Metagame [OMotM] Bad 'n Boosted (Pawmot banned)

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:Ribombee: Ribombee Post!:Ribombee:
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This mon is carrying me right now, so I thought I would share my thoughts on it.

Edit: Should probably include this:
BNB Base Stats:
HP:120 Atk:110 Def:120 SpA:95 SpD:140 Spe:124 BST:709
It's really bulky, which is why it works so well.

Ribombee @ Leftovers
Ability: Shield Dust
Tera Type: Psychic
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Stored Power
- Moonblast
- [Insert any move honestly] (Rest/Sticky Web/Substitute/Switcheroo/Bug Buzz/Draining Kiss/Psychic Noise/Tera Blast Fire if you hate skarm, but I find the extra power for Stored Power is usually more helpful)

A few things to note, I have often been running shed tail along side this (Orthworm only, I could not get Sceptile to work). If you aren't, the last move should always be substitute, or webs if you're team really needs it. This is also why I am running this current stat spread, as you probably want more HP if you are setting your own sub.

I am also running max SpA, as it hits certain stall targets, especially those fond of tera dark.
:Dondozo:
252+ SpA Ribombee Moonblast vs. 252 HP / 252+ SpD Tera Dark Dondozo: 168-198 (33.3 - 39.2%) -- 11.8% chance to 3HKO after Leftovers recovery
Dozo isn't safe, it will likely eventually lose to either high rolls or a crit, even if it runs max SpDef and rest.
:Clodsire:
252+ SpA Ribombee Moonblast vs. 248 HP / 252+ SpD Tera Dark Clodsire: 200-236 (43.1 - 50.9%) -- 3.9% chance to 2HKO
And if dozo eventually loses, no other mon will come close, since recover only has 8 pp.
:Blissey:
And, it goes without saying, due to quiver dance, Blissey is not safe either, especially because it takes 2 seismic tosses to just break the shedtail sub (or your own sub with a little hp investment)
+4 252+ SpA Tera Psychic Ribombee Stored Power (260 BP) vs. 252 HP / 252+ SpD Blissey: 654-771 (91.5 - 107.9%) -- 50% chance to OHKO
+4 252+ SpA Ribombee Moonblast vs. 252 HP / 252+ SpD Tera Dark Blissey: 480-566 (67.2 - 79.2%) -- guaranteed 2HKO after Leftovers recovery

While other strategies and mons have brought me success, like Alo+Primeape+Morgrem screens, CB Emboar and Calyrex-Ice (these two especially on webs), Deoxys forms with eject pack as good leads (faster taunt than 140), among others, Ribombee has been the biggest threat on my teams, and it feels like even though my opponent knows exactly what it does, they are helpless to stop it.

Get frosmoth outta here btw, it ain't got no stored power, it's not like I was scared of special attacks anyways, and the typing is still garbage, more like fraudmoth. (gets farmed by dozo lol: 252+ SpA Frosmoth Giga Drain vs. 252 HP / 252+ SpD Dondozo: 106-126 (21 - 25%) -- possible 5HKO)
 
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In the OM Discord, I've seen many people complain about the metagame being too bulky, there being too many bulky setup sweepers, and a few other issues that can all be traced back to the overall bulk of the OM.

Because of this, I've been thinking about a mathematical way to reduce the bulk of the OM while still maintaining the every single stat scaling premise, and I think I found the answer. Instead of HP, Defense, and Special Defense doubling when under 70, I propose changing them to be multiplied by 1.5. (This would result in a mon with 70/70/70/70/70/70 base stats becoming 105/140/105/140/105/140).

Here's some damage calcs to back up my proposal:
252+ Atk Ludicolo Seed Bomb vs. 252 HP / 252+ Def Mightyena: 87-103 (25.2 - 29.9%) -- guaranteed 4HKO
^this is normal 70/70/70

252+ Atk Ludicolo Seed Bomb vs. 252 HP / 252+ Def Mightyena: 87-103 (17.9 - 21.2%) -- possible 5HKO
^140/140/140- current. It does less total percent, due to HP also scaling. This is what causes people to complain about the fat metagame.

252+ Atk Ludicolo Seed Bomb vs. 252 HP / 252+ Def Mightyena: 106-126 (25.6 - 30.4%) -- guaranteed 4HKO
^This is the proposed 105/140/105 change. It stays relatively in line with normal pokemon, while every stat is still scaling.

252+ Atk Ludicolo Seed Bomb vs. 252 HP / 252+ Def Mightyena: 87-103 (25.2 - 29.9%) -- guaranteed 4HKO
^This is the approach tier shift took, which would be 70/140/140 (not touching HP). I think this would kill many mons here, so thats why I'm proposing my method instead.
The reason I am proposing a change to the scaling of HP and Defenses is to 1, differentiate this OM from tier shift, which provides stat boosts to everything but HP, and is also an Ubers-Based metagame, and 2, keep mons that are currently viable with HP boosts but no defensive boosts viable, such as Scizor and Toxapex, to name 2 examples.

A change such as this would help make pokemon with soley damaging stat increases more viable, as right now, in the current metagame, they actually do less damage than they do in standard play, comparatively (see calcs above). This would also help extremely offensive mons, such as Fluttermane, be more easily checked, without nerfing its damage output, as its bulk wouldn't be 110/110/135. It would also help deal with the bulky setup sweepers, since mons wont have 140/140 bulk to freely set up with, while still being bulky enough to set up in the right position.


Undoubtably, certain uber tier mons would become better to a broken degree in a less bulky metagame. As is the nature with any change, a few bans would probably have to be made to compensate. This change is not perfect, and if someone has a better idea, please reply to this post with it :)

Also, if you guys think 1.5 times each is too low (despite me showing it roughly equals normal gameplay scaling), you can change bulk to be 1.7x each, for calcs like these:
252+ Atk Ludicolo Seed Bomb vs. 252 HP / 252+ Def Mightyena: 97-115 (21.9 - 26%) -- 4.9% chance to 4HKO
Although thats a less nice number, and is harder to consider when teambuilding.

I know Ducky on the discord told me this change would completely kill stall, but not really. Toxapex still gets an HP boost with its amazing defensive profile, clodsire keeps its utility while still getting an increase to defense, ect ect. Boosts are still being given to stall, and as the example calc above showed, doesnt drastcally make offense better

Side Note: the technical way to get the "before" (base 70 attacks, defenses, and hp) to EXACTLY line up with the "after" (scaled defenses hp and attack) would be to turn base 70 HP and Defense into base 106 while keeping base 140 attack. Example:
-# 252+ Atk Ludicolo Seed Bomb vs. 252 HP / 252+ Def Mightyena: 105-124 (25.2 - 29.8%) -- guaranteed 4HKO

However I picked 105 because its 150% of base 70 and easier to implement and understand. To compensate for this *slight* discrepancy, I think, due to 150% creating decimals when increasing odd numbered stats, they should round up. Example: Base 69 should become 103.5, but should round up to base 104.
 
[...] some potentialmons that I think are worth testing out: :Scream Tail::Gardevoir::Crawdaunt::Ursaluna::Wigglytuff::Orthworm::Diancie::Magearna::Farigiraf::snivy::dugtrio::kyurem-black::chi-yu:
seconding Gardevoir, i've been trying to run it on a rain team as a Koraidon check (replacing Arc-Fairy) and it does the job reasonably well; it lacks rocks and has shakier, weather-based healing in Moonlight (which can actually exploit Koraidon's sun) but can also serve as a Teleport pivot in a generation where the move got seriously gutted, and as a wish passer. unlike arc it also doesn't have a dead item/ability slot
Scream Tail is disgustingly offensive in this format and can run an annoying booster attack set
Diancie is interesting; initially i'd defend Carbink it it's place since with bnb's boosts the two have perfectly identical stats, and they already share the same ability (Carbink gets Sturdy as well, but I doubt it'd get good value out of it unless as a strange HO pick) thus their main differences would come down to movepool... of which as far as I can tell the only useful move Bink has over Dia is Iron Head which you're not too likely to get real use of (and both share Flash Cannon anyways).

might try the others soon if i play more of this meta. If i could recommend anything, i'm unsure if anyone has tried out Ursaluna-BM, which gets a solid 140 Attack in this format as well like it's original form, but has much better bulk, slightly better speed tier, and access to healing in Moonlight, alongside Mind's Eye, it can likely serve as a much "safer" and straightforward SD sweeper
 
Wanted to share a pretty good mon I haven't seen people using.
:zoroark-hisui:
Identity Crisis (Zoroark-Hisui) @ Leftovers
Ability: Illusion
Shiny: Yes
Tera Type: Fairy / Fighting
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Bitter Malice
- Flamethrower / Focus Blast / Pain Split / Roar / Taunt
- Calm Mind / Nasty Plot

with it's new found 110 / 120 / 120 bulk and great defensive typing, and can bait a weaker / useless move on it thanks to Illusion for a free turn, it becomes a pretty good bulky sweeper.
Normal / Ghost hits a lot neutrally, and has some good coverage moves with it, along with some anti-stall tech.
Bitter Malice actually becomes useful, making you bulkier on the physical side with every attack for slightly less power than Shadow Ball.
 
Wanted to share a pretty good mon I haven't seen people using.
:zoroark-hisui:
Identity Crisis (Zoroark-Hisui) @ Leftovers
Ability: Illusion
Shiny: Yes
Tera Type: Fairy / Fighting
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Bitter Malice
- Flamethrower / Focus Blast / Pain Split / Roar / Taunt
- Calm Mind / Nasty Plot

with it's new found 110 / 120 / 120 bulk and great defensive typing, and can bait a weaker / useless move on it thanks to Illusion for a free turn, it becomes a pretty good bulky sweeper.
Normal / Ghost hits a lot neutrally, and has some good coverage moves with it, along with some anti-stall tech.
Bitter Malice actually becomes useful, making you bulkier on the physical side with every attack for slightly less power than Shadow Ball.

Seems interesting. The bulk is nice, but your only recovery option being pain split is kinda bad. If you want to beat stall you need both split and taunt, so you have to run mono attacking move, which means you can't hit skarm (or blissey, depending on the one to pick). Not convinced by this, although it does seem interesting, in practice it sounds like it wouldn't work. I could be wrong though, did you try it for yourself? Do you have replays? I always had a soft spot for illusion mons, so it'd be nice if it was actually good haha. What about regular zoroark?

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The bulk is similar, and mono dark pulse wouldn't be bad if you wanna run set up + taunt psplit.
 
I was struggling in this meta until I started using Braviary-H...that thing is busted. Tinted lens (with stab hurricane) + crazy bulk (110/140/140) + reliable recovery + great setup moves...one of the most consistent late game sweepers ive ever used

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Braviary-Hisui @ Heavy-Duty Boots
Ability: Tinted Lens
Shiny: Yes
Tera Type: Steel
EVs: 120 HP / 4 Def / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Esper Wing
- Hurricane
- Roost
- Calm Mind
 
My man, Eeveelutions are broken here, not gonna lie, basically the worst stat they have is 95 base, all rest are 130, 110 or 120. Espeon and Sylveon already showing a lot, and we're even lucky some Eeveelutions lost moves. I don't wanna find out what would happen if Sylveon had Mystic Fire or Flareon had Superpower. But one Eeveelution that imo a lot of people sleep on is Vaporeon.

On the tier, his stats are: 130 HP/130 Atk/120 Def/110 SpA/95 Sp. Def/120 speed

Basically a faster and stronger version of Suicune, the definition of a bulky Water-type. The set I'm bringing is the following:

Vaporeon @ Leftovers
Ability: Water Absorb
Tera Type: Dragon
EVs: 252 HP/252 Def/4 Sp. Def
Bold Nature
- Calm Mind
- Substitute
- Scald
- Ice Beam / Wish / Acid Armor

Basically it can be a very threatening mon if it ever gets the chance to snowball. The tier's mechanic doubles his speed so it pretty much has plenty of opportunities to setup before the opponent can attack, Calm Mind can help mitigate special damage incoming, and scald can make any physical attacker think twice before switching. Scald also helps out vs the most common mon in the Tier, Skarmory, as if it attempts to Whirlwind when you use scald, it can get burned, losing the Sturdy permanently and becoming even more passive and prone to taunt by his allies.

Even setup sweepers can't sleep on it, as it can be a CM Sweeper, but also a very efficient tank, with Wish and Haze to clean the boosts off, or Roar as an Alternative to do some hazard chipping as well. It also has the option to Flip Turn which with his new 130 Atk, will hurt a little more. And with that bulk, it's not easy to remove from the field.

Vaporeon @ Leftovers
Ability: Water Absorb
Tera Type: Dragon
EVs: 252 HP/252 Def/4 Sp. Def
Bold Nature
- Haze / Roar
- Protect / Flip Turn
- Scald
- Wish

Tera Dragon helps deal with his most common weakness - Electric and Grass
Overall a mon with a valid niche for some teams, and can really snowball out of control. It can be one of the best mons out there, especially if Pawnmot's suspect gets him banned.
 
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Now that Pawmot is banned, I'd like to explore the alternatives the tier has over it:

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For starters, this is the sole alternative for a Revival Blessing Pokemon, and things look quite dire between one of the worst possible defensive typings, as well as its lack of stats in a meta where 700+ BST is the norm, which isn't favored by its lacking movepool beyond Recover, so this doesn't seem viable at all.

Now one may ask, "what if I want a stat stick that checks similar stuff?" and well, there's quite a bit of options once we remove Revival Blessing as a factor:

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Right at the start we have Iron Hands, which has some noticeable similarities to Pawmot, notably including good mixed bulk and a similar Speed tier, and while Iron Hands has less utility and longevity for bulky sets, it does still shine as a bulky wallbreaker between its solid 140 base Atk as well as access to Swords Dance to easily overwhelm walls like Toxapex, Skarmory, and Alolan Persian, or Belly Drum if it's used as a late game sweeper with some support to mitigate its lacking Speed.

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If there's a particular desire for a Nuzzle user with good bulk and offensive pressure, these are the best options, with Toxtricity having good offensive pressure and stallbreaking potential between its immunity to poisoning and paralysis, as well as its usable SpA combined with Punk Rock enabling it to pressure balance teams, while Dedenne's limited movepool leaves it better as an offensive pivot with U-turn, still having better stats in its favor over Toxtricity.

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Mienshao used to face competition with Pawmot as a utility Fighting-type, but now that it no longer has to compete with it, I wouldn't be surprised if teams started to use it more. Mienshao's good movepool featuring utility and setup options alike alongside Regenerator make it one of the best pivots the tier has to offer.

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One of Pawmot's niches was the one of a status absorber, so teams that still need one can resort to Breloom, its physical bulk is significantly lower, but its solid Speed tier and potent stallbreaking capabilities should still earn it a spot in teams weak to status spam.

What do you all think? Is there anything else concerning in the current metagame?
 
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Here's a document I created showing the stat boosts of all relevant mons in this meta :) Hope it can help!
Oh, this effort is appreciated, but there's already a teambuilder with client support in the Pet Mods server that does this in a more convenient manner, it still should be helpful for some users that'd prefer to teambuild offline, however.

Anyways, so this isn't a one-liner, I'd want to talk about something that may be concerning in the current metagame:

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Unlike regular tiers, Bad 'n Boosted has a good variety of rain abusers that can quickly overwhelm common team structures, and while at first glance their counterplay heavily overlaps by just having a bulky Water-type like Toxapex, Quaxwell, Dondozo, or Marshstomp, they aren't too difficult to overwhelm, for example Archaludon, Bruxish, and Iron Bundle can hit common checks super effectively, while others like Ludicolo, Bruxish, and Inteleon make for potent sweepers thanks to their setup options, with Barraskewda, Dewgong, and Poliwrath shining as meta defining wallbreakers with an elected Choice item.

Keeping the best for last, Pelipper is already known as a heavily optimized Pokemon held back by lacking stats, but that's far from an issue in Bad 'n Boosted, having stats that let it directly compete with Kyogre while also having a better utility movepool and a secondary STAB to pressure Grass-types and Koraidon.

Overall, I think that whether rain deserves tiering action, especially if the meta struggles adapting, could be an interesting topic down the line, what do you all think?
 
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i absolutely agree. from what little i have seen so far, rain seems to be a dominating playstyle, albeit if it's broken or not will be something that we come to understand once we allow the meta some room to breathe.

while we're at it, i would like to draw your attention to a classic set of all time, the e-killer.

:sv/arceus:

Arceus @ Silk Scarf
Ability: Multitype
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Shadow Claw

i feel like with paw, the blanket physical check, gone, this mon just got a whole lot better. it has been giving me good results for me, from what little i have played of this meta. very good against rain, and it gets ample opportunities to click SD. on top of it all, tera normal gives it an excellent boost to its already fantastic firepower. while skarm is undoubtedly a great check, it's not difficult to wear it down, esp with things like Taunt Flutter, etc. or just threaten it with Koraidon. i would also argue that toxic, while a good way to check e-killer, might be a tad too slow against the HO structures e-killer finds itself in.

Bobsican wdyt of e-killer rn

P.S.: Snaquaza i think you might want to change the thread title to mention pawmot x]
 
Bobsican wdyt of e-killer rn
I'd think that EKiller faces competition with Lucario, as it finds more setup opportunities between its better defensive typing and bulk. Persian is also worth mentioning as competition as its bloated stats plus the combo of STAB Technician + Fake Out enable it to act as a Speed control option for teams that want priority as more of an anti-offense tool than one for sweeping.

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pikachu in b tier with light ball is crazy, that's 220 attack volt tackle
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Haven't played much lately but Pikachu is the very definition of a glass cannon, and a slow one at that for BnB. The additional bulk that many pokemon get on top of the presence of pokemon like Vibrava, Dragonair, and more which force you to use non-stab moves. Honestly, I could go on and on regarding the sheer number of flaws that pikachu has. I tried to make it work as well but this glass cannon is hardly even C tier from my opinion. It's like Rampardos in OU, sure it can hit hard but that is really all it does and there are better Pokemon that hit hard and aren't frail and slow. or provide utility
 
Feel the need to comment on some posts here. Tldr though is that I think Ludicolo is the best rain mon by a good amount and if we want to nerf the playstyle I feel as though it should be the first target. Arceus and Lucario are both okay and somewhat different from each other. Pikachu is crappy but maybe less crappy now.

:ludicolo:
Rain sometimes feels pretty strong to me, largely because of Ludicolo which the best rain sweeper by a pretty noticeable margin I think. CB and SD have somewhat different checks sometimes but it's pretty much always Tera Water to just overwhelm everything. It naturally beats bulky waters by not really caring much about water moves at all and just beating them with Grass STAB. Ice Spinner basically rounds out its coverage perfectly but I've also seen Knock Off which can really wear stuff down and Drain Punch which can be annoying if your plan is to wear it down with LO recoil or something. But most of the time it should be running Ice Spinner I think. A really unexplored move I've seen on it is Encore which can force walls to switch out and essentially get you another kill, this can be really effective against like a Skarmory or Brambleghast that clicks a recovery move at the wrong time. Basically this mon is annoying, it's super powerful in rain, very fast even outside of rain and can find a lot of setup opportunities easily. Its main checks are like Toxapex, Alolan Persian, Skarmory and Brambleghast which are really passive and exploitable a lot of the time. Toxapex is probably the most stable against it cause it can threaten back with a poison move but I feel like I don't see it much compared to other bulky waters that offer more role compression like Quaxwell or Alomomola. Basically the most dedicated physical walls are needed to actually check it defensively so usually it's a game of wearing it down with hazards and sometimes LO recoil to put it in priority range while playing smartly with your Koraidon to keep it under control. That or surprising it with a defensive tera. All that said Ludicolo is always the hardest mon for me to deal with on rain and probably the most banworthy thing on that team style
:poliwrath:
Poliwrath is okay but a little bit overrated to me, it's pretty frail by the standards of this format and I find that it can be relatively easy to sponge with AV Mienshao or Alomomola. It's almost always Specs but can be punished for locking into anything besides a water move in general. It also has a bit more competition with Barraskewda which is better in a lot of ways I think. But Poliwrath is certainly a fine choice for a rain sweeper. Shout out to the one player running it with Belly Drum, that set completely surprised me and swept my team as I went to my spdef pivot. Good set to flip its matchups.
:barraskewda:
The fact that barraskewda can be physical, special, or in between can really foil checks that focus exclusively on one defense stat. It doesn't have good coverage or secondary STAB like Poliwrath but it doesn't really need it to spam big water attacks. This is maybe the best rain sweeper with Flip Turn which is great for scouting and chipping things down, it has pretty decent bulk for an offensive mon especially compared to most of the other rain sweepers. It probably isn't as good on paper but I've had success with a mixed Mystic Water set with Liquidation and Hydro Pump, this is something that's pretty unique that it can do to prey on AV users and dedicated physical walls depending on the matchup
:archaludon:
This is a really good mon too, having good special defense basically fixes its one weakness. My main electric immunity is Vibrava which is not a switch in really, that and Excadrill which generally needs to try and speed creep it and not get beaten down by Body Press, stallers that use Clodsire probably don't care much about it though.
:iron bundle:
I think iron bundle's a good rain sweeper too, it has a good speed tier one point ahead of koraidon and flutter mane. But it doesn't really have the power to break through some things and will lose a teamslot to Poliwrath a lot of the time which is more hazard resistant and faster with swift swim. Its coverage is really great though so it can break teams that rely on specific resists but it can also just get sponged like Poliwrath sometimes
:dewgong:
I think this mon is just worse than Iron Bundle mostly cause it doesn't have freeze dry. Mixed potential is interesting but I think it has too much competition in general and just too many flaws
:kyogre:
You see this on rain as well sometimes as a secondary sweeper, even if it shines more as a standalone breaker, Kyogre can still put in a lot of work. Its main flaw is just an awful speed stat and needing to be at full health to retain most of its power, so you usually see it with Scarf and coming out in the early game. At the same time it faces a lot of the same flaws that other choiced special rain sweepers face in this which is that it can be sponged by immense special walls and water resists like AV mienshao, alomomola, pex. All this basically contributes to why I feel like Ludicolo is the best rain sweeper by a lot, because it doesn't have to be choiced so it can set up and get the power it needs to break through things in this meta, and it doesn't have to deal with AV.
:palafin:
I tried using palafin. The main thing to note is that hero and zero form basically have the same stats in this so it doesn't need to come out early to get most of its power. Being a physical rain sweeper for reasons I mentioned before and having strong priority is amazing in some matchups but it unfortunately doesn't really seem viable to me because it just has rubbish speed for a CB user that can be speed crept easily and is actually slower than a ton of stuff, and Wave Crash is just so punishing to click in this since everything has a huge HP stat
:pelipper:
I feel the need to mention pelipper because on top of setting rain it actually has good stats on its own, it naturally is a pretty decent switch in to koraidon sometimes and can even pressure stuff with knock off or rain boosted attacks. I think it has more use on its own in this tier than in OU maybe even, good job pelipper.
:arceus:
ekiller is definitely like okay but it really struggles with skarmory like a lot, I think it's viable on offensive team structures mostly and generally does good against most other things. In general I think it appreciates pawmot's absence but whenever I tried using it got shut down by skarmory, dondozo, brambleghast, or some combination of these so I think it needs specific support. I definitely think it's good though.
:lucario:
Definitely good too but it's a lot weaker than arceus with its priority and reliant on fighting STAB so you can usually bring in something like weezing-g or ho-oh with a lot less fear. I think the fact that its immune to Toxic and can get some recovery with Drain Punch, but is also weak to ground, fire and just weaker and slower to start off means that it has different checks than arceus so its not fair to compare them. but arceus is more immediately threatening to more things so i think its overall a better mon in this format. I gotta say that the bad speed stat is really a killer sometimes, it has the same speed stat as Ho-Oh which is just pathetic in this format, it's easily outsped by even a lot of defensive mons (pawmot was a big one, weezing-g and mienshao are relevant too, among others). Sometimes lucario is just so bulky and resistant that it just sets up really freely, and you need to try and go for a scald burn or a wisp or something and it just reveals lum berry or rest and kicks your ass. Sets like that are way more effective against balance teams, but in general lucario's a bit easier to manage I think by brambleghast or phys def ho-oh or deoxys-d.
:persian:
I've never seen this mon do anything super impressive against any teams with any sort of bulk but it is at least pretty cool and can definitely get the job against frailer offensive mons. It's definitely fringe though. If you're looking for something that just uses priority moves in general I think bisharp or ekiller are probably the best mons for that but persian is probably okay on some teams but I've never been too impressed by it otherwise.
:pikachu:
Pikachu has the same bad speed stat I mentioned is so killer for Lucario but has none of the bulk to back it up, and it doesn't really have good priority either. So it is a complete dead weight in a lot of matchups. It is really strong though. With stall teams no longer able to run Pawmot which does pretty solid against it in general, it might be able to do something now. A lot of stalls run Unaware Clodsire which stands a pretty good chance of losing to Surf. It's pretty bad against Brambleghast too though. Tera Dragon Dondozo is a disaster for it as well. And oh, Dugtrio's a thing too.
 
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