OU SS OU Teambuilding Competition - Week 13 : Heatran

igiveuponaname wins this round, congratulations!


WEEK 13: Heatran
:ss/heatran:
Heatran is one of the best pokemon in SS OU, with its excellent stats and typing along with two amazing abilities. Performing offensive/defensive duties with either a specially or physically defensive set, while offensive sets are some of the best wall breakers. Being one of the best stealth rockers in the tier, while spreading status, trapping key targets With Magma Storm, and generally just doing heatran things. Clearly there are many ways to use it, how would you make use of this excellent pokemon?

Submissions deadline is on the 30th of September at 10pm +5.5
 
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:ss/heatran: :ss/azumarill: :ss/zapdos: :ss/garchomp: :ss/ferrothorn: :ss/weavile:
https://pokepast.es/7768f2b55fb0e5e1

Made this team for round 2 of SS Invite play-ins. Saw my opponent had a good amount of Ferrothorn + Clefable usage and wanted to bring something that could punish them reliably. Offensive Heatran was ultimately what I settled on, but I still had frustrations with how the Clefable matchup could play out in this tier because of Knock Off and Thunder Wave ruining Heatran while Clefable could just sit in front of it unbothered. I ended up deciding to slot in Substitute in order to reliably avoid any and all shenanigans Clefable could throw Heatran's way in the 1v1, and then built the rest of the team around this basic idea.

:heatran:
Like I said, Substitute is to help take advantage of stuff like Ferrothorn and Clefable, either by setting one up as they switch out or by blocking any greedy Knock Offs/Thunder Waves. Another great thing about Substitute is that because of Heatran's typing, it can avoid taking damage from behind a Substitute easily, only being threatened by Infiltrator Dragapult and Surging Strikes Urshifu; this gives it free turns against many mons that it would usually have rough matchups against such as Garchomp, Tyranitar, Glowking, and various Water-types while solidifying its already solid matchups. Magma + Taunt is the usual "fuck whatever is coming in" combo that annoys many bulkier foes, and with the aforementioned Substitute, it gives Heatran more opportunities to use these moves more safely, such as needing to land Magma Storm after a miss or being able to Taunt against a slower mon without worrying about taking damage. Earth Power covers opposing Heatran, Waters, etc. Flash Fire gives Heatran extra opportunities to set up Substitute thanks to the Fire immunity and powering up Magma Storm never hurts.


:azumarill:
I needed a way to deal with Surging Strikes Urshifu as well as something that could lure in stuff like Shed Shell Toxapex and Assault Glowking and Knock Off their items; luring in Ferrothorn for Heatran to take advantage of is another bonus. Azumarill was what I settled on; thanks to its typing and invested bulk it could check Urshifu decently well and it invites in all the aforementioned mons for Heatran's benefit. I originally ran Choice Band but its lack of bulk was noticeable, and then breaking power still wasn't very encouraging, not to mention the move locks could be rather exploitable, so I swapped over to an Assault Vest set for the extra special bulk and ability to swap moves. Max HP investment lets always live 2 CB Surging Strikes from full as well as let it swap into Dragapult semi-reliably if needed, the Speed is for... honestly I forget (checks Speed tier list)... uninvested Tyranitar, sure; rest goes into Attack to hit as hard as possible. This could have been a Knock Off Tapu Fini instead, but I preferred the physically-oriented nature of Azumarill more, as it let it check Volcarona pretty reliably thanks to Assault Vest and Aqua Jet. Aqua Jet also helps pick off Blaziken in a pinch.

:zapdos:
Wanted hazard removal, a way to punish Knock Off and other contact moves, a check to Rillaboom/Kartana/Torn-T/Water-types, and a Ground-immunity, all with an offensive kick to it. Hey what do you know, Zapdos can provide all that. It's not the best Defogger in the world, but with the team's offensive lean, I didn't mind it too too much. Max HP investment lets it check stuff more reliably thanks to the extra bulk, and I EV'd it to outspeed +Speed base 70s (Timid Volcanion and everything below that) because it felt like a decent benchmark, put the rest into SpAtk with a Modest nature to let Zapdos bring on the pain. Static paralysis is also useful for giving Heatran extra opportunities to set up a Substitute safely.

:garchomp:
Mandatory Ground-type, but I didn't want to let up on the team's offensive pressure, so SD Garchomp was my choice. Does all the shit you expect SD Chomp to do; Fire Fang was my preferred coverage move to hit annoying stuff like Buzzwole, Corviknight, and Ferrothorn, but Aqua Tail could be run instead if hitting Lando-T + Balloon Heatran is preferred.

:ferrothorn:
With Heatran running a rather offensive set with little utility, I wanted a second Steel-type that could cover stuff like Weavile, Tapu Lele, the Grass-types, etc. Ferrothorn was a no-brainer choice, it offered all that I wanted defensively and could bring extra utility with Stealth Rock, Knock Off, Thunder Wave, and Iron Barbs contact punishment. Like Zapdos, it can swap into Surging Strikes if Urshifu tries to scare out Heatran behind a Substitute and punish it with Iron Barbs, or reveal that it is Protective Pads, making it easier to handle damage-wise. Power Whip is the fourth move in order to directly threaten bulky Waters and Grounds that may give the team, and especially Heatran, trouble. EV'd to avoid the 2HKO from Modest Specs Dragapult Shadow Ball with rocks up.

:weavile:
I needed a check to threats like boosted Garchomp and a way to swap into Shadow Ball more reliably than "it barely avoids the 2HKO", so Weavile was a natural last pick for me. Went with the Boots SD set so that hazards wouldn't dig into Weavile, letting it swap in more reliably, and it gave me an extra setup wincon. Like Azumarill, it can lure in mons like Toxapex and Tapu Fini that could annoy Heatran and removes their items with Knock Off. icicle Crash was the Ice move of choice cuz I figured the flinch chance paired well with paralysis support as well as not being contact, but honestly Triple Axel is better even with the accuracy and contact issues. Being the fastest unboosted mon on the team is also very nice, as it gives the team more room to play around stuff like Torn-T and non-Scarf Blacephalon.


So big I basically made an RMT...

azumarill.PNG
 
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Dragon Pulse Heatran Ft. Stunfisk

Made this team a while ago because I noticed that Stunfisk has valuable traits as a defensive Ground-type in the tier with its access to a plethora of good utility moves, fantastic bulk and static to punish contact moves. The presence of Stunfisk, AV Glowking and Tornadus-T more or less allows the team to go offensive with Heatran, and Dragon Pulse is fantastic for punishing Dragon-types that might switch into or attempt to use Heatran as setup fodder, such as Garchomp, Dragonite, and Dragapult. The combination of AV Glowking and scarf Urshifu-R give this team additional breaking power and speed control while Rotom-W and Tornadus-T are great utility Pokemon that provide this team with tempo via their pivoting moves.
 
:xy/zeraora: :sm/tapu-fini: :xy/heatran: :xy/slowking: :sm/buzzwole: :xy/landorus-therian:
Zeraora Future Sight
https://pokepast.es/377cc105eaf91357
This is a very old team of mine that uses Zeraora & offensive Heatran + Future Sight to break common checks. Buzzwole & Tapu Fini provide a good defensive backbone while not being too passive, and Landorus & Slowking provide slow pivoting for both Zeraora and Heatran to enter. I liked the idea of using Zeraora as a Future Sight breaker because of its natural speed tier and decent coverage, and offensive Heatran ended up being a solid offensive pairing with Zera. Slowking can be changed to be more physically defensive, and Heatran can be either offensive or specially defensive - both worked fine on this team.
 
Dark Pulse Heatran
https://pokepast.es/04f5bbebd821e0b5
Although Heatran is a very solid Pult switch-in, being able to take any of its attacks that isn't Hydro Pump, one flaw with SpDef Heatran vs Pult is that the Heatran can struggle to meaningfully threaten the Pult back, meaning that a lot of times, the Pult can just stay in and continue pelting the Heatran with Shadow Balls. Dark Pulse on Heatran works to alleviate that, as even with no offensive investment, Dark Pulse two shots Pult. It also has the benefit of doing a ton of damage to Slowbro, meaning that once you trap it, you can KO the Bro in two hits. Even if it teleports out, it'll lose a ton of health in the process, allowing Heatran's teammates to take advantage of it. Dark Pulse also has miscellaneous utility in popping Air Balloons from opposing Heatrans and enabling you to fish for flinches for further Toxic and Magma Storm chip on slower targets. The rest of the team consists of a breaking core of Banded Kartana and Specs Pult, with an Ice Beam Slowbro to bring them in safely. Rocky Helmet Clef provides rocks support and status with TWave, while SpDef Lando provides removal and Knock Off support.
 
https://pokepast.es/4e0f44862bb91571

I built this team around Heatran and Tapu Koko as the main special attackers, with Heatran using Nature Power in Electric Terrain to turn into Thunderbolt which 2HKOes defensive Toxapex and Slowbro. Eruption also pressures bulky resists like specially defensive Garchomp, while Air Balloon prevents it from being threatened directly. Magma Storm is an option but can be risky to click. The support core consists of standard Defog Landorus-T, Torkoal for Sun support, and pivot Koko with U-turn to reliably bring Heatran and Victini onto the field. Toxapex provides a defensive backbone and water resist against Urshifu, with Eject Button inspired by Ox the Fox’s CB Buzzwole build to generate momentum. Victini with Charcoal is the key physical breaker, OHKOing Landorus-T in Sun with V-create and still heavily pressuring it outside of Sun. In Electric Terrain, Bolt Strike complements V-create by removing Toxapex, while Power-Up Punch gives an option when V-create’s drawbacks are undesirable and also allows Victini to finish off chipped Heatran. Spdef Garchomp can be a nuisance since it can stall out Sun turns with Protect and sponge attacks, but the team generally wears it down over time. (btw this team is ass)

Threats
  • Dragonite can set up on passive turns with Multiscale intact and sweep if Landorus-T is weakened.
  • Air Balloon Heatran forces awkward pivoting since it walls your own Heatran until the Balloon is removed.
  • Scarf Blacephalon in Sun is especially threatening, forcing 50/50s between Heatran and Landorus-T and snowballing with Beast Boost.
  • Specs Dragapult pressures the team heavily once Landorus-T is weakened, as few safe switch-ins exist.
  • Opposing weather such as Rain or Sand can undercut your Sun support and overwhelm Toxapex
Calc:
252 SpA Heatran Thunderbolt vs. 248 HP / 252+ SpD Toxapex in Electric Terrain: 144-170 (47.5 - 56.1%) -- 79.3% chance to 2HKO​
252 SpA Heatran Eruption (150 BP) vs. 240 HP / 252+ SpD Garchomp: 98-116 (23.5 - 27.8%) -- possible 5HKO​
252 Atk Charcoal Victini V-create vs. 252 HP / 0 Def Landorus-Therian in Sun: 483-568 (126.4 - 148.6%) -- guaranteed OHKO​
252 Atk Charcoal Victini V-create vs. 252 HP / 0 Def Landorus-Therian: 322-379 (84.2 - 99.2%) -- guaranteed 2HKO after Leftovers recovery​
252 Atk Victini Bolt Strike vs. 248 HP / 252+ Def Toxapex in Electric Terrain: 164-194 (54.1 - 64%) -- guaranteed 2HKO​
 
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