Quaquaval & Ceruledge Webs






1. Paste
2. Blimax Featured Video
3. Elo/Replays kinda
4. Intro
5. Members
6. Threats
Blimax Team Feature Video
Team Link
Elo/Replays
I really don't save replays unless they're fun sucker punch outplays so heres a just few of me beating top 20ish players
https://replay.pokemonshowdown.com/gen9ou-2448865993-31rq9ogrfl2r6ngu3jhwhp5jqpm7l99pw
https://replay.pokemonshowdown.com/gen9ou-2448865993-31rq9ogrfl2r6ngu3jhwhp5jqpm7l99pw
https://replay.pokemonshowdown.com/gen9ou-2448870062-9fk77ec4ce1u1pu795naisco0ks1gpypw
And heres a screenshot I took of my elo when I was in around 50th place on the ladder (Peaked top 10 but who cares honestly)
Introduction
I've only been playing smogon singles for about for a year, that entire time my focus has been heavily set on Teambuilding, I've built many teams and tried many others. This is my teambuilding peak within my first year of smogon and I'm glad to finally write an RMT on it. Now this team has been public for a minute ever since I showed it to Blimax and he featured it on his channel, I have made quite a few changed since then so read the Members section and use the Pokepaste linked here. Truthfully this team never started with Quaquaval or even Ceruledge, it started with, in my opinion, the strongest webs mon in the tier, Enamorus. This specific Enamorus set 6-0's stall with 0 thinking needed, but I'll get to that more later. Using Enam with no boots and Sash Ceruledge calls for heavy hazard removal, so I opted in for Treads and what ended up being this teams star, Quaquaval. Both treads and quaquaval can exert heavy offensive pressure while keeping hazards away, their typing not only compliments each other quite well, but fits in perfectly with ceruledge and enam. Most mons here have either a positive gambit matchup, or a tera that is overall good and switches the gambit matchup right on the gambit players head.
Members
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Dazzling Gleam
Gholdengo is an absolute must-have anchor on any webs team ever. Gholdengo blocks defog and rapid spin, while one shotting GWheezing. With its amazing typing and ability, Gholdengo sits at a very nice speed tier for webs, outspeeding almost everything at -1, even while carrying a modest nature. Most webs team opt for an offensive nasty plot set, and I have not swayed from popular opinion. Shadow ball and Make It Rain for stab coverage, and Tera Fairy Dazzling Gleam to deal with Kingambit endgames more efficiently, I hate Kingambit. Usually just bring this mon in on a spin or defog and start breaking those walls.
Ceruledge (F) @ Focus Sash
Ability: Weak Armor
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bitter Blade
- Poltergeist
- Shadow Sneak
- Swords Dance
Such a strong wallbreaker and sweeper. Ceruledge is capable of outputting insane damage amounts while often outspeeding under webs. At +2 Shadow Sneak easily OHKOs Dragapult, which can be annoying with a Clear Body Band set. Again another standard set but I'm running tera fighting for the Boots Weavile matchup. This team is super weak to Boots weavile, but with this tera you easily get the OHKO with bitter blade and gain the speed boost, also helps with sucker punches.
Enamorus @ Fairy Feather
Ability: Contrary
Tera Type: Stellar
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Moonblast
- Tera Blast
- Earth Power
- Superpower
I adore this mon and this set. I genuinely think this is the best Webs mon in the tier, no doubt. If you're outspeeding a team under webs, this mon alone 6-0s everything slower than it. I used to run a life orb set but that could get dicey with priority endgames. Stellar Blast is literally a cheat code and is broken under webs, I have no clue how nobody understands or picks up on how stupid this set is. Superpower with 4 EVs and a neutral nature OHKOs Gambit even without a boost. Catching a Glowking switching in with Stellar Blast into an EP picks up the KO. Fairy Feather moonblast OHKOs dragonite though scales after a boost, I can go on and on about calcs and how stupid broken this set is, but you wont truly understand until you try it out yourself.
Ribombee @ Focus Sash
Ability: Shield Dust
Shiny: Yes
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Stun Spore
- Sticky Web
- Skill Swap
My Webs setter of choice. While not able to exert as much offensive pressure as Araquanid, Ribombee get skill swap. This one move alone makes Ribombee a better setter than Araquanid. Hatterene is such a pain with webs, but just skill swap it and use your double ghost types, webs will not come off the field if you play this team correctly. Stun Spore and Moonblast to help Ribombee just be a nuisance with its high speed tier.
Quaquaval (F) @ Assault Vest
Ability: Moxie
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Aqua Step
- Close Combat
- Knock Off
The star of the show! Quaquaval is here to get those pesky hazards out of the way with Treads. Everyone has ways to deal with Rapid Spin, doubling up gives this team a shocking level of consistency. Quackers typing allows it to switch into Gambit in early game, or keeping it healthy for a gambit endgame is an option. Moxie and Aqua Step allow for Quaquaval to always be threating a revenge kill into a sweep. Dragapult cannot come into this mon, and if a Clear Body choiced pult takes a kill, all you need to do is bring this in and keep the offensive pressure going. Water + Fighting typing has perfect synergy with this team, and while not an immediate powerhouse on offense, Quaquaval functions as this teams glue, it cannot function without this mon.
Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Supercell Slam
- Ice Spinner
Rounding out this teams double-removal core is an HP invested Iron Treads. This team can be weak to ghost spam, which is why I opted to run a bulkier, but offensive, treads. EQ, Ice Spinner, and Supercell Slam give Treads superb offensive coverage, allowing it to break walls that your opponent will not be ready for. This also can function as a breaker for stall teams before you obliterate them with Enamorus. 32 Speed EVs allow for Treads to outspeed boots darkrai and weavile after a spin (No idea where the EV Spread features in Blims video came from). Tera Fairy allows to switch the matchup on fire types, as well as resist sucker punches. This treads survives even an offensive Cinderace pyro ball, a very important calc that will often come up. This thing threatens sweeps quickly as well, again playing into the HO playstyle.
Threats

Weavile with boots can be super annoying, but Ceruledge has its tera just for that. Get a clean Ceru switch in, tera, and you should be just fine.

Very very annoying as bullet punch cooks up ribombee and enam. Once again all down to ceruledge catching a greedy uturn or chipping it down overtime

If you opponent leads speed booster moth, you kinda need to go for stun spore first play, if they sub on the stun spore it can get dicey but very winnable, just try and get Ceruledge in before it gets out of hand
Last edited: