Gen 6 More steel than "Man of Steel" (Double Steel Bulky Offense)

First of all, I'd like to point out that I'm French and there may be spelling mistakes in my texts. I apologize if that's the case.



How I came up with the idea for the team
This time, here's a team with more classic Pokémons. Although they only have one type in common, Heatran and a Steel- and Psychic-type Pokémon like Metagross-Mega only share a weakness to the Ground-type.
One Pokémon complements both Pokémon well (and Serperior is the only Grass-type Pokémon in OU 6G (Ferrothorn would add a third Steel-type Pokémon, and it's not a Monotype team).
Then Scarf Keldeo is the best Revenge-Killer in the tier.
And finally, the Tank Chomp + Spe Def Zapdos duo.

Team breakdown
pokemon_metagross.jpg


Chief Wally (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Bullet Punch

This Pokémon is so powerful that it was banned in Gen 7. It has good attack, decent speed, a good ability that boosts its moves, and also a nice bulk (it has more defense than attack).
252 Atk Pure Power Medicham-Mega High Jump Kick vs. 0 HP / 0 Def Metagross-Mega: 249-294 (82.7 - 97.6%) -- guaranteed 2HKO
252+ SpA Life Orb Kyurem-Black Earth Power vs. 0 HP / 4 SpD Metagross-Mega: 244-289 (81 - 96%) -- guaranteed 2HKO
Meteor Mash and Zen Headbutt are there for STAB attacks.
Earthquake allows you to effectively hit Steel-type Pokémon, as well as Volcanion, Victini, and more.
Bullet Punch is there for priority, allowing you to better manage Mega Diancie, Weavile, or other faster threats like Mega Lopunny or Mega Alakazam.
252 Atk Tough Claws Metagross-Mega Bullet Punch vs. 0 HP / 0 Def Diancie-Mega: 340-408 (141 - 169.2%) -- guaranteed OHKO
252 Atk Tough Claws Metagross-Mega Bullet Punch vs. 0 HP / 4 Def Weavile: 260-308 (92.5 - 109.6%) -- 56.3% chance to OHKO
252 Atk Tough Claws Metagross-Mega Bullet Punch vs. 0 HP / 4 Def Lopunny-Mega: 97-115 (35.7 - 42.4%) -- guaranteed 3HKO
252 Atk Tough Claws Metagross-Mega Bullet Punch vs. 0 HP / 4 Def Alakazam-Mega: 130-154 (51.7 - 61.3%) -- guaranteed 2HKO

cPK_10_004370_00_HEATRAN_R_L_ILL.webp


Melfire (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 64 HP / 192 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt

Heatran can manage a lot of threats in the tier thanks to its numerous resistances while being able to manage stalled teams thanks to the Toxic + Taunt combo with its signature move Magma Storm. Earth Power is here for the coverage.
Maximum Speed lets Heatran outspeed most defensive Pokemon, such as Zapdos and Gliscor. 64 HP EVs with Leftovers allow Heatran to take on five Seismic Tosses instead of four from Chansey, which is crucial for Heatran's stallbreaking ability. The rest of the EVs are put into Special Attack with a Modest nature to provide Heatran with as much wallbreaking power as possible.

serperior_by_pikishi-d46yo7l.png


AnneSoFruit (Serperior) @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Substitute

Serperior is an excellent utility Pokémon capable of paralyzing opposing Pokémon with Glare and can weaken certain threats to allow our other Pokémon to be able to sweep.
Leaf Storm uses Contrary to boost its Special Attack (although, with its Special Attack being a bit weak (or rather knackered) and the Grass-type's mediocre coverage, you'll have to prepare the field if you want to sweep with it).
HP Fire allows you to hit Steel Pokémon like Ferrothorn or Scizor-Mega which disturbs our Mega.
Substitute will be there to avoid statuses and to scam the opponent by spamming this attack while waiting for the opposing Pokémon to be paralyzed. The investment prevents Rotom from breaking the clone with Hydro Pump.

300px-Keldeo_Aspect_D%C3%A9cid%C3%A9_anim%C3%A9.png


Kaideos (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

It's a very good threat to consider.
It's the best Pokémon with Choice Scarf, and it can also switch into many threats like Bisharp or Tyranitar.
Scald is there for its accuracy and because its burn is excellent in Gen 6.
Hydro Pump allows it to hit harder.
Secret Sword is its Fighting-type STAB move, allowing it to avoid being blocked by Pokémon like Chansey.
252 SpA 30 IVs Keldeo Secret Sword vs. 4 HP / 252+ Def Eviolite Chansey: 366-432 (57 - 67.2%) -- guaranteed 2HKO
Icy Wind provides speed control.

cPK_10_004040_00_GABURIAS_R_L_ILL.webp


Adam Delamer (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

For our defensive core, we'll start with Tank Chomp.
It allows you to check many threats like Talonflame and Bisharp while also being able to weaken U-Turn users like Jirachi or Lando-T thanks to the Rough Skin + Rocky Helmet combo.
Fire Blast allows you to lure Steel-type Pokémon.
Investing in Speed allows you to outspeed Pokémon invested in outspeeding Jolly Tyranitar.
Investing in SpD gives Garchomp the Special Defense needed to survive powerful hits from Pokémon such as Mega Charizard Y, Gengar, Keldeo, and Mega Diancie, while still retaining the optimal amount of physical bulk.

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Thor-Boyaux (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 60 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Roost
- Defog

Zapdos allows you to have a switch-in to Flying-type Pokémon like Tornadus-T, Mega Pinsir, Talonflame.
Volt Switch completes the core of Volt-Turn.
Hidden Power [Ice] allows you to have a pseudo-Boltbeam.
The given EVs maximize Zapdos's special bulk, allowing it to check powerful special threats, such as Keldeo and Gengar, as well as survive a +2 Return from Mega Pinsir after Stealth Rock damage and one round of Leftovers recovery while outpacing Adamant Bisharp. Leftovers is crucial to survive +2 Return from Mega Pinsir after Stealth Rock damage and increases Zapdos's overall longevity.

Chief Wally (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Bullet Punch



Melfire (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 64 HP / 192 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt



AnneSoFruit (Serperior) @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Substitute



Kaideos (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind



Adam Delamer (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Fire Blast
- Stealth Rock



Thor-Boyaux (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 60 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Defog
- Roost

Conclusion:

I'm open to your feedback. I hope you enjoyed this RMT.
 
Another rmt :quagchamppogsire: nice job

Generally 6 great ORAS mons in one team. It is always a good start.
Calm Zapdos nicely fixes the problems the team else would have with the likes of Volcanion.

Scarf Keldeo is a nice tech to counter hyper offensive teams and in the combination with Heatran you are not reliant on Keldeo to break the defensive cores as much.

Opting for the immediate damage of Meteor Mash on Mega Metagross over the (maybe overpopular) Power-up Punch-Set makes a lot of sense, helping to pressure Clefables.

For the Serp I would think a more modern Serperior set wouldnt hurt, maybe Hidden Power Rocks could be beneficial if Zapdos was Heat Wave. If Stall or fat teams become a problem the Serp could also be revamped to a more stall breaking variant.

Pursuit Trappers like Weavile and Tyranitar are a threat, because they can Pursuit the Calm Pressure Zapdos and therefore open the game for special attackers like Volcanion and Mega Alakazam. The both afformentioned could also become a problem, when Stealth Rocks are set and Zapdos can't hit Excadrill hard. Therefore I would prefer Heat Wave over Hidden Power Ice on Zapdos. In that having Toxic over Fire Blast on Garchomp becomes and option, helping with opposing Zapdos.

Nice job, keep it up and I hope to see more RMTs from you
:blobthumbsup:
 
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