Introduction
The Asriel fakeout opener is the same with Old and New.
Original Stanza 1:
Now hold on
To the dreams
You created
For a happy life
Mechanical:
Solid meter. First two verses are very clean Strong/Weak (trochaic for you verse enthusiast lot) meter. I personally like trochaic, so that's rad. This is similar Syllabic Stuff to the
Teenage
Mutant
Ninja
Turtles, whose name is pretty snappy. The slow pacing here, only three syllables per verse, helps the song build up, and lets us sit on the thematic importance of
dreams a bit.
Second two verses gradually expand the syllable count, which is natural buildup. The 4th verse's different emphasis pattern, visible from the first syllable, helps ease in the shift in length – you're really just taking the previous Strong/Weak/Strong and sticking a Weak in front of it. Similarly, the 5th verse takes the pattern of the 4th and adds one more weak in front of it. Good, smooth stuff.
The first syllable in "created" could come off as a strong, and "life" could come across as a weak, which could disrupt the meter, but this isn't terrible by any means.
Narrative:
In isolation, picking dreams to center around is a solid choice. Not just because it's in the title of the song – luckily the incorporation of a title element here is subtle. Dreams are an appreciable part of Undertale. The monsters dream to return to the surface, Asgore dreams of a future for humans and monsters together, and the deaths of Chara and Asriel wounded their dreams of rejoining humanity on the surface. Various characters are either pursuing dreams (Papyrus joining the Royal Guard, Muffet reuniting the spiders, Alphys and Undyne pairing up), or struggling with the question of whether they should have dreams (Flowey failing to find meaning in life, Sans struggling with resets, Toriel letting children go versus pursuing a family life with them).
At first blush, though, there seems to be a mistmatch. Asriel is addressing
Frisk, who is not mentioned here. While Frisk is pursuing desires and goals of living a happy life with the monsters, they've only been stuck in the underground a little bit. I wouldn't call these goals dreams. Not a catastrophic conceptual break, dreams and goals are related, but a bit underwhelming to talk about dreams and focus on one of the less-fitting characters.
However, here I must spoil a twist of the song. Asriel thinks Frisk is Chara, repeatedly calls them Chara, and Frisk repeatedly insists they aren't Chara. It's a spotlight thing. We'll discuss that in more detail later, but for now: Asriel is talking about
Chara's dreams. With this knowledge, the stanza gets a lot more serious. He's either talking about Chara's plan to sacrifice themselves so Asriel can break the barrier and fulfill the monsters' dreams, giving them a happy life on the surface, or Chara's desire to be part of the Dreemurr family and live a happy life themselves. This is honestly a heartbreaking juxtaposition. Asriel is poking at (to his knowledge) Chara's heartstrings, calling out their fundamentally incompatible visions for their life. As someone who really likes Chara as a character (Chara the human person, not Chara the demon serial killer), I find this very powerful.
Original Stanza 2:
It's alright
All the things
We sought for
So long will all be worth this fight
Mechanical:
A lot of the same comments from Stanza 1 apply here, but the buildup acceleration is more sudden and breathless. That is great as we transition out of the introduction, into the main lyrical body. Stranding "so long" in the fourth verse instead of the third is a pinch awkward, but the verse is
really fun to say. The tension release on the "long," with the declension into the consistent, very strong, iambic meter, is awesome. "things" is a bit of a weak word, particularly to end on, but whatever. Great stuff.
There's a soft cross-stanza rhyme here, which would more properly be called assonance. The vowel sounds in the even-number verses are basically repeated - dreams/things (imperfect) and life/fight. I think this is marginally nice to increase cohesion.
Narrative:
Really strongly setting out a central narrative thesis here. Asriel first raises Chara's turmoil to our attention, and shows that he doesn't care about it at all. He blows it off, and says it matters because it enables his totally epic fight scene with LASERS and HYPERDEATH. This is a really solid read on Asriel's character as expressed through his pre (Flowey) and post-battle phases. He's starting from this Flowey platform of no empathy, no care for the world or others, just self-fulfillment. It has become more kid-like with the over-the-top coolness as he returns to his kid self. Over the course of the fight, with his heart (and everyone else's) beating again, he will return to empathy and emotions again.
A small note. While I loved the syntax of the fourth verse for meter, I do think it makes this messaging a little awkward to receive when listening to the song and not sit-down analyzing it.
________________________________________________________________________________________
New Stanza 1:
It's the end(.)
It's your doom(.)
As you draw
Your final breath
Mechanical:
Again starting with trochaic 3 syllable verses, but the meter is less earned, since the "It's (article / pronoun)" start is repeated and fairly easy. With these short verses, the triple repeat of "you(r)" sticks out a bit and is not ideal.
"Draw" is a bit, I'll say, "idiomatically stranded." "Draw breath" is an idiom where the word "draw" takes a specialized meaning pretty unrelated to its normal use, so ending the verse on it (with the default expectation of normal usage) before breaking normal use with the idiom is a bit awkward. Nothing catastrophic, especially since the previous context makes the idiom more likely.
I know I said I wouldn't talk about singing here, but the singing delivery ties into the mechanics here. The first two verses are hard-stopped, which is why I add the period in parentheticals, but the latter two are left to trail off, like all verses in the old introduction. This choice is a bit jarring, since the first two lines don't seem to merit particular emphasis over the latter two – they're all going in the same direction...
Narrative:
...which bleeds into narrative issues. Why do they spend four verses saying the same thing? Even if this song is going to focus on this battle as the end, we can develop the concept further while still retaining focus on that idea.
I'm also confused why they picked
this thing to repeat. In the game (and later in this song), Asriel does not think the battle will be anyone's final breath; he thinks they will keep fighting and playing endlessly, as he fails to be defeated. There are various other ways this fight could be an end, like it's the final fight of the player's journey, but I don't really know where they're going.
Doom is a bit of a dorky word in context. Is it intentionally chosen to highlight Asriel's kiddy interest in the "cool," or is it unintentional bathos?
New Stanza 2:
Now my friend,(.)
let's resume(.)
Face the GOD OF HYPERDEATH!
Mechanics:
Resume is awkward diction here.
God of Hyperdeath feels like a forced insert of a game proper noun. However, I'm not CinemaSins here. Seemingly weak conventions can be used to good effect. The insert of GOD OF HYPERDEATH isn't
trying to be subtle.
I talk more about this in the Narrative section.
Versus the Original, the end of stanza buildup is less in syllable count, and more in subject matter. Our final line is many syllables, like before, but it's a third line and not a fourth line, and it's identical in length to two more lines of the short 3-syllable kind. I think both routes are fine.
I think the hard stops are better there than in stanza 1. Using "friend" in this fighting context, and talking about doing something again, is dripping with tension that a hard stop is suited for. Also, it's less jarring that this doesn't carry into the final line, because there's only one line and not two, and because the last line receives a lot of focus and attention in delivery and presentation, making its ending pattern fade into the background more.
I think "breath" was slotted into the Stanza 1 ender
because it rhymed with Hyperdeath, and resume was slotted in the second verse of this stanza
because it rhymed with doom from Stanza 1. I don't think the breath and resume lines are that great, so it'd make sense that they're subordinate to the lines with more notable words that the writer prioritized.
This greater commitment to cross-stanza rhyme than the Original's assonance is fine in isolation. But its greater stringency risks forced and awkward verses, which I think the resume (diction) and breath (conceptual emptiness) lines fall into.
Whatever the reason for putting in the "doom" and "GOD OF HYPERDEATH!" lines, they commit to it in presentation, so hopefully there is some payoff.
Narrative:
Like with "doom," is "GOD OF HYPERDEATH!" to show Asriel's dorkiness, or is it just unskilled writing?
There's another possibility. This fan song is being written for fans who love the game and its traits. Unapologetically calling attention to game details can be a way for fans to celebrate and revel in the game. Campiness and hamminess aren't automatically bad design. However, it falls flat for me here. It has a weak lead in with the "resume" line, which is awkward wording and also is unclear in what it's trying to say. (I talk more about this below.) The first stanza is awkward too, giving a finality that definitely isn't present in this battle. Why set up revelry of the game by going out of your way to change the game's framing of the battle?
Looking bigger, I think the issue for "GOD OF HYPERDEATH as fan revelry" is directorial. What is the setup
supposed to be? How is this emphasis line going to pay off something, how will it generate release and catharsis?
The introduction is over, and we're more aura farming than setting up any narrative threads. Uh oh. There's not really any narrative common ground with the first stanza.
Resuming: I don't know what Asriel would be "resuming," whether he's talking to Frisk or Chara here. If he's resuming playing with Chara here, just like old times, that seems contrasting with Stanza 1, because playing usually doesn't end with anyone dying. I fail to see this battle as an extension of Chara's plan to free the monsters either. Anything else feels like too much of a stretch.
Maybe "resume" means, "Chara" already lost the fight and restarted? But that would contrast with the finality setup of the prior stanza. Maybe the finality setup is Asriel being a showman and taunting, and not something he actually believes, which would explain how it lines up with the future lyrics about playing forever? These are the kind of ideas that would benefit from setup to make them clearer, which is absent.