Keldeo Slashes through the Meta!
1. Team Paste
2. Replays and Elo
3. Introduction
4. Team Building Process
5. Threats to the team
6. Shout Outs
⸻
The Team
⸻






Replays & Elo
⸻
Against Top 30# Player

Shows how
opens up for gambit and pult to clean up

Proof of Elo
⸻
Introduction
⸻
Was good yall, just wanted to share a team we have been working on that revolves around SubCM Keldeo as the main sweeper. I’ve always loved Keldeo, and with the right support it can really shine as a bulky setup sweeper. Thanks to Coach Savouras for teaching me team building techniques and working with me through keldeos ev spread and Synergies, so to support it, we paired
with a strong offensive pivot like Choice band
, a defensive backbone being
+
, and classic utility in
. Finally,
serves as the secondary late-game cleaner to round things out. You'll find yourself a lot of the time being able to lead keldeo and causing havoc early game, so much so you will tend to debate whether or not to tera early just to sweep or clean whatever's needed for pult gambit victory. The general gameplan is to pivot around with U-turn, wear things down with chip, and set up either
or
to sweep. Though Pult does perform like lebreon james and puts the team on his back.
really thrives against the more bulkier offensive teams we see in the meta
⸻
Team building Process
⸻

(
The Origin)
Trunks’ Resolve (Keldeo) @ Leftovers
Ability: Justified
Tera Type: Steel
EVs: 216 HP / 140 SpA / 152 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Secret Sword
- Surf
Keldeo is a threat to the meta. Substitute lets it block status and ease prediction against Pokemon like

and uses known crutches like

as set up fodder, Calm Mind boosts it into scary territory, and Steel Tera flips Fairy/Grass matchups on their head allowing it to set up in front of common threats like AV

@ +3 it doesn't brake sub with flamethrower,

cannot nuzzle us so stuck using psychic noise to combat which after enough boost and tera steel keldeo will nuke,

if not unaware. At a +2

shadow ball does not break sub and bulky set dont break after 1 calm mind. Keldeo 2 shots

after a plus 2 with secret sword. Keldeo punishes bulky cores like

+

Secret Sword + Surf covers almost everything. hazard stack teams with

usually gets treated as set up fodder being able to sub on a sludge wave and calm mind to nuke without activating red card. Similar situation with

webs, leading keldeo to sub in its face is crippling to a web team sometimes sweeping 6-0. keldeo can 2hko opposing

after a +1 and at a +2 you one shot

with ️ secret sword. Banded

gets 2hko at a +1. and at a +3 u 2hko water absorb

With enough chip from its teammates, this thing snowballs quickly.
⸻
(The Pressure Cooker)
Ascended Phantom (Dragapult) @ Choice Band
Ability: Clear Body
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tera Blast
- Dragon Darts
- U-turn
- Psychic Fangs
Dragapult applies insane offensive pressure. Choice band Dragon Darts is consistent chip, U-turn forces switches, and Psychic fang punishes walls like tusk/weezing G, removes screens, and also one shots
. Tera + Tera Blast nukes checks when needed. Its blistering Speed tier makes sure the team doesn’t fold to faster offensive squads. Surprised me honestly, tera blast ghost can 2hko common defense threats like
,
,
,
,and
. Even against that new spec
team pult has a 43% chance in 1 shotting with dragon darts. My favorite part is the unpredictability of pult. Its hard to determine if physical or special when you opponent has no info so be wise on how u spam u-turn and where.
⸻
(The Glue)
Kami’s Vision (Slowking-Galar) @ Black Sludge
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Chilly Reception
- Trick
- Psyshock
We all know what this fat fella does. Gking is a massive special wall with Regen making it durable, Chilly Reception pivots into breakers, and Trick black sludge punishes fat walls like
,
,or
sometimes even
switch ins. Psyshock covers the
matchup, and Sludge Bomb checks Fairies like
special
and allows u to slow pivot off
Water Tera gives it a nice defensive pivot option against sun teams depending on
being booster speed or “Double Specs”. And if wake is double specs then
will have a kill streak coming. Gking really is like the “glue” that keeps everything else stable.
⸻
(Luck Factor)
Crutch Gambit (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Kowtow Cleave
- Swords Dance
Time for a little “No Skill” from the make a wish foundation. Crutch Gambit Ev spread allows it to tank hits(trust I witnessed him tank a tera blast fighting from
here) better at a cost of speed but enough speed to out run
and other fat threats like
. Supreme Overlord ensures it always threatens a comeback, Flying Tera dodges Fighting/Ground revenge killers, and helps with
being the only flyer. The Original thought was low kick over Kowtow but seemed like gambit thrives more consistently With Cleave punishing late game after
softens the opposition, Crutch Gambit holds his throne well.
⸻
(The Anchor)
Raijin Kaiōken (Zapdos) @ Heavy-Duty Boots
Ability: Static
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- U-turn
- Hurricane
- Discharge
- Roost
Zapdos checks physical attackers, pivots with U-turn, and provides reliable recovery. Static punishes contact moves which can be huge against certain threats like physical
both body press and 4atk
and of course spin punisher on
and
. Hurricane + Discharge spread status and chip, and Grass Tera flips matchup vs
. I found in most games when lacking raging bolt hurricanes felt free…when they connect it feels game changing. Its role is crucial in keeping the team’s defensive backbone intact.
⸻
(The Truck)
Wrath of Broly (Great Tusk) @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Headlong Rush
- Ice Spinner
- Rapid Spin
Hazard setter + remover in one slot. Booster energy for massive damage or Rocky Helmet to insure chip on mons like
. Rocks pressure switch-ins for
and
to clean up, Headlong Rush is the main nuke, and Ice Spinner to punish things like
Tera Fairy lets negate dragon attacks…idk for some reason banded
was being spammed also surprises
from dropping dracos without a fairy immunity.
⸻
Threats
⸻
Shout out to the Mock Lab for helping me test and refine sets
Thanks to Gulptubus helping me test and just had hella fun climbing
Big Thanks to Sav for guiding me through all this, like everything