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Announcement NP: RU Stage 20 - Steppa Pig [Mamoswine Banned]

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RU Leader
After our slate on Gyarados, Volcanion and Mamoswine, the council has decided to move forward with a suspect test on Mamoswine! It's first arrival in the tier wasn't anything too impressive, as Galarian Weezing provided a splashable check to it for many teams, but with it's departure the floodgates opened as more aggressive sets popped up. With its incredibly strong Ice/Ground STAB combination, very little can properly manage it defensively, while priority ice shard has been a fantastic tool for faster threats like Noivern, Gengar, and others. It also has Knock Off, which is more than capable of ruining Pokemon like Rotom-Heat, forcing a tera investment or causing extreme constraints in the builder. More and more have more aggressive sets popped up, forgoing Jolly's Speed tier for Adamant's raw damage on targets like Slowbro, Umbreon and Cresselia, which allows Mamoswine far more room to break past its checks. It's ability to break past its few checks by set variety is worth noting too. Freeze dry sets exist, and make Slowbro / Gastrodon / Quagsire struggle tremendously, while the aforementioned Tera Dark sets can ruin Cresselia lest they pre-emptively invest a Tera for the task.

Thats not to say its perfect though. Those aforementioned checks require Mamoswine to make heavy concessions or invest tera to properly break through. Tera Dark Adamant is a common choice, and you sacrifice speed to do so; which can be abused by pokemon like Basculegion. It's Speed stat, while not bad, is also not too impressive itself, which opens it up to walls with solid speed stats to be problems for it like Jirachi. Additionally, it can be somewhat lacking in defensive value. Beyond the volt immunity of its ground typing, it can find itself struggling to make headway vs offensive teams prepared for it.

However, its pressure on defensive teams cannot be understated, often forcing very specific Pokemon to try to keep it at bay. And for these reasons, the Council has elected to leave this choice to the playerbase.

The instructions to participate in this test are as follows:

  • Create a new account on PS. You do not have to follow any specific naming convention, but your suspect account must have never played a game in RU before this suspect test went up or you will not receive valid requirements (resetting W/L does not count for this - the account you use must never have played RU before the test, full stop.)
  • At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command.
  • Double check that you're listed as a voter below! If you aren't listed as a voter despite having valid reqs, please contact myself, TheFranklin, Rarelyme, or a member of staff.


If you have any questions about this new process, feel free to PM me or post here!

The requirement to vote in this suspect test is a COIL value of 2800 with a B-value of 7. The deadline for getting requirements will be Thursday, October 16th, 23:59 GMT -4. Good luck to all!
 
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First suspect test I ever seriously took, somehow got it on the first day, very hyped about it, I'm not really good at judging mons with words, but anyways mamoswine has sets that can 6-0 a lot of teams like the classic band ice shard, occasional tera grass trailblaze LO sets and loaded dice icicle spear set (let's go gambling!). You can also run scarf mamo for surprise and can clean up some games, you can lead mamo with stealth rock, knock off, endeavor. I haven't experienced the freeze dry and tera dark sets but I guess it plays a good part. Thick fat is not the worst ability, and the mons like gapdos, gweezing and gyarados (intimidate) are gone lmao
Anyways, look at band mamo man, so inspiring, name me one relevant mon rn who can comfortably switch into this
252+ Atk Choice Band Mamoswine Earthquake vs. 252 HP / 252+ Def Slowbro: 181-214 (45.9 - 54.3%) -- 53.1% chance to 2HKO
how did this mon live in RU for so long, I will chose to BAN this swine
(I just figured how to bold messages here lol, also it's the first time and my writing skills are terrible )
 
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Mamo will always be a weird one.

On paper you always get destroyed by Mamo, strong ground, priority, knock off. The tools to check Mamo honestly are not bad by any means: Phys Def Umbreon became imo the best set a while before RUPL as it helped check DD mence, Mamo, Gyara, and it didnt help that Volcanion was memeing on sp def anyway, and then you have Slowbro. These 2 mons serve much more than just being designated Mamo checks, as they also check a big part of the tier. Then you have more offensive checks in Jirachi (you will always flinch it), Rotom-Heat, Talonflame, who can all switch into an attack on a read, with Rotom-H having to tiptoe around it less.

Finally, you have the actual gameplay naunces that will always make me doubt Mamo as a banworthy mon. Choiced Sets require clicking well, and that can be hard in a tier where your biggest wall has Regenerator. Life Orb sets get chipped really quick, to me VoltTurn teams made around LO Mamo feel the scariest, as the main goal is to just break everything before Mamo dies. Boots sets are progress makers, but they definitely do not feel like an unwallable threat, as you sacrifice longevity for breaking power. Finally, Mamo's speed tier and bulk mean you are actually threatened a lot in actual games to be clicking as freely as you'd like: Fast Fighters like Mienshao, and I guess it's just Mienshao for now, strong priority in Aqua Jet Crawdaunt, Body Press coverage from mons like Registeel, and in reality just neutral attacks trying to get it in already hinder the time Mamo will stay in a game.

Bottom line to me, I find myself annoyed at times building with Mamo in mind, but I've played games using teams with not a lot of thought behind them that just happen to handle it just fine.

I probably would vote DNB myself, but I might change my mind depending on what people post in this thread.
 
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For me Mamo does not deserve to be banned. I will vote Do Not Ban.

Mamo has the classic characteristica of physical Ice-types, which are being threatening to a look of different mons, but it also has the defensive struggles. Being week to Water and Fighting alone makes is very fragile. Neither does it have the defensive stats to be bulky enough for it being relevant. It can fullfill a role as an offensive wallbreaker, with its moveset and general power. On the other hand there are enough checks or, in case it is banded, gives enough room to outplay.
Further it being weak to Stealth Rock limits the amount in can switch in the game.
The biggest weakness considering its role and it being more of a glass cannon is the mediocre Speed-tier. Even a lot of Suicunes are faster than it.
Having access to a priority-move is nice, but considering the base power of Ice Shard it is not a monumental threat and more a usefull tool for the tier, where a bit of priority helps to midigate some of the chaos that comes in from time to time.

In my oppinion it is a good mon in the RU-tier but it is not as good as some people want it to be.
 
I'd really like to know how the tier would develop without such a strong threat like Mamoswine. I personally don't think it's that strong alone, but it's a ground + ice offensive mon (one of the best offensive typings in the game) with a strong priority and terastal that can either boost his stab or prevent him from get burned too. Don't know who invented the satanic freeze dry set too but sometimes this move is just 100 times better than knock off in matchups where their common checks are bulky water types such as Slowbro, Gastrodon and Quag. I think I 100% agree with every point feliburn pointed out, but at the same time I feel like this mon just limits teambuilding so much (I, personally, feels like every single team without slowbro is just unplayable because of Gapdos + Mamoswine trauma) and I'd like to see how the tier would develop without him.

I'm voting ban unless I read some arguments that convince me otherwise like replay analysis and things like that, would really like to search them out but I'm out of time
 
Mmm, I feel this suspect falls on a weird spot atm, following up the quickban decision.


Mamoswine is definitely an astonishing breaker that with traiblaze really diversifies its good matchup chart, not only it is a nightmare for balanced and defensive archetypes, but offense can be a problem too, but feel the great synergy pressure it had alongside offensive mons with big power and notable defensive profiles that either got quickbanned or just left altogether (gapdos) is part of what made it so overwhelming in the builder.

I dont see people replacing gapdos with flamigo immediately (well, not most at least) but that is what pressured defensive staples like slowbro and what not, the crazy offensive synergy many of the tier big threats. Mamoswine still has that ice type problem, it kind of wants boots but at the same time it wants a boosting item and life orb just puts it in range of stuff kind of fast after clicking some moves.

In my eyes I believe it is fair to keep seeing how the tier develops with Mamo cause all the fighting types have the interesting shortcoming of being notably frail alongside it so teambuilding does get tricky from there. But one could also use the argument that this mon doesnt bring anything worth keeping in the tier, and it is a breaker that is too much to handle, but I digress. It is a breaker that you need to try to beat proactively, it is the perfect defensive beater on paper, but practice tells a bigger picture imo.


Do not have any strong opinion to ban or not ban, but feel the mon is being setup for disaster from the start without any fair trial.
 
I'm kinda mirroring the sentiments of Aldo at the moment. I have been pretty pro-ban for mamo in the previous meta, but now that we've lost a large majority of our notable breakers it definitely limits the pool for what needs to be prepped for. My main hinge point at the moment I suppose is whether or not losing Volc, Gap, and I guess Gyara to a lesser extent is enough to justify keeping Mamo in the tier at the moment, and whether or not there is solid counterplay that can be had against it without just saying you need to offensively pressure it. I think there's been a lot of rebuttal about Mamo being more of an "on-paper" breaker than one that actually achieves as much as it theoretically can in game, but in truth I haven't really seen that in the couple of games that I have played out against Mamo. Just having rocks up picks up rolls for so many offensive mamo variants i.e, Life Orb, Muscle Band, type-boosting items, that I have seen been actualized in game. Really notable fats that should be able to theoretically take on Mamo like Slowbro or Gastro are terrified of losing half their HP just trying to check it, and I feel that, much like Volc it feels like you need to either choose a sack or outplay to a godly degree in order to deal with it. It doesn't help that all of our viable removal options are terrified of Ice-STAB, stuff like Talonflame, which can at least switch in on Earthquake, is again losing like 70% on making the wrong move. I guess I should've probably prefaced this with saying that I think ada Mamo is really where its at if you do plan on using it, but whatever. The thin of it is that it really puts the crux of the decision onto whatever is facing Mamo rather than it itself. Sure we have options to switch into it, Chesnaught can eat its Earthquakes and trade with Body Press, Slowbro can scout to some degree with Regenerator, but a wrong prediction on the side of the opponent can send them into a snowballing of sacks in order to deal with it, or you just get tera'd on and are screwed anyways. It's definitely got less utility into more offensive teams, but Ice Shard still provides pretty consistent help into those matchups to snipe something like a weakened Armarouge, or pick off the more noticeably frail sweepers now that Gyara has been booted.

I'm not saying that a tier having a pretty phenomenal breaker is a bad thing either, I loved Volc while it was here and tbh I'm not sure that banning it was the right decision, but that's neither here nor there. I'm just wondering if the removal of some mons in the tier now justifies its position, which I'm not sure I've seen enough of to sway me once again to one side or the other. It might've been beneficial to see the tier play out a little more before a suspect, but hindsight is 20/20. Hopefully some scl and cup games can help clarify.
 
Mamoswine is probably the most threatening thing in the tier and in the teambuilder.....theoretically. You look at the list of Pokemon in the RU tier, you look at the list of things we can pull from below RU, and you look at Mamoswine and go what can deal with this Pokemon's Ground/Ice STABs defensively? The answer is a very short list of things are capable of straight up dealing with EQ/Icicle Crash together. So the question becomes how am I supposed to answer Mamoswine defensively? The answer is, you don't care that something can't take both STABs, Mamo's not good enough to actually abuse its STABs in practice.

What do I mean by this? Yes on paper, EQ is super scary, Crash is moderately scary, it has Knock Off as a way to help push it along, and Trailblaze/Freeze-Dry help put pressure on the bulky waters that we would use as checks/counters. However, Mamo has this weird inability to capitalize on its strengths without a lot of help from it's teammates unlike previous Pokemon we've banned in recent months or lost to tier shifts. It's not fast enough to scare the bulk of threats in the tier, it's great offensive typing is a bane defensively as it doesn't resist enough useful attacks that it dies faster than it should, and it has the ability to lose more 1v1's due to some fragility and speed deficits. The best thing anyone in this or the other thread has said about Mamoswine is that the best thing it might do in a battle is force an opponent to use up their Tera which isn't a bad thing.

What you know about Mamo in battle is that it's basically a guarantee to have EQ and some option of Ice Stab(s) / SR / Tera Blast / Trailblaze, and it has a wide variety of options for items such as Boots, Life Orb, Choice Items, maybe a type boosting attack item like Icicle Plate or something along those lines to feint a choice item, or maybe you see some unset like Sash for SR -> Endeavor -> Ice Shard shenanigans. However, no combo of these really push Mamo into broken territory, maybe difficult to deal with, but nothing unreasonable. LO means means it risks dying faster to a 1v1, choice items give you way more chance to abuse mamo if they lock into a favorable move and you use that to your advantage, something like boots means you lack the power to get past a lot of checks. Like even when the tier had Mence, Gapdos, Gyara, Volc, even like Ori-Pom, and other things, Mamoswine continues to be like not even the best kind of thing around.

Annoying when you see it, but never unmanageable, hell personal opinion, but I don't even think Mamo is close to the most broken or unhealthy thing in the tier right now. Gapdos being gone means that more fighting types should be usable on teams that can scare off Mamo or win 1v1s. Sure as I've said before the base 60-70 range of pokemon never existed for scarfers to be used because why would have used those when almost all of them lose to the most used mon in the tier in Gapdos, but there exists a chance for people to innovate some of those, but they still might not exist proper. It hates a lot of our offensive threats and will likely lose a 1v1 to them because so many things carry a coverage move that hits it for super effective. Slower offensive Pokemon like bisharp and crawdaunt have priority that heavily chunk or straight up beat Mamo usually forcing it to maybe tera to not lose to those. Defensive Pokemon can still get around it with a well time attack and using tera to avoid dying to Mamoswine and might just kill it back. I think Mamo is an A rank threat, and should be treated as such, but it's just a really good Pokemon, not something we can't deal with.

Since it's not covered really I'll list a chunk of at least defensive checks/counters that we have access to that are still pretty good: The usual Bulky waters (Slowbro / Cune / Quag / Gastro) and we have a new water that resists both its stabs to a degree in Araquanid which I hope we see some use on the ladder though it's not tanky enough but at least avoids a 2HKO probably. Cresselia / Zong kind of forces it to need Knock Off to keep it honest otherwise they walk over it. Tbh might be reaching but with the banning of Volc and rise of Gapdos, something like Avalugg actually might have some value once again on occasion and it's not like we haven't used this thing in metas where annoying physical mons were around even though it's low end. There are not a lot of options that wanna switch into both its stabs, but a lot of dealing with Mamo is just kind of winning the prediction game of what move is it gonna click because if it picks wrong you have a very good chance of living and trading for the kill, but also setting yourself up to take advantage of what it clicks and or setting yourself up to win a 1v1.

I don't know if I'll bother getting reqs, but this thing was barely a questionable mon to ban when we had Gapdos / Mence / Gyara / Volc, and now that they're gone and we can explore more options, I'm feeling that it's even less of a bannable mon so far, so I'd probably lean DNB at this point.
 
I finally got reqs, ladder is bs and whoever is the CB Kleavor guy, respectfully fuck you since you made me play 40 more games then I had to. Anyways, I am very confidently voting Ban.

Mamoswine isn't broken just because its almost unwallable, as being unwallable is not something new to RU, as Pokemon such as Gallade and Crawdaunt are fine and even healthy additions to the tier. The issue comes with Mamoswines other traits, primarily its trading ability and ability to chip revenge killers.
I'm going to cover the unwallability part, because plainly, not much beats it. Umbreon has to specifically be physical defense and while that set is good and all, having to give up specially defensive umbreon is such a big thing, as it can check Pokemon such as Armarouge, specs hoodra, and gengar that can otherwise be major annoyances. Slowbro is usually listed as a counter, but it just loses to either muscle band or nmi freeze dry variants if it has the slightest amount of chip, and these are not uncommon sets by any means. You have cresselia, but cresselia is a passive blob pokemon that I try to avoid using unless I absolutely have to, and even then it has to invest a ton of speed to actually beat mamo, since it doesn't want to get icicle crashed flinched. This ofc, comes at a great cost to its bulk, which is one of the few redeeming factors of cress. The rest are niche or straight up bad, no, heattom is not pushing it any forward as you have to tera it. So you have to go on the offensive route to check mamo usually, and thats where issues start to arise.

Firstly, mamos bulk is not bad by any means. Sure, its typing can be a bit lack luster, but against neutral attacks, it can stomach most of them and fire back a powerful attack. 110/80/60 is good enough to even live an armarouge armor cannon from full, which is not a weak attack by any means. Krookodile earthquake barely 2HKO's it while jirachi iron head does 68% max. So you better be hitting it hard, or you are doomed. This can lead it to just trade a lot easier then people give it credit for, especially against weaker attacks from walls. This sets mamoswine apart from something such as Crawdaunt, who also has priority but cannot take a hit for its life.

Secondly, mamoswines access to priority ice shard means that unless they resist ice, your revenge killer is going to have a nasty surprise for them. Lets say that your main revenge killer is gengar, that gengar is going to be taking 50+% in the process. This means your revenge killer has to be sturdy against ice shard, while also doing great damage to mamo (I would say 70%+ at least), which shockingly that list is very small, and just goes to show how bs this mon is.

Finally, I'd like to go over some DNB posts since I feel they don't actually talk about a lot of mamo's traits.

Being week to Water and Fighting alone makes is very fragile. Neither does it have the defensive stats to be bulky enough for it being relevant. It can fullfill a role as an offensive wallbreaker, with its moveset and general power. On the other hand there are enough checks or, in case it is banded, gives enough room to outplay.
Further it being weak to Stealth Rock limits the amount in can switch in the game.
The biggest weakness considering its role and it being more of a glass cannon is the mediocre Speed-tier. Even a lot of Suicunes are faster than it.
Having access to a priority-move is nice, but considering the base power of Ice Shard it is not a monumental threat and more a usefull tool for the tier, where a bit of priority helps to midigate some of the chaos that comes in from time to time.
Okay, firstly, mamo is neutral to rocks, if you meant "Mamoswine is weak to hazards", then thats a different story, one which I disagree with. Even non boots mamo can typically get in enough times so that doesn't matter, even with LO mamo, I found that just 2-3 switch ins was enough to get more then enough use to take down 2-3 mons on a team, with volt turn, this is exceptionally easy. I also keep seeing that mamoswine has mediocre speed, which is just wild to me. Mamo is a wallbreaker, but for a wallbreaker, its speed is more then fast enough. It gets the jump on armarouge, hersculegion, feraligatr etc, which are not slow mons by any means. Suicune outspeeds it but that comes at the cost of a lot of speed investment, which is not without its drawbacks. Finally, ice shards low bp is made up for the fact that it has great super effective and neutral coverage. Also we never tier stuff on the usefullness they bring to the tier, and we have lots of priority to help against offense and HO.

What you know about Mamo in battle is that it's basically a guarantee to have EQ and some option of Ice Stab(s) / SR / Tera Blast / Trailblaze, and it has a wide variety of options for items such as Boots, Life Orb, Choice Items, maybe a type boosting attack item like Icicle Plate or something along those lines to feint a choice item, or maybe you see some unset like Sash for SR -> Endeavor -> Ice Shard shenanigans. However, no combo of these really push Mamo into broken territory, maybe difficult to deal with, but nothing unreasonable. LO means means it risks dying faster to a 1v1, choice items give you way more chance to abuse mamo if they lock into a favorable move and you use that to your advantage, something like boots means you lack the power to get past a lot of checks. Like even when the tier had Mence, Gapdos, Gyara, Volc, even like Ori-Pom, and other things, Mamoswine continues to be like not even the best kind of thing around.
The first sentence is just nonsense and doesn't really make any sense, ofc its going to have eq+icicle crash+ice shard, blastoise had its item+three of its moves spelled out for you and that didn't make a difference. The issue is that 4th move can redefine counterplay (btw, stealth rock mamo is bad, don't use it). LO it dies faster, but in return it has a lot, lot more power. With just stealth rocks and a layer of spikes, Slowbro is 2HKO'd by Earthquake, which is not a hard ask to do lol. Choice Band Mamo is bad, nobody is using that set anymore, meanwhile Choice Scarf is meant to surprise KO offensive mons that think they can revenge kill it. Boots makes up for hazards and if needed, adamant can be used to boost up its power.
Annoying when you see it, but never unmanageable, hell personal opinion, but I don't even think Mamo is close to the most broken or unhealthy thing in the tier right now. Gapdos being gone means that more fighting types should be usable on teams that can scare off Mamo or win 1v1s. Sure as I've said before the base 60-70 range of pokemon never existed for scarfers to be used because why would have used those when almost all of them lose to the most used mon in the tier in Gapdos, but there exists a chance for people to innovate some of those, but they still might not exist proper. It hates a lot of our offensive threats and will likely lose a 1v1 to them because so many things carry a coverage move that hits it for super effective. Slower offensive Pokemon like bisharp and crawdaunt have priority that heavily chunk or straight up beat Mamo usually forcing it to maybe tera to not lose to those. Defensive Pokemon can still get around it with a well time attack and using tera to avoid dying to Mamoswine and might just kill it back. I think Mamo is an A rank threat, and should be treated as such, but it's just a really good Pokemon, not something we can't deal with.
Gapdos leaving IDT changes too much, mienshao just takes its place and still does not exactly appreciate ice shard, as its doing 48% min, which while regen can help keep it out of that range, isn't always possible. The base 60-70 range of pokemon are just bad scarfers aside from hersculegion, who was already used and in general I consider a waste of a hersculegion since agility and specs does way more game to game. Gapdos never kept that range of Pokemon down, they were just always bad scarfers. Gardevoir barely gets away with base 80 speed because literally everything else about it is so good. It hates facing lots of our offensive threats, but loves partnering with them. Bisharp is a great partner that can chip down walls to allow Mamoswine to sweep, while Mienshao is great pivot support that can also chip down Mamo checks. Finally, if you are having to dedicate tera to beat Mamo, then I think you need to throw in the towel. Something such as Slowbro is having to specifically be tera fairy to beat mamo, which is not good at all to force it to always be that tera, as tera poison is a very good tera as well.

Since it's not covered really I'll list a chunk of at least defensive checks/counters that we have access to that are still pretty good: The usual Bulky waters (Slowbro / Cune / Quag / Gastro) and we have a new water that resists both its stabs to a degree in Araquanid which I hope we see some use on the ladder though it's not tanky enough but at least avoids a 2HKO probably. Cresselia / Zong kind of forces it to need Knock Off to keep it honest otherwise they walk over it. Tbh might be reaching but with the banning of Volc and rise of Gapdos, something like Avalugg actually might have some value once again on occasion and it's not like we haven't used this thing in metas where annoying physical mons were around even though it's low end. There are not a lot of options that wanna switch into both its stabs, but a lot of dealing with Mamo is just kind of winning the prediction game of what move is it gonna click because if it picks wrong you have a very good chance of living and trading for the kill, but also setting yourself up to take advantage of what it clicks and or setting yourself up to win a 1v1.
Slowbro, quag and gastro absolutely hate taking freeze dry, and the latter two don't even take mamo on well since icicle crash does so much even with just muscle band. Suicune hates getting its lefties knocked off and really wants to keep its HP intact to try to sweep. Araquanid is going to be niche at best, and is relegated to more HO teams, which isn't the issue with Mamo. Cresselia as stated above is passive af, and as much as I love zong, it also is niche. And frankly put, I am not switching zong into a mamo unless I am 100% sure it has no knock off, and zong/cress's existence in no way shape or form forces mamo to carry knock off, it does just fine without it. Avalugg is a shitmon, I've tried it so many times, all it does is answer mamo and nothing else, it is so horrible and gapdos being in the tier didn't make it worse, it was just that shit. Sure, theres the prediction game, but mamo can do that just as easily, trying to bait icicle crash and switching into jirachi could mean a meaty Knock Off comes its way and now it isn't switching into mamo whatsover.

Finally, something that I've seen in different discords is the claim that "We need to keep mamo to make sure defensive playstyles are kept in check", which I will call it out bluntly, is the most cope arguement I have ever seen. Seriously, this tier is filled to the brim with wallbreakers. Just in RU alone, theres armarouge, basculegion, crawdaunt, entei, gallade, gengar, goodra, krookodile, hilligant, lycanroc, magnezone, mew, reuniclus. And this isn't even counting more unorthodox options such as empo or a-muk, or even including NUBL, NU, PUBL, or PU, which probably doubles this list lol. If you want to make a good arguement to keep mamo in the tier, please don't use this one, it instantly makes your arguement so much worse.

I really hope we ban this disgusting pig, as I do believe the tier will heavily improve without it.

Here are the main teams that I used throughout my run, some might be ass, but better then nothing ig.
https://pokepast.es/5fc8d48ea06a1db9
https://pokepast.es/d25e8fb0171bd9d9
https://pokepast.es/8507b6c18888e468
 
If Rotom-Heat is a considered check, the mon gotta go.

I've come to adopt a new SV RU mantra and I hope all of you are willing to adopt it as well. We did this dance with Thundurus forms, we did this dance with Yanmega. We not doing it again. And the best part? Barely checks Mamoswine either. Mamoswine is a pain in the ass to check defensively, where for the most part Slowbro, Cresselia and like Suicune/Deo-D are the only real game in town. Rotom-Heat and Bronzong if you like to lie to yourself as a morning routine. Offensively, checking it is fine enough. This thing is like Nidoking, where it just cleaves bulkier styles but anything offensive is probably fine. And yknow what? I fucking hate Nidokings.

If these pokemon actually did their job well enough, I could live with it being a bisharp-like pokemon who threatens games but has consistent counterplay it rarely ever gets past. But sadly Freeze dry sets obliterate Slowbro, Muscle band Knock sets bone literally every check it has unanimously, you get the picture. The best mamoswines are the ones that are as greedy as humanly possible, and the half-measures tend to underperform which is what alot of people on the DNB side tend to feel. Which is fair, it means Mamoswine is limited to an extent. But unfortunately that limitation is outweighed by the limitations it forces in the builder to handle the "relaxed" mamoswine sets, like Jolly Boots. It's a ban from me, personally. Though I will say this is my weakest Ban stance of the generation thus far.
 
The first sentence is just nonsense and doesn't really make any sense, ofc its going to have eq+icicle crash+ice shard, blastoise had its item+three of its moves spelled out for you and that didn't make a difference. The issue is that 4th move can redefine counterplay (btw, stealth rock mamo is bad, don't use it). LO it dies faster, but in return it has a lot, lot more power. With just stealth rocks and a layer of spikes, Slowbro is 2HKO'd by Earthquake, which is not a hard ask to do lol. Choice Band Mamo is bad, nobody is using that set anymore, meanwhile Choice Scarf is meant to surprise KO offensive mons that think they can revenge kill it. Boots makes up for hazards and if needed, adamant can be used to boost up its power.

Well if you need an elaboration on what I mean, comparatively there is no real unset for Mamo, there is not a lot of coverage it can pull into that can make it something that's an unknown that makes it difficult to deal with. Almost everything we've been putting up with for months has had the ability to pull a trick out of their magic pool of moves that could redefine entirely how a team could deal with it. We saw a lot of customization from things we actually banned that would screw over common checks/counters, Mamo lacks that ability. Gapdos beyond Scarf you had to start wonder at times some Sub Agility or Bulk Up with Acrobatics and a berry, sure you knew that it had some form of Flying stab but it wasn't always a guarantee, only a high odds one. Even if we knew it's full set because it's choiced BB or a combo of Knock users and BB could just blow through the tier for something leftover to clean up, a ridiculous amount of unneeded pressure existed there. Gyarados / Mence / Oricorio could always blast through with DD (QD) a variety of attack options. You had to figure out which stab they ran and which coverage they opted for, was the Gyara running Taunt or Rest as a way to work around status or making sure you couldn't heal or to keep it healthy? Was the Mence running Facade or Roost so that way you thought you could punish it with Weezing-Galar but now it turned into a random boost that let it blow by a check and be a successful way to continue breaking through stuff or keep it healthy against defensive mons who lacked fire power to deal with it as it wore them down?

Yes the 4th move is how it can work around different things, but it is a massive opportunity cost for Mamoswine because it doesn't always get to take advantage of them in every game it plays. It's neat when it does work out though, but it doesn't always reflect that. I would hope that with 20% chip on switch in that a general neutral move would be able to pressure and or win against a defensive wall, that's the point of hazards and usually if you've played any generation of pokemon for the last 15 years usually SR+1 layer of Spike are all that breakers need to put in work as long as their attacks aren't resisted. But that's also pointing out that it needs enough support to get there, you need to get the layers up, you need to get mamo in safely, and it kind of wants existing chip, and those layers can't go away for any reason through defog or rapid spin.
Gapdos leaving IDT changes too much, mienshao just takes its place and still does not exactly appreciate ice shard, as its doing 48% min, which while regen can help keep it out of that range, isn't always possible. The base 60-70 range of pokemon are just bad scarfers aside from hersculegion, who was already used and in general I consider a waste of a hersculegion since agility and specs does way more game to game. Gapdos never kept that range of Pokemon down, they were just always bad scarfers. Gardevoir barely gets away with base 80 speed because literally everything else about it is so good. It hates facing lots of our offensive threats, but loves partnering with them. Bisharp is a great partner that can chip down walls to allow Mamoswine to sweep, while Mienshao is great pivot support that can also chip down Mamo checks. Finally, if you are having to dedicate tera to beat Mamo, then I think you need to throw in the towel. Something such as Slowbro is having to specifically be tera fairy to beat mamo, which is not good at all to force it to always be that tera, as tera poison is a very good tera as well.
Mien becomes more usable, but with Gapdos gone as well as Gyara/Volcanion as I've laddered for testing stuff out and getting reqs now, I've seen an increase of Infernape as a fighting mon on the ladder, I've been using Toxicroak more especially with no Gapdos I can try it out as a Scarfer which I've been using to a variety of fun success. There's honestly probably a niche/role that could be filled with Paldean Tauros in the meta too, like Gapdos leaving releases a lot of pressure to not lose to a natural choiced mon that had the perfect neutral coverage to kill a lot, and I still don't think you understand that or ever will.

I don't think you have to force a tera to beat mamo, but there are times where basically you know you have this one weakness, and you can just click the reverse uno card that is Tera. Example being I hate how much I've started seeing more psychic-types/gengar weak teams specifically running Tera Normal just to absorb Shadow Ball just to counter kill it even though I'm one of the guys that was running Tera Normal Jirachi/Arma just to make sure I didn't have a hard time with Gengar. I look at Mamo in the same way of, it's combination of stabs makes playing the guessing game annoying at times, so you can just eliminate that altogether. It's not like Tera Fairy is bad for slowbro anyway as it's a way for it to work around Krookodile and Dark types. Mamo existing would just punish you for clicking tera poison without having dealt with Mamo first, but it's not like this kind of interaction doesn't exist with other mons in the tier where if you Tera option without dealing with an adequate threat the opponent has, of course you're gonna be in for a rough time.
Slowbro, quag and gastro absolutely hate taking freeze dry, and the latter two don't even take mamo on well since icicle crash does so much even with just muscle band. Suicune hates getting its lefties knocked off and really wants to keep its HP intact to try to sweep. Araquanid is going to be niche at best, and is relegated to more HO teams, which isn't the issue with Mamo. Cresselia as stated above is passive af, and as much as I love zong, it also is niche. And frankly put, I am not switching zong into a mamo unless I am 100% sure it has no knock off, and zong/cress's existence in no way shape or form forces mamo to carry knock off, it does just fine without it. Avalugg is a shitmon, I've tried it so many times, all it does is answer mamo and nothing else, it is so horrible and gapdos being in the tier didn't make it worse, it was just that shit. Sure, theres the prediction game, but mamo can do that just as easily, trying to bait icicle crash and switching into jirachi could mean a meaty Knock Off comes its way and now it isn't switching into mamo whatsover.
Why yes, the three things absolutely hate the 2x (for bro) but 4x for Quag/Gastro move and all 3 also hate the idea of running into Trailblaze with Tera Grass, but that's also why they're checks. They exist as a way to mostly switch into most of its moves to give you a chance to fight it back, not that they'll win all the time, but most of the time will buy time to wear it down or not let it completely decimate you. Like I said it's newly dropped, I don't expect it to be able to fully take it head on, but I wanted to put it into the ether that we have it (NU has it), but it's something new and adapting and trying new stuff is the point. Cress is passive, but it is also a mon that can adapt and be useful in a meta when the needs call on it, but it one option that could be useful against other threats in the meta by providing the right support.

Anyway got my reqs, I have been playing the ladder as much as I can for the last like 10 days and there's literally been almost no mamoswine up and down the ladder for me to actually change my opinion on. I've been trying Mamo myself and I still don't find it any worse for wear in the tier, it's as heatranator said
Seriously, this tier is filled to the brim with wallbreakers. Just in RU alone, theres armarouge, basculegion, crawdaunt, entei, gallade, gengar, goodra, krookodile, hilligant, lycanroc, magnezone, mew, reuniclus
of which I think Mamo's just another big offensive thing that can do a variety of things, but isn't impactful enough, centralizing enough, and if you let it set up, there's a high odds chance that it just cleans you because that's the kind of tier this is where Tera options and set up honestly just ruin your day because a bunch of things are so damn powerful.
Offensively, checking it is fine enough. This thing is like Nidoking, where it just cleaves bulkier styles but anything offensive is probably fine. And yknow what? I fucking hate Nidokings.
I don't know if you know this, but this has been the way of dealing with Mamo for like 5 gens really is just deal with it offensively, fat teams always struggled with it even dating back to it's early days, it's just most people have always played balanced or offensive enough styles because tiers generally lean that way, that Mamo can do a job, but offensive pressure always kills it. I honestly agree with the Nido assessment, but I thin it's more akin to Gen 5 Jynx / Gens 6-7 Nidoqueen, offensively scary and on paper ridiculously hard for the tier to have an answer to defensively when you see it, but something about them just makes them mostly fine because it's lacking something like having to pick between Adamant or Jolly at times, or just the coverage isn't enough to blow through, or there's just enough that exists that can live a shot and trade it back. I get the sentiment, but like you said anything offensive probably makes it just fine to deal with, and that's the category I think is why I'm voting DNB on mamoswine.

I have a lot of other things I'd rather have gone, like Armarogue b/c it punishes you for basically interacting with it from one side of the attacking mechanics, but it's fine b/c there are some options that you have to play smart about to deal with. I'd love to say good bye to Entei b/c Swagger Mirror Herb is a bitch to deal with especially with Tera Grass as a way to break the only things that completely wall it, but it's still just a fine Pokemon rather than something that auto wins for people. I'd love to see Jirachi gone b/c there are those moments where it just lucks its way past you even if you have the right answer, but at times its asking you to play 100% perfectly to not lose to it.
 
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An extremely close suspect test, but ultimately Mamoswine is now banned from SV RU! Tagging dhelmise and Marty to implement the ban.

Thank you everyone for participating in the suspect test! If you qualify for the tiering contributor badge shoot me or TheFranklin a DM.
 
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