Fixed team paste:
https://pokepast.es/134bc2c4f5c4ea45
Azelf Mainly wants to be clicking Knock Off and U-Turn to pressure Regenvesters and slower pieces, while pivoting in the other breakers on the team and removing items. Given Azelf is Specs, Expanding Force is much more powerful as a lategame option, and should be used sparingly in the early / middle game, as this generally tends to be your wincon
and terrain control (Surge Surfer and Glide Ogerpon are real options). Of course, if there's a predicted kill, take it, but you generally want to keep Meloetta and co. very low, and Knocking Mandibuzz is more important than forcing damage on it with DGleam, given that the team's offense make it easy to keep up rocks otherwise. And if for some reason CB Terrakion kills everything after some chip, feel free to use Azelf to punch holes, but generally their checks do not overlap.
Infernape Also wants to click Knock Off and U-Turn a lot, but due to Life Orb you do get less turns with the monkey. Generally you'll use this to just punch massive holes in the opponent's defensive core, forcing a lot of predicted switch-ins thanks to its ability to a) remove items b) pivot c) kill everything after some chip thanks to its good mixed offenses. Overheat with
48 SpA EVs is a guaranteed knockout on non-Fluffy Palossand and all Fluffy Grounds, max speed investment, and rest are dumped in attack.
Terrakion Scrappy Terrakion has a guaranteed 2HKO on non-Fluffy Palossand. It struggles to make progress into Fluffy Grounds and Chesnaught - Infernape will be your friend in those matchups to overload those threats. Earthquake feels like redundant coverage and I can't exactly remember why its here, Stealth Rocks are good on Terrakion because it will often force switches of which you cannot make good progress, so hazard setting is always good.
Rotom-Wash Scarf Regenerator blends offense nicely with defense... is what I would say if I had remembered to change my WashTom's ability. Apparently, I forgot to make it Regenerator, and I only found out a full week and half after I had played against tbp, in a test game against someone else. LOL. Cannot believe no one caught this.
164 Speed EVs with a Timid Nature outpaces Barraskewda while Rotom-Wash has its Scarf intact. 252 HP EVs to retain some bulk so it can switch into Pokemon like Barraskewda and Inteleon and rest are dumped in SpA.
Mandibuzz Mandibuzz is a bit of a weird Pokemon. A lot of people have been running Toxic, but that just feels too awkward. Click Knock Off, click U-Turn, only click Defog and Roost if you absolutely need to use them. Mandibuzz has minimum speed investment with 0 speed ivs. This is your slow pivot, slow pivot into your breakers.
Palossand Water Absorb to stop Barraskewda in its tracks even after Infernape dies. Rocks Shore Up are obviously mandatory, EP lets Palossand put damage down. Sludge Bomb is important for Palossand to have a chance at making progress all the time, proccing a Poison status into Pokemon like Mandibuzz is the only way for it to contribute in those turns. Max defense EVs, max HP EVs, one point in SpD cos why not.