





The top is the orginal team

Thief (Weavile) (F) @ Choice Band
Ability: Pressure
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Low Kick

Siren (Primarina) (F) @ Assault Vest
Ability: Liquid Voice
Tera Type: Ground
EVs: 248 HP / 208 SpA / 52 SpD
Modest Nature
- Psychic Noise
- Whirlpool
- Moonblast
- Flip Turn

The Mask (Ogerpon) @ Choice Band
Ability: Defiant
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Knock Off
- U-turn
- Rock Tomb

Bad Cooking (Pecharunt) @ Rocky Helmet
Ability: Poison Puppeteer
Tera Type: Ghost
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Malignant Chain
- Recover
- Parting Shot

Gurl Boss (Enamorus) @ Choice Specs
Ability: Cute Charm
Tera Type: Ground
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sludge Bomb
- Mystical Fire
- Earth Power

Weezing-Galar @ Heavy-Duty Boots
Ability: Neutralizing Gas
Tera Type: Flying
EVs: 252 HP / 240 Def / 16 SpA
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Defog
- Pain Split
- Will-O-Wisp
There's the team now for context I originally had hitmontop and thundurus-therian instead of weezing-galar and enamarous. After I changed the two my team became much better but still below average in dealing with certain threats such as balance, stall team and even setup mons. The main idea of the team is to deal heavy damage with it's choiced mons then switch into the defensive mons to tank hits and allow safe switch ins to the attackers. Now it's time to tell about the team's roles:
-Weavile: One of the physical attackers of the team and is choice banded to deal massive damage to any mon even on neutral hits. it can punish anything switching in with a knock off, use it's priority to go first and beat would bad matchups and finish off low health mons, also has low kick for punishing and baiting in steel types and other resists.
-Ogerpon: Another physical attacker in the team, also choice banded this time packing a powerful grass stab. It has knock off to deal damage on switch ins, U-turn to get momentum and predict a switch, And has rock tomb for... lowering the speed of mons???? (Not sure about this one). it can tera grass to gain a speed boost and allow it to out speed most un-boosted threats, defiant helps it stay on the offensive and gives a reliable way to counter sticky webs.
-Primarina: The one and only special wall in the team with assault vest, It has Moon blast and Psychic Noise for stab. Whirlpool to trap mons switching in on it, and tera ground to trap electric types and poison types (Mainly Zapdos and Iron-Moth), and has flip turn to get momentum on switches. it can tank a lot of hits but gets chipped down by hazards easily and knock off is really detrimental, can easily withstand darkrai's and threaten it with moon blast.
-Pechaurant: A physical wall for the team. Has parting shot to gain momentum and weaken foes, can shadow ball as a stab attack, malignant chain to fish for toxic's and chip damage the opponent. has recover for longevity, rocky helmet punishes physical hits, it mainly has a great matchup against most physical attackers especially ones with extreme speed since it gets a free switch, can reliable fish for malignant chain on resisted or physical targets, can parting shot weakening incoming switch ins.
-Weezing-Galar: Another physical wall this time with far more utility options and heavy duty boots to reliably switch in. Has defog to get rid of hazards, has strange steam for stab, will-o-wisp to cripple physical attackers, pain split to recover from high health targets. it easily tanks most non-super effective physical hits and will-o-wisp forcing switches, it can freely defog on any physical threat, and has enough bulk to survive some special attacks.
-Enamorous: The "Wallbreaker" (maybe) and special attacking choice specs mon. Has moon blast for stab, earth power to deal with steel types, flamethrower for extra coverage, and sludge bomb for extra coverage too. It's great thanks to it's coverage options and unpredictability, even when attacking with neutral non-stab options it can easily deal massive damage to any switch in, not to mention that with a predict it can easily catch opponent off guard. Tera ground helps it survive attacks and gain a boost on earth power, flipping the match up against poison and steel types.
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