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Pet Mod Fusion Evolution Restrictions | Slate 2 - Submission Phase | Please check post #58

Set 1 (Restrictions 3, 4)
:swsh/gallade::swsh/coalossal:
mist finer I'm not a thief I posted this before osp's
DNA Donors: Gallade / Coalossal
Fusion Name: Gallossal
New Types:
Fighting.png
Fire.png

Base Stats: 89 / 117 / 92 / 72 / 107 / 55 [BST: 532] (+0 HP / +15 Atk / +0 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Mistcutter = (Sharpness + Steam Engine)
Ability Description: This Pokemon's Fire- and Water-type attacks have 1.5x power.
New Ability 2: Outfox = (Justified + Flash Fire)
Ability 2 Description: This Pokemon's Dark attacks do 1.5x damage once hit by a Dark move; Dark immunity.
New Ability 3: Steady Body = (Steadfast + Flame Body)
Ability 3 Description: This Pokemon has a 30% chance to raise its Speed by 1 stage when hit by a contact move.
Notable Moves:
Physical.png
Flare Blitz, Fire Punch, Temper Flare, Sacred Sword, Close Combat, Aqua Cutter, Knock Off, Rapid Spin, Stone Edge, Earthquake, Ice Punch, Flame Charge
Special.png
Scald? Overheat?
Status.png
Spikes, Stealth Rock, Will-O-Wisp, Pain Split, Trick, Bulk Up, Swords Dance, Agility
Intended Role: Wallbreaker, Hazard Remover (Rapid Spin), Hazard Setter (Spikes, Stealth Rock)
Role Justification: With Mistcutter, this thing packs an extremely powerful Flare Blitz and a good variety of coverage moves including a powered-up Aqua Cutter. With Outfox, it boasts a Knock Off immunity that can power up its own Knock Off. It can set two types of hazards as well as clear them and has great bulk, but lacks recovery outside of Pain Split.
DNA Donors: Kirlia / Carkol
Fusion Name: Kirlikol
New Types:
Fairy.png
Fire.png

Base Stats: 59 / 47 / 62 / 62 / 62 / 50 [BST: 342] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Blueprint = (Trace + Steam Engine)
Ability Description: On switch-in, raises the user's Speed by 6 stages, then copies a random opposing foe's ability.
New Ability 2: Friendly Fire = (Telepathy + Flash Fire)
Ability 2 Description: This Pokemon's Fire attacks do 1.5x damage once hit by an ally's move; Immune to allies' moves.
New Ability 3: Synchro Body = (Synchronize + Flame Body)
Ability 3 Description: 30% chance a Pokemon making contact with this Pokemon will receive this Pokemon's status condition.
Intended Role: child
Role Justification: Blueprint is funny but this is never seeing play
DNA Donors: Ralts / Rolycoly
Fusion Name: Raltsycoly
New Types:
Fairy.png
Rock.png

Base Stats: 29 / 32 / 37 / 42 / 42 / 35 [BST: 217] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Blueprint = (Trace + Steam Engine)
Ability Description: On switch-in, raises the user's Speed by 6 stages, then copies a random opposing foe's ability.
New Ability 2: Friendly Fire = (Telepathy + Flash Fire)
Ability 2 Description: This Pokemon's Fire attacks do 1.5x damage once hit by an ally's move; Immune to allies' moves.
New Ability 3: Synchro Body = (Synchronize + Flame Body)
Ability 3 Description: 30% chance a Pokemon making contact with this Pokemon will receive this Pokemon's status condition.
Intended Role: infant
Role Justification: It's funny that this mon has to replace its entire typing over the course of its evolution
DNA Donors: Gallade-Mega / Coalossal
Fusion Name: Gallossal-Mega
New Types:
Fighting.png
Fire.png

Base Stats: 89 / 157 / 122 / 72 / 107 / 85 [BST: 632] (+0 HP / +55 Atk / +30 Def / +0 SpA / +5 SpD / +30 Spe)
New Ability: Inner Focus
Notable Moves: See above
Intended Role: Physical Sweeper (Swords Dance + Flame Charge or Agility), Wallbreaker
Role Justification: Double dance looks very threatening with the Mega's heightened Speed stat. Before Mega Evolving it can make use of Outfox for the Dark boost or Steady Body to fish for +1 Speed.
Set 2 (yes)
:swsh/scyther::swsh/raichu:
U-Turn? No, I turn
DNA Donors: Scyther / Raichu
Fusion Name: Scythchu
New Types:
Flying.png
Electric.png

Base Stats: 65 / 120 / 67 / 72 / 80 / 107 [BST: 511] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Pheromone Beacon = (Swarm + Lightning Rod)
Ability Description: Draws Bug moves to itself to raise its SpA by 1 stage; Bug immunity.
New Ability 2: Electrician = (Technician + Static)
Ability 2 Description: Effects of both abilities.
Notable Moves:
Physical.png
Volt Tackle, Dual Wingbeat, U-Turn, Extreme Speed, Knock Off, Close Combat, Nuzzle
Special.png
Volt Switch?
Status.png
Swords Dance, Defog, Encore
Intended Role: Offensive Pivot, Setup Sweeper (Swords Dance)
Role Justification: Fast physical threat that can go with Swords Dance + Extreme Speed or with its strong U-Turn. Blocking opposing U-Turn is extremely valuable but you also have the option of Electrician for Static's effect and a very strong Dual Wingbeat.
Set 3 (Restrictions 1, 2)
:swsh/pawmo::swsh/koraidon:
sandwich joke goes here
DNA Donors: Pawmo / Koraidon
Fusion Name: Pawraidon
New Types:
Fighting.png

Base Stats: 80 / 115 / 77 / 67 / 70 / 120 [BST: 529] (+0 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Nature's Pulse = (Natural Cure + Orichalcum Pulse)
Ability Description: Natural Cure + Sets sun when switching out.
Notable Moves:
Physical.png
Close Combat, Collision Course, Drain Punch, U-Turn, Flare Blitz, Knock Off, Nuzzle, Scale Shot, Stomping Tantrum, Iron Head
Special.png
Volt Switch?
Status.png
Swords Dance, Bulk Up, Encore, Taunt
Intended Role: Offensive Pivot, Setup Sweeper (Swords Dance, Bulk Up)
Role Justification: Fast mini-Koraidon and the rare monotype mon. Its ability introduces Sun to the format, and Natural Cure is really valuable on a mon that hates Para and Burn this much. It can pivot or it can SD or Bulk Up, and it has a pretty good selection of utility too including Taunt, Encore, and Nuzzle.
 
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Set 3 (Sharpness, Fire-type)

:swsh/veluza::swsh/ceruledge:
DNA Donors: Veluza / Ceruledge
Fusion Name: Ceruluza
New Types:
Fire.png
Psychic.png

Base Stats: 82 / 113 / 86 / 69 / 82 / 87 [BST: 519] (+0 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +10 Spe)

Ability 1: Heatblade = (Sharpness + Flash Fire)
Ability Description: User's slicing moves deal 1.5x damage. User is immune to slicing moves.

Ability 2: Armor Breaker = (Mold Breaker + Weak Armor)
Ability Description: Effects of both the abilities.

Notable Moves:
Physical.png
Bitter Blade, Flare Blitz, Flare Blitz, Psycho Cut, Psychic Fangs, Aqua Cutter, Liquidation, Flip Turn, Close Combat, Night Slash, Throat Chop
Status.png
Bulk Up, Fillet Away, Swords Dance, Will-O-Wisp

Intended Role: Set-up Sweeper
Role Justification: Moderately bulky with crazy sustain from Bitter Blade and quite a few ways to set-up, incluiding SD + Flame charge, Bulk Up, and the heal from Bitter Blade makes even Fillet Away a potential option

Set 2

:swsh/articuno::swsh/tentacruel:
DNA Donors: Articuno / Tentacruel
Fusion Name: Articruel
New Types:
Flying.png
Poison.png

Base Stats: 85 / 77 / 82 / 97 / 122 / 92 [BST: 555] (+0 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +0 Spe)

New Ability: Downpour = (Pressure + Rain Dish)
Ability Description: If this Pokemon is the target of an opposing Pokemon's move, that move loses one additional PP and this Pokemon restores 1/16th of its maximum HP.

Notable Moves:
Physical.png
Flip Turn, U-turn, Knock Off, Rapid Spin
Special.png
Sludge Bomb, Hurricane
Status.png
Haze, Toxic, Toxic Spikes, Roost

Intended Role: Special Wall
Role Justification: Has utility in hazard control and pivotting moves. The ability effectively lets it carry leftovers after every hit (which is relevant given it will always be using Heavy-Duty Boots). It's a very straightforward but functional defensive Pokémon, although it struggles to deal significant damage outside of poisoning opponents.

Set 3 (120+ Speed, Heavy-Duty Boots, Uses Volt Switch)
:swsh/scolipede::swsh/zeraora:
DNA Donors: Scolipede / Zeraora
Fusion Name: Scoliora
New Types:
Bug.png
Electric.png

Base Stats: 74 / 107 / 82 / 78 / 74 / 140 [BST: 555] (+0 HP / +1 Atk / +0 Def / +0 SpA / +0 SpD / +13 Spe)

New Ability: Suppressive Bugs = (Swarm + Volt Absorb)
Ability Description: This Pokemon heals 1/4 of its max HP when hit by Electric and Bug moves; Electric and Bug immunity.

Notable Moves:
Physical.png
Plasma Fists, Megahorn, Earthquake, Knock Off, Play Rough
Special.png
Volt Switch
Status.png
Taunt, Spikes, Toxic Spikes

Intended Role: Fast Offensive Pivot, Hazard Lead
Role Justification: Speedy but with a mediocre Attack stat and poor choice of STABs. Gets to be a fast revenge killer and to do a lot of utility, like setting hazards, removing items and spreading status effects. Blocks pivotting itself and works greatly as a hazard lead thanks to Spikes and Taunt
 
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Set 1, Restrictions 2 and 4

:sv/slither-wing::swsh/turtonator:
DNA Donors: Slither Wing / Turtonator
Fusion Name: Slitheronator
New Types:
Bug.png
Fire.png

Base Stats: 80 / 110 / 107 / 88 / 95 / 61 [BST: 541] (+8 HP / +4 Atk / +0 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Proto Armor = (Protosynthesis + Shell Armor)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Acrobatics, Body Press, Close Combat, Dragon Tail, Earthquake, Endeavor, First Impression, Flame Charge, Flare Blitz, Leech Life, Rapid Spin, Temper Flare, U-turn, Wild Charge, Zen Headbutt
Special.png
Bug Buzz, Draco Meteor, Fire Blast, Focus Blast, Hurricane, Overheat,
Status.png
Bulk Up, Curse, Morning Sun, Roar, Taunt, Toxic, Will-O-Wisp
Intended Role: Bulky Bug / Fire pivot that can double as an offensive breaker, with strong STAB First Impression and Flare Blitz to go alongside plentiful options in coverage and utility.
Role Justification: Functionally a solid, durable pivot that relies on its Heavy-Duty Boots to stick around and make progress. Not overbearing offensively or with its coverage but should provide some relief for teams in the form of an emergency anti-setup revenge killer and slow pivot.

Set 2

:swsh/gengar::swsh/tentacruel:
DNA Donors: Gengar / Tentacruel
Fusion Name: Gentacruel
New Types:
Ghost.png
Poison.png

Base Stats: 80 / 67 / 72 / 105 / 97 / 105 [BST: 526] (+10 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Haunted Ooze = (Cursed Body + Liquid Ooze)
Ability Description: Combined effect of both abilities.
Notable Moves:
Physical.png
Flip Turn, Foul Play, Gunk Shot, Knock Off, Poison Jab, Poltergeist, Rapid Spin
Special.png
Acid Spray, Blizzard, Clear Smog, Dazzling Gleam, Energy Ball, Focus Blast, Hex, Shadow Ball, Sludge Bomb, Surf, Venoshock
Status.png
Curse, Destiny Bond, Encore, Haze, Mean Look, Mirror Coat, Nasty Plot, Toxic, Toxic Spikes, Trick Room, Will-O-Wisp
Intended Role: Bulky spinner and spinblocker that can set its own Toxic Spikes, disrupt with its bevy of utility moves, and pivot into teammates to maximize its offensive output.
Role Justification: Bulky Poison-type that can cause lots of disruption as a potential status spreader, setup sweeper, and slow pivot.

Set 3, Restrictions 1, 2, and 3

:sv/iron-crown::swsh/jolteon:
DNA Donors: Iron Crown / Jolteon
Fusion Name: Iron Jolt
New Types:
Steel.png
Electric.png

Base Stats: 80 / 68 / 80 / 121 / 101 / 120 [BST: 570] (+3 HP / +0 Atk / +0 Def / +5 SpA / +0 SpD / +6 Spe)
New Ability: Volt Drive = (Quark Drive + Volt Absorb)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
--
Special.png
Alluring Voice, Discharge, Expanding Force, Flash Cannon, Focus Blast, Future Sight, Psyshock, Sacred Sword, Steel Beam, Stored Power, Tachyon Cutter, Thunder, Thunderbolt, Volt Switch, Weather Ball
Status.png
Agility, Calm Mind, Copycat, Roar, Thunder Wave, Wish
Intended Role: Strong, fast Volt Switch user that has solid stats and a great typing to threaten massive damage as a setup sweeper or immediate power threat.
Role Justification: Potential Quark Drive / Electric Terrain user that can function as a fast setup option, pivot, or even utility option thanks to its good typing.
 
:swsh/clefable::swsh/nidoqueen:
return of the maw (set 2)
DNA Donors: Clefable / Nidoqueen
Fusion Name: Clefqueen
New Types:
Fairy.png
Poison.png

Base Stats: 95 / 81 / 80 / 85 / 90 / 68 [BST: 499] (+3 HP / +0 Atk / +0 Def / +0 SpA / +3 SpD / +0 Spe)
Abilities:
Sickeningly Cute (Cute Charm + Poison Point) = Combined effects of both of the abilities.
Overwhelming (Magic Guard + Sheer Force) = Combined effects of both of the abilities.
Girlboss (Unaware + Rivalry) = Combined effects of both of the abilities.
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Knock Off
Special.png
Earth Power, Flamethrower, Moonblast, Sludge Wave
Status.png
Calm Mind, Moonlight, Stealth Rock, Toxic Spikes
Intended Role: Special Wallbreaker, Utility
Role Justification: Clefable but with Sheer Force. Also the typing is? Probably? Worse?
 
Why are we forcing Gen One are we Gamefreak?

Set 1 (Restrictions 2 and 3)
:swsh/veluza::swsh/golisopod:
Sword of the Surf
DNA Donors: Veluza / Golisopod
Fusion Name: Veluzopod
New Types:
Bug.png
Water.png

Base Stats: 85 / 120 / 110 / 70 / 80 / 55 [BST: 520] (+3 HP / +7 Atk / +4 Def / +1 SpA / +3 SpD / +0 Spe)
New Ability: Throwing Knives = (Sharpness + Emergency Exit)
Ability Description: Effects of Sharpness. These moves cause the user to switch out above 50% max HP.
Notable Moves:
Physical.png
Razor Shell, Aqua Cutter, X-Scissor, Aqua Jet, Night Slash, First Impression
Special.png

Status.png
Recover, Fillet Away
Intended Role: Set Up Sweeper, Revenge Killer (First Impression)
Role Justification:

Set 3 (All Restrictions)
:swsh/jolteon::swsh/yanmega:
DNA Donors: Jolteon / Yanmega
Fusion Name: Yanjolt
New Types:
Electric.png
Bug.png

Base Stats: 75 / 70 / 75 / 115 / 75 / 120 [BST: 530] (+0 HP / +0 Atk / +2 Def / +2 SpA / +0 SpD / +8 Spe)
New Ability: Metal Detector = (Volt Absorb + Frisk) // Tinted Sneakers = (Tinted Lens + Quick Feet)
Ability Description: Combined Effects of Both Abilities // Does ×2 damage to Pokémon that are statused.
Notable Moves:
Physical.png
U-turn
Special.png
Bug Buzz, Thunderbolt, Giga Drain, Volt Switch, Shadow Ball
Status.png
Calm Mind, Thunder Wave
Intended Role: Revenge killer
Role Justification:
 
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wtf is set 1
Set 1 (1, 4)
:swsh/toxapex::swsh/skeledirge:
DNA Donors: Toxapex / Skeledirge
Fusion Name: Skelepex
New Types:
Poison.png
Fire.png

Base Stats: 77 / 69 / 126 / 91 / 118 / 50 [BST: 531] (+0 HP / +0 Atk / +0 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability: Rekindle = (Regenerator + Blaze) / Dysfunctional = (Merciless + Unaware)
Ability Description: Combined effect of both the abilities. / Combined effect of both the abilities.
Notable Moves:
Special.png
Torch Song, Scorching Sands/Earth Power, Venoshock
Status.png
Toxic, Will-o-Wisp, Recover/Slack Off, Toxic Spikes, Baneful Bunker
Intended Role: defensive pivot, stall
Role Justification: a defensive fire competing with a fire/steel needs a lot to stand out and I think this works. choose from two great defensive abilities, torch song avoids passivity (especially with crits from the Unaware set

nil I just threw mons in the calculator until something hit the stat check

Set 2
:swsh/clefable::swsh/gyarados:
DNA Donors: Clefable / Gyarados
Fusion Name: Gyarafable
New Types:
Fairy.png
Water.png

Base Stats: 95 / 97 / 79 / 89 / 100 / 70 [BST: 530] (+0 HP / +0 Atk / +3 Def / +12 SpA / +5 SpD / +0 Spe)
New Ability: Fairy Portal = (Magic Guard + Intimidate)
Ability Description: Intimidate + on switch in, only takes direct damage
Notable Moves:
Physical.png
Play Rough, Waterfall, Earthquake, Fire Punch, Ice Punch, Knock Off,
Special.png
Moonblast, Scald/Surf, Ice Beam, Fire Blast/Flamethrower,
Status.png
Taunt, Encore, Moonlight, Stealth Rock, Wish, Thunder Wave, Calm Mind
Intended Role: defensive pivot, utility (hazards)
Role Justification: bulky fairy mon. ability lets it not run boots. typing is consistently good, movepool is huge and it could probably do whatever it wants (except ddance)

:swsh/clefable::swsh/gyarados-mega:
DNA Donors: Clefable / Gyarados-Mega
Fusion Name: Mega Gyarafable
New Types:
Fairy.png
Dark.png

Base Stats: 95 / 127 / 109 / 99 / 130 / 70 [BST: 630] (+0 HP / +30 Atk / +33 Def / +22 SpA / +35 SpD / +0 Spe)
New Ability: Mold Breaker
Notable Moves:
Physical.png
Play Rough, Earthquake, Fire Punch, Ice Punch, Knock Off
Status.png
Taunt, Encore, Moonlight, Stealth Rock, Wish, Thunder Wave, Dragon Dance
Intended Role: defensive pivot, utility (hazards)
Role Justification: very bulky fairy that can also try to sweep with ddance. dual stab is really good so support options have a place

Set 3 (Restrictions 1, 3, 4)
:swsh/iron-thorns::swsh/pidgeot:
DNA Donors: Iron Thorns / Pidgeot
Fusion Name: Iron Pigeons
New Types:
Electric.png
Flying.png

Base Stats: 92 / 108 / 92 / 70 / 88 / 92 [BST: 542] (+1 HP / +1 Atk / +0 Def / +0 SpA / +11 SpD / +6 Spe)
New Ability: Big Drive = (Quark Drive + Big Pecks)
Ability Description: Quark Drive + Highest stat can't be lowered
Notable Moves:
Physical.png
Brave Bird, Supercell Slam/Wild Charge, Stone Edge, Ice Punch, U-Turn, Earthquake
Special.png
Volt Switch
Status.png
Spikes, Stealth Rock, Defog, Thunder Wave, Roost, Swords Dance
Intended Role: defensive pivot, hazards, removal
Role Justification: bulky pivot. doesn't hit the hardest but it has a lot of utility options to compensate.

:swsh/iron-thorns::swsh/pidgeot-mega:
DNA Donors: Iron Thorns / Pidgeot-Mega
Fusion Name: Mega Iron Pigeons
New Types:
Electric.png
Flying.png

Base Stats: 92 / 108 / 97 / 135 / 98 / 112 [BST: 642] (+1 HP / +1 Atk / +5 Def / +65 SpA / +21 SpD / +26 Spe)
New Ability: No Guard
Notable Moves:
Physical.png
U-Turn
Special.png
Volt Switch, Thunder, Blizzard, Hurricane, Focus Blast, Fire Blast
Status.png
Spikes, Stealth Rock, Defog, Thunder Wave, Roost
Intended Role: special breaker, offensive pivot
Role Justification: lack of boosting probably balances it since its coverage is pretty optimal and the speed tier is solid. bolt beam is fine on its own so how it complements that leaves for some set variety
 
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Set 1: Restriction 2, 4
1758748774441.png
1758748800748.png

DNA Donors: Ho-Oh / Spidops
Fusion Name: Ho-Ops
New Types: Bug / Fire
Base Stats: 85 / 105 / 95 / 85 / 120 / 65 [BST: 555] (+2 HP / +1 Atk / +4 Def / +4 SpA / +0 SpD / +3 Spe)
Ability: Insomniac Pressure (Insomnia + Pressure) / Rejuvenating Ambush (Stakeout + Regenerator)
Ability Description: Effects of both abilities. / Effects of both abilities (WIP: Stakeout interactions may get reworked if its too strong together with Regenerator synergy).
Notable Moves:
1758749177104.png
First Impression, U-Turn, Leech Life, Sacred Fire, Flare Blitz, Flame Charge, Knock Off, Sucker Punch, Brick Break, Circle Throw, Poison Jab, Shadow Claw, Throat Chop, Assurance Trailblaze, Brave Bird, Earthquake, Iron Head, Zen-Headbutt, Low Kick
1758749219400.png
Bug Buzz, Overheat, Flamethrower, Fire Blast, Heat Wave, Giga Drain, Grass Knot, Future Sight, Earth Power, Air Slash, Hurricane, Psychic, Ancient Power, Scorching Sands, Shadow Ball, Thunderbolt, Thunder
1758749242279.png
Silk Trap, Sticky Web, Recover, Tail Wind, Whirlwind, Spikes, Toxic Spikes, Taunt, Will-O-Wisp, Reflect, Light Screen, Pain Split, Calm Mind, Substitute, Memento
Intended Role: Hazard Setter, Defensive Pivot, Bulky Offense
Role Justification: Ho-Ops is a slow defensive Regenerator pivot and a Sticky Web / Spike setter in a single team slot. It can also pressure the opponent offensively with strong stab Sacred Fire and its plentiful coverage, especially when punishing switch-ins with double damage from Stakeout. But Ho-Ops' main bread and butter is abusing its stab First Impression + U-Turn combo together with Regenerator and Heavy Duty Boots (Pretty much mandatory with quad weakness to Stealth Rock). What balances out its outstanding Ability and Moveset is its many weaknesses from its Type combination.
Its Ability "Rejuvenating Ambush" may get reworked if this current (vanilla) combination is too strong.

Set 2: Generation 1 Pokemon

1758748960179.png
1758749129324.png

DNA Donors: Dragonite / Tauros
Fusion Name: Tauronite
New Types: Dragon / Normal
Base Stats: 85 / 120 / 95 / 70 / 85 / 95 [BST: 550] (+2 HP / +3 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
Ability: Intimidating Focus (Inner Focus + Intimidate) / Sheer Scale (Multiscale + Sheer Force) (WIP: Ability combination may get swapped, right now both HA are combined without much thought)
Ability Description: Effects of both abilities. / Effects of both abilities.
Notable Moves:
1758749177104.png
Extreme Speed, Facade, Thrash, Raging Bull (Normal), Dragon Claw, Outrage, Scale Shot, Dragon Tail, Ice Spinner, Earthquake, Fire Punch, Thunder Punch, Wild Charge, Iron Head, Waterfall, Close Combat, Brick Break, Rock Slide, Stone Edge, Zen Headbutt, Lash Out, Throat Chop, Trailblaze
1758749223932.png
Draco Meteor, Dragon Pulse, Ice Beam, Blizzard, Thunderbolt, Thunder, Flamethrower, Fire Blast, Heat Wave, Shadow Ball, Hurricane, Air Slash, Focus Blast, Hydro Pump, Surf
1758749250080.png
Dragon Dance, Agility, Roost, Tailwind, Thunder Wave, Encore, Light Screen, Roar, Protect, Substitute,
Intended Role: Setup Sweeper, Extreme Speed Killer, Revenge Killer
Role Justification: If we really want to do Generation 1 pandering right now, then we might as well make the RBY OU menace Taurus great again in Generation 9 by combining it with the Nr.1 Normal Type Tera abuser Dragonite! Tauronite's role is pretty much self explanatory; its EKiller Dragonite without the Tera animation and bull horns.

Set 3: Restriction 2, 3
1758748848416.png
1758748830914.png

DNA Donors: Zamazenta / Dachsbun
Fusion Name: Zamabuns
New Types: Fairy / Fighting
Base Stats: 75 / 100 / 115 / 65 / 100 / 120 [BST: 575] (+1 HP / +0 Atk / +0 Def / +0 SpA / +3 SpD / +4 Spe)
Ability: Well-Baked Shield (Dauntless Shield + Well-Baked Body)
Ability Description: On switch-in (once per battle) or when hit by a Fire-Type move, this Pokemon's Defense is raised by 1 stage; Fire Immunity. (WIP: Ability could get nerfed if its too strong)
Notable Moves:
1758749177104.png
Body Press, Close Combat, Brick Break, Play Rough, Heavy Slam, Iron Head, Wild Charge, Stone Edge, Crunch, Ice Fang, Fire Fang, Psychic Fangs, Trailblaze, Stomping Tantrum
1758749228180.png
Moon Blast, Dazzling Gleam, Alluring Voice, Drain Kiss, Focus Blast, Flash Canon, Steel Beam
1758749258732.png
Iron Defense, Agility, Baton Pass, Wish, Light Screen, Reflect, Protect, Substitute, Rest, Sleep Talk, Roar, Yawn, Work Up, Misty Terrain
Intended Role: Iron Defense + Body Press Setup Sweeper, Physical Offense, Speed Control
Role Justification: Zamabuns is pretty similar to regular Zamazenta in role considering it utilizes Dauntless Shield to raise its defenses and dish out stab Body Presses, just with somewhat more moderate stats. What Zamazenta gains from fusing with Dachsbun however is an additional Fairy-Type and an immunity to Fire-Type moves thanks to Well-Baked Body. Fairy + Fighting is a really great stab combo considering the only type that resists both types is poison, for which you can add either Psychic Fangs or Stomping Tantrum as coverage. Something to consider is that it lost significant amount of weight during the fusion, making its Heavy Slam a lot weaker (Zamazenta: 210kg -> Zamabuns: 112.45kg).

1758748868800.png
1758748830914.png

DNA Donors: Zamazenta-Crowned / Dachsbun
Fusion Name: Zamabuns-Crowned
New Types: Fairy / Steel
Base Stats: 75 / 100 / 140 / 65 / 125 / 110 [BST: 615] (+1 HP / +0 Atk / +25 Def / +0 SpA / +28 SpD / -6 Spe)
Ability: Dauntless Shield (-Well-Baked Body)
Notable Moves: Zamabuns' moveset + Behemoth Bash
Intended Role: Iron Defense + Body Press Setup Sweeper, Physical Offense, Speed Control
Role Justification: For its stats, ability and typing, im following how Mix and Mega would handle the form transition when Zamabuns is holding the Rusted Shield (not sure if that is correct in the rules or not, please clarify if im wrong with that way of doing the form change).
As for the changes in its Crowned form, refer to the bracket that i copy pasted.
(+25 Defense, +25 Special Defense, -10 Speed | Dauntless Shield | +
1706990136344.png
| +167 KG)
Zamabuns-Crowned trades in its fire immunity, -10 Speed and its Fighting-Type (including stab on Body Press for balance) for +25 in both its Defenses, a Steel-Typing and enough weight to make Heavy Slam good on it again. The Crowned-Form is probably too strong despite some considerable losses but I wanted to include it in here anyways.
 
Set 2
:swsh/wigglytuff::swsh/golem:
So retro...
DNA Donors: Wigglytuff / Golem
Fusion Name: Wigglem
New Types:
Fairy.png
Ground.png

Base Stats: 110 / 100 / 90 / 70 / 60 / 50 [BST: 480] (+0 HP / +5 Atk / +3 Def / +0 SpA / +3 SpD / +5 Spe)
New Ability: Pink Blob = (Cute Charm + Sturdy)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Knock Off, Play Rough, Earthquake, Drain Punch, Endeavor
Special.png
Psychic Noise, Ice Beam, Thunderbolt, Draining Kiss
Status.png
Wish, Perish Song, Encore, Stealth Rock
Intended Role: WishPass, Defensive Utility
Role Justification: With good bulk, typing and Sturdy as an ability component, Wigglem can semi-reliably pull off Wishes to help teammates that need healing throughout games while keeping itself healthy. Packing strong STAB moves allows Wigglem to not be too passive in the face of opponents that may try to take advantage. Also, thanks to how many gen 1 Pokémon get tons of random moves, Wigglem has many coverage moves for any hole that needs filling on your team. Having both Calm Mind and Nasty Plot may also open the possiblity to surprise opponents with its good special move distributions, but it is ultimately intended to play a defensive role.

Set 3 - Restrictions 1, 2, 4
:swsh/crobat::swsh/tornadus-therian:
Tornadus at home
DNA Donors: Crobat / Tornadus-Therian
Fusion Name: Cronadus-Therian
New Types:
Poison.png
Flying.png

Base Stats: 85 / 95 / 80 / 95 / 85 / 125 [BST: 565] (+3 HP / +0 Atk / +0 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Healthy Mind = (Inner Focus + Regenerator)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
U-Turn, Knock Off, Superpower, Brave Bird, Super Fang, Foul Play
Special.png
Hurricane, Air Slash, Sludge Bomb, Focus Blast, Heat Wave, Giga Drain
Status.png
Defog, Taunt, Haze, Nasty Plot, Hypnosis
Intended Role: Support/Offensive Pivot
Role Justification: This fusion is supposed to fill the same pivot role that your average Tornadus does in standard play, although Cronadus exchanges some firepower for slightly higher bulk and speed. The poison typing also adds a key resistance against fairy types, which are also threatened by your STAB poison type moves. Having fighting and fire coverage allows Cronadus to surprise the troublesome steel types that would shrug off your Toxic. Nasty Plot may also be used to catch switch-ins off-guard.
 
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Set 1: Restrictions 1 and 4
:swsh/coalossal::swsh/sylveon:
DNA Donors: Coalossal / Sylveon
Fusion Name: Coaleon
New Types:
Fire.png
Fairy.png

Base Stats: 105 / 75 / 95 / 95 / 115 / 45 [BST: 530] (+3 HP / +3 Atk / +3 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Incinerate = (Flash Fire + Pixilate)
Ability Description: Normal-type moves become Fire-type and their power are boosted by 1.2. Flash Fire effects.
Ability 2: Hot Body = (Flame Body + Cute Charm)
Ability Description: Combined effects.
Notable Moves:
Physical.png
Rapid Spin, Explosion
Special.png
Overheat, Fire Blast, Flamethrower, Hyper Voice, Moonblast, Earth Power, Meteor Beam, Power Gem, Psyshock
Status.png
Will-O-Wisp, Stealth Rock, Spikes, Wish, Calm Mind, Roar
Intended Role: Special Wall, Hazard Control, Set-Up Sweeper, Lead
Role Justification: While its typing and specially defensive stat spread may appear to compete with Tink, it has its own set of benefits and drawbacks. Its Fairy typing gives it a bit less resistances overall but lets it resist Fighting and Dark, while also having a less fatal Ground weakness. However, it is also weak to Stealth Rock unlike Tink. It also has a unique utility movepool with unblockable Rapid Spin and dual hazards. However, it has to rely on Wish for recovery, which is a significant drawback. Finally it’s more specially offensive than Tink. While it doesn’t have a +2 set-up move or a big STAB like Gigaton Hammer, it has a wide special movepool and good STAB combo with Earth Power.

:swsh/rolycoly::swsh/eevee:
DNA Donors: Rolycoly / Eevee
Fusion Name: Rolycolvee
New Types:
Rock.png
Normal.png

Base Stats: 50 / 50 / 50 / 45 / 60 / 45 [BST: 300] (+8 HP / +3 Atk / +0 Def / +3 SpA / +3 SpD / +3 Spe)
New Ability: Dynamic Flare = (Flash Fire + Adaptability)
Ability Description: Combined effects.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: LC
Role Justification: This is so ass lol

Set 2:
:swsh/alakazam::swsh/nidoking:
DNA Donors: Alakazam / Nidoking
Fusion Name: Alakaking
New Types:
Psychic.png
Ground.png

Base Stats: 68 / 76 / 61 / 120 / 85 / 110 [BST: 520] (+0 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +8 Spe)
New Ability: Noxious Shield = (Magic Guard + Poison Point)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Why
Special.png
Psychic, Psyshock, Earth Power, Fire Blast, Ice Beam, Thunderbolt, Focus Blast, Sludge Wave, Shadow Ball
Status.png
Calm Mind, Trick, Stealth Rock, Nasty Plot, Taunt, Encore, Recover
Intended Role: Special Wallbreaker, Set-Up Sweeper,
Role Justification: Here’s our obligatory Ground type! It’s a strong and fast Magic Guard mon with Nasty Plot and Nidoking’s coverage. What’s not to like? Well, multiple common weaknesses and fragility, including being vulnerable to common priority and pivoting moves. Still, it should serve as a solid special threat for this meta to build around.

:swsh/alakazam-mega::swsh/nidoking:
DNA Donors: Alakazam-Mega / Nidoking
Fusion Name: Alakaking-Mega
New Types:
Psychic.png
Ground.png

Base Stats: 68 / 76 / 81 / 160 / 95 / 140 [BST: 620] (+0 HP / +0 Atk / +20 Def / +50 SpA / +10 SpD / +38 Spe)
New Ability: Trace = (Magic Guard + Poison Point)
Ability Description: Trace
Notable Moves:
Physical.png
Why
Special.png
Psychic, Psyshock, Earth Power, Fire Blast, Ice Beam, Thunderbolt, Focus Blast, Sludge Wave, Shadow Ball
Status.png
Calm Mind, Trick, Stealth Rock, Nasty Plot, Taunt, Encore, Recover
Intended Role: Special Wallbreaker, Set-Up Sweeper,
Role Justification: You can use the Mega for extra speed and power at the cost of an item and with an arguably or potentially worse ability. Not much different from regular Mega Alakazam so it should be legal.

:swsh/kadabra::swsh/nidorino:
DNA Donors: Kadabra / Nidorino
Fusion Name: Kadarino
New Types:
Psychic.png
Poison.png

Base Stats: 52 / 53 / 43 / 100 / 62 / 90 [BST: 400] (+2 HP / +0 Atk / +0 Def / +13 SpA / +0 SpD / +5 Spe)
New Ability: Noxious Guard = (Magic Guard + Poison Point)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Why
Special.png
Psychic, Psyshock, Sludge Bomb, Earth Power, Ice Beam, Thunderbolt, Shadow Ball, Dazzling Gleam
Status.png
Calm Mind, Trick, Taunt, Encore, Recover
Intended Role: NFE
Role Justification: Pretty strong NFE. Too bad there will never be a meta for it.

:swsh/abra::swsh/nidoran-m:
DNA Donors: Abra / Nidoran-M
Fusion Name: Aboran
New Types:
Psychic.png
Poison.png

Base Stats: 38 / 38 / 27 / 80 / 47 / 75 [BST: 305] (+3 HP / +0 Atk / +0 Def / +8 SpA / +0 SpD / +5 Spe)
New Ability: Noxious Guard = (Magic Guard + Poison Point)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png

Special.png
Psychic, Psyshock, Sludge Bomb, Earth Power, Ice Beam, Thunderbolt, Shadow Ball, Dazzling Gleam
Status.png
Calm Mind, Trick, Taunt, Encore
Intended Role: LC
Role Justification: Usable LC for a LC meta

Set 3: Restrictions 1 and 2
:swsh/mandibuzz::swsh/dragapult:
DNA Donors: Mandibuzz / Dragapult
Fusion Name: Mandipult
New Types:
Dark.png
Dragon.png

Base Stats: 100 / 95 / 90 / 80 / 85 / 120 [BST: 570] (+1 HP / +3 Atk / +0 Def / +3 SpA / +0 SpD / +9 Spe)
New Ability: Cursed Cloak = (Overcoat + Cursed Body)
Ability Description: Combined effects of both abilities.
Ability 2: Ghoul Armor = (Weak Armor + Infiltrator)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Knock Off, Foul Play, Sucker Punch, Dragon Darts, Brave Bird, Bone Rush, U-Turn
Special.png
Draco Meteor, Fire Blast, Thunderbolt
Status.png
Taunt, Dragon Dance, Defog, Roost, Will-O-Wisp, Toxic, Thunder Wave
Intended Role: Mixed Wall, Special Wall, Defensive Pivot, Offensive Pivot, Set-Up Sweeper, Hazard Control
Role Justification: A Dark/Dragon typing matches well into all the previous winners, giving its normally awkward typing some value. This is on top of its good bulk and wide utility, including Taunt, multiple status spreading moves, recovery in Roost, and even Defog. Its high speed allows it to serve as a fast disrupter and utility mon, on top of access to pivoting. It can even sweep with Dragon Dance and an actual dual STAB unlike Dragapult. However, it suffers from weak coverage, low offenses, and multiple weaknesses.

:swsh/vullaby::swsh/dreepy:
DNA Donors: Vullaby / Dreepy
Fusion Name: Vulleepy
New Types:
Dark.png
Dragon.png

Base Stats: 50 / 63 / 55 / 42 / 50 / 75 [BST: 335] (+1 HP / +6 Atk / +3 Def / +0 SpA / +3 SpD / +4 Spe)
New Ability: Cursed Cloak = (Overcoat + Cursed Body)
Ability Description: Combined effects of both abilities.
Ability 2: Ghoul Armor = (Weak Armor + Infiltrator)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Knock Off, Foul Play, Sucker Punch, Dragon Tail, Brave Bird, U-Turn
Special.png
Draco Meteor
Status.png
Taunt, Defog, Roost, Toxic, Thunder Wave
Intended Role: LC
Role Justification: LC with good speed and STAB Knock Off but lacks a good Dragon type move and coverage. Still has some decent utility despite mediocre bulk.
 
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Set 1: Restrictions 2 and 3
:swsh/ironcrown::swsh/kleavor:
DNA Donors: Iron Crown / Kleavor
Fusion Name: Iron Sidian
New Types:
Steel.png
Bug.png

Base Stats: 80 / 103 / 100 / 90 / 90 / 95 [BST: 558] (+0 HP / +0 Atk / +3 Def / +7 SpA / +1 SpD / +4 Spe)
New Ability: Sawblades = (Quark Drive + Sharpness)
Ability Description: All slicing moves deal 1.5 damage, and whenever one is used, raise the highest stat by 1.33
Notable Moves:
Physical.png
Stone Axe, Psycho Cut, X-Scissor, U-Turn, Sacred Sword, Iron Head
Special.png
Tachyon Cutter, Psychic, Air Slash, Bug Buzz, Volt Switch
Status.png
Swords Dance
Intended Role: Mixed Wallbreaker
Role Justification: It gets many slicing moves, some boosting critical hits, allowing you to break defense boosts, and gets a 75 base power multi-hit move.
Set 2
:swsh/farfetch'd::swsh/pinsir:
DNA Donors: Farfetch'd / Pinsir
Fusion Name: Farfes’r
New Types:
Normal.png
Bug.png

Base Stats: 58 / 107 / 80 / 56 / 70 / 80 [BST: 451] (+0 HP / +0 Atk / +3 Def / +0 SpA / +4 SpD / +8 Spe)
New Ability: Concentrated Pride = (Inner Focus + Moxie)
Ability Description: Inner Focus + Moxie
Notable Moves:
Physical.png
Brave Bird, Slash, First Impression, Body Slam, X-Scissor, U-Turn, Earthquake, Knock Off, Close Combat, Storm Throw
Special.png
Heat Wave, Uproar, Air Slash

Status.png
Swords Dance
Intended Role: Physical Sweeper
Role Justification: It gets many powerful physical moves to take advantage of, and there isn’t really a way to stop the snowball.
Set 3: Restrictions 1, 3, and 4
:swsh/charjabug::swsh/mr-rime:
DNA Donors: Charjabug / Mr. Rime
Fusion Name: Sr. Dynamo
New Types:
Electric.png
Psychic.png

Base Stats: 70 / 83 / 90 / 85 / 90 / 60 [BST: 478] (+2 HP / +0 Atk / +5 Def / +3 SpA / +3 SpD / +7 Spe)
New Ability: Cleansing Charge = (Battery + Screen Cleaner)
Ability Description: When this Pokémon switches in, it removes screens from both sides of the field and boosts it and its partner’s special attack by 1.33.

Notable Moves:
Physical.png
Fake Out, Triple Axel, Rapid Spin
Special.png
Freeze Dry, Psychic, Volt Switch, Shadow Ball
Status.png
Sticky Web, Encore, Thunder Wave, Taunt, Reflect, Light Screen
Intended Role: Disruptive Support
Role Justification: It has many good supporting moves with dual screens, webs, and Rapid Spin, allowing it to support its team then switch out with Volt Switch.
 
Set 1: Restrictions 3 and 4
:sv/ceruledge::sv/gallade:
Fusion Name: Cerullade
New Types:
1759306054314.png
1759306348080.png

Stat Distribution:
71 HP / 125 Atk / 72 Def / 62 SpA / 107 SpD / 82 Spe [BST: 519] ( +0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
Ability: Searing Blade (Flash Fire + Sharpness) = This Pokémon’s Fire-type moves have their power multiplied by 1.5
Notable Moves:
Physical.png
Bitter Blade, Close Combat, Knock Off, Leaf Blade
Special.png

Status.png
Swords Dance, Bulk Up, Taunt
Intended Role: Wallbreaker, Set-Up Sweeper
Role Justification: With Bitter Blade, Close Combat, Knock Off, and Leaf Blade, Cerullade has the potential to be a strong physical wallbreaker. It can set-up with Swords Dance/Bulk Up or run Scarf/Band
:sv/ceruledge::sv/gallade-Mega:
Fusion Name: Cerullade-Mega
New Types:
1759306054314.png
1759306348080.png

Stat Distribution:
71 HP / 165 Atk / 102 Def / 62 SpA / 107 SpD / 112 Spe [BST: 619] ( +0 HP, +40 Atk, +30 Def, +0 SpA, +0 SpD, +30 Spe)
Ability: Inner Focus
Notable Moves:
Physical.png
Bitter Blade, Close Combat, Leaf Blade, Knock Off
Special.png

Status.png
Swords Dance, Bulk Up

Set 2
:sv/Clefable::sv/Nidoking:
Fusion Name: Clefaking
New Types:
1759273653721.png
1759273671788.png

Stat Distribution:
88 HP / 86 Atk / 75 Def / 100 SpA / 82 SpD / 72 Spe [BST: 503] ( +0 HP, +0 Atk, +0 Def, +10 SpA, +0 SpD, +0 Spe)
Ability: Poison Guard (Magic Guard + Poison Point) = Combined effects of both abilities.
Unassuming (Unaware + Rivalry) = Combined effects of both abilities.
Notable Moves:
Physical.png
Knock Off
Special.png
Moon Blast, Earth Power, Sludge Wave, Ice Beam, Flamethrower, Thunderbolt
Status.png
Stealth Rock, Moonlight, Soft-Boiled, Calm Mind, Thunder Wave
Intended Role: Wallbreaker, Utility
Role Justification: Wallbreaker with great Fairy/Ground offensive typing and Magic Guard, Unaware, and Stealth Rock for utility. It has the potential to fit onto bulkier teams

Set 3: All Restrictions
:sv/Zeraora::sv/Krookodile:
Fusion Name: Zeradile
New Types:
1759206138712.png
1759206171406.png

Stat Distribution: 91 HP / 114 Atk / 77 Def / 83 SpA / 75 SpD / 121 Spe [BST: 561] ( +0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +4 Spe)
Ability: Thunder Crash (Volt Absorb + Intimidate) = Combined effects of both abilities.
Notable Moves:
Physical.png
Knock Off, Plasma Fists, Earthquake, Gunk Shot, Close Combat
Special.png
Volt Switch
Status.png
Stealth Rock, Bulk Up, Toxic
Intended Role: Offensive Pivot
Role Justification: Fast offensive pivot similar to base Zeraora with the additions of Intimidate and Stealth Rock for utility and STAB Knock Off
 
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Set 1: Restrictions 3 and 4
:sv/arcanine-hisui::sv/samurott-hisui:
DNA Donors: Arcanine-Hisui / Samurott-Hisui
Fusion Name: Arcarott-Hisui
New Types:
1759453241698.png
1759453249374.png

Stat Distribution:
92 HP / 121 Atk / 80 Def / 97 SpA / 72 SpD / 97 Spe [BST: 559] ( +0 HP, +10 Atk, +0 Def, +0 SpA, +0 SpD, +10 Spe)
Ability: Cutting Edge (Intimidate + Sharpness) = Combined effects of both abilities.
Notable Moves:
Physical.png
Knock Off, Ceaseless Edge, Flare Blitz, Close Combat
Special.png

Status.png
Stealth Rock, Swords Dance, Toxic, Will-O-Wisp
Intended Role: Wallbreaker, Hazard Setter
Role Justification: Arcarott-Hisui is a Strong wallbreaker with Intimidate and Rocks. It has a decent offensive typing and can function on a team as a hazard setter while guaranteeing decent damage on the opposing team.
 
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