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The Team
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Replays
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Proof of Peak
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Introduction to the Team
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This is the first team I have ever made so it may have a lot of flaws, any critiques are welcomed. The main gameplan of this team is to gain momentum from volt-turning core and also playing around the surprise factor of

.

Ravana (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Earthquake
- Stone Edge
- Tera Blast

is the main speed control of the team. A very reliable lead with a fast U-turn threatening

with a lot of damage while also gaining the momentum of the game. Earthquake is a strong and reliable stab move, stone edge as an answer to

switching in, tera flying tera blast to threaten

. It is very important to not let

get knocked, losing that speed control really hurt the team and lower

's viability in many scenario.

Garuda (Corviknight) @ Leftovers
Ability: Unnerve
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- U-turn
- Brave Bird
- Defog
- Roost
As you might have noticed, this

is spdef with leftovers. It is my main spec

switch it and other special attackers that cannot hit

super effectively. Tera dragon to avoid common weaknesses such as fire and electric. Slow U-turn to switch into offensive mons to threat the opposing mons. Now, it's time to talk about the highlight of this

set. Unnerve and Brave Bird. Firstly unnerve to stop

from eating berry and use endeavor, brave bird to threaten it offensively. This team is also very weak to

so this

is our most comfortable switch in with brave bird returning the damage to

. Another thing that I did not accounted for while building, This

is a major threat to

with it resisting all of

attacks and also threatening it with brave bird.

Hanuman (Zoroark-Hisui) @ Focus Sash
Ability: Illusion
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Poltergeist
- Shadow Sneak
- Low Kick
If

with the weird set was the appetizer, this is the main course. Physical

not only open up Shadow Sneak to gain priority but also Low kick as a more reliable way to hit steel and dark type without having to rely on focus blast. After multiple test runs, Focus Sash is the most reliable item for

allowing it to get up a free Sword Dance. I like to use

as a ticking time bomb, bringing it in and ditch out as much damage as possible. Before start it is best that you identify the main threat on the opposing team and see if

is able to break through it or not. If it is possible it's best to plan your disguise as something weak to them baiting them to stay in on you. A matchup against

is highly in

favor because of its both immunity to ghost type and focus sash. Depending on what you disguised as,

may or may not use Dragon Darts. If you realize that they will click dragon darts it might be worth it to spend the tera to take

out of the game if you notice it as the main threat on the opposing team. Against a less bulky

,

is able to take it down with a single low kick.

Indra (Raging Bolt) @ Choice Specs
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 20 Atk
- Thunderclap
- Volt Switch
- Dragon Pulse
- Draco Meteor
This is the main breaker of the team, with its speed investment it is able to out speed most

. Tera Dragon Draco Meteor is able to OHKO most mons in the tier, it is able to comfortably 3HKO

and has 25% to OHKO

. Spec volt switch is good for just ditching out damage and switch to a safer option. Thunderclap is important in some endgame while dragon pulse is a more reliable way to deal damage without risking draco missing.

Halāhala (Pecharunt) @ Rocky Helmet
Ability: Poison Puppeteer
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Parting Shot
- Recover
- Foul Play
- Malignant Chain

with max defense is able to switch into most physical attackers. It is the best answer to

and it is able to live a knock off from most abusers. Parting shot to lower their attacks and switch into your own offensive mons. Foul play is very useful against setup sweepers with tera dark to boost it damage and to resist dark type attacks.

Mangala (Samurott-Hisui) @ Assault Vest
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 80 SpD / 176 Spe
Adamant Nature
- Ceaseless Edge
- Sacred Sword
- Flip Turn
- Sucker Punch
This is the final trick up my sleeves. AV

is able to tank a lot of special attacks and it's pretty much our best answer to

. Ceaseless Edge to deal a lot of damage while also setting up spikes that

,

and,

could appreciate. A sneaky Sacred Sword to attack dark and steel types. Unfortunately, Flip Turn is our only water type attack but I'd rather have Flip Turn over Razor Shell to keep the volt-turn core going. Sucker punch as a priority attack to claim a weaken mon since we are very slow.
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Threats
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Mainly

and multi-hit attacks that could completely shutdown

.

could be a difficult match up if you lose

or lose some HP on

.
HAZARDS, stealth rocks make tera flying

have a hard time switching in while also being able to disable

's focus sash.
A bulkier team, this team's main idea is its surprise factor, so a long-dragged-out game would make it lose all its surprise factor as your attacks get revealed.

with speed booster is a very difficult match up as it is able to out speed

which is your main speed control. Depends on its tera,

might not be able to stop it. Thunderclap is another answer which is incredibly unreliable.
In conclusion 1721 might not be that big of an achievement but overall I'm just happy to be able to take hisuian zoroark this high into the ladder.
A special thanks to vgc_flox for helping me test the team and guiding me.