[SET]
Assault Vest (Archaludon) @ Assault Vest
Ability: Stamina
Level: 50
Tera Type: Grass / Bug / Fighting
EVs: 252 HP / 156 SpD / 100 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Body Press
- Flash Cannon / Snarl
- Dragon Pulse / Draco Meteor / Snarl
[SET COMMENTS]
- Assault Vest patches up Archaludon's low Special Defense, and when this is paired with Stamina's Defense boosts and Electro Shot's Special Attack boosts, Archaludon can easily snowball.
- Central to this snowball strategy is Electro Shot, as it allows Archaludon to simultaneously boost while threatening Water-types such as Basculegion-M and Dondozo. Body Press takes advantage of Stamina boosts, threatening other Assault Vest Pokemon and Dark-types such as Incineroar and Kingambit. Flash Cannon helps Archaludon deal with Fairy-types such as Alolan Ninetales and Whimsicott. Snarl is an option to help mitigate damage from special attackers such as Gholdengo, which may wall Archaludon outside of rain otherwise, and Ursaluna-B, as well as hampering opposing Archaludon should Body Press be ineffective due to Terastallization or redirection.
- Dragon Pulse is a consistent STAB move, while Draco Meteor without boosts secures OHKOs against other Dragon-types such as Hydreigon and Dragonite without Multiscale, which Dragon Pulse misses out on without prior boosts.
- Tera Grass allows Archaludon to avoid Spore and Rage Powder from Amoonguss, as well as resisting Ground-type moves from Ursaluna and Garchomp. Tera Bug grants a resistance to both Sneasler's Close Combat and both Ursaluna formes' Ground-type moves while maintaining neutralities to other types such as Ice, which is relevant against Porygon2 and Alolan Ninetales. Tera Fighting grants a resistance to Dark, denying Kingambit its chance to OHKO Archaludon before Stamina comes into play, while also powering up Body Press.
- The EVs focus on making Archaludon bulky while allowing it to outspeed Modest Pelipper, and the rest is dumped into Special Defense to maximize value from Assault Vest.
[SET]
Power Herb (Archaludon) @ Power Herb
Ability: Sturdy
Level: 50
Tera Type: Electric / Stellar
EVs: 4 HP / 252 SpA / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Electro Shot
- Thunderbolt / Flash Cannon
- Draco Meteor / Dragon Pulse
- Protect
[SET COMMENTS]
- With Power Herb, Electro Shot isn't as reliant on Pelipper's rain, allowing Archaludon to use it as a single-turn move once. While the rain is still useful to repeatedly use Electro Shot, Power Herb adds flexibility and doesn't require Pelipper to make an appearance before Archaludon can use Electro Shot. This flexibility and immediate power allows Power Herb Archaludon to actively deal more damage, whereas a bulkier Assault Vest set can sometimes need a turn or two of setup. Sturdy acts as a free Focus Sash, which lets Archaludon invest fully into its Speed and Special Attack.
- Thunderbolt, combined with Tera Electric, turns Archaludon into a premier Electric-type attacker, threatening common Water-types such as Basculegion-M and Dondozo while not having to rely on Electro Shot for repeated Electric-type damage once Power Herb has been used. Draco Meteor's high Base Power and the hyper offensive nature of this set tend to make it the more appealing option; however, Dragon Pulse is a good option in case Archaludon needs to use its Dragon-type STAB move multiple times without losing the Electro Shot boost. Flash Cannon is another STAB option to use against Fairy-types such as Alolan Ninetales and Tera Fairy Dragonite.
- Tera Stellar is an alternate option to Electric when Archaludon opts for Flash Cannon in particular, as Tera Stellar boosts both Electro Shot and its STAB moves on their first use. While Tera Electric is more useful for repeated boosted Thunderbolts, the Tera Stellar boost to Draco Meteor in particular is notable for letting Archaludon score OHKOs on bulky threats such as Ursaluna at +1.
- A Timid nature allows Archaludon to outspeed key threats such as Gholdengo, while a Modest nature maximizes damage output. The latter notably guarantees OHKOs on bulkier Nasty Plot Gholdengo variants with Tera Electric Electro Shot and most Amoonguss with Tera Stellar Draco Meteor after an Electro Shot boost.
[STRATEGY COMMENTS]
Teambuilding
============
- Archaludon's Electro Shot doesn't require a turn to charge while in rain, so Pelipper is a staple partner because of its ability Drizzle. Pelipper can help Archaludon deal with Fighting- and Ground-type threats such as Sneasler, Annihilape, Ursaluna, and Ursaluna-B with its STAB moves and provide speed control with Tailwind.
- Basculeigon-M is a common Swift Swim Pokemon used with Archaludon, mainly due to its synergy with Pelipper. Basculegion-M offers immediate damage to an otherwise slow-paced core of Pelipper and Archaludon, and it can goad Rillaboom into using Grassy Glide into a Stamina Archaludon switching in.
- Dragonite and Maushold commonly use multi-hit moves like Scale Shot, Population Bomb, and Beat Up. As allies, they can target Archaludon with these moves to instantly gain multiple Defense boosts with Stamina. Dragonite can also provide speed control with Tailwind and pressure targets such as Sneasler and Flamigo, which threaten Archaludon with Close Combat.
- Sinistcha and Amoonguss can both heal and redirect dangerous Fighting- and Ground-type attacks away from Archaludon. Sinistcha offers immediate healing on a switch in and an additional layer of speed control in Trick Room, while Amoonguss's Spore is generally disruptive, and Pollen Puff heals Archaludon more than Hospitality and Life Dew from Sinistcha can. These two Grass-types also benefit from Pelipper's rain, as it reduces Fire-type damage.
- Incineroar's Intimdate and Fake Out help with Archaludon's physical weaknesses to Sneasler and Ursaluna, and Knock Off removes items such as Assault Vest and Eviolite, which then allows Archaludon to better combat threats such as Porygon2 and opposing Archaludon.
Strategy Comments
============
- Assault Vest Archaludon's goal is to gain stat boosts and then sweep with powerful Body Presses or STAB options. Archaludon's superb defensive typing makes it worthwhile to switch in on resisted hits to get a Stamina boost. It is particularly complementary with Pelipper, which resists Fighting and is immune to Ground, while Archaludon resists Pelipper's Electric weakness.
- When boosted, Archaludon may have problems with Haze users, particularly Haze Dragonite, which often outspeeds bulkier Archaludon. While the common Loaded Dice set does not enjoy using Scale Shot on Stamina Archaludon, it can later remove all of Archaludon's accumulated boosts. Archaludon can hit Dragonite itself with STAB Dragon Pulse or Draco Meteor, as well as the common Tera Fairy Dragonite with Flash Cannon, though for clean KOs without boosts, Multiscale should be broken first.
- Archaludon can be OHKOed by a strong Close Combat, the most common user of which is Sneasler. Strategies for dealing with Stamina Archaludon in this way involve either targeting around it for fear of giving it too many Defense boosts or chipping Archaludon enough to keep it in range of Close Combat even after a few boosts. Terastallization and utilizing Amoonguss or Sinistcha's redirection and healing are good defensive tools to combat this.
- Special attackers, particularly Ursaluna-B and Tera Blast Fighting Porygon2, threaten Archaludon's more vulnerable Special Defense while not taking much damage in return. Archaludon's own Snarl can help keep these threats at bay, particularly when combined with Terastallization.
- Changing the weather on Archaludon preparing an Electro Shot is a good way to reposition around it. Torkoal, Tyranitar, and Alolan Ninetales are the premier opposing weather setters of the format. Athough Archaludon itself can threaten all three with Body Press or an appropriate STAB move, their presence alone helps their partners, such as Charizard and Excadrill, handle Archaludon and other members of its rain core. Jumpluff and Whimsicott stand out as common users of Sunny Day, which prevents Archaludon from firing single-turn Electro Shots and has the added benefit of weakening any Water-types paired with Pelipper and Archaludon such as Basculegion-M. When facing these Pokemon, it is important to preserve Pelipper until opposing weather setters are dealt with.
- Sturdy Archaludon is more straightforward to use, as it relies less on constant boosting in favor of utilizing one boost to its fullest. Opposing teams will aim to outspeed it, deal chip damage to get around Sturdy, then land a powerful move such as Sneasler's Close Combat or Ursaluna-B's Earth Power to KO it, so Tailwind from Pokemon such as Pelipper or Icy Wind from Alolan Ninetales can help Archaludon outspeed and KO such threats.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tofucocoa.34584/
Quality checked by:
https://www.smogon.com/forums/members/gephicka.553122/
https://www.smogon.com/forums/members/code.646416/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Assault Vest (Archaludon) @ Assault Vest
Ability: Stamina
Level: 50
Tera Type: Grass / Bug / Fighting
EVs: 252 HP / 156 SpD / 100 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Body Press
- Flash Cannon / Snarl
- Dragon Pulse / Draco Meteor / Snarl
[SET COMMENTS]
- Assault Vest patches up Archaludon's low Special Defense, and when this is paired with Stamina's Defense boosts and Electro Shot's Special Attack boosts, Archaludon can easily snowball.
- Central to this snowball strategy is Electro Shot, as it allows Archaludon to simultaneously boost while threatening Water-types such as Basculegion-M and Dondozo. Body Press takes advantage of Stamina boosts, threatening other Assault Vest Pokemon and Dark-types such as Incineroar and Kingambit. Flash Cannon helps Archaludon deal with Fairy-types such as Alolan Ninetales and Whimsicott. Snarl is an option to help mitigate damage from special attackers such as Gholdengo, which may wall Archaludon outside of rain otherwise, and Ursaluna-B, as well as hampering opposing Archaludon should Body Press be ineffective due to Terastallization or redirection.
- Dragon Pulse is a consistent STAB move, while Draco Meteor without boosts secures OHKOs against other Dragon-types such as Hydreigon and Dragonite without Multiscale, which Dragon Pulse misses out on without prior boosts.
- Tera Grass allows Archaludon to avoid Spore and Rage Powder from Amoonguss, as well as resisting Ground-type moves from Ursaluna and Garchomp. Tera Bug grants a resistance to both Sneasler's Close Combat and both Ursaluna formes' Ground-type moves while maintaining neutralities to other types such as Ice, which is relevant against Porygon2 and Alolan Ninetales. Tera Fighting grants a resistance to Dark, denying Kingambit its chance to OHKO Archaludon before Stamina comes into play, while also powering up Body Press.
- The EVs focus on making Archaludon bulky while allowing it to outspeed Modest Pelipper, and the rest is dumped into Special Defense to maximize value from Assault Vest.
[SET]
Power Herb (Archaludon) @ Power Herb
Ability: Sturdy
Level: 50
Tera Type: Electric / Stellar
EVs: 4 HP / 252 SpA / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Electro Shot
- Thunderbolt / Flash Cannon
- Draco Meteor / Dragon Pulse
- Protect
[SET COMMENTS]
- With Power Herb, Electro Shot isn't as reliant on Pelipper's rain, allowing Archaludon to use it as a single-turn move once. While the rain is still useful to repeatedly use Electro Shot, Power Herb adds flexibility and doesn't require Pelipper to make an appearance before Archaludon can use Electro Shot. This flexibility and immediate power allows Power Herb Archaludon to actively deal more damage, whereas a bulkier Assault Vest set can sometimes need a turn or two of setup. Sturdy acts as a free Focus Sash, which lets Archaludon invest fully into its Speed and Special Attack.
- Thunderbolt, combined with Tera Electric, turns Archaludon into a premier Electric-type attacker, threatening common Water-types such as Basculegion-M and Dondozo while not having to rely on Electro Shot for repeated Electric-type damage once Power Herb has been used. Draco Meteor's high Base Power and the hyper offensive nature of this set tend to make it the more appealing option; however, Dragon Pulse is a good option in case Archaludon needs to use its Dragon-type STAB move multiple times without losing the Electro Shot boost. Flash Cannon is another STAB option to use against Fairy-types such as Alolan Ninetales and Tera Fairy Dragonite.
- Tera Stellar is an alternate option to Electric when Archaludon opts for Flash Cannon in particular, as Tera Stellar boosts both Electro Shot and its STAB moves on their first use. While Tera Electric is more useful for repeated boosted Thunderbolts, the Tera Stellar boost to Draco Meteor in particular is notable for letting Archaludon score OHKOs on bulky threats such as Ursaluna at +1.
- A Timid nature allows Archaludon to outspeed key threats such as Gholdengo, while a Modest nature maximizes damage output. The latter notably guarantees OHKOs on bulkier Nasty Plot Gholdengo variants with Tera Electric Electro Shot and most Amoonguss with Tera Stellar Draco Meteor after an Electro Shot boost.
[STRATEGY COMMENTS]
Teambuilding
============
- Archaludon's Electro Shot doesn't require a turn to charge while in rain, so Pelipper is a staple partner because of its ability Drizzle. Pelipper can help Archaludon deal with Fighting- and Ground-type threats such as Sneasler, Annihilape, Ursaluna, and Ursaluna-B with its STAB moves and provide speed control with Tailwind.
- Basculeigon-M is a common Swift Swim Pokemon used with Archaludon, mainly due to its synergy with Pelipper. Basculegion-M offers immediate damage to an otherwise slow-paced core of Pelipper and Archaludon, and it can goad Rillaboom into using Grassy Glide into a Stamina Archaludon switching in.
- Dragonite and Maushold commonly use multi-hit moves like Scale Shot, Population Bomb, and Beat Up. As allies, they can target Archaludon with these moves to instantly gain multiple Defense boosts with Stamina. Dragonite can also provide speed control with Tailwind and pressure targets such as Sneasler and Flamigo, which threaten Archaludon with Close Combat.
- Sinistcha and Amoonguss can both heal and redirect dangerous Fighting- and Ground-type attacks away from Archaludon. Sinistcha offers immediate healing on a switch in and an additional layer of speed control in Trick Room, while Amoonguss's Spore is generally disruptive, and Pollen Puff heals Archaludon more than Hospitality and Life Dew from Sinistcha can. These two Grass-types also benefit from Pelipper's rain, as it reduces Fire-type damage.
- Incineroar's Intimdate and Fake Out help with Archaludon's physical weaknesses to Sneasler and Ursaluna, and Knock Off removes items such as Assault Vest and Eviolite, which then allows Archaludon to better combat threats such as Porygon2 and opposing Archaludon.
Strategy Comments
============
- Assault Vest Archaludon's goal is to gain stat boosts and then sweep with powerful Body Presses or STAB options. Archaludon's superb defensive typing makes it worthwhile to switch in on resisted hits to get a Stamina boost. It is particularly complementary with Pelipper, which resists Fighting and is immune to Ground, while Archaludon resists Pelipper's Electric weakness.
- When boosted, Archaludon may have problems with Haze users, particularly Haze Dragonite, which often outspeeds bulkier Archaludon. While the common Loaded Dice set does not enjoy using Scale Shot on Stamina Archaludon, it can later remove all of Archaludon's accumulated boosts. Archaludon can hit Dragonite itself with STAB Dragon Pulse or Draco Meteor, as well as the common Tera Fairy Dragonite with Flash Cannon, though for clean KOs without boosts, Multiscale should be broken first.
- Archaludon can be OHKOed by a strong Close Combat, the most common user of which is Sneasler. Strategies for dealing with Stamina Archaludon in this way involve either targeting around it for fear of giving it too many Defense boosts or chipping Archaludon enough to keep it in range of Close Combat even after a few boosts. Terastallization and utilizing Amoonguss or Sinistcha's redirection and healing are good defensive tools to combat this.
- Special attackers, particularly Ursaluna-B and Tera Blast Fighting Porygon2, threaten Archaludon's more vulnerable Special Defense while not taking much damage in return. Archaludon's own Snarl can help keep these threats at bay, particularly when combined with Terastallization.
- Changing the weather on Archaludon preparing an Electro Shot is a good way to reposition around it. Torkoal, Tyranitar, and Alolan Ninetales are the premier opposing weather setters of the format. Athough Archaludon itself can threaten all three with Body Press or an appropriate STAB move, their presence alone helps their partners, such as Charizard and Excadrill, handle Archaludon and other members of its rain core. Jumpluff and Whimsicott stand out as common users of Sunny Day, which prevents Archaludon from firing single-turn Electro Shots and has the added benefit of weakening any Water-types paired with Pelipper and Archaludon such as Basculegion-M. When facing these Pokemon, it is important to preserve Pelipper until opposing weather setters are dealt with.
- Sturdy Archaludon is more straightforward to use, as it relies less on constant boosting in favor of utilizing one boost to its fullest. Opposing teams will aim to outspeed it, deal chip damage to get around Sturdy, then land a powerful move such as Sneasler's Close Combat or Ursaluna-B's Earth Power to KO it, so Tailwind from Pokemon such as Pelipper or Icy Wind from Alolan Ninetales can help Archaludon outspeed and KO such threats.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tofucocoa.34584/
Quality checked by:
https://www.smogon.com/forums/members/gephicka.553122/
https://www.smogon.com/forums/members/code.646416/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Last edited:








