Final ranked list, willing to explain on request
Curious on why Mag and Zard are so low and Jolt is so high compared to many vrs, maldo over loom too
Final ranked list, willing to explain on request
I was perhaps too low on Mag. I think if Mag became better, it became incidentally better, not convincingly. Distributed sp.def core structures like el clasico, Registeel, and Jolteon actually have a fair bit of trouble with Mag. However, Mag usually is made to support, not be supported - not many are actually actively thinking of use Mag to exploit these structures, which is what I mean by incidental. Perhaps this could be a point of innovation just as what hclat did with sp.def Mag (!). I should point out though that Fruhdazi's take on Magneton + Raikou is interesting defensively and offensively. My general impressions are that over the years, fewer Pokemon need/want Mag support.Curious on why Mag and Zard are so low and Jolt is so high compared to many vrs, maldo over loom too
Idk if defense vs offense mons is a great distinction. The dex is quite small in gen 3. Most of the top mons fit on a broad range of archetypes. Example: defensive vs offensive suicune,swampert,jirachi etc. Even blissey can find itself on teams that would be considered an offense.Do you ever feel like defense is just too strong in adv? I feel like the majority of teams that can consistently get past big 5 +1 are either weak to Zap or Dug or lack the tools to get past sandless Milotic teams. It feels like Metagross and maybe Haracross are the only wallbreakers that offer non negligable defensive utility to a team.
(I'm not counting cb Mence or Tar because they lack the option to hit both Skarm and Pert for significant damage)
Most VRs reflect this as the majority of ADV defense resides in the S, A, and B ranks.
It's not necessarily that the defensive mons are too strong in a vacuum (at lest imo), but that the offensive mons tend to be very flawed and thus inconsistent. Maybe it's just my skill issue tho
I'd like to hear your thoughts on this
Why don't you use Defense if it's broken?Heh. Defense is broken indeed. Free agipass zap or ban dugtrio, I dont care which.
Was gonna respond and say idk if defense is broken, but dugtrio in particular adds a certain something sus to it for sure ... especially those lead dug teams. I personally view it in a sorta similar way as I was thinking about smearlge DD pass stuff (just on the other side of the coin), it exists on/enables teams that are very consistent at making auto wins in their desired matchup which can be what makes it frustrating to play I think.Do you ever feel like defense is just too strong in adv? I feel like the majority of teams that can consistently get past big 5 +1 are either weak to Zap or Dug or lack the tools to get past sandless Milotic teams. It feels like Metagross and maybe Haracross are the only wallbreakers that offer non negligable defensive utility to a team.
(I'm not counting cb Mence or Tar because they lack the option to hit both Skarm and Pert for significant damage)
Most VRs reflect this as the majority of ADV defense resides in the S, A, and B ranks.
It's not necessarily that the defensive mons are too strong in a vacuum (at lest imo), but that the offensive mons tend to be very flawed and thus inconsistent. Maybe it's just my skill issue tho
I'd like to hear your thoughts on this
It is simple. I am too stupid to use defense. Besides, I do occasionally, see me vs Mayo g1 of JI or me vs fakes g2 of JI finals for that matter. Granted if I was a better defense pilot I would probably use it more often, the truth is that the style is in fact very skilled and it needs something I do not have (patience). I do think defense is restricting when putting on account that u need to handle both the prospect of facing Aero spikeoff or Dug fat. Its possible that diversity is unhealthy for the meta but I genuinely thought we had a almost perfect sweetspot w agizap in the mix. That said I am gonna learn defense more sometime, I think ppl dont use it due to the fact its honestly harder to enter / intuitively "less fun" for most ppl. Thats most definitely the case w me, that doesnt mean it isnt restricting and I feel it in my bones while buildingWhy don't you use Defense if it's broken?
>Feels like its existence just eats away at the viability of so many monsso as someone who is learning ADV, and have only been really playing for a month I have to ask. Why is Arena Trap allowed? Feels like its existence just eats away at the viability of so many mons. If someone could explain that'd be great.
From a historical perspective, ADV was around before any later gen arena trap bans happened, and ADV clearly has a thriving player base (most/2nd most popular oldgen on the ladder), so it is probably doing something right. As someone who played ADV when it was the current generation, it is more perplexing that people found things that worked in later gens (like blanket BP bans) and think of back-applying it in ADV assuming that conditions are similar. The onus is on later gen players to show that their gen requires some regulation and that it would be beneficial to apply it to historical gens. It's like perhaps asking my grandma "Why don't you use social media? You can keep in touch with your friends" and her responding "Unlike you, back in my day, we actually meet our friends" and then running off for tea.so as someone who is learning ADV, and have only been really playing for a month I have to ask. Why is Arena Trap allowed? Feels like its existence just eats away at the viability of so many mons. If someone could explain that'd be great.
a) dug keeps many polarising mons in check. without dug mons like kou and hera and ddtar become much harder to stop -and consequently much easier to enable by hitting their checks. you need a variety of ways to check these kinds of mons available in the teambuilder or else it becomes rather simple to build teams that just blow through the limited answers these mons have via other means.so as someone who is learning ADV, and have only been really playing for a month I have to ask. Why is Arena Trap allowed? Feels like its existence just eats away at the viability of so many mons. If someone could explain that'd be great.
Unfortunately, I think we are at a point where people are already performing too much elective surgery (banning speedpass) on ADV, restricting the amount of dynamism in this metagame, to produce one that runs like clockwork. Some people like the predictability, but there is nothing alive about a clock. It is death. So at this point we might as well just open the Pandora's box.
1. o7 may you find new pleasures in life friendBased.
The semistall meta that predictably followed the speed pass ban is just... significantly less fun. I guess full stall options have really opened up and are waiting to be explored- who doesn't love rest talk? Woohoo!
Anyways, here's my funeral VR submission:
ADV 2025 VR
View attachment 776473
Notes:
I haven't used all these mons since the speed pass reckoning, so some of these placements might be a little off. Ex: I found an excellent entei niche on speed pass and am not sure how to weigh the archetype's loss for Entei's viability.
Top 5:
Meta #1. The last bastion and wisping embers of offense's lifeless husk. Get mashed.
Blissey is that high because light screen blissey is fucking nuts.
Tar isn't #1 because I think sandless is the most meta it has ever been.
Zapdos is the best lead in the game and has adapted its light screen set since speed pass ban.
Skarmory isn't #1 because its spiking niche is not unique, but its defensive profile + phasing is.
General:
Charizard is bonkers. Fire types across the board are hella good progress makers. Moltres is low cause cause moltres spikes feels weak and restricted.
I spite ranked Milotic even tho offmilo is fun. I ranked Registeel out of obligation.
Magneton feels clunky to use now that it can't be partnered with the max lethality combinations afforded by speed pass. It doesn't feel worth bringing even on SD pass. Magdol is still magdolling. Overall, the defensive hole magneton opens up on your team hardly feels worth it.
Mixoff is dead in a ditch.
Screens are fucking fantastic.
Teams be like -> R u an aero team or are u a dug team?
It can run cb focus punch to catch an unsuspecting blissey or tar I guess.1. o7 may you find new pleasures in life friend
2. fym Alakazam is in the OU cutoff it literally cannot touch tar or blissey
shit can get real with a +1 Zam in the end-game, esp without Bliss or Aero1. o7 may you find new pleasures in life friend
2. fym Alakazam is in the OU cutoff it literally cannot touch tar or blissey
Celda put Skarm higher or you will lose all your right socks in the coming weekBased.
The semistall meta that predictably followed the speed pass ban is just... significantly less fun. I guess full stall options have really opened up and are waiting to be explored- who doesn't love rest talk? Woohoo!
Anyways, here's my funeral VR submission:
ADV 2025 VR
View attachment 776473
Notes:
I haven't used all these mons since the speed pass reckoning, so some of these placements might be a little off. Ex: I found an excellent entei niche on speed pass and am not sure how to weigh the archetype's loss for Entei's viability.
Top 5:
Meta #1. The last bastion and wisping embers of offense's lifeless husk. Get mashed.
Blissey is that high because light screen blissey is fucking nuts.
Tar isn't #1 because I think sandless is the most meta it has ever been.
Zapdos is the best lead in the game and has adapted its light screen set since speed pass ban.
Skarmory isn't #1 because its spiking niche is not unique, but its defensive profile + phasing is.
General:
Charizard is bonkers. Fire types across the board are hella good progress makers. Moltres is low cause cause moltres spikes feels weak and restricted.
I spite ranked Milotic even tho offmilo is fun. I ranked Registeel out of obligation.
Magneton feels clunky to use now that it can't be partnered with the max lethality combinations afforded by speed pass. It doesn't feel worth bringing even on SD pass. Magdol is still magdolling. Overall, the defensive hole magneton opens up on your team hardly feels worth it.
Mixoff is dead in a ditch.
Screens are fucking fantastic.
Teams be like -> R u an aero team or are u a dug team?
Better yet, Sub + Thief Marowak could potentially steal a Salac Berry and a Thick Club.Honestly I don't know what all the fuzz is about with speed pass.
Just run sub salac Marowak it's basically the same
It's pre shit into aero structures but zam is my favourite mon to bring into spec off spammers.To be fair I never tried Zam, but it always seemed like one of those mons which is decent in theory but matches badly into the meta. I've also never seen a good player use it. The only times I encounter Zam are on low ladder and I don't think it ever made significant progress vs my team even tho I didn't know what it does until today.
I will try it tho because it seems a little underexplored
Celda put Skarm higher or you will lose all your right socks in the coming week