcor 2025! Before the start of the tournament, I thought the team was definitely an improvement over the roster of the previous years but I would have never imagined to see you all finish on top. It's pretty clear that this was the team of destiny and there are so many records that were broken during this run.
I am happy that extremely nice people like Sapphire, sunsets, Rage, Click>Think win it all, each of you for different reasons. I am glad to see Batram show that sometimes ladder heroes are the real deal (for the love of God, use a pc next time lol) and it's good for the community to see people like Career Ended and yerdunc stick around and improve drastically in the span of just one year. Last but most definitely not least, big congrats to my fellow Ttar TheHorrorHare for turning into everyone's favorite jack of all trades and I am very happy to see how much you have improved in the last few months :)

To team North East, you guys have been pretty much the best team of Wcor in the last three years and I am sure you'll be back in 2026 to compete for another title. edgy king, I already said it to you privately but I am sure you'll bounce back because you are a great player and an even better person who everybody loves to have as a teammate :)

Now, I wanted to do this for a while so here is a Random trivia post where I tried to highlight some interesting facts about this edition of Wcor and some connections with other events in the random battles community! I might update it whenever I find new cool facts to share but in the meantime, hopefully this post can serve as a starting point to keep track of the history of Wcor and the other tournaments in the community :D

- Let's start with the obvious ones: Canada is the first team to win Wcor after going through qualifiers in the same year

- Canada is also the first team to Win wcor as the first overall seed in regular season!*
* Even if China was first seed in Wcor 2022 and had the best differential of all the teams, bit the structure was different

- If we consider qualifiers, regular season and playoffs, Girls See Ghosts has obtained the best record ever seen in randbats team tournaments in terms of total wins achieved, with an astonishing 10-1 record! If we consider flawless records, our resident duck ionnss is still on top thanks to his 9-0 in doubles this year in Rbtt. So yeah, it's pretty interesting that the two best results ever recorded in randbats team tours occured in the same year

- If we consider only main stage and playoffs, Yerdunc is the first player to go 8-0 in Wcor. But there is more! If we count win streaks, he is the first player to win 10 games in a row in the same season (in fact, he started 0-2 in qualifiers and has not lost ever since). He shares this crazy win streak with... his teammate GirlsSeeGhosts lol

- Much to your surprise, Yerdunc and GSG's performances do not necessarily translate to the best cumulative records for a Wcor winning team. If we count from main stage onwards, they have a 14-1 record. Livid washed and xGang did better in 2023, reaching a total of 16-2 (8-1 each). At the same time, if we count qualifiers, GSG and Yerdunc* have a record of 20-3, so they do have the best cumulative record in a whole Wcor season
*Honorable mentions to Texas Cloverleaf and Sapphire because they also scored a 10-2 record from qualies onwards

- Super random trivia but Canada defeated seeds number 8, 4 and 2 en route to win the event. The sum of these seeds is 14. USNE and Benelux had a sum of, respectively, 21 and 7 when they won Wcor. This means we have pretty much used all the possible multiples of 7 already for the sum of seeds faced by the eventual winners

- After six years in the community, Rage wins his first tournament. This is likely the biggest gap between being authed and winning an individual or team tour in randbats

- For the second year in a row, the winners of Wcor have a player who won an open of the main circuit in the same year. It was Lady Writer in 2024, it's Yerdunc this year*. A minor detail, admittedly not that surprising, is that the format they have played in Wcor and the format of the opens they won are different (2 and 7 for Lady Writer, 6 and 5 Yerdunc)
* If we want, we can technically extend this streak to 3 if we talk about events of the Rands Circuit since Mich won Playoffs two years ago

- Yerdunc is the first player coming from Rbel to win an open and Wcor in the same year

- Career Ended is the first person to win Rbel, Rbtt and Wcor and all of this just in the span of two years! It's kinda crazy that in 2024 we had FOUR people winning Rbtt and Wcor in the same year (Buhrito, Fragments, Lrogue, peap). In 2023, the number was 2 with xGang and Wubben

- The list of players competing in Rbel and winning Wcor in the same year is: ArcticBlast, TheHorrorHare, Click>Think, Blundergoth, Rage, Yerdunc, GirlsSeeGhosts. None of them managed to win Rbel in the process, though

- Given what I just said about Rbel, Canada only had 3 players on the roster who were also in Rbtt this year (Career Ended, Zap and 3d) and 6 from Rbel. I think this record will not be beaten for a while, especially because all these Rbel players were starters too

- If we count qualifiers, it would be the second year in a row where the player with the best record plays Gen 1. And it's very fitting that GSG's only loss came to last year's MVP AlphaMalePsyduck

- This defeat means the end of the streak of 4 consecutive team tournament finals won by Fragments in this community (RBTT 4, 7, 8 and Wcor 2024). Safe to say it was the longest ever registered.

- Buhrito loses the finals of Rbtt and Wcor in the same year... after winning them in 2024.
Honorable (?) mention to Flights of Fantsy and livid washed who also lost both finals in 2022 and 2024, respectively. At least they were able to claim Wcor together in 2023

- With a final score of 7-5, this has been the most balanced series of a Wcor final by far (the others were a massacre...)

- It's the first edition of Wcor with no tiebreak to determine the access to QFs or Semifinals but it's the first time we had a tiebreak to avoid relegation

- Team UK reached playoffs for the first time ever in Wcor's history. The regions/countries to have qualified at least once for QFs are: Benelux (3), China (3), India (3), Latin America (3), US North East (3), US South (3), Canada (2), Europe + Africa (2), Oceania (2), Asia (1), Brazil (1), Germany (1), Italy (1), US West (2), France (1) and now UK (1)

- The curious case of the 3 appearances in playoffs: China and USNE have a title and a final each, while Latam has a semifinal. India and US South remain the only two regions with 3 appearances in playoffs to never win in Quarterfinals. They also kept facing different teams at that stage of the competition

- Pretty known trivia but Benelux, China and now USNE have 2 finals appearances each and the same record in them: 1 win, 1 loss

- The final between USNE and Canada is not only the first final between two bordering regions/countries, but it's also the first final between two teams of the same continent

- USNE are the only team ever to repeat the same seed as the previous year (if we count rolling the dice, otherwise they would be first this year ex aequo)

- Germany is the first team to ever win two tiebreaks in Wcor's history, against Italy in 2022 to access to QFs and against Midwest this year to avoid relegation

- The black sheep of Wcor main stage: team UK (2022-2023) originally held the record for the the most relegations with 2, but this year they are in good company: Spain (2022-2025), US West (2024-2025) and US Midwest (2024-2025) all hit the same mark. Of all these teams, Spain is the only squad to not get relegated back to back

- Belgium is the first team to top the standings in qualifiers just to finish last in the main stage after team Midwest in 2024. The differential of -18 is also the worst ever registered in the main stage, along with team Central America + Mexico + Caribbeans in 2022 :c

- In the last two editions, the teams who had the first seed (China in 2023, Italy in 2024) didn't manage to qualify for playoff the following year. Interestingly enough, they also had the same differential (-4)

- One of the most surprising stats is that, if we consider all the random battles team tournaments (Rbtt, Rbel, Wcor, CCC) ever run, there was NEVER a tiebreak in finals. Pretty crazy, isn't it?

- This is the year where the curse of the #1 seed got finally lifted in our major team tournaments: both in rbel and here, the team that finished regular season as the first seed ended up winning the whole thing. When is this going to happen for Rbtt? Only time will tell...

- It's also the first time that the final score our main team tournaments (Rbtt, Rbel, Wcor) keeps the same differential (2). Heck, even Hackmons Cup Premier League finished 5-3!

- For the first time, Rbtt, Rbel and Wcor are won by a pair of managers from the same country (USA, Australia, Canada). Funnily enough, they all speak the same main language (english)

- I assume it's the first final in a randbats team tournament where one of the games had to be replayed because the server crashed...

The most important trivia of them all: I am pretty sure I have registered the worst performance from somebody who tried to make predictions for a team tournament, and I also made mortal enemies like Indulge in dreams in the process

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Bonus:
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pokeblade101 Now you are :D
 
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- If we consider qualifiers, regular season and playoffs, Girls See Ghosts has obtained the best record ever seen in randbats team tournaments in terms of total wins achieved, with an astonishing 10-1 record!
Sapphire and myself also scored 10-2 records, we had great players all throughout the lineup, everyone picked up the slack when the going got tough!
 
Sapphire and myself also scored 10-2 records, we had great players all throughout the lineup, everyone picked up the slack when the going got tough!
Oh whoops, let me fix this lol
I admit that there was so much chatter on their performances that I ended up not checking the records of the other players D:
Sapphire I thought you were washed???

Edit: looking back, I didn't have to fix anything but it's good to give a honorable mention to you two if we want to consider the best cumulative records
 
Congratulations to Team Canada on a photo finish! Well done to the entire team, and kudos as well to Tean USNE for putting up a great fight and making this last week a true nail-biter.

Thanks to all our captains and players this year, and of course a special s/o to my cohosts bobomania and Javi, plus Amaranth who provided support during the qualifying round. We'll see you next year!
 
ngl when I saw Team Canada this year, I thought we were going 25-35 in Groups, with a good performance being to avoid relegation. Never thought in a million years we would get 1st seed, let alone take the title. Absolutely wild but amazing ride, all the team banter, close sets, drama made it all the sweeter to win this year. Shoutouts to everyone on the team for being so wonderful to hang out with, and for absolutely killing it this tour, couldn't have asked for a better team :D


blundergoth Honestly the best thing I did for the team was pass leadership onto you, your enthusiasm for rands and the Team definitely hard carried. Rage great to have you back managing Team Canada, kinda felt wrong without you last year tbh. sunsets We finally got that W Team Latias deserved :D pleasure working with you and talking about tiebreaks that literally never happened, hope we get to team again soon!

Career Ended Big time hero for taking the hardest slot in Gen 9 Bo5. You're a really strong player, and especially proved it big time in Finals. Was really nice teaming together on Team Canada these past 3 years, hope we get to team together in other tours in the future!

3d Rand bat hero. Your record honestly doesn't do you justice, but you always clutched up when it mattered most. Mastered the art of skillful server crashing too, truly nothing in this world you can't do :fire: Really fun to watch you cook in Tiers and Draft, keep the Ws coming :D

Batram We were this close to not getting you on the team, getting a hold of you was so difficult, but it was so worth it. Amazing performance in Quals and Groups, followed by an insanely clutch Finals W. Still can't believe you play exclusively on mobile, but ig a tooltip + calcdex Batram would be too broken. Hope to see you play in RBTT later this year!

Zap Goat speaks for itself. Super fun to be on a team with you, team chat really was different without you last year. Was really nice having a more experienced player and Smogoner on the team and in chat, big team carry and mentor ngl. Also you have a bunch of 100% objectively correct opinions, great minds think alike. :handshake: Also hope we get to team again in the future!

Click>Think ngl I initially thought you were some random we pulled to fill our Gen 7 slot, but high key maybe I'm the random they pulled to fill the Doubles slot LOL. Happy that there was someone that'd yap in the Discord as much as me, really glad we got to meet through WCOR! GL with Slam and all the rands stuff, better see you winning Circuit this year!!

yerdunc I'm really eating my words when I said you were definitely the 15th player on our team last year, ended up being better than me LOL. Was super fun being on a team together, we gotta team up for another WCOP or team tour at some point. One of the most promising new players in Draft and Rands, can't wait to see what other tours you'll dominate!

Seo. You may not be undefeated in games, but you're still undefeated in chat presence. Unbelievably legendary audio clips, super funny guy, always brought a smile to our faces every time you entered chat. Bagged milk facilities around the world depended on you, and you did not disappoint. Dubs slot is for you next year, time to start your training arc :D Also still waiting for that Texas Hold Em :))))))

TheHorrorHare baby. Fr though, you're a really strong and versatile player who was willing to rise up to the challenge of whatever slot the team needed. Was also crazy to see your progression over this season, always stepped up to the plate and delivered. Lmk if you ever get into VGC, Seniors Division is not prepared for you. Keep up the amazing work, especially for someone so young.
Also wtf is GMT-2.5, still refuse to believe that's a real timezone LOL

Texas Cloverleaf 100% the MVP of the team, clean 4-0 from last year into 10-2 this ON TOP of the absolute clutch ups in Semis and Finals, definitely the Team Canada closer we needed. Absolutely underrated Gen 4 player, and absolutely proved everyone wrong week after week. Hope we get to team again in other tours in the future! Still think it's funny that someone named Texas took home the W for Team Canada.

blundergoth Your versatility makes me wonder if putting you in Gen 3 was the play last year, but it clearly paid off for you and the team. Super skilled and versatile player, we definitely couldn't have won this without your play, enthusiasm, prep sets, management, everything. Honestly crazy to see how much you've grown since you first messaged me last WCOR (you probably don't want to think about that DM LOL)
"Recognized."

Rage You really took a big one for the team, Gen 2 is really a different breed. Filling in our Gen 2 slot and keeping your head up after each game, absolute legend.

GirlsSeeGhosts Definitely the biggest glowup on our team from last year, from 0-x to the best on our team. you gotta let me in on that secret training plan :eyes: Was a pleasure to watch your games every week, and cook your opponents in the wacky gen that is RBY. Can't wait to see your run in RBTT this year! Also Miku buddies :handshake:

Enstrom Unrivaled memes, amazing chat presence, absolute legend. Definitely hiring you to do my memes in the future. KingBillu the hidden gem of the team, every line in our Discord really hit different and motivated us to win. Also big clutch stepping up to the Gen 1 plate last year, really glad you were a part of our team these past two years! Glimpse Super appreciated step-up when we needed in in Groups, legend. Cape Canaveral hi

Had a really fun time playing randdubs again, here were some of the highlight games from my run!
Highlight Games:
Finals G3 vs Arcticblast [US NE]
Photo finish g3 at 5-5
Whole finals set is worth watching!

Groups 5 G1 vs odr [US MW]
Clean well-played game with a decently even MU

Groups 1 G3 vs Hugo [NL]
Very back and forth game with nailbiting finish

Groups 1 G1 vs Hugo [NL]
Strong positional game, possibly the most amount of turns passing before a KO.

Quarterfinals G1 vs USN [IN]
Game seems lost.... or is it?

Semifinals G1 vs zuzhouwawa [CN]
Legendary throws from both players
2-0 vs guilhoes [PT]
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2402518055?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2402521829?p2

2-0 vs Pochii06 [GT]
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2409964261?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2409969291?p2

Act Win vs Bangladesh

0-2 vs Smudge [US W]
https://replay.pokemonshowdown.com/...11277205-ybsnp2xmgwkhdx3lan2vcbo2tvus6m8pw?p2
https://replay.pokemonshowdown.com/...11280098-aw460ht60mjex3fu5xr9kye8cblcdjupw?p2

2-1 vs Hugo [NL]
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-863261?p2
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-863265?p2
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-863266?p2

2-0 vs Grillo [LATAM]
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2421697341?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2421702743?p2

2-0 vs USN [IN]
https://replay.pokemonshowdown.com/...22217071-qus608b5wejjky3ovn4m8a0b54qwpmxpw?p2
https://replay.pokemonshowdown.com/...22224144-bk4uapece76p6uey17wt263pj4eioagpw?p2

2-1 vs ionnss [UK]
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2422855814?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2422862320
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2422870971?p2

0-2 vs odr [US MW]
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2426662920?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2426671914?p2

2-0 vs USN [IN]
https://replay.pokemonshowdown.com/...31780658-1ogqq4b9ne3pqayoivgypk76rtindfppw?p2
https://replay.pokemonshowdown.com/...31788107-tqb98rga9b5tisf8745bts9iudqkl0npw?p2

2-0 vs zuzhouwawa [CN]
https://replay.pokemonshowdown.com/...-2436724310-wol7mns1n2tsi11mnwk02mq0iw6x30vpw
https://replay.pokemonshowdown.com/...-2436730246-4y4ktsuneu8uorvsfnc38grudn9wva0pw

2-1 vs Arcticblast [US NE]
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-870647
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-870655
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-870658

I've also included basic analyses of my sets bc blundergoth wouldn't do game review with me :(
I played guilhoes in Taiwan!
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2402518055?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2402521829?p2

Got really lucky this set, guilhoes was definitely the strongest player in my Quals pool, was disappointed we couldn't have a better set. At least I'll see them on ladder at some point.

Turn 1: Horrible lead, play was fine unless I had a better mon to sack in 6th slot

Mid Game: Played hyper aggressively and somehow got all the calls right, culminating in a Gunk Shot dodge to basically lock me the game. Without it I'd have to go Jolteon and call whether Banette goes for Protect immediately (more crackhead aggressive reads required). I think I would likely be ok with using Tera Fairy Jolteon to remove Annihilape, but it's admittedly way messier and potentially losing


Game 2:
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I played Pochii in Taiwan!
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2409964261?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2409969291?p2

I'm ngl their original player showed up late and I on my way to church so I ended up playing this set on mobile on some random bus.

Game 1: Phione was very threatening, especially after my Copperajah got burned, so my whole objective was just to remove the Phione and try to outplay with Tropius TW afterwards. The abundance of negative RNG my way didn't help, but my play was actually decent for once?!!!?!?>!

I'm honestly pretty confused about my Toxtricity sack, and not switching Tropius in first on the Cacturne slot, but the timing of TW worked out better this way. Fortunately I didn't miss Leaf Storm or Hurricane in the endgames, but it felt deserved from the earlier misses.


Game 2: My play from Turn 9 onwards was quite sloppy, but I was getting the feeling that my opponent isn't very experienced in Doubles and that I had a huge advantage, so I just started clicking buttons. I definitely didn't respect the Houndoom nearly as much as I should have (get another TR up), but Eternatus wins the Blaziken endgame anyways so random play at this point was marginally acceptable.

unfortunate

I played Smudge in Taiwan!
https://replay.pokemonshowdown.com/...11277205-ybsnp2xmgwkhdx3lan2vcbo2tvus6m8pw?p2
https://replay.pokemonshowdown.com/...11280098-aw460ht60mjex3fu5xr9kye8cblcdjupw?p2

I was initially pretty frustrated to lose this set bc I had a perfect game record at this point and got haxed out, but I think I could have played better anyways, especially Game 2 where I kinda gave up on the MU too early.

Game 1:
I got both Head Smash calls correct and was punished by losing 1 and 2 mons per Head Smash miss, but the game was very locked for me had those hit. I thought Smudge would respect the Haze on Murkrow so I tried some to call that with some defensive switches to save my speed control, but Smudge went for Muddy Water anyways and I lost a ton of momentum off that. I also lost the 50-50 on Deoxys, which maybe would have given me minor playing chances if I got it correct. Regardless, I probably didn't have enough offense to break Tera Fighting PZ after the two Head Smash misses.

Game 2:
MU felt bad because I had nothing for Flygon, but high key I could have just played better lol.

Turn 2: People don't switch in x4 weaks unless they are teraing, no clue why I thought I could snipe a free Ice Spinner like that. Ice Spinner the Yanmega.

Turn 3: The chance to KO Volc there was about 34% so I went for it, but it was better just to go Milotic and keep Volcanion for later game endeavors since I clearly got through it fine with Milotic anyways

Turn 10: I kinda gambled on Flygon being Loaded Dice to KO it and prevent Tailwind -> Double Icy Wind, but Reshiram either gets Tailwind or Protect, so that plan wouldn't work anyways unless Smudge decided to throw or miss a fire type move. The correct play was probably to click Head Smash predicting no Reshiram switch, or Wood Hammer predicting Reshiram to switch out.

End Game: I managed to actually play it to a 10% chance Draco/Heat Wave miss to win on Turn 12 despite the bad MU, odds that would have been much more in my favor had I not been burned on Turn 9 (burn contributed 18% chip and pushed Milotic into Draco Meteor range). Technically if I went for Wood Hammer onto Palafin I could have forced another 10%, but I thought they would Close Combat Milotic + Heat Wave the Sudowoodo, so I didn't think it mattered what I killed with Sudowoodo (as Milotic would win the resulting 1v1 barring crits)

I played Hugo while i was in Ireland!
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-863261?p2
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-863265?p2
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-863266?p2

Game 1 was really weird because I had all the speed control resources but had to play really defensively to get any sort of damage off, was a long maneuvering game with a bit of positive RNG. Game was so positional that we only took the first KO on Turn 13. Shoutouts to my opponent for playing so well despite the bad MU this game.

Turn 3: Not sure why I didn't just Energy Ball + Sylveon, Politoed doesn't get Protect and forcing not Hypnosis or Tera Steel would have been a very good result.

"Midgame": Chimecho worked overtime, thank goodness it doesn't get Recover in Doubles. I couldn't get any good offense going because the mons with good defensive utility were hindered by Snarl. The Turn 15 Hurricane crit did matter, but I think I'd be guaranteed TR or TW the next turn anyways, so not the biggest deal in the world, Additionally, both would be in range of a -1 Hyper Voice from Sylveon so I wasn't too concerned. Shoutouts for double Harvest working overtime that game, making the positional game much easier for me.


Game 2: My team was really good with Orthworm, the fast normals, and Scarf Kyogre, but my opponent's predictions + my poor play costed me.

Turns 1-3: I'm not 100% sure why I hyper focused the Garchomp so much, I think I was scared of +1 [speed] Garchomp running away with the game on me. You can also seehow ineffective my playstyle is when they accurately read me. Well done to the opponent.

Midgame: The Sawsbuck was well managed, but I still have no clue why I kept trying to use Wisp so much when simple damage on Garchomp would have given me the position I needed to win. The game was lost once Garchomp got +1 Speed, my Kyogre could no longer properly deal with Garganacl, especially because of Tera Ghot Garganacl. Had I not hyperfocused the Garchomp early game, Pokemon like Dodrio and Sawsbuck would be healthier to deal with Garganacl in the endgame.


Game 3: This game kinda felt like we were both tossing the game back and forth a bit, but I didn't toss it back on the last turn.

Turns 1-3: Since that Solgaleo was the Weakness Policy set, I didn't have have Psychic Fangs or anything reliable to hit their Solgaleo so it was pretty rough.

Turn 4: Again, you don't switch in x4 Pokemon without the intention of Tera, so I decided to call the Dark Okidogi, but didn't commit fully by clicking Icicle Spear, and then was put into a sticky situation when it only 4 hit. Luckily my throw wasn't punished as Hugo clicked Snarl the next turn after expecting it to kill Avalugg (bailed by mobile)

Turn 7: We both didn't actually commit to dealing lethal damage for some reason, so firm handshakes on our throws there.

Turn 10->: At this point, Solgaleo is within range of any attack, Hatterene dies to any attack (including taking Lorb from its own attack), and there's one turn of TR. Myriad of Protect mindgames, but because Hatterene always dies to its own chip and Solgaleo outspeeds outside of Trick Room, Hugo always should Protect Solgaleo and not Protect with Oricorio.
Clicking Tailwind in that position is 100% wincon (if Hugo has it) as Solgaleo picks up the teapot, leaving Hatt to lose. Clicking Quiver Dance also wins 100% as I can only KO Oricorio by attacking with Hatterene, forcing a winning 1v2. Even if I play the winning line (no attack with Hatt + Shell Smash), I would need to crit Shadow Ball on Oricorio (1/24) to win.

After draining my timer, I decided to click Protect on Hatterene (to cover for a rogue Solgaleo attack on my passive turn) and Shell Smash hoping for an Oricorio attack or Protect. I'm further bailed of RNG when Hugo doesn't get the Double Protect, followed by no Quiver Dance on Oricorio (possibly TW set). At this point Shadow Ball is a 43.8% chance to kill, with Hugo having a 43.8% chance to kill Polteageist with Hurricane. I get lucky, and barely snatch the set.

I played Grillo while I was in Scotland!
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2421697341?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2421702743?p2

I thought this set was pretty clean from my end, I don't think any of the hax I got really mattered.

Turn 3: Poltergeist only does 60% tops, really did not matter since a follow up CC Twave into Basculin is exactly what I want.

Midgame hax: Double Mystical power Miss was really annoying ngl, the icy wind miss followup was REALLY annoying. Still in a good spot thought since Snorlax is Band locked, ended up forcing a call on Basculin to win the game. Besides that the game was pretty straightforward from there.

Game 2 all game down to that Ceruledge on the opposing side. Honesty I'm not sure why I was so adverse to clicking Knock Off onto the Ceruledge or switching in Lando for intimidate, spamming U-Turn on Lando + Icy Wind on Empoleon was quite free with no downsides. Besides taht the set was pretty straightforward as well, got kinda lucky the Ceruledge didn't do further damage. The Fire Blast miss from Scovillain was unfortunate, but I had many resources in the back for Scovillain and Treads.

I played USN while I was in the UK! (England)
https://replay.pokemonshowdown.com/...22217071-qus608b5wejjky3ovn4m8a0b54qwpmxpw?p2
https://replay.pokemonshowdown.com/...22224144-bk4uapece76p6uey17wt263pj4eioagpw?p2

I was playing this set while walking through the British Museum, so some moves were not fully calculated through.

Game 1:
Turn 5:
1758103426591.png

In my defense I do live Close Combat if it is the Doubles Wallbreaker set, but it's only 33% chance and not worth the Quiver Dance. Sacrificing Keldeo or Houndoom is probably the play there. Museum was good though.

Turn 6: I couldn't have known they would bring out Indeedee, but I really need that Plusle gone, and there's literally no downside to clicking Dark Pulse onto Medicham + Close Combat into Plusle. I did forget that Plusle doesn't have Nuzzle though, which greatly impacted my thinking process there.


Game 2 Team Recreation: https://pokepast.es/10805524aaa51917
This is the game I'm referring to whenever someone asks why I'm a Twave hater. I had 3 supports + a TR Dusknoir and I still managed to hax my way through with the power of yellow magic. Clicking Twave 5 times on Uxie has to be a crime in most countries.

Turn 3: My Dusknoir rolled the TR set which forces its speed to be minimum (85), so with Thunder Wave I'm still slower than Boulder (a fact that I forgot about). I get a crucial para and remove the Ceruledge, which otherwise would have instantly won USN the game. I don't think I had Helping Hand on Uxie, but if I did, Helping Hand + Shadow Sneak would have been a winning play. If it wasn't Helping Hand, using Shadow Sneak into Knock Off on Ceruledge also would have removed the Ceruledge, which should have been the play to make there. Additionally, there's no reason to tera on Dusknoir because USN can use Bitter Blade to restore HP (no reason to risk Poltergeist tera and miss)+ Iron Boulder to knock it out anyways(as shown in game).

Maushold: I've removed their tera and most threatening sweeper, but the job is still not even close to finished Maushold runs away when not checked properly, and I've lost one of my few offensive Pokemon already. Honestly Uxie's best value came from getting free turns later in the game from para, no reason at that point to not click it. I definitely should have clicked Mystical Power on Turn 7 for damage on Victreebel/Maushold, I got trigger happy with Twave at that point. Stealth Rocks was crucial here with Scream Tail as it KOs Iron Boulder on the bench.

The game was locked by Turn 10 since the Walking Wake was Specs, but I've also calculated scenarios assuming the optimal Shadow Sneak + Knock Off play on Turn 2 and zero full-paras for my opponent below:

In summary: if I had played fully optimal, only the speed control from Twave was necessary, but my suboptimal play forced my win to be reliant on para. This assumes that USN still targets my Charizard instead of my Clefairy (there is no reason to target Zard in any scenario)

Turn 8: Maushold went for Protect, assuming that it gets it off, it would then switch in Ttar for Rock Slide + Follow Me. I'd follow up with Protect on Zard and go Play Rough onto Maushold to chip it into Heat Wave range. If it is Rock Slide, the line is much worse (but the damage dealt to Clefairy is less so the 1v1 relies a bit more on misses and paras). If it is Stone Edge, my Charizard gets to stick around, but the Clefairy 1v1 is a bit worse with dodging crits and higher damage taken (but Stone Edge can miss)

Endgame: I forgot that I had clicked Protect the turn prior, not a big deal but getting a bit of extra chip on Ttar would have been good for the Clefairy endgame. Walking Wake is actually an amazing last for me since Clefairy is decently bulky and OHKOs with Moonblast. I'm fairly sure I still lose the 1v1 against Tyranitar, but at that point I could hope for a couple paras. Surprisingly Moonblast 4HKOs Tyranitar, so getting 1-2 para was all I needed to win that endgame (assuming Knock -> Stone Edge Stone Edge, and depending on the number of high rolls/crits I get on Moonblast). If they have Rock Slide, I need 2 paras/misses or 2 crits to close out the game.

Yellow Magic needs to be nerfed.

I played ions while I was in the UK! (England)
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2422855814?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2422862320
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2422870971?p2

Game 1 my initial positioning against ions was kinda rough so I needed to get a bunch of calls right and/or get TW/Trick Room. My play on Turn 4 basically guaranteed that I would get the speed advantage, but ions happened to miss Icy Wind and get 4-hit Scale Shot insta lose me the game on my Tailwind/Trick Room turn. My team was good, but the line I decided to take to get speed control could have been cleaner (Talonflame on a hard/free switch).


Game 2 was all about killing the other player's special attack sweeper (Lugia, Frosmoth)

Turn 2: This Twave dodge honestly was the game changer, was definitely expecting him to click Encore or even Play Rough there, so the Twave was a great punish that came 10% shy of victory for him. Kinda didn't feel bad though since I just got scammed by 2.5% LOL. Also the tera ground onto Lugia was decently obvious, there was little reason for me to not click Ice Punch there.

Endgame: Turn 11 Helping Hand onto Giratina was so aggressive, Dazzling Gleam + Poltergeist always makes more sense there to get ship onto Toxtricity and break Multiscale on Lugia (it always clicks Recover there). The rest of the game was pretty linear from there, a Play Rough miss from Scream Tail on my Frosmoth made the endgame even more linear than it needed to be.

Game 3 was pretty linear from my end by setting up an unkillable sweeper. Camerupt was honestly very tough for my team to break, but Florges bought enough time for me to clean up the endgame with all of my resources. I probably should have gotten another Coaching onto the Florges on Turn 6, there was minimal threat to Mew + any extra HP is greatly appreciated, especially as Gliscr did negative damage switching in there.

If you want to beat the randdubs GOAT ions, just raid visit! his country :D

I played odr while I was in US Midwest!
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2426662920?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2426671914?p2

Game 1 was a solid game from both sides, pretty happy with my play. I started out getting most of the calls right, the odr got all the calls right, then I got all the calls right in the endgame to force the game to come down to 1 turn sleep. Tera Grass Tera Blast Pyroar and Tbolt Magmortar were my best options to hit Palafin or Gyarados respectively, so it was a strong positional game.

Game 2 Turn 1 I thought Walking Wake was faster than Squawkabilly and tried to snipe a quick double KO and immediately lost my most important mon. From there I had a terrible time trying to get Morpeko a speed boost while avoiding Froslass Wisp and Krook Intimidate and ended up hyper-focusing on certain plays. I also forgot Appletun didn't get Leech Seed so I overestimated its staying power while not reading the obvious tera on Turn 6. Rest of the game was kind of a fruitless struggle in my attempt to get a Tailwind up on Scyther. I'd like to say the MU was bad, but had I just read speed tiers on T1, the MU would be been very playable and likely favorable towards me.

Don't go to odr's homefield if you want to win.

I played USN while I was in Canada!
https://replay.pokemonshowdown.com/...31780658-1ogqq4b9ne3pqayoivgypk76rtindfppw?p2
https://replay.pokemonshowdown.com/...31788107-tqb98rga9b5tisf8745bts9iudqkl0npw?p2


Game 1 Team Recreation: https://pokepast.es/ac94bc29ee52ac1f
Team had 3 Tailwinders and Icy Wind + non-min speed Dusknoir, team was actually really good with the amount of speed control and offense it had. USN probably hates randdubs Dusknoir now

Turn 1: I again didn't check speed tiers and thought Perrserker outsped Beartic, was a pleasant surprise to see my Pokemon go down lol.

Turn 2 & 3: Peak genius play that is Wisp Tailwind. I think I wanted to keep Beartic bc I thought it was heavily nerfed while burned, but Beartic has 288 Atk and still hits really hard. Never underestimate pqlar bears.

Turn 6: I remember saying in my teamcord after the match that I wanted Dusknoir to go down so I could Tera Fire Tailwind with Reshiram and try to sweep in sun (which would have worked due to the two steel types), but Dusknoir ended up getting some really nice damage on Metagross that otherwise wouldn't have gone down so easily. The rest of the game was straightforward due to the Shadow Sneak onto the Metagross.

1758103461187.png



I'd analyze Game 2 in more detail, but I'm lazy and the Game 2 MU was basically unplayable for USN. Sinistcha + DDance Gouging Fire was pretty scary, but I had too many grass resists so it really couldn't do anything. I don't remember much about my 6th, but I thought Gouging + Sinistcha was game-threatening if they got every call right.

I played zuzhouwawa while I was in Canada!
https://replay.pokemonshowdown.com/...-2436724310-wol7mns1n2tsi11mnwk02mq0iw6x30vpw
https://replay.pokemonshowdown.com/...-2436730246-4y4ktsuneu8uorvsfnc38grudn9wva0pw

Game 1 Team: https://pokepast.es/4b26160b842daffd
I actually brought back a good habit of mine and saving teams as pastes for semis, should've been doing this early. I think this game was probably my worst performance with major misplays from me on Turns 1, 4, 8, 10.

Turn 1: I calc'd that Crabominable would live a Draco Meteor so I felt safe doing a double up onto Rabsca. Seeing the team I had above, Hydreigon is the way bigger threat, no idea why I decided to go for Rabsca.

Turn 4: I probably should've calc'd to see if Hippowdon would actually live a Hydreigon Draco, an extra 27-32% on Hydreigon honestly would've went a long way for the endgame. Not a total throw bc they could have attacked Magnezone, but I think the damage on Hydreigon was more valuable than the HP on Hippo.

Turn 8: ngl at this point I thought the game was guaranteed lost for me, but there was a clear out for me at that point: Keep both Oinkologne and Toucannon on the field + deny Toucannon Tailwind. At the time my last-ditch effort was to double and KO Toucannon then hope Oinkologne would attack Hoopa, allowing my Mandibuzz to live a Triple Axel from Weavile to get TW and sweep the game. At this point zuzhou probably saw the value in Hydreigon and Weavile for the endgame and likely wouldn't switch them into a Banded Hoopa Drain Punch, so the correct play was to click Drain Punch into Toucannon + Taunt Toucannon to prevent Tailwind from going up. Unless zuzhou calls this specific play and hard switches Oinkologne, this play allows me to get a second TW up and win the game. With the moves I clicked, zuzhou happened to make the one play that wins me the game, bailed.

Turn 10: Genuinely I panicked on this turn, I ran all the calcs and still made the wrong play. Barring a crit Reshiram always lives 1 attack against Weavile without Lorb, so the play was to click was to click Draco Meteor onto Hydreigon and Knock Off into Weavile to remove a potential Life Orb. Even in the worst case scenario (Hydreigon Protect + Weavile Triple Axel into Reshiram, they'd need higher rolls to KO Reshiram with a follow-up Ice Shard. Also knowing that the Hydreigon was Life Orb, there was a chance that Hydreigon didn't have Protect, so attempting to kill it was the safer play. Mandibuzz wins the 1v1 against Hydreigon after Heat Wave takes out Weavile and ~15% on Hydreigon.


Game 2 Team: https://pokepast.es/5d2d06b310fe0407
Game was over on team gen, opponent had no chance ngl

I played Arcticblast while I was in Canada!
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-870647
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-870655
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-870658

Game 1 Team: https://pokepast.es/35ca7fd8c3937a4b
Pretty balanced game, I think I had the MU and a decent advantage early on, but sloppy play resulted in me consistently losing progress throughout the game, allowing the game to come down to a 50-50 call on Turn 13.

Turn 4: My Oinkologne's Play Rough onto Koraidon was eaten by para, what I deserve for para spamming lol

Turn 7: really no reason not to click Freeze Dry + Gleam there, the extra damage from Freeze Dry really would have gone a long way later down the line

Turn 10: I got scared of the 33% Tera Poison and switched out to scout. Better play would have been to click Gleam + Icy Wind to get speed control for Perrserker and Electivire in the endgame + get chip on Hoopa.

Turn 13: The 50-50 read: Does Hoopa Protect? If yes, Wild Charge into Hoopa + Moonblast into Lokix. If no, Moonblast + Wild Charge Lokix. Got the call wrong, good call by Arctic.


Game 2 Team: https://pokepast.es/71c588d454239919
I think a pretty clean game from me overall, not much from my end to discuss. I didn't have any flying or ghost resist so the MU felt pretty poor by Turn 2.

Turn 6: I'm pretty sure Arctic just wins here if he goes for Aqua Jet into Torterra + Tera Rage Fist into Delphox; I have no damage or speed to overcome that board state. Obviously Arctic didn't know my team but he is still in a good spot with a 50% +1 Ape and 3 full health mons vs my Moltres and 2 mons +tera.


Game 3 Team: https://pokepast.es/d74d78f25b200d63
in hindsight I think the MU was favored towards Arcticblast, especially after I revealed my whole team in front of Toxapex by Turn 8. However, I did have Clodsire and kinda threw that Turn 1. Overall play was fine, an unexcusable Turn 14 caused by nerves nearly cost me the set though x_x

Turn 1: At the time I thought the lead was good bc I thought Clodsire was faster than Sunflora + Haxorus couldn't kill Dialga. Both of those are incorrect. Lorb Haxorus CC has a 56% chance to KO Dialga, but is decently risky for Arctic to gamble on Turn 1. Honestly all my options kinda suck when presented the offensive threats, but the following would have been fine:
Draco Meteor into Haxorus + Clodsire switch to Tropius
Draco Meteor into Haxorus + Gunk Shot into Sunflora
Because of my errored logic I clicked Twave predicting a Haxorus switch + Gunk Shot, and lost Clodsire Turn 1, which ended up being my ideal Toxapex check.

Turn 3: Dialga really doesn't do anything on the field so it really should just be switched out (or at minimum be clicking Twave onto Cinderace), let alone protect. Switching Dialga + Drain Punch into Sunflora is a fine play. I ended up getting the call right but I really shouldn't have.

Toxapex: I really did not have anything for this since I lost Clodsire, had to dedicate 100% of my team's resources towards removing it before anything else. Slaking does actually OHKO it, but 4/5 of my opponent's Pokemon happened to have Protect so Slaking's effectiveness was really limited.

Turn 6: My idea behind going Tera Ghost was to have switching mobility from Infestation, but didn't make any sense bc it can't go for Infestation and survive Double Edge. Either I tera and attack Cinderace, or I conserve tera and attack Toxapex. I didn't have anything better to tera but it made my opponent's lines more clear.

Turn 8 & 9: Honestly there was no reason for Arctic to protect Toxapex on Turn 8, there was no damage threat and Recover would have made winning next to impossible for me. At this point my whole team was revealed to be weak to Toxapex; Arctic should have been calculating the line to win with Toxapex. The Protect on Turn 8 also allowed me to double it with Draco and Hurricane on Turn 9. Thinking a bit more now, Arctic didn't really have any switch-ins to Draco + Hurricane (assuming Tera Grass) + I didn't really have much offensive pressure with just Tropius against their two Protect mons.

Endgame: I got a bit lucky with Tropius living Pyro Ball (consolidated 58%) in addition to dodging the Burn, but Arctic should have just clicked Knock Off + Pyro Ball into Tropius to secure the win since Slaking is not a threat. Turn 13 Hurricane confusion self-hit (7%) was definitely divine intervention sent by God to let me win the game, especially after the double Hurricane miss prior. God wanted to make a point, and he delivered. I proceeded to follow up divine intervention with a spectacular throw; Tailwind + Heavy Slam wins every time barring an immediate Knock Off crit. Game ends with a max roll non-crit Knock Off into Dialga, allowing me to secure a minimum tie for Canada.

All glory from my victories belong to God, and thanks to Team Canada for giving me the opportunity to play!
 
I've also included basic analyses of my sets bc blundergoth wouldn't do game review with me :(
I played guilhoes in Taiwan!
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2402518055?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2402521829?p2

Got really lucky this set, guilhoes was definitely the strongest player in my Quals pool, was disappointed we couldn't have a better set. At least I'll see them on ladder at some point.

Turn 1: Horrible lead, play was fine unless I had a better mon to sack in 6th slot

Mid Game: Played hyper aggressively and somehow got all the calls right, culminating in a Gunk Shot dodge to basically lock me the game. Without it I'd have to go Jolteon and call whether Banette goes for Protect immediately (more crackhead aggressive reads required). I think I would likely be ok with using Tera Fairy Jolteon to remove Annihilape, but it's admittedly way messier and potentially losing


Game 2:
View attachment 771885

I played Pochii in Taiwan!
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2409964261?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2409969291?p2

I'm ngl their original player showed up late and I on my way to church so I ended up playing this set on mobile on some random bus.

Game 1: Phione was very threatening, especially after my Copperajah got burned, so my whole objective was just to remove the Phione and try to outplay with Tropius TW afterwards. The abundance of negative RNG my way didn't help, but my play was actually decent for once?!!!?!?>!

I'm honestly pretty confused about my Toxtricity sack, and not switching Tropius in first on the Cacturne slot, but the timing of TW worked out better this way. Fortunately I didn't miss Leaf Storm or Hurricane in the endgames, but it felt deserved from the earlier misses.


Game 2: My play from Turn 9 onwards was quite sloppy, but I was getting the feeling that my opponent isn't very experienced in Doubles and that I had a huge advantage, so I just started clicking buttons. I definitely didn't respect the Houndoom nearly as much as I should have (get another TR up), but Eternatus wins the Blaziken endgame anyways so random play at this point was marginally acceptable.

unfortunate

I played Smudge in Taiwan!
https://replay.pokemonshowdown.com/...11277205-ybsnp2xmgwkhdx3lan2vcbo2tvus6m8pw?p2
https://replay.pokemonshowdown.com/...11280098-aw460ht60mjex3fu5xr9kye8cblcdjupw?p2

I was initially pretty frustrated to lose this set bc I had a perfect game record at this point and got haxed out, but I think I could have played better anyways, especially Game 2 where I kinda gave up on the MU too early.

Game 1:
I got both Head Smash calls correct and was punished by losing 1 and 2 mons per Head Smash miss, but the game was very locked for me had those hit. I thought Smudge would respect the Haze on Murkrow so I tried some to call that with some defensive switches to save my speed control, but Smudge went for Muddy Water anyways and I lost a ton of momentum off that. I also lost the 50-50 on Deoxys, which maybe would have given me minor playing chances if I got it correct. Regardless, I probably didn't have enough offense to break Tera Fighting PZ after the two Head Smash misses.

Game 2:
MU felt bad because I had nothing for Flygon, but high key I could have just played better lol.

Turn 2: People don't switch in x4 weaks unless they are teraing, no clue why I thought I could snipe a free Ice Spinner like that. Ice Spinner the Yanmega.

Turn 3: The chance to KO Volc there was about 34% so I went for it, but it was better just to go Milotic and keep Volcanion for later game endeavors since I clearly got through it fine with Milotic anyways

Turn 10: I kinda gambled on Flygon being Loaded Dice to KO it and prevent Tailwind -> Double Icy Wind, but Reshiram either gets Tailwind or Protect, so that plan wouldn't work anyways unless Smudge decided to throw or miss a fire type move. The correct play was probably to click Head Smash predicting no Reshiram switch, or Wood Hammer predicting Reshiram to switch out.

End Game: I managed to actually play it to a 10% chance Draco/Heat Wave miss to win on Turn 12 despite the bad MU, odds that would have been much more in my favor had I not been burned on Turn 9 (burn contributed 18% chip and pushed Milotic into Draco Meteor range). Technically if I went for Wood Hammer onto Palafin I could have forced another 10%, but I thought they would Close Combat Milotic + Heat Wave the Sudowoodo, so I didn't think it mattered what I killed with Sudowoodo (as Milotic would win the resulting 1v1 barring crits)

I played Hugo while i was in Ireland!
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-863261?p2
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-863265?p2
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-863266?p2

Game 1 was really weird because I had all the speed control resources but had to play really defensively to get any sort of damage off, was a long maneuvering game with a bit of positive RNG. Game was so positional that we only took the first KO on Turn 13. Shoutouts to my opponent for playing so well despite the bad MU this game.

Turn 3: Not sure why I didn't just Energy Ball + Sylveon, Politoed doesn't get Protect and forcing not Hypnosis or Tera Steel would have been a very good result.

"Midgame": Chimecho worked overtime, thank goodness it doesn't get Recover in Doubles. I couldn't get any good offense going because the mons with good defensive utility were hindered by Snarl. The Turn 15 Hurricane crit did matter, but I think I'd be guaranteed TR or TW the next turn anyways, so not the biggest deal in the world, Additionally, both would be in range of a -1 Hyper Voice from Sylveon so I wasn't too concerned. Shoutouts for double Harvest working overtime that game, making the positional game much easier for me.


Game 2: My team was really good with Orthworm, the fast normals, and Scarf Kyogre, but my opponent's predictions + my poor play costed me.

Turns 1-3: I'm not 100% sure why I hyper focused the Garchomp so much, I think I was scared of +1 [speed] Garchomp running away with the game on me. You can also seehow ineffective my playstyle is when they accurately read me. Well done to the opponent.

Midgame: The Sawsbuck was well managed, but I still have no clue why I kept trying to use Wisp so much when simple damage on Garchomp would have given me the position I needed to win. The game was lost once Garchomp got +1 Speed, my Kyogre could no longer properly deal with Garganacl, especially because of Tera Ghot Garganacl. Had I not hyperfocused the Garchomp early game, Pokemon like Dodrio and Sawsbuck would be healthier to deal with Garganacl in the endgame.


Game 3: This game kinda felt like we were both tossing the game back and forth a bit, but I didn't toss it back on the last turn.

Turns 1-3: Since that Solgaleo was the Weakness Policy set, I didn't have have Psychic Fangs or anything reliable to hit their Solgaleo so it was pretty rough.

Turn 4: Again, you don't switch in x4 Pokemon without the intention of Tera, so I decided to call the Dark Okidogi, but didn't commit fully by clicking Icicle Spear, and then was put into a sticky situation when it only 4 hit. Luckily my throw wasn't punished as Hugo clicked Snarl the next turn after expecting it to kill Avalugg (bailed by mobile)

Turn 7: We both didn't actually commit to dealing lethal damage for some reason, so firm handshakes on our throws there.

Turn 10->: At this point, Solgaleo is within range of any attack, Hatterene dies to any attack (including taking Lorb from its own attack), and there's one turn of TR. Myriad of Protect mindgames, but because Hatterene always dies to its own chip and Solgaleo outspeeds outside of Trick Room, Hugo always should Protect Solgaleo and not Protect with Oricorio.
Clicking Tailwind in that position is 100% wincon (if Hugo has it) as Solgaleo picks up the teapot, leaving Hatt to lose. Clicking Quiver Dance also wins 100% as I can only KO Oricorio by attacking with Hatterene, forcing a winning 1v2. Even if I play the winning line (no attack with Hatt + Shell Smash), I would need to crit Shadow Ball on Oricorio (1/24) to win.

After draining my timer, I decided to click Protect on Hatterene (to cover for a rogue Solgaleo attack on my passive turn) and Shell Smash hoping for an Oricorio attack or Protect. I'm further bailed of RNG when Hugo doesn't get the Double Protect, followed by no Quiver Dance on Oricorio (possibly TW set). At this point Shadow Ball is a 43.8% chance to kill, with Hugo having a 43.8% chance to kill Polteageist with Hurricane. I get lucky, and barely snatch the set.

I played Grillo while I was in Scotland!
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2421697341?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2421702743?p2

I thought this set was pretty clean from my end, I don't think any of the hax I got really mattered.

Turn 3: Poltergeist only does 60% tops, really did not matter since a follow up CC Twave into Basculin is exactly what I want.

Midgame hax: Double Mystical power Miss was really annoying ngl, the icy wind miss followup was REALLY annoying. Still in a good spot thought since Snorlax is Band locked, ended up forcing a call on Basculin to win the game. Besides that the game was pretty straightforward from there.

Game 2 all game down to that Ceruledge on the opposing side. Honesty I'm not sure why I was so adverse to clicking Knock Off onto the Ceruledge or switching in Lando for intimidate, spamming U-Turn on Lando + Icy Wind on Empoleon was quite free with no downsides. Besides taht the set was pretty straightforward as well, got kinda lucky the Ceruledge didn't do further damage. The Fire Blast miss from Scovillain was unfortunate, but I had many resources in the back for Scovillain and Treads.

I played USN while I was in the UK! (England)
https://replay.pokemonshowdown.com/...22217071-qus608b5wejjky3ovn4m8a0b54qwpmxpw?p2
https://replay.pokemonshowdown.com/...22224144-bk4uapece76p6uey17wt263pj4eioagpw?p2

I was playing this set while walking through the British Museum, so some moves were not fully calculated through.

Game 1:
Turn 5:
View attachment 771886
In my defense I do live Close Combat if it is the Doubles Wallbreaker set, but it's only 33% chance and not worth the Quiver Dance. Sacrificing Keldeo or Houndoom is probably the play there. Museum was good though.

Turn 6: I couldn't have known they would bring out Indeedee, but I really need that Plusle gone, and there's literally no downside to clicking Dark Pulse onto Medicham + Close Combat into Plusle. I did forget that Plusle doesn't have Nuzzle though, which greatly impacted my thinking process there.


Game 2 Team Recreation: https://pokepast.es/10805524aaa51917
This is the game I'm referring to whenever someone asks why I'm a Twave hater. I had 3 supports + a TR Dusknoir and I still managed to hax my way through with the power of yellow magic. Clicking Twave 5 times on Uxie has to be a crime in most countries.

Turn 3: My Dusknoir rolled the TR set which forces its speed to be minimum (85), so with Thunder Wave I'm still slower than Boulder (a fact that I forgot about). I get a crucial para and remove the Ceruledge, which otherwise would have instantly won USN the game. I don't think I had Helping Hand on Uxie, but if I did, Helping Hand + Shadow Sneak would have been a winning play. If it wasn't Helping Hand, using Shadow Sneak into Knock Off on Ceruledge also would have removed the Ceruledge, which should have been the play to make there. Additionally, there's no reason to tera on Dusknoir because USN can use Bitter Blade to restore HP (no reason to risk Poltergeist tera and miss)+ Iron Boulder to knock it out anyways(as shown in game).

Maushold: I've removed their tera and most threatening sweeper, but the job is still not even close to finished Maushold runs away when not checked properly, and I've lost one of my few offensive Pokemon already. Honestly Uxie's best value came from getting free turns later in the game from para, no reason at that point to not click it. I definitely should have clicked Mystical Power on Turn 7 for damage on Victreebel/Maushold, I got trigger happy with Twave at that point. Stealth Rocks was crucial here with Scream Tail as it KOs Iron Boulder on the bench.

The game was locked by Turn 10 since the Walking Wake was Specs, but I've also calculated scenarios assuming the optimal Shadow Sneak + Knock Off play on Turn 2 and zero full-paras for my opponent below:

In summary: if I had played fully optimal, only the speed control from Twave was necessary, but my suboptimal play forced my win to be reliant on para. This assumes that USN still targets my Charizard instead of my Clefairy (there is no reason to target Zard in any scenario)

Turn 8: Maushold went for Protect, assuming that it gets it off, it would then switch in Ttar for Rock Slide + Follow Me. I'd follow up with Protect on Zard and go Play Rough onto Maushold to chip it into Heat Wave range. If it is Rock Slide, the line is much worse (but the damage dealt to Clefairy is less so the 1v1 relies a bit more on misses and paras). If it is Stone Edge, my Charizard gets to stick around, but the Clefairy 1v1 is a bit worse with dodging crits and higher damage taken (but Stone Edge can miss)

Endgame: I forgot that I had clicked Protect the turn prior, not a big deal but getting a bit of extra chip on Ttar would have been good for the Clefairy endgame. Walking Wake is actually an amazing last for me since Clefairy is decently bulky and OHKOs with Moonblast. I'm fairly sure I still lose the 1v1 against Tyranitar, but at that point I could hope for a couple paras. Surprisingly Moonblast 4HKOs Tyranitar, so getting 1-2 para was all I needed to win that endgame (assuming Knock -> Stone Edge Stone Edge, and depending on the number of high rolls/crits I get on Moonblast). If they have Rock Slide, I need 2 paras/misses or 2 crits to close out the game.

Yellow Magic needs to be nerfed.

I played ions while I was in the UK! (England)
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2422855814?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2422862320
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2422870971?p2

Game 1 my initial positioning against ions was kinda rough so I needed to get a bunch of calls right and/or get TW/Trick Room. My play on Turn 4 basically guaranteed that I would get the speed advantage, but ions happened to miss Icy Wind and get 4-hit Scale Shot insta lose me the game on my Tailwind/Trick Room turn. My team was good, but the line I decided to take to get speed control could have been cleaner (Talonflame on a hard/free switch).


Game 2 was all about killing the other player's special attack sweeper (Lugia, Frosmoth)

Turn 2: This Twave dodge honestly was the game changer, was definitely expecting him to click Encore or even Play Rough there, so the Twave was a great punish that came 10% shy of victory for him. Kinda didn't feel bad though since I just got scammed by 2.5% LOL. Also the tera ground onto Lugia was decently obvious, there was little reason for me to not click Ice Punch there.

Endgame: Turn 11 Helping Hand onto Giratina was so aggressive, Dazzling Gleam + Poltergeist always makes more sense there to get ship onto Toxtricity and break Multiscale on Lugia (it always clicks Recover there). The rest of the game was pretty linear from there, a Play Rough miss from Scream Tail on my Frosmoth made the endgame even more linear than it needed to be.

Game 3 was pretty linear from my end by setting up an unkillable sweeper. Camerupt was honestly very tough for my team to break, but Florges bought enough time for me to clean up the endgame with all of my resources. I probably should have gotten another Coaching onto the Florges on Turn 6, there was minimal threat to Mew + any extra HP is greatly appreciated, especially as Gliscr did negative damage switching in there.

If you want to beat the randdubs GOAT ions, just raid visit! his country :D

I played odr while I was in US Midwest!
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2426662920?p2
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-2426671914?p2

Game 1 was a solid game from both sides, pretty happy with my play. I started out getting most of the calls right, the odr got all the calls right, then I got all the calls right in the endgame to force the game to come down to 1 turn sleep. Tera Grass Tera Blast Pyroar and Tbolt Magmortar were my best options to hit Palafin or Gyarados respectively, so it was a strong positional game.

Game 2 Turn 1 I thought Walking Wake was faster than Squawkabilly and tried to snipe a quick double KO and immediately lost my most important mon. From there I had a terrible time trying to get Morpeko a speed boost while avoiding Froslass Wisp and Krook Intimidate and ended up hyper-focusing on certain plays. I also forgot Appletun didn't get Leech Seed so I overestimated its staying power while not reading the obvious tera on Turn 6. Rest of the game was kind of a fruitless struggle in my attempt to get a Tailwind up on Scyther. I'd like to say the MU was bad, but had I just read speed tiers on T1, the MU would be been very playable and likely favorable towards me.

Don't go to odr's homefield if you want to win.

I played USN while I was in Canada!
https://replay.pokemonshowdown.com/...31780658-1ogqq4b9ne3pqayoivgypk76rtindfppw?p2
https://replay.pokemonshowdown.com/...31788107-tqb98rga9b5tisf8745bts9iudqkl0npw?p2


Game 1 Team Recreation: https://pokepast.es/ac94bc29ee52ac1f
Team had 3 Tailwinders and Icy Wind + non-min speed Dusknoir, team was actually really good with the amount of speed control and offense it had. USN probably hates randdubs Dusknoir now

Turn 1: I again didn't check speed tiers and thought Perrserker outsped Beartic, was a pleasant surprise to see my Pokemon go down lol.

Turn 2 & 3: Peak genius play that is Wisp Tailwind. I think I wanted to keep Beartic bc I thought it was heavily nerfed while burned, but Beartic has 288 Atk and still hits really hard. Never underestimate pqlar bears.

Turn 6: I remember saying in my teamcord after the match that I wanted Dusknoir to go down so I could Tera Fire Tailwind with Reshiram and try to sweep in sun (which would have worked due to the two steel types), but Dusknoir ended up getting some really nice damage on Metagross that otherwise wouldn't have gone down so easily. The rest of the game was straightforward due to the Shadow Sneak onto the Metagross.

View attachment 771887


I'd analyze Game 2 in more detail, but I'm lazy and the Game 2 MU was basically unplayable for USN. Sinistcha + DDance Gouging Fire was pretty scary, but I had too many grass resists so it really couldn't do anything. I don't remember much about my 6th, but I thought Gouging + Sinistcha was game-threatening if they got every call right.

I played zuzhouwawa while I was in Canada!
https://replay.pokemonshowdown.com/...-2436724310-wol7mns1n2tsi11mnwk02mq0iw6x30vpw
https://replay.pokemonshowdown.com/...-2436730246-4y4ktsuneu8uorvsfnc38grudn9wva0pw

Game 1 Team: https://pokepast.es/4b26160b842daffd
I actually brought back a good habit of mine and saving teams as pastes for semis, should've been doing this early. I think this game was probably my worst performance with major misplays from me on Turns 1, 4, 8, 10.

Turn 1: I calc'd that Crabominable would live a Draco Meteor so I felt safe doing a double up onto Rabsca. Seeing the team I had above, Hydreigon is the way bigger threat, no idea why I decided to go for Rabsca.

Turn 4: I probably should've calc'd to see if Hippowdon would actually live a Hydreigon Draco, an extra 27-32% on Hydreigon honestly would've went a long way for the endgame. Not a total throw bc they could have attacked Magnezone, but I think the damage on Hydreigon was more valuable than the HP on Hippo.

Turn 8: ngl at this point I thought the game was guaranteed lost for me, but there was a clear out for me at that point: Keep both Oinkologne and Toucannon on the field + deny Toucannon Tailwind. At the time my last-ditch effort was to double and KO Toucannon then hope Oinkologne would attack Hoopa, allowing my Mandibuzz to live a Triple Axel from Weavile to get TW and sweep the game. At this point zuzhou probably saw the value in Hydreigon and Weavile for the endgame and likely wouldn't switch them into a Banded Hoopa Drain Punch, so the correct play was to click Drain Punch into Toucannon + Taunt Toucannon to prevent Tailwind from going up. Unless zuzhou calls this specific play and hard switches Oinkologne, this play allows me to get a second TW up and win the game. With the moves I clicked, zuzhou happened to make the one play that wins me the game, bailed.

Turn 10: Genuinely I panicked on this turn, I ran all the calcs and still made the wrong play. Barring a crit Reshiram always lives 1 attack against Weavile without Lorb, so the play was to click was to click Draco Meteor onto Hydreigon and Knock Off into Weavile to remove a potential Life Orb. Even in the worst case scenario (Hydreigon Protect + Weavile Triple Axel into Reshiram, they'd need higher rolls to KO Reshiram with a follow-up Ice Shard. Also knowing that the Hydreigon was Life Orb, there was a chance that Hydreigon didn't have Protect, so attempting to kill it was the safer play. Mandibuzz wins the 1v1 against Hydreigon after Heat Wave takes out Weavile and ~15% on Hydreigon.


Game 2 Team: https://pokepast.es/5d2d06b310fe0407
Game was over on team gen, opponent had no chance ngl

I played Arcticblast while I was in Canada!
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-870647
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-870655
https://replay.pokemonshowdown.com/smogtours-gen9randomdoublesbattle-870658

Game 1 Team: https://pokepast.es/35ca7fd8c3937a4b
Pretty balanced game, I think I had the MU and a decent advantage early on, but sloppy play resulted in me consistently losing progress throughout the game, allowing the game to come down to a 50-50 call on Turn 13.

Turn 4: My Oinkologne's Play Rough onto Koraidon was eaten by para, what I deserve for para spamming lol

Turn 7: really no reason not to click Freeze Dry + Gleam there, the extra damage from Freeze Dry really would have gone a long way later down the line

Turn 10: I got scared of the 33% Tera Poison and switched out to scout. Better play would have been to click Gleam + Icy Wind to get speed control for Perrserker and Electivire in the endgame + get chip on Hoopa.

Turn 13: The 50-50 read: Does Hoopa Protect? If yes, Wild Charge into Hoopa + Moonblast into Lokix. If no, Moonblast + Wild Charge Lokix. Got the call wrong, good call by Arctic.


Game 2 Team: https://pokepast.es/71c588d454239919
I think a pretty clean game from me overall, not much from my end to discuss. I didn't have any flying or ghost resist so the MU felt pretty poor by Turn 2.

Turn 6: I'm pretty sure Arctic just wins here if he goes for Aqua Jet into Torterra + Tera Rage Fist into Delphox; I have no damage or speed to overcome that board state. Obviously Arctic didn't know my team but he is still in a good spot with a 50% +1 Ape and 3 full health mons vs my Moltres and 2 mons +tera.


Game 3 Team: https://pokepast.es/d74d78f25b200d63
in hindsight I think the MU was favored towards Arcticblast, especially after I revealed my whole team in front of Toxapex by Turn 8. However, I did have Clodsire and kinda threw that Turn 1. Overall play was fine, an unexcusable Turn 14 caused by nerves nearly cost me the set though x_x

Turn 1: At the time I thought the lead was good bc I thought Clodsire was faster than Sunflora + Haxorus couldn't kill Dialga. Both of those are incorrect. Lorb Haxorus CC has a 56% chance to KO Dialga, but is decently risky for Arctic to gamble on Turn 1. Honestly all my options kinda suck when presented the offensive threats, but the following would have been fine:
Draco Meteor into Haxorus + Clodsire switch to Tropius
Draco Meteor into Haxorus + Gunk Shot into Sunflora
Because of my errored logic I clicked Twave predicting a Haxorus switch + Gunk Shot, and lost Clodsire Turn 1, which ended up being my ideal Toxapex check.

Turn 3: Dialga really doesn't do anything on the field so it really should just be switched out (or at minimum be clicking Twave onto Cinderace), let alone protect. Switching Dialga + Drain Punch into Sunflora is a fine play. I ended up getting the call right but I really shouldn't have.

Toxapex: I really did not have anything for this since I lost Clodsire, had to dedicate 100% of my team's resources towards removing it before anything else. Slaking does actually OHKO it, but 4/5 of my opponent's Pokemon happened to have Protect so Slaking's effectiveness was really limited.

Turn 6: My idea behind going Tera Ghost was to have switching mobility from Infestation, but didn't make any sense bc it can't go for Infestation and survive Double Edge. Either I tera and attack Cinderace, or I conserve tera and attack Toxapex. I didn't have anything better to tera but it made my opponent's lines more clear.

Turn 8 & 9: Honestly there was no reason for Arctic to protect Toxapex on Turn 8, there was no damage threat and Recover would have made winning next to impossible for me. At this point my whole team was revealed to be weak to Toxapex; Arctic should have been calculating the line to win with Toxapex. The Protect on Turn 8 also allowed me to double it with Draco and Hurricane on Turn 9. Thinking a bit more now, Arctic didn't really have any switch-ins to Draco + Hurricane (assuming Tera Grass) + I didn't really have much offensive pressure with just Tropius against their two Protect mons.

Endgame: I got a bit lucky with Tropius living Pyro Ball (consolidated 58%) in addition to dodging the Burn, but Arctic should have just clicked Knock Off + Pyro Ball into Tropius to secure the win since Slaking is not a threat. Turn 13 Hurricane confusion self-hit (7%) was definitely divine intervention sent by God to let me win the game, especially after the double Hurricane miss prior. God wanted to make a point, and he delivered. I proceeded to follow up divine intervention with a spectacular throw; Tailwind + Heavy Slam wins every time barring an immediate Knock Off crit. Game ends with a max roll non-crit Knock Off into Dialga, allowing me to secure a minimum tie for Canada.

All glory from my victories belong to God, and thanks to Team Canada for giving me the opportunity to play!

I guess I can add a new trivia: Sapphire is the player to have played the most games of a randbats team tournament in multiple countries. She played her games in 6 different countries '-'
 
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