I’m having a good time thus far. The railroading of the first two hours was agonizing, but once the game finally,
finally opened up, I was able to really start getting into it. Initial observations and thoughts:
- The battle system is taking some getting used to. I don’t dislike it, but having to basically re-learn what every move does and how it behaves is just very daunting after 25 years of relative stasis. I’ve particularly been enjoying using forward-thrust moves like Rollout and Flame Wheel (guess who my starter was, lol); there’s something quite satisfying about those. At the moment though, I do find it a bit hard to intuit how to get my Pokémon positioned how it want them to be, like if I’m trying to get them to avoid an attack. I don’t find myself
so enamored with this system that I want them to fully ditch turn-based battles in the primary games, but I’m perfectly happy with the idea of Legends games keeping this format and iterating on it.
- I get why Abilities aren’t here, but I feel like figuring out how to integrate those should probably be the next step for the Legends series. Not just for the sake of evolving the gameplay, but also because it’s getting a little silly with how many Pokémon have to have quasi-Abilities or other tweaks to make up for the absence of them.
- Okay yeah the flat textures on every building are pretty bad. That aside, however, I think the game it otherwise quite pleasant to look at (I’m playing the Switch 2 edition).
- Game Freak always cooks with the music, but hiring insaneintherain (who I’ve been a longtime fan of) to do the arranging has infused my auditory cortex with so much euphoric energy that I think my brain might Mega Evolve.
- Speaking of, having a new batch of Megas really crystallizes, in hindsight, how small the previous roster of 48 Megas really felt in the grand scheme of things. It’s nice that this is a concept we can revisit. Although it sure does kind of make every Pokémon in the game that doesn’t have a Mega into a far less compelling team choice.
- I like how faithful the map is to the original Lumiose from X & Y with all of the various cafés and such in the same places (but where’d the Juice Shoppe go?). It would’ve been perfectly reasonable to take a more liberal approach like they did with Hisui in relation to Sinnoh’s geography, but keeping it largely the same makes it feel pleasantly familiar. I also get the sense that this is probably how they really
wanted Lumiose to feel back on the 3DS.
- More specifically in regards to this game’s map, I love love
love how much verticality there is thanks to the rooftops. And all of the scaffolding parkour challenges! What a delightful surprise those are. Though on the other hand, I do wish that the Wild Zones were a little more visually diversified.
- The vibes of the Z-A Royale are perfection. Running around at night, hunting prize medals and trying to stay out of peoples’ sights in order to get the drop on them, all set to a grimy jazz track is an experience unlike any other Pokémon game.
- The Lumiose Museum is like a dream come true for me. Playing X & Y 12 years ago, I always wished I could get a better look at the original artwork and now here it is, in rich, high definition (I also enjoy all of the posters and magazine covers and various artworks throughout the city). And
on top of that they add in a huge exhibit about Hisui, emphasizing the relationship between the two Legends games and also lending a real sense of history and time to the world.
- I um… kinda feel like maybe the boutique selections didn’t need to be divided up among so many fragmented storefronts? Though I do like the hologram displays showing some of their inventory. In fact I think the hologram tech stuff is used quite cleverly all throughout the game. But yeah… I’d rather have like, five boutiques with large inventories rather than fifty with very small ones.
So yeah, this really is a Legends game and in many ways follows the trends established by Arceus, despite the difference in setting and point in time relative to its original derivative games.
I would even say that those differences even make it stronger as a sequel to Arceus in terms of building on the themes of the previous story. In that game, we saw much early days of the human-Pokémon relationship, with humans venturing into the untamed wilderness to survey and study the way of life of wild Pokémon that were hostile to them, with the Galaxy Team’s efforts gradually bridging the gap and allowing Pokémon to become more integrated into peoples’ lives. In Z-A, we not only see the world that those efforts helped to create (as would be the default by virtue of taking place in the modern Pokémon world), but we actually see the inverse beginning to take place — Pokémon encroaching on human territory and needing to be accommodated.