reserving the first crash instance playing this metagame by clicking an ability slot move on wellspring on the turn i tera
To me there are two possible interpretations of this systemI've thought more about the concept of this meta and I have some more questions. I will define an "element" to be an ability, move, or item. A "quasi-ability/move/item" is an ability, move, or item in a place that would be illegal in a regular tier (such as OU).
1. Are all elements that are able to be disabled or modified by another element all affected by it?
I bring this question specifically because of RADU's idea of having Magic Room "Ideally it would disable all of them [items]". While this does sound fun, it brings up a contradiction for Trick, Switcheroo, and Corrosive Gas currently only targeting the element in the item slot. Magic Room, Trick, Switcheroo, and Corrosive Gas all deliberately mention affecting "held item(s)", so I don't see why Magic Room should affect all quasi-items.
This question also applies to Neutralizing Gas. If you want to argue that Magic Room deliberately states that "all held items" have no effect, instead of just "held items", then Neutralizing Gas should therefore only target you and your opponent's ability slot, instead of including every quasi-ability. This creates a very weird semantics argument that I do not want to get into.
What about moves that disable other moves? There's Taunt, Throat Chop, Psychic Noise, etc. How are quasi-moves in the item slot (since moves in the ability slot don't really matter) affected by those moves? Are they treated more of as an item (the move can be Knockable/Trickable), more of as a move (can be disabled by Taunt, Throat Chop, etc), or a combination of both?
2. How do quasi-items work in the ability slot?
As we all know, a Pokemon's ability is reset to its base ability upon switching out and back in. This works fine for quasi-moves in the ability slot, since the moves can't even be selected anyways, but what about quasi-items resetting? If quasi-items in the ability slot reset upon every switch out and back in, then suddenly Booster Energy, along with almost every Berry item, should be immediately banned. I don't think I need to explain why constant healing or a free Spe, Atk, or SpA boost for Paradox Pokemon upon every switch-in is broken.
However, if quasi-items in the ability slot do not reset upon switch-in, then do quasi-abilities do? If so, then would Trick/Switcheroo be useless for a quasi-ability in the item slot since it will just reset, or does the quasi-ability lose the power to be reset in the item slot?
kings rock is on the banlist.King's Rock
Quasi-moves aren't really "used up", so I doubt Recycle would even work with them in the first place. Recycle and Harvest would probably not be broken because Harvest can still only restore 1 Berry item at a time and Recycle merely acts as a weaker Copycat for quasi-moves.Recycle should probably go on the banned list to avoid future confusion since you can have moves in your item slot I can’t reasonably see what interaction it would have with moves outside from causing bugs and confusion about the interactions. If not though, here’s an evil set.
Snorlax @ Leppa Berry
Ability: Charm
Tera Type: Fairy / Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Mud-Slap
- Rest
- Recycle
- Block
Assuming an extremely strict second interpretation, the post in #1 will have to be more thorough addressing certain subjects:The other interpretation is that elements lose their identity and are all effectively the same thing with different applications based on the slot theyre in. "Close Combat" is a move, item or ability only depending on where you slot it. In this case if you knock off a Pokemon that has Close Combat in that slot it will no longer be able to make use of it.
The 2nd implementation is probably preferred because it has less discrepancies in how things like Trick function, but it is to be seen if it is actually implementable. Theres a chance Trick will target the item slot but fail if theres a move or ability in the item slot. This would be lame but a potential technical limitation I suppose, cant know yet.
Yea berries are perhaps unhealthy but have you considered the possibility of how funny it would be to land the juiciest Pluck/Incinerate of all time?Assuming an extremely strict second interpretation, the post in #1 will have to be more thorough addressing certain subjects:
Quasi-moves in the item slot can naturally be Tricked, Switcherooed, Corrosive Gassed, etc. Quasi-moves in the item slot are completely immune to any moves preventing certain moves from being selected, such as Encore, Taunt, Psychic Noise, etc. Abilities that affect moves (Galvanize, Adaptability, Dancer, Queenly Majesty, Fluffy, Gale Wings, etc), do not affect quasi-moves. This means that every Pokemon effectively has a maximum of 2 Mold Breaker quasi-moves that can't even be stopped by Ability Shield.Quasi-moves in the ability slot can be Skill Swapped, Neutralizing Gassed, Worry Seeded, etc, and will reset upon switching out and back in. Quasi-moves in the item slot are completely immune to any moves preventing certain moves from being selected, such as Encore, Taunt, Psychic Noise, etc. Abilities that affect moves (Galvanize, Adaptability, Dancer, Queenly Majesty, Fluffy, Gale Wings, etc), do not affect quasi-moves. This means that every Pokemon effectively has a maximum of 2 Mold Breaker quasi-moves that can't even be stopped by Ability Shield.Quasi-items in the move slot are immune to any form of item manipulation since they aren't an item.Quasi-items in the ability slot can naturally be Skill Swapped, Neutralizing Gassed, Worry Seeded, etc, and will reset upon switching out and back in. This means that Booster Energy and almost every healing Berry (the stat-boosting ones might not be broken) will have to be banned.Quasi-abilities in the move slot are immune to any form of ability manipulation since they aren't an ability. Mold Breaker and its clones cannot ignore quasi-abilities, and moves such as Sunsteel Strike and Photon Geyser cannot ignore quasi-abilities.Quasi-abilities in the item slot can be Tricked, Switcherooed, Corrosive Gassed, etc, and will not reset themselves upon switching out and back in. Mold Breaker and its clones cannot ignore quasi-abilities, and moves such as Sunsteel Strike and Photon Geyser cannot ignore quasi-abilities.
Some more assumptions, assuming the second interpretation holds:
Neutralizing Gas and all other ability manipulation elements only target elements in the ability slot.
Harvest only recovers a Berry if the Berry is in the item slot, since Berries not in the item slot aren't items.
Unnerve, Cud Chew, Gluttony, Cheek Pouch, and Ripen work normally since they target Berries as a whole. This is another reason for potentially banning almost every Berry, since Pokemon with those abilities (besides Unnerve) can just stack 4 different Berries and become unstoppable.
Unburden doesn't change since the methods to disable items (including quasi-moves and quasi-abilities) don't change.
Can Pickup get opposing quasi-abilities and quasi-moves in the item slot if they are used?
Note that I do not use the term "quasi-Berry" to describe Berries not in the item slot since the only property that changes about Berries is that they are quasi-items. The qualities of a Berry remain unchanged, while the item qualities of a Berry do change. Berries lose their item identity, NOT their Berry identity.
wait why the hell are they legalOne problem I think you may have missed Miraidon on the ban list Choice Specs, Hadron Engine, Life Orb, Zap Plate, Magnet and then Electro Drift just booms anything without immunity.
Edit: Calyrex-Shadow as well.
I think they just banned all ubers and forgot agwait why the hell are they legal
Assuming the first loose interpretation:To me there are two possible interpretations of this system
1. items, abilities and moves maintain their identity, and slots just get combined into one big "bag" of assignments. Your Pokemon will have [Choice Band, Leftovers, Close Combat, Ice Punch, Iron Fist, Thunder Punch] as assigned elements, but each element maintains their identity. This would mean knock off removes all items, Skill Swap trades all abilities, and magic room indeed removes all items. This does mean that something like Trick could end up attempting to swap 1 items for 5, effectively making you go over limit, so it may not be possible to handle this scenario.
The other interpretation is that elements lose their identity and are all effectively the same thing with different applications based on the slot theyre in. "Close Combat" is a move, item or ability only depending on where you slot it. In this case if you knock off a Pokemon that has Close Combat in that slot it will no longer be able to make use of it.
The 2nd implementation is probably preferred because it has less discrepancies in how things like Trick function, but it is to be seen if it is actually implementable. Theres a chance Trick will target the item slot but fail if theres...
Really Excited for the format!!approved by KaenSoul and dhelmise
[banner]In Bio Mech Mons, Pokemon can assign items, abilities and moves to any of the available slots. This lifts the numerical restriction on each, and means you effectively have 6 slots to divide between items, abilities and moves as you please.
View attachment 772249Bio Mech MonsView attachment 772248
Customize your team even further!
Rules, Banlist and Clauses
Pokemon can only be assigned abilities and moves that they natively learn You must always assign at least one move to each Pokemon Just like moves, you cannot assign multiple of the same item or ability to one PokemonAbilities:
Items:
Moves:
Pokemon:
AnnihilapeArceusArchaludonBaxcaliburCalyrex-IceCalyrex-ShadowChien-PaoChi-YuDeoxysDeoxys-AttackDialgaDialga-OriginEspathraEternatusFlutter ManeGiratinaGiratina-OriginGouging FireGroudonHo-OhIron BundleKoraidonKyogreKyurem-BlackKyurem-WhiteLandorusLugiaLunalaMagearnaMewtwoMiraidonNecrozma-Dawn-WingsNecrozma-Dusk-ManeOgerpon-HearthflamePalafinPalafin-HeroPalkiaPalkia-OriginRayquazaRegielekiRegigigasReshiramRoaring MoonSlakingShaymin-SkySneaslerSolgaleoSpectrierTerapagosUrsaluna-BloodmoonUrshifuUrshifu-Rapid-StrikeVolcaronaZacianZacian-CrownedZamazenta-CrownedZekrom
Clauses:
- Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
- OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
- Evasion Moves Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
- Sleep Moves Clause: Bans all moves that induce sleep as a primary effect, such as Hypnosis. (also bans Yawn)
- Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting
Other:
- Trick/Switcheroo/Pickpocket and other items/moves/abilities that interact with items still function, and will only interact with what is in the Item slot
- Skill Swap/Worry Seed/Ability Shield and other items/moves/abilities that interact with abilities still function, and will only interact with what is in the Ability slot
Strategy:
Item-stacking
Running a plethora of different items on the same Pokemon can lead to a min-maxxed strong attackers, albeit with little to no versatility
Dragapult @ Choice Specs
Ability: Life Orb
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spell Tag
- Spooky Plate
- Wise Glasses
- Shadow Ball
Multiple abilities
Pokemon with many strong abilities can abuse them all at once, at the cost of items or moveslots
Excadrill @ Choice Band
Ability: Life Orb
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sand Rush
- Sand Force
- Earthquake
- Iron Head
I can do anything!
Pokemon with a very wide movepool can become incredibly versatile
Jirachi @ Cosmic Power
Ability: Stored Power
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Substitute
- Wish
- Thunder Wave
pretty much a buff
Pokemon with bad or meh abilities, like![]()
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, can give those up for an extra item or move
Watchlist:
Choice Scarf, Choice Band, Choice Specs
Q&A:
Is this metagame playable on PS?
No, not yet
How do moves/abilities/items like Knock Off, Trick, Skill Swap etc work?
It will depend on the technical implementation. My preferred way of it working is that it interacts with whatever is in that specific slot (i.e. if you have Close Combat in the Item slot and the opponent uses Knock Off, then you are no longer able to use the move Close Combat). It's yet to be seen whether this implementation is feasible or not
Council:
RADU (Leader)
prunyy
Clas