Pet Mod Gen 9 Crossover Chaos (Ver. C)

Should Balatro's jokers be considered valid characters?

  • Yes

    Votes: 6 46.2%
  • No

    Votes: 7 53.8%

  • Total voters
    13
  • Poll closed .
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"I'm going to fight for her. The same way you once fought for me."
Character Name: Gunvolt
Franchise/Origin: Azure Striker Gunvolt
Type: Electric
Ability: Flashfield
Stats: 99 / 67 / 77 / 107 / 85 / 90 (Total: 525)
Weight: 50 kg
Universal Moves: Generation 6
Physical: Spark, Thunder Punch, Wild Charge, Zing Zap, Double Hit, Slash, Mighty Cleave, Psycho Cut, Bullet Punch
Special: Charge Beam, Discharge, Parabolic Charge, Rising Voltage, Thunder, Volt Switch, Terrain Pulse, Heat Wave, Overheat, Extrasensory, Flash Cannon
Status: Charge, Eerie Impulse, Electric Terrain, Magnet Rise, Thunder Wave, Recover, Work Up, Agility, Barrier, Light Screen
Signature Ability: Flashfield
- Effects: Hitting a target with an attack gives the target a mark. Up to 3 marks can be on a target at a time. The marks are reset if the target switches out or Gunvolt switches out or faints. Whenever Gunvolt uses a status move, marked targets lose 1/16 of their HP if they have 1 mark, 1/10 of their HP if they have 2, and 1/6 of their HP if they have 3. Multi-hit moves apply a mark for each hit.
Signature Z-Move: Voltaic Chains
- Z-Crystal Name: Septimium Z
- Classification: Special
- Power: 170
- Enhanced from: Rising Voltage
- Effects: Prevents the target from escaping.
Flavor Reasoning: Gunvolt is the protagonist of the Azure Striker Gunvolt series. He is an Adept with the Azure Striker Septima, meaning he has the power to control electricity. Hitting an opponent with his gun tags them, which makes them take damage when his Flashfield power is active. This felt fitting to add as a custom ability. Other powers he has include regeneration (Recover) and using electricity to float for short amounts of time (Magnet Rise). He also possesses Special Skills, which are powerful attacks in AZG. Luxcalibur felt best represented by Mighty Cleave, while Voltaic Chains became a Z-Move.
Competitive Reasoning: Within CC, I can see two main ways Gunvolt could be used. Firstly he could function as a simple offensive pivot, getting surprise KOs using tools like Overheat or Voltaic Chains. There's plenty of wallbreakers in CC already, so I limited his offensive capability. He could also utilize Flashfield using Double Hit to apply 2 marks in one turn. Combine this strategy with Protect, Recover, Leftovers, and more to wear targets down over time. The downside to both is that Gunvolt has no answer to any Ground types, and Flashfield is much less useful if the target has any reliable recovery.
Positive Matchups: Luigi, Pit, Maya Fey
Negative Matchups: Maw Jaw, Suwako Moriya, Midbus, Narwa
 
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Posting more stuff later

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Character Name: Corrin
Series: Fire Emblem Fates
Type: Water
Abilities: Power Spot / Unaware / Berserk
Stats : 95/102/92/92/77/87 (545)
Weight :
75 kg
Full Moveset :

Physical.png
: Liquidation, Aqua Jet, Dragon Fang, Rock Slide, Sacred Sword, Steel Wing, Counter
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: Hydro Pump, Scald, Surf, Gloom Breath, Fire Spin, Frost Breath
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: Recover, Dragon Dance, Stealth Rock, Spikes, Shelter, Work Up, Wish, Protect, Toxic, Defog, Tailwind

- Type: Dragon
- Classification:
Physical.png

- Power: 95
- Accuracy: 100%
- PP: 24
- Tags : Contact
- Effects: User gains Dragon-type before attacking : the new type is kept until end of turn (similar to Roost).

- Type: Dragon
- Classification:
Special.png

- Power: 95
- Accuracy: 100%
- PP: 24
- Tags : None
- Effects: Lowers the target's Attack and Sp. Atk by 1.

Z-Crystal Name : Corrinium Z
Z-Move Required Move : Liquidation
Z-Move Name : Torrential Roar
Z-Move Classification :
Physical.png

Z-Move Type : Water
Z-Move Power : 140
Z-Move Effects : Resets all of the target's stat stages to 0. (Clear Smog/Haze effect)
(does not make contact)

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: Aqua Cutter, Waterfall, Slash, Cut, Dragon Claw, Dragon Rush, Outrage, Breaking Swipe
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: Water Pulse, Water Gun, Icy Wind, Ember, Shockwave, Dragon Rage, Dragon Breath, Draco Meteor
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: Substitute, Sleep Talk, Rest, Amnesia, Noble Roar, Wide Guard, Sunny Day, Snowscape, Rain Dance, Water Sport, Grassy Terrain, Heal Pulse, Helping Hand, Tickle, After You

Corrin is a lord that attacks with water when using their dragon form (both in Fates and in Smash) : Dragon is not given because we already have 6 dragon types, mono Water is better for their role and it's represented instead as a gained type when using Dragon Fang (also you lose your "dragon" weaknesses when reclassing to a different class than Nohr Prince(ss) or it's promotions).
Power Spot references their personal skill, that can boost allies's damage, and also a reference to Dragon Veins (which is also repped with a lot of water/terrain/coverage moves/defog + rocks, corresponding to effects in Fates and Engage). Unaware is due to them being locked in a castle for most of their life and having a somewhat naive view of the world. Berserk is what happens to them in Chapter 5.

Stats are all average because you can pick almost any class in the game. The movepool is large for the same reasons, taking some reps from Ninja (Toxic, Spikes), Cavalier (Shelter) and both of the Noble promoted classes (Nohr : Shockwave/Ember/Frost Breath +Icy Wind / Hoshido : Wish/Heal Pulse). Both of their dragons sigs are each gender's weapon in Fire Emblem Heroes : Dragon Fang is also a skill from their base class which boosts their dmg by x1.5, translated to a STAB. Gloom Breath reduces Atk and Speed in Heroes, changed to Atk + SpA to be less broken and because Atk and Mag are the same stat in Heroes.

Their Z-Move, Torrential Roar is both an Engage skill in Fire Emblem Engage and their ultimate in Smash, taking the effect from the latter. inspiration from the latter, resetting stats instead of knocking them out.

Competitive justification :
Corrin is like a discount mythical, with decent but not great stats accross the board for a wall, but a ton of utility moves (I don't think Wish will be viable). Their main purpose is to be an Unaware wall/bulky attacker with multiple set up options.

Mono Water + Unaware lets you check a lot of physical threats like both Midbus, Bowser, Roy, and base Pit, and can serve as a Fire resist vs Specs Wizard Lord Pheonix if needed.
You have a lot of set variety : assuming Recover as a first move, you can do Toxic + Scald/Gloom Breath + Hazards/Defog for basic bulky water shenanigans, Dragon Dance + Toxic + Liquidation/Dragon Fang to have both a wincon and a wall (or CM Work Up + Shelter + Scald for special sets), or Dragon Dance + Liquidation + Dragon Fang to play as a more offensive wall with Torrential Roar. Berserk is a second ability option for mixed setup with Dragon Dance or double dance with Tailwind + CM Work Up, utilizing Frost Breath to beat chunked Grass types. (the ability can be changed but I think having a second abil that make them play differently is nice).

Corrin's main weakness is lack of easy phasing, relying on Toxic, uninvested STABs, Shelter or a one-time Z-Move that can be easily baited (and takes an item slot that could go to Leftovers) to 1v1 opposing mons. In practice the checks are the same for every Unaware set : Grass types like Sophie and Eox and opposing Waters like Maya Fey and Ranno can come on you easily, only fearing Toxic and the occasional Scald burn. Moveset techs on sweepers with Grass coverage and Taunt can also be can made to bypass them (but imo that would be a good way to diversify offense). Corrin can also be overwhelm by hazard stacking, especially without leftovers (knocked or using Z-Crystal).

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"ANOTHER CHALLENGER... IT HAS BEEN AGES."
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Character Name: Leshy
Series: Inscryption
Type: Grass
Abilities : Beast Boost / Game Master / Unnerve
If a weather or terrain is active, heal 1/16 of max HP each turn ; immune to weather damage.
(Rain Dish clone : I can remove the terrain part if it's too much)
Stats : 70/65/100/105/110/87 (537)
Weight :
74 kg
Full Moveset :
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: Pounce, Trailblaze
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: Scrybe's Camera, Giga Drain, Leaf Storm, Moonblast, Mystical Fire, Extrasensory, Shadow Ball
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: Recover, Pain Split, Stealth Rock, Spikes, Taunt, Worry Seed, Leech Seed

- Type: Grass
- Classification:
Special.png

- Power: 90
- Accuracy: 100%
- PP: 24
- Tags : None
- Effects: Copies target's stat changes. Stats gained by the user are removed at the end of next turn.

Z-Crystal Name : Leshyium Z
Z-Move Required Move : Scrybe's Camera
Z-Move Name : Picture of the Moon
Z-Move Classification :
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Z-Move Type : Grass
Z-Move Power :
140
Z-Move Effects : After using the Z-Move, gives +1 Speed and swaps SpDef and SpA stats (this includes EVs and points from nature ; works like Speed Swap). All these effects are removed on switch-in.

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: Leafage, Horn Leech, Wood Hammer, Wing Attack, Bone Rush, Crunch, Drill Peck, Shadow Sneak, Constrict, Trump Card, Fly, Scratch, Strength, Crush Claw
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: Mega Drain, Grass Pledge, Absorb, Powder Snow, Dive
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: Role Play, Moonlight, Flash, Snowscape, Curse, Recycle, Block, Endure, Rest, Sleep Talk, Protect, Substitute, Grassy Terrain, Conversion 2

Leshy is the main antagonist in the game (at least in Act 1) : he's the Scrybe of the Beasts based on a forest god, and the moveset is based around the many animals (and cryptids) you can have as cards and that Leshy also uses as obstacles. While playing his game of cards, he acts a game master : his ability takes inspiration from him caring a lot about atmosphere and storytelling, present both in the game and in Leshy's roleplaying (also the same reasoning for Unnerve and Stealth Rock). Game Master also references him literally having control of the game in Act 1.

The HP system is Inscryption is handled by a scale : dealing damage also reduces the damage you take, represented through draining moves and Pain Split. Extrasensory is based on his eyes spinning when talking, and the glitchs serving as a roadblock each time you finish a "biome" for the first time. Woodhammer/Curse represents the sacrifice mechanics, and Bone moves + Spikes represents the bones tokens.

His signature move is based around his camera, that he uses to turn animals (and people) into cards. The stat copying effect is based around the death cards that he makes for you when you lose, that he eventually uses against you in his phase 2 fight. The Z-Move + Moonblast comes from his phase 3, where he takes a picture of the moon behind him to turn it into a giant card : the Z-Move has the same BP as Blood Moon, and gaining Speed Boost is a reference to the Moon gaining 1 power every turn if you have no card left to draw.

Competitive Justification :
Leshy is a Defensive Grass-type that can defensively take advantage of weather and terrains and can turn into a cleaner with his Z-Move.
Unlike Sophie, Leshy can serve as a good Void Kong check, while also serving as a Water resist to his team. Game Master allows in him to get additionnal recovery in certain teams compositions (or against team), either compensating for a lack of Leftovers or getting even more passive recovery.

This also lets him be a good partner to Void Kong, Midbus-Mega, The Defect, Sunflower and Wizard Lord Phoenix, by handling Water and/or Ground types that scares them. Moveset wise, Leshy can perform hazard setting/stacking well and chunk switch-ins with coverage. His Z-Move turns him into a cleaner, giving him a slightly better SpA stat (110 base + the invests and nature boost from investing in SpD) and a decent speed boost (but no SpDef setup so he's not broken)

Fire/Psychic/Fairy/Ghost coverage was chosen to make walls like Luigi, Hina and Sunflower have more things to do, but Fire types are still good in general to check Leshy. Grass resists that would be hit by effective coverage like Gruntilda, Ana or Wizard Lord Pheonix can still play around it decently.
 
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The most dangerous of her kind, and fiercely protective of her tribe. It's said that the harpies are attracted to only the finest gemstones, and none has a sharper eye for quality than the matriarch herself. Wealthy folk are warned to keep their jewels out of sight if they dare travel outside the protection of Brighthaven.
Character Name: Morian
Type:
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Abilities: Stormwing Matriarch
Custom Ability: Stormwing Matriarch - The Pokemon gains a resistance to the Rock type; taking Rock type damage raises speed by 1 stage. (ie. A flying type will now be neutral to Rock type damage, and getting hit by stealth rocks or a rock attack with raise speed)
Stats: 132 / 92 / 75 / 85 / 62 / 102 [548 BST]
Full Moveset: Gemstone Rush, Acrobatics, Aerial Ace, Air Cutter, Air Slash, Attract, Beat Up, Blaze Kick, Bleakwind Storm, Body Slam, Brave Bird, Brutal Swing, Burning Jealousy, Cut, Darkest Lariat, Defog, Dual Wingbeat, Embargo, Ember, Endure, Facade, Feather Dance, Fiery Wrath, Fire Punch, Flame Burst, Fling, Fly, Gust, Helping Hand, Hurricane, Incinerate, Night Slash, Power Gem, Protect, Razor Wind, Rest, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Roost, Round, Sandstorm, Scratch, Sky Attack, Slash, Sleep Talk, Snatch, Snore, Stealth Rock, Steel Wing, Stone Edge, Substitute, Switcheroo, Tailwind, Take Down, Tera Blast, Thief, Whirlwind, Wing Attack
Type:
Dragon.png

Classification:
Dragon.png

Power: 90
Accuracy: 100%
PP: 10 [16 Max]
Effects: No additional effects. (Contact)
Z Crystal: Morium Z
Required Move: Brave Bird
Type:
Dragon.png

Classification:
Dragon.png

Power: 140
Accuracy: 100%
Effects: Sets an 80 bp future move that will hit in 3 turns. (Contact)
Morian the Stormwing Matriarch is the leader of harpies, who terrorize Silverlight Hills within V Rising. Being flying creatures, they'd obviously be flying type. However the secondary type ties a bit closer to the characteristics surrounding Morian & the harpies. In the boss description, the harpies have a keen eye for valuable gemstones, so much so to the point that killing Morian grants the ability to refine your gems to the next level of quality. Not only that, but you also encounter her within a Harpy nest, which at its center is a rocky plateau containing various deposits of rock that you can break to obtain gemstones. So, while not literally made of Rock, her close connection to rocks & gems seems enough to justify Rock as a secondary type.
Morian's only ability, as I like to do with V Rising characters, is named straight after title that she has in the game, as the Stormwing Matriarch. It reflects her comfort within the rocky terrain of her home by making her not weak to Rock despite being a flying type, and with the speed boost reflecting harpies' greedy nature when it comes to stealing valuable gemstones.
Morian's stats are a bit all over the place, but given how V Rising bosses are, there's a lot of liberties left to interpreting how they go. As is any boss within this game, Morian has a considerable amount of survivability, which reflects into solid bulk. I chose to go with HP as the main stat here as her design is does not show as much on the armor side of things, so to make her bulky enough to suit her intended role, HP would be the way to go. Her next highest stat is speed, as she's rather mobile within her boss fight, swooping across the stage within her boss fight, and having particularly quick attacks. Her offenses are reasonable, however lean slightly physical as despite both attacking and using magic within her boss fight, her attacks more frequently be on the physical side rather than magical. In her boss fight, it much more challenging to beat her with a melee weapon when compared to keeping your distance with a ranged weapon, which is why her defense is also better than special defense.
For moves, she gets pretty typical flying flavor, excluding pecking-flavor moves, alongside getting wind moves, standard rock moves, some fire moves to reflect the chaos magic she uses (chaos magic is tied to a status that essentially burns you for extra damage within V Rising), some scratching moves, and dark moves given how her and the harpies are known to attack civilians and steal their gemstones.
Morian gets a custom move in Gemstone Rush, which is really here for the competitive side to make her a bit more consistent with Rock STAB. However, it is, in flavor, still based around Morian's obsession with Gemstones.
Morian's Z Move is based off of her most challenging attack to dodge, where she spins at you, while also shooting out many projectiles that traverse the arena. This is translated into an initial physical strike, being the 140 bp attack, and the projectiles being representing by an 80 bp future moves that will hit the target's slot on a later turn. At an earlier point in V Rising's development where you got spells from bosses rather than spell points, Morian originally gave you the Cyclone spell, which also ties back to the move's name.
Weight: 68 kg
Overview: Bulky Flying Rock with some utility in Defog, Stealth Rock, and Switcheroo, who can also apply some offensive pressure with Flying/Rock/Fire moves & a Z Move that both deals solid damage now, while also setting up for some future damage. Also doesn't need to worry as much about wearing HDB thanks to her signature ability.
 
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"A Yo-kai formed from spirits who've fallen in battle. He struggles to keep a lid on all of his incredible power."
Character Name: Wobblewok
Game of Origin: Yo-kai Watch
Type:
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Electric.png

Abilities: Intimidate, Unnerve, Cursed Body(HA)
Stats: 88/78/78/118/70/108 [BST=540]
Signature Z-Crystal: Wobblium Z
Signature Z-Move: Pitch Bomber
- Base Move: Shadow Ball
- Type:
Ghost.png

- Classification: Special
- Power: 175
- Accuracy: -
- PP: 1
- Effects: This attack never misses. This move and its effects ignore the Abilities of other Pokemon.
- Flavor: The user hurls a massive ball of dark energy at the target.
Signature move: Lightning Crash
- Type:
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- Classification: Special
- Power: 30
- Accuracy: 100%
- PP: 24
- Effects: Hits 3 times. Each hit has a 5% chance to paralyze.
- Flavor: The user summons a thundercloud that shocks the target repeatedly. This may also paralyze the target.
Full Moveset: Lightning Crash, Thunderclap, Shadow Ball, Volt Switch, Thunderbolt, Discharge, Thunder Wave, Hex, Earth Power, Earthquake, Heavy Slam, Body Slam, Slam, Astonish, Thunder Shock, Night Shade, Dark Pulse, Stealth Rock, Power Gem, Flash Cannon, Tackle, Weather Ball, Sludge Bomb, Poltergeist, Knock Off, Mean Look, Memento, Curse, Scary Face, Eerie Impulse, Fake Tears, Metal Sound, Roar, Growl, Rollout, Hard Press, Body Press, Confuse Ray, Protect, Substitute, Toxic, Endure, Rest, Sleep Talk, Snore, Sludge Wave, Sludge, Belch
Weight: 188.8 kg
Overview/Justification: Wobblewok's Ghost type is justified because he is a yo-kai, his electric type is justified because his boss form is lightning attribute and also uses electric attacks commonly. The Z-Move is based on his soultimate, where he hurls a massive black ball of dark energy, and his signature move, Lightning Crash, is based off the attack of the same name his boss form uses, hitting 3 yo-kai at once. His ground and rock moves are based off his friend form being earth attribute, his poison moves are based off the fact that he is literally referred to as sludge and has a bad breath attack, and the other moves are pretty self explanatory. He has intimidate due to his medallium entries mentioning that "some may not dare utter the name Wobblewok out loud", unnerve for the same reason, and Cursed Body for hopefully self explanatory reasons.

Wobblewok is designed to be an offensive hazard setter, pivot, and can break his checks over the course of a game, or burst through them with Pitch Bomber. Mons such as Narwa, Midbus (both), Hina, and Void Kong check him with their types and natural bulk, but Wobblewok can take advantage of them with Volt Switch and wear them down. Wobblewok's main issue is his limited defensive utility, with mediocre bulk especially on the special side, and common weaknesses to Ground and Dark being very worrisome for him. Still, Wobblewok will prove to be an effective offensive mon and momentum grabber in the metagame.
 
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"Sharp shooting, Pilot. It is good to have you back."
Pokémon: Northstar
Franchise/Origin: Titanfall 2
Weight: 999.9 kg (would apparently be like 21 tons / 19,050 kg (based on the titan class from Titanfall 1 that she is allegedly derived from) if not for the limit so uh yeah this is warranted)
Type: Flying
Ability: Sniper, Infiltrator, Emergency Exit (HA)
Notable moves: Brave Bird, Self-Destruct, Teleport, Extreme Speed, Electroweb, Smokescreen, Parting Shot, Flash Cannon, Body Slam, Body Press, Thief, Acrobatics, Aerial Ace, Bullet Punch, Snipe Shot, Pin Missile, Cluster Missile, Sticky Web, Air Slash, Feint, Defog, Tailwind, Magnet Rise, Low Kick, Low Sweep, Charge, Volt Switch, Brave Bird, Electro Shot, Focus Energy, Agility, Stomp, Meteor Mash, Knock Off, Sky Drop, Heavy Slam, Tackle, Double Kick, Hard Press, Mega Punch, Dynamic Punch,
Universal moves (Gen VI): Attract, Confide, Double Team, Endure, Facade, Frustration, Helping Hand, Hidden Power, Protect, Rest, Return, Round, Secret Power, Sleep Talk, Snore, Substitute, Swagger, Take Down, Tera Blast, Toxic
Signature move: Cluster Missile (75 BP, Flying, Physical, Bullet, 100% Accuracy, 24 PP, Hits once at full power, and then thrice more with 10 BP)
Z-Move: Flight Core (Cluster Missile) (Titanium Z) (60 BP, Flying, Physical, Bullet, Hits 3 times, User gains the Magnet Rise effect for shits and giggles)

Stats: 75/120/90/90/80/95 (530 BST)

Explanation: Big Flying type kill thing with big railgun and 21 tons of weight but don't think about that
Cluster Missile also acts as Bowser bait lol
 
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this one's for the other guy making limbus subs you're cool
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"Eyes up here, boys! Don'tcha go losin' yer heads now!"
Typing: Fire/Fighting
90/118/80/95/75/102 (560 BST)
Height: 1.9 meters, 104 kg

Abilities: Inner Focus, Beast Boost, Tiantui Star Blade (HA)

Tiantui Star Blade:

While this pokemon is at or below 33% HP, its slicing moves have 1.2x power

Savage Tigermark Round:
When held by a Lei Heng with Tanglecleaver, allows it to use Savage Tigerslayer's Perfected Flurry of Blades.

Notable Moves:
Tanglecleaver, Sacred Sword, Aerial Ace, Dragon Claw, Bulk Up, Superpower, Close Combat, Taunt, Will-O-Wisp, Behemoth Blade, Temper Flare, Flame Charge, Mach Punch, Brick Break, Power Up Punch, Flare Blitz, Substitute, Endure

Filler Moves:
Gen 9 Universals (protect, rest, etc), Fire Punch, Flamethrower, Fire Blast, Overheat, Ember, Sunny Day, Lava Plume, Heat Wave, Drain Punch, Body Press, Aura Sphere, Focus Blast, Hone Claws

Tanglecleaver:
80 BP, Physical, Fire, Slicing, Contact, 16PP
Deals 1.5x damage if the user is under 50% HP, 10% chance to burn.

Savage Tigerslayer's Perfected Flurry of Blades:
140 BP, Physical, Fire, Slicing, 1PP
Deals 1.5x damage if the user is below 50% HP, 10% chance to burn

Lei Heng is an immensely powerful swordsman, being the Tiantui Star of the Pinky. His fire typing is reflected by his near-constant application of the burn status in his fight, which also shows in Tanglecleaver's burn application chance. His secondary fighting typing is indicated by his immense physical strength, and while I would have loved to give him Steel instead, that would be stepping on the recently added Svarog's toes. While fighting him in battle, once he reaches low enough hp he gains a special damage boosting status called "Unrelenting Spirit" which I've translated into both inner focus and his signature ability Tiantui Star Blade. While his Z-Move is very powerful on paper, it requires either substitute or endure to be able to fully reach its max power consistently, which leaves him hard pressed for coverage or utility options. He's also able to run Beast Boost with a choice item to be more immediately threatening, since his attack stat is slightly higher than his speed, even with a jolly nature.
 
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“Totally Garnular” - Garn47’s Catchphrase.
Character Name: Garn47
Series: Garn47
Type: Psychic / Grass
Abilities: Speed Boost
Stats: 80/105/55/100/75/100
Weight: 47 kg
Relevant Moves: Q Blast, Superpower, Power Whip, Darkest Lariat, Double Edge, Psycho Boost, Leaf Storm, Psychic Noise, Boomburst, Leech Seed, U-Turn, Protect, Substitute
90 BP 24 pp physical psychic move, makes contact, applies the worry seed effect
Z Q Blast
150 BP, Raises Garn47’s attack and special attack
Full Moveset:
Competitive justification: I think the meta could use a funny offense killer, help deal w faster mons like plague rat, all while being weak to common sucker and shadow sneak priority
 
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"Triple the size and triple the power of Mirapo, Miradox makes it possible to travel through time as well as space."

Character Name: Miradox
Origin: Yo-kai Watch
Type: Ghost
Abilities: Magic Bounce / Synchronize
Stats: 55 / 50 / 105 / 130 / 115 / 35 [BST: 490]
Signature Z-Crystal: Miradium Z
Signature Z-Move: Mirror Mirror
- Base Move: Reaper (check movepool)
- Type: Ghost
- Classification: Special
- Power: 175
- Accuracy: -
- PP: 1
- Effects: Ignores substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
- Flavor: Calls forth a spirit from the mirror world to attack.
Weight: 16.5 kg
Movepool:
  • Reaper (Ghost-type Giga Drain clone), Curse, Hex, Night Shade, Phantom Force, Shadow Ball, Astonish, Confuse Ray, Destiny Bond, Calm Mind, Expanding Force, Future Sight, Light Screen, Reflect, Psychic, Stored Power, Trick Room, Confusion, Gravity, Guard Swap, Imprison, Magic Room, Power Swap, Psybeam, Skill Swap, Wonder Room, Hypnosis, Mirror Coat, Magic Coat, Teleport, Giga Drain, Energy Ball, Dark Pulse, Quash, Embargo, Fake Tears, Foul Play, Memento, Thunder Wave, Mystical Fire, Will-O-Wisp, Dazzling Gleam, Iron Head, Gyro Ball, Flash Cannon, Mirror Shot, Pain Split, After You, Metronome, Round, Safeguard, Swift, Body Slam, Tackle, Pound, Foresight, Headbutt, Mimic, Take Down, Work Up, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Overview/Justification:
  • It's a mirror, hence Magic Bounce. It's ability in Yo-kai Watch redirects some attack damage back to the target, so I thought it'd be doubly fitting. Synchronize due to being associated with time travel and space travel.
  • Pure Ghost because it's a Drain type Yo-kai, which doesn't have a pokemon equivalent - possibly Dark, but I think that's a stretch and would probably make this too strong. Z-Move is based off of Soultimate, Reaper is the basic attack that it gets in game.
  • We don't have a Magic Bouncer yet, so here is one. Stats may look low but I definitely think it has the tools and typing to justify that, and with correct EVs, it can definitely work well against common hazard setters, particularly with its Z-Move and Crystal, since it cannot be Knocked Off, so it will not take bonus damage from Knock Off, allowing it to severely chunk, KO, or status hazard setters in return.
  • Multiple viable sets, namely CM, Hex, and Teleport sets.

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"Look around you. The system's not working. High time to try something new."
Character Name: Hazard
Origin: Overwatch
Type: Rock / Ground
Abilities: Mold Breaker / Steadfast / Rough Skin
Stats: 83 / 113 / 127 / 61 / 67 / 109 [BST: 560]
Signature Z-Crystal: Hazardium Z
Signature Z-Move: Skewering Downpour
- Base Move: Mighty Cleave
- Type: Rock
- Classification: Physical (non-Contact)
- Power: 175
- Accuracy: -
- PP: 1
- Effects: Lowers the target's speed by 2.
- Flavor: Rains down a torrent of spikes.
Weight: 155.0 kg
Movepool:
  • Mighty Cleave, Rock Blast, Rock Throw, Stealth Rock, Rock Tomb, Accelerock, Stone Edge, Sandstorm, Smack Down, Rock Slide, Power Gem, Wide Guard, Bulldoze, Earth Power, Earthquake, Magnitude, High Horsepower, Mud-Slap, Stomping Tantrum, Drill Run, Spikes, Thousand Arrows, Knock Off, Lash Out, Sucker Punch, Taunt, Assurance, Fling, Night Slash, Snarl, Thief, Beat Up, Embargo, Feint Attack, Hone Claws, Foul Play, Payback, Torment, Quash, Brick Break, Revenge, Rock Smash, Upper Hand, Bulk Up, Close Combat, Counter, Final Gambit, Hammer Arm, Superpower, Focus Blast, Iron Head, Hard Press, Flash Cannon, Autotomize, Metal Burst, Metal Claw, Metal Sound, Bounce, Aerial Ace, X-Scissor, Poison Jab, Gunk Shot, Outrage, Toxic, Body Slam, Double Edge, Block, Chip Away, Endure, Giga Impact, Headbutt, Leer, Snore, Strength, Swagger, Tackle, Trash, Uproar, Rage, After You, Bide, Bind, Covet, Disable, Encore, Fake Out, False Swipe, Howl, Roar, Slash, Cut, Confide, Slam, Swords Dance, Take Down, Work Up, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Overview/Justification:
  • Due to an injection, Hazard can create crystalline structures and manipulate surfaces, hence being Rock/Ground. He is a rebel and loyal to his cause, and has spikes on his back, explaining his abilities.
  • Movepool based on in game abilities and his tendencies. Z-Move based off of his Ultimate, albeit with an extra word before "Downpour" to fit with Pokemon's Z-Move namings.
  • Fast Rock, and fast Ground, both of which we are lacking currently. Mold Breaker allows it to hit anything levitating, Rough Skin is punishing for physical attackers.
  • Can be used as a hazard or anti hazard lead, or can act as a solid sweeper with SD + Accelerock.
 
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vetoes are here finally (our fault for being slow)
Hiyoko Saonji
Hiyoko's Z-Move is very niche and would only be used for the purposes of stealing stat boosts, which is unhealthy. Council suggests increasing the BP by a sizeable amount, and changing the effect to copy stat boosts rather than stealing them outright. Council also recommends a SpAtk increase to 95 to try to limit its passivity.
Pokémon: Grace Howard
Grace's main issue is Shift Gear sets. With her bulk, recovery, and ability to bypass grounds with a 200BP nuke that bypasses type immunity, this is too much. Council recommends changing the ability from dealing neutral damage --> dealing resisted damage, and reducing the base power of the Z-Move to 175 BP. Alternatively, Shift Gear could be dropped alongside the ZMove change.
Pokémon: Monokuma
Monokuma's Z-Move breaks a few fundamental rules of signature Z-Moves:
Dubious Disc is not a Z-Crystal. Please change it to a custom Z-Crystal.
The Z-Move itself cannot have multiple types. Please change the second dark hit to Electric.

Other than these aspects, he is fine.
Character Name: Cuphead
Cuphead is much too weak to be consistently effective, even with the ability. Please increase the Special Attack stat. I recommend by 10 points, to 105.
Character Name: Corrin
Character Name: Leshy
Corrin is too bulky for what it does. Please reduce the SpDef to 77, and remove Calm Mind. Also, the Z-Move is neutral priority phasing, which has the capacity to be unhealthy. Please give the Z-Move negative priority (-6 like other phasing moves).
Leshy's Z-Move is broken and does way too much. Please change the speed increase to +1 so it can be outrun by scarfers, and remove the 1.2x power boost and gaining of the ability Speed Boost. With Beast Boost, this still means getting a KO with the Z-Move is very potent still, just not overwhelming.
Name: T-Rex
Inverse Room is an effect council finds would be unhealthy in this metagame. Please remove the creation of Inverse Room, and add stat boosts to make it overall better to compensate. An Attack bump by 5 would be nice.
Pokémon: Northstar
Fling is not a type. Did you mean Flying? If this is a Pure-Flying type, council does not think it would be very good. Some more attack to help it wallbreak would be nice. 120 attack will work here.
Lei Heng (Limbus Company)
Lei Heng is a bit too powerful mainly due to his effective 144 BP no drawback stab at 50% health, not to mention the insane 288 BP zmove due to all the multipliers going into those two, alongside an excellent second stab. We recommend changing the signature ability to something else, or give it a different effect. You could also opt to remove the 50% conditionals on the signature moves, instead. If you do the latter, make the BP of Tanglecleaver higher to compensate.

you have 48 hours to fix these. thanks for being patient
 
Lei Heng is a bit too powerful mainly due to his effective 144 BP no drawback stab at 50% health, not to mention the insane 288 BP zmove due to all the multipliers going into those two, alongside an excellent second stab. We recommend changing the signature ability to something else, or give it a different effect. You could also opt to remove the 50% conditionals on the signature moves, instead. If you do the latter, make the BP of Tanglecleaver higher to compensate.

you have 48 hours to fix these. thanks for being patient
changed tiantui star blade to be 33% hp to be in line with starter boosting abilities and lowered bp of zmove by 20 to make it less silly
 
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Corrin is too bulky for what it does. Please reduce the SpDef to 77, and remove Calm Mind. Also, the Z-Move is neutral priority phasing, which has the capacity to be unhealthy. Please give the Z-Move negative priority (-6 like other phasing moves).
Leshy's Z-Move is broken and does way too much. Please change the speed increase to +1 so it can be outrun by scarfers, and remove the 1.2x power boost and gaining of the ability Speed Boost. With Beast Boost, this still means getting a KO with the Z-Move is very potent still, just not overwhelming.
Corrin : Reduced the SpDef, replaced Calm Mind with Work Up and turned the Z-Move's secondary effect into a stat clear instead of phasing.
Leshy : Removed the vetoed parts of the Z-Move, added Trailblaze to compensate.
 
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Voting is now open, with T.Rex being disallowed and the rest of the submissions valid.
Ubertrainer2000's Chiaki
Ubertrainer2000's Sage
Ubertrainer2000's Hiyoko
Falchion's Lifeweaver
Falchion's Grace Howard
Falchion's Ender Dragon
Low-Key's Cuphead
ErrorMon's Roadhog
ErrorMon's Monokuma
SpyderMarz' Gunvolt
taliyeet's Corrin
taliyeet's Leshy
Rasdanation's Morian
master oden's Wobblewok
ImaginaryNeon's Northstar
about15gals's Lei Heng
Orangesodapop's Garn47
APaidActor's Miradox
APaidActor's Hazard
Voting will end in 3 days (Wednesday). We will then also begin the final CCvC Gen 9 slate, our third and final Wild Card slate.
 
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