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SV OU Brutal Sun (Brute Bonnet Sun Offense)

Hello. ive been wanting to use brute bonnet for a while so ive been building and trying a lot of teams and this one worked the best for me as ive gotten to 1600s with it

The Team: https://pokepast.es/d72cce65771273d4

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BRUTE FORCE (Brute Bonnet) @ Loaded Dice
Ability: Protosynthesis
Tera Type: Fire
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Bullet Seed
- Sucker Punch
- Tera Blast
- Growth

The star of the team an deadly under the sun now before i explain the set i just want to say that i got it from Leng Loi's brute bonnet team (i also copied his walking wake set) so big thanks to him. Brute bonnet is excellent against stall matchups and hits like a truck under the sun + growth threatens almost everything in the tier. its natural bulk and slight hp investment allows it to tank hits without getting ohko'ed however some slight downsides is it will tera every match %90 of the time and its speed stat sucks

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Great Bait (Torkoal) @ Heat Rock
Ability: Drought
Shiny: Yes
Tera Type: Flying
EVs: 104 HP / 252 SpA / 152 SpD
Quiet Nature
- Eruption
- Overheat
- Earthquake
- Rapid Spin

Now as the sun setter i decided to go with torkoal over ninetales for a few reasons. Torkoal is more bulky and it has rapid spin (this is crucial because this team is really weak to hazards) now let me explain the set. ive decided to run this set over the normal one because it catches so many people off guard and it can hit like a truck. ive seen more success using this set over the regular one, earthquake 1 shots pesky iron moths which this team appreciates

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Shark (Walking Wake) @ Assault Vest
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Hydro Steam
- Draco Meteor
- Flamethrower
- Flip Turn

pretty normal pokemon and set cant have a sun team without this guy and now at the start of my testing i used choice specs on walking wake but decided to switch to assault vest for 2 reasons 1.reason is nobody expects this guy to run anything but specs so he can get some unexpected kills and the 2. and main reason is because the next pokemon also uses specs and i didnt want to double up on specs

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Storm (Thundurus-Therian) (M) @ Choice Specs
Ability: Volt Absorb
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Weather Ball
- Grass Knot

this is probably the most questionable pokemon on this team but it fills a lot of holes in the team its immune to ground and electric and it literally full counters raging bolt after tera (unless its against a sun team and its running wball) which this team can really do nothing against. at first i used a normal nasty plot set but realized that with its bad bulk and mediocre speed it cant really find the opportunity to set up so i decided to make it the 2nd wallbreaker of the team with specs

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Witch (Hatterene) @ Eject Button
Ability: Magic Bounce
Shiny: Yes
Tera Type: Steel
EVs: 216 HP / 124 Def / 36 SpA / 132 Spe
Bold Nature
- Healing Wish
- Psychic Noise
- Dazzling Gleam
- Nuzzle

Amazing pivot, and on almost all sun teams its magic bounce ability is amazing and it really helps with this teams hazard weakness pretty normal set and evs i usually bring it on anything and try to para as many pokemon as possible with nuzzle before fainting or using hwish also psychic noise helps alot with the stall matchup

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Knight (Ceruledge) @ Focus Sash
Ability: Weak Armor
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Shadow Sneak
- Poltergeist

The last piece of the team and also an amazing sweeper its the usual set but with sun+sd bitter blade starts doing crazy damage and once you activate weak armor you can outspeed most mons and get crazy sweeps and if you top it off with tera ghost you sometimes go 6-0 if they dont have an answer to it. also deals really good with dnite with the help of Hatterene just gotta be careful of hazards

Some Threats:
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Samurott-H: can still set hazards against hatterene and cant really bring torkoal on it

:iron-valiant:
if brute bonnet isnt chipped than it can tera and take care of it and also ceruledge if he still has sash

:kingambit:
pretty hard to stop again brute bonnet can tank a hit and tera blast if it isnt chipped
 

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Solid team and I can see why it peaked in the 1600s. Looking quickly at your squad and your threat list you are one Thundurus-Therian replacement away from reaching much higher than that. This also frees up Walking Wake to run Specs again (although honestly it should only run Specs). Also feel free to try Tera Fairy on Wake for defensive purposes against Valiant and cleaning up Sucker Punch endgames with Gambit.

For Torkoal, I typically run Flamethrower / Solar Beam / Body Press / Rapid Spin or Stealth Rock depending on team needs. This team could actually run both Stealth Rock and Rapid Spin (replace Solar Beam) and probably function better than the original set. I slashed in Earthquake or Earth Power for Iron Moth and it honestly isn't a terrible idea. Could even experiment with SpD Torkoal if you want to make that a focal point for Torkoal's role.

As for Thundurus-Therian's replacement, lots of good options here. Raging Bolt probably tops the list, but feel free to try another sun sweeper such as Venusaur, Lilligant-Hisui, or Leavanny if you want an unhinged but actually really functional option for this six. It's not typically best practice to recommend a ZU mon on an OU team, but this fits so well I cannot ignore it. You get Webs, a Ground resistance, and coverage for every threat on your threat list. Tera Ghost also prevents hazard removal and Dragonite revenge killing. Ausma I know built a Sun team with it a few months ago and did really well with it. Sets below. Good luck with the team!

:sv/Leavanny:
Leavanny @ Eject Pack
Ability: Chlorophyll
Tera Type: Ghost
EVs: 116 Atk / 176 SpA / 216 Spe
Naughty Nature
IVs: 0 Atk
- Sticky Web
- Leaf Storm
- Triple Axel
- Low Kick

:sv/Torkoal:
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Flying
EVs: 248 HP / 248 Def / 12 SpD or to taste
Bold Nature (could also be Modest)
IVs: 0 Atk
- Flamethrower / Lava Plume
- Stealth Rock
- Body Press / (Earth Power or Earthquake if you want to be anti-Iron Moth)
- Rapid Spin

:walking-wake: :assault-vest: -> :choice-specs: with Tera Fairy
 
Solid team and I can see why it peaked in the 1600s. Looking quickly at your squad and your threat list you are one Thundurus-Therian replacement away from reaching much higher than that. This also frees up Walking Wake to run Specs again (although honestly it should only run Specs). Also feel free to try Tera Fairy on Wake for defensive purposes against Valiant and cleaning up Sucker Punch endgames with Gambit.

For Torkoal, I typically run Flamethrower / Solar Beam / Body Press / Rapid Spin or Stealth Rock depending on team needs. This team could actually run both Stealth Rock and Rapid Spin (replace Solar Beam) and probably function better than the original set. I slashed in Earthquake or Earth Power for Iron Moth and it honestly isn't a terrible idea. Could even experiment with SpD Torkoal if you want to make that a focal point for Torkoal's role.

As for Thundurus-Therian's replacement, lots of good options here. Raging Bolt probably tops the list, but feel free to try another sun sweeper such as Venusaur, Lilligant-Hisui, or Leavanny if you want an unhinged but actually really functional option for this six. It's not typically best practice to recommend a ZU mon on an OU team, but this fits so well I cannot ignore it. You get Webs, a Ground resistance, and coverage for every threat on your threat list. Tera Ghost also prevents hazard removal and Dragonite revenge killing. Ausma I know built a Sun team with it a few months ago and did really well with it. Sets below. Good luck with the team!

:sv/Leavanny:
Leavanny @ Eject Pack
Ability: Chlorophyll
Tera Type: Ghost
EVs: 116 Atk / 176 SpA / 216 Spe
Naughty Nature
IVs: 0 Atk
- Sticky Web
- Leaf Storm
- Triple Axel
- Low Kick

:sv/Torkoal:
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Flying
EVs: 248 HP / 248 Def / 12 SpD or to taste
Bold Nature (could also be Modest)
IVs: 0 Atk
- Flamethrower / Lava Plume
- Stealth Rock
- Body Press / (Earth Power or Earthquake if you want to be anti-Iron Moth)
- Rapid Spin

:walking-wake: :assault-vest: -> :choice-specs: with Tera Fairy
thanks for the amazing suggestions i would probably never think of these changes in a million years. but i do have one question, why the eject pack on leafanny? its defenses are mediocre so i dont know if it could take a hit and survive but i appreciate your suggestions and i will give it a try

edit: i just realized it isnt eject button im dumb
 
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