What If? - Alternate Timelines (AT #10g: Caribolt - Stats Submissions)

Wow, this CAP AT is turning out to be cutting-edge

Anyway, you can look to my last post for my proposed Defining Moves, namely Leaf Blade and Stone Axe. There is some decisions to be had whether Mighty Cleave would be allowed, but if it is, it should probably come with a penalty. The other STAB move that could be considered here is Trailblaze, but considering it's relatively weak BP and having no interaction with Sharpness, no penalty is need. Otherwise, there could be a penalty for having both Sacred Sword + Night Slash for coverage reasons.
 
In terms of STAB, one more defining move might be Accelerock (one of Kleavor's biggest issues is its inability to overcome its Speed, which we might have to contend with), though I don't think it warrants a penalty...?

In terms of coverage, I think there could also be a penalty of Sacred Sword + any other slicing coverage, really. Aside from AzothBend's obvious Night Slash, Psycho Cut hits the same amount (though you're choosing whether Fighting & Poison types are worth more than Ghost & Psychics as a target), X-Scissor, (also the same as Dark, but trades out Grass for Ghost), or Bitter Blade (this one I pretty sure won't be allowed considering Hemo, but best cover our bases anyway).
 
I'm not in favor of significant penalties on almost anything that gets a sharpness boost, just because this concept is literally "make a mon with ability-move synergies", and if you penalize those synergies I think it starts to detract from the concept. I feel like this is very much a concept where you give it the moves that work with the ability– same will apply for the other starters. Stone Axe was probably why we chose this typing, and anything else with decent distribution I'd personally say no penalties for.

Bitter Blade, Mighty Cleave, and maybe Ceaseless Edge are the only ones I'd personally want a penalty for.
  • Bitter Blade deserves a pretty significant one if it's allowed. It's a signature move with extremely complimentary coverage that happens to be one of the dumbest moves in the game (and effectively has STAB due to Sharpness). Tera fire is also wildly scary because you have a 2.25* multiplier on a move that heals the user accordingly with damage dealt and you now have a burn immunity. And it targets essentially every mon that resists your already very powerful standard STABs.
  • Mighty Cleave because it's sort of a legendary signature? I'm not exactly sure how that works but obviously the bar for distribution is high. It's an extremely powerful move but the tier can likely handle strong rock moves. I'd probably allow it with a decent penalty.
  • Sharpness Ceaseless Edge + Stone Axe just sounds kind of dumb to deal with. Probably a penalty on Ceaseless (if it's allowed).
One other move I'd like to make note of (not for a penalty, but just in general) is Solar Blade. We have never had a STAB sharpness abuser of this move before, and while it requires using sun, it's really damn powerful (187 effective BP not factoring STAB) and may be worth it. depending on the attack stat, with band & tera you start entering "2HKO some quad resists" territory.
 
Last edited:
Okay I have finally gotten the chance to tend to this (thanks a lot irl and work :rolling_eyes:) but it seems to me that we want to focus on the original concept of ST Caribolt and keep our options open especially when we are working with a BST hardline thanks to being a starter. Therefore, Defining Moves will be as follows:

Required:
Physical Grass STAB moves (Power Whip, etc.), Physical Rock STAB moves (Stone Edge, etc.), Leaf Blade, Stone Axe

Optional:
All slicing moves such as Solar Blade, Bitter Blade, Mighty Cleave, Ceaseless Edge, and Sacred Sword

Physical Sweepiness: Limit is 170
Physical Tankiness: Limit is 140
Special Sweepiness: Limit is 140
Special Tankiness: Limit is 120
I know this may be a bit wonky, but I am gonna use the original limits for the 4 core stat modules (PS, SS, PT, and ST) and set the BST limit to 535 (same as ST Caribolt) with no BSR limit (don't screw me over guys lol) and also I will be heavily scrutinizing those spreads that have things like Bitter Blade or the more "out there" optional choices :)

With that, it is time to submit some stats! So have fun and I will try to have voting up for this on Monday September 29th!
 
104 HP / 123 Atk / 83 Def / 60 SpA / 68 SpD / 97 Spe | 535 BST

132.11 PS / 80.62 SS / 102.74 PT / 87.94 ST | 577.63 BSR

Notable Moves:
Leaf Blade, Mighty Cleave, Stone Axe, Night Slash, Sacred Sword

This is positioned primarily as a wallbreaker that abuses Life Orb. HP is such that it minimizes the 10% recoil with no investment. 123 Atk allows for some pretty notable ranges, namely, OHKOs on Ogerpon-Wellspring or Cornerstone and utility Great Tusk with Leaf Blade and a 2HKO on Sp. Defensive Gliscor through Poison Heal (and Protect) with Mighty Cleave. Defensively, it's just enough to always take a Power Whip from Ogerpon after Stealth Rock. While that all sounds pretty powerful, its reigned in by a middling speed. While options like Trailblaze or Rock Polish may alleviate that weakness, it would come at the cost of coverage. Without both Night Slash and Sacred Sword, threats like Gholdengo, Kingambit, or Kitsunoh -- even the less common Iron Crown and Tinkaton -- become hard counters.
 
90 HP / 166 Atk / 90 Def / 55 SpA / 55 SpD / 79 Spe | 535 BST

145.62 PS / 66.00 SS / 101.13 PT / 68.69 ST | 582.72 BSR

Notable Moves:
Leaf Blade, Mighty Cleave, Stone Axe, Trailblaze

The idea behind the spread is to double down on the power of Sharpness with an extremely high Attack stat, while retaining the flexibility to run different sets like Choice Band, Scarf, or Heavy-Duty Boots. With a Neutral nature and no boosting item, you achieve 2HKOs in key neutral damage benchmarks, such as against physically defensive Gliscor, Corviknight, or Tomohawk; as well as OHKOs against like defensive Great Tusk, Arghonaut, and Garganacl. Most of these calculations are pushed just over the line into being guaranteed by Stealth Rock damage, which I think is a nice way to make Stone Axe an effective and required part of the moveset. 79 Speed with Jolly Scarf (or +1 with Trailblaze) outspeeds Dragapult, making Scarf viable enough to be run à la Hisuian Samurott.

The other way to run this mon is as an insta-delete button with Choice Band and a boosting nature, which transforms most of its 2HKO interactions into OKHOs. Even resisted hits become 2HKOs or very close to it, which makes switching into the Pokémon extremely difficult, even for counters like Gholdengo or Kingambit. To balance this, I have denied it coverage and given it passable bulk, to survive most neutral physical hits.
252+ Atk Choice Band Sharpness Cradily Mighty Cleave vs. 244 HP / 252 Def Gliscor: 312-367 (88.6 - 104.2%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Sharpness Cradily Mighty Cleave vs. 248 HP / 252+ Def Corviknight: 321-378 (80.4 - 94.7%) -- 50% chance to OHKO after Stealth Rock
252+ Atk Choice Band Sharpness Cradily Leaf Blade vs. 252 HP / 4 Def Equilibra: 450-531 (110.2 - 130.1%) -- guaranteed OHKO
252+ Atk Choice Band Sharpness Cradily Mighty Cleave vs. 252 HP / 196+ Def Gholdengo: 179-211 (47.3 - 55.8%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Sharpness Cradily Leaf Blade vs. 0 HP / 4 Def Kingambit: 186-219 (54.5 - 64.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
Back
Top