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SV OU Poison Apples & Golden Walls (1900 Elo)

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Poisoned Apples & Golden Walls
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1. Team Paste
2. Replays and Elo
3. Introduction
4. Team Building Process
5. Threats to the team
6. Shout Outs


1. | Team Paste

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2. | Replays & Elo

Clean 6-0:

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Beating Stall:

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Hyapple being a beast:


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PTPL VII Week 7 Sav vs Cow

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Proof of peak
Replay 1900s
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3. | Introduction


Was good yall, Just wanted to share another Team concept me and Coach Savouras created using :Hydrapple: as the main idea. This was my first time using the Pokémon so the exp was fun with lots of new found info for me as a trainer. First thing we thought about was Usage because not only does :hydrapple: have amazing bulk but also amazing sp.attack. That being said we decide to work with best of both worlds spreading his evs out to tank and dish out damage. Second was synergies, what pokemon partnered well with Hydrapple and provide the coverage we are lacking? Well that Pokémon we determined was Assualt Vest :Alomomola: and wow was this mf thick. Alomomola gives us a switch in to most sp.attackers in the meta while also being apple to pivot out and appreciates the def value of hyrapple being apple to check :Ogerpon-Wellspring: while also providing a dope Regenerator core I found to be very fun. With a solid core from those two we decide to add a raging bolt answer which was :gliscor: giving us ground/electric immunity and a knock off absorber once toxic orb activates. Gliscor utility really helps with the teams longevity and punishes drawn out end games with spikes and toxic. Next felt like a must which was hoopa unbound. Firm believer in if your running hazards u damn sure need a knock off Pokémon and :hoopa-Unbound: executes not only that role but a nasty punisher on switch ins. you can feel his base 160 attack every time he hits something. Next was :cinderace: for a sure way to control hazards and also a Pokemon to out speed :ogerpon wellspring: on a scouted play rough against :hydrapple: and Lastly :Gholdengo: we wanted a way to block hazard removal from :corviknight: and :great tusk: while also gaining a answer to fairs other than tera hoopa. Gholdengo felt best in this last slot especially being able to twave switch ins like :kingambit: giving apple a easier matchup late game being able to out speed is huge. The Team really seemed to thrive against hyper offensive like veil :ninetales-alola: because :cinderace: can court change and hazards start adding up, bulky offensive in the long term get crippled by :hoopa-unbound: or :hydrapple:. Here are the noticeable Synergies: :Gliscor: + :Hydrapple: + :Alomomola: form a near-unbreakable core between Regenerator recovery and status pressure. Status infliction: Between Thunder Wave :Gholdengo:, Body Slam :Alomomola:, and Will-O-Wisp :Cinderace:, nearly every matchup involves some kind of speed or power control.
Hazard Cycle: :Gliscor: lays Spikes → :Cinderace: flips them → :Gholdengo: prevents Defog → continuous chip wears foes down for :Hoopa-unbound:. Pivot Chain: Flip Turn + U-turn + Regenerator loops ensure momentum is in your favor.



4. | Team Building Process




1️⃣ Hydrapple @ Rocky Helmet



Ability: Regenerator

Tera Type: Steel

EVs: 240 HP / 148 Def / 120 SpA

Nature: Modest

IVs: 0 Atk

Moves:

• Fickle Beam

• Giga Drain

• Earth Power

• Nasty Plot



Role & Notes:

:Hydrapple: acts as both a breaker and a mid-game pivot thanks to Regenerator and solid mixed bulk.

The combination of Rocky Helmet + Regenerator punishes physical attackers like :Zamazenta:, :Great Tusk:, and :Kingambit: attempting contact hits.

With Nasty Plot, it pressures even resists after a boost, while Steel Tera flips key matchups against Fairies and Ice types and lets it tank Iron Head, Moonblast, or Ice Spinner and the most common Hyper Offensive Lead :Glimmora:.

Fickle Beam adds RNG-based burst potential, and Earth Power nails :Heatran: and :Gholdengo:.

This set synergizes beautifully with your Regenerator core and appreciates hazard support from :Gliscor:.





2️⃣ Hoopa-Unbound @ Choice Scarf



Ability: Magician

Tera Type: Poison

EVs: 252 Atk / 4 SpA / 252 Spe

Nature: Hasty

Moves:

• Knock Off

• Psychic Noise

• Gunk Shot

• Trick



Role & Notes:

Your revenge killer and wallbreaker in one.

Scarf Hoopa-U surprises common speed tiers like :Iron Valiant:, :dragapult: , :Gholdengo: :Ogerpon Wellspring: & :Zamazenta:.

Psychic Noise stops recovery, a massive help versus :Dondozo:, :Clodsire:, and Sub Abuser like :keldeo: .

Gunk Shot punishes Fairy switch-ins, while Trick cripples walls like :Garganacl: or: Corviknight: :ting lu:.

Tera Poison resists Fairy, giving it an emergency defensive pivot if needed.

Despite its frailty, Hoopa’s sheer power complements Hydrapple’s bulk, breaking what it can’t.






3️⃣ Gliscor @ Toxic Orb



Ability: Poison Heal

Tera Type: Fairy

EVs: 244 HP / 168 SpD / 96 Spe

Nature: Careful

Moves:

• Earthquake

• Spikes

• Toxic

• Protect



Role & Notes:

The glue and hazard setter.

This SpDef :Gliscor: variant walls key threats like :Garchomp:, :Heatran:, and :Raging Bolt: while staying healthy through Poison Heal.

Spikes enable chip that compounds with Knock Off and status.

Protect scouts Choiced attackers and milks recovery.

Tera Fairy provides a key Dark/Fighting resist for threats like :Kingambit: and :Iron Valiant: also giving immunity to spammable dragon moves like spec :walking wake: :raging bolt: :dragapult:, ensuring long-term stability.

Together with :Cinderace: Court Change, :Gliscor: forms hazard control synergy both offensively and defensively.






4️⃣ Cinderace @ Heavy-Duty Boots



Ability: Blaze

Tera Type: Ghost

EVs: 224 HP / 32 Atk / 252 Spe

Nature: Jolly

Moves:

• Pyro Ball

• U-turn

• Court Change

• Will-O-Wisp



Role & Notes:

Your pivot + hazard control backbone.

:Cinderace: Court Change flips hazards back on offense-heavy teams, while Will-O-Wisp neuters physical breakers like :Dragonite:, :Kingambit:, and :Great Tusk: opening able to soak hits 1000x better.

Tera Ghost blocks Rapid Spin and adds a crucial immunity to Fighting-type coverage.

It works hand-in-hand with :Alomomola: and :Hydrapple: by maintaining tempo through U-turn and spreading chip.

:Cinderace: flexibility and speed keep the team from feeling too passive.





5️⃣ Alomomola @ Assault Vest



Ability: Regenerator

Tera Type: Normal

EVs: 252 HP / 4 Def / 252 SpD

Nature: Sassy

IVs: 0 Spe

Moves:

• Flip Turn

• Scald

• Mirror Coat

• Body Slam



Role & Notes:

A surprisingly effective SpDef wall that also pivots.

AV Alomomola checks special nukes like :Dragapult:, :Volcanion:, and :Iron Moth:.

Mirror Coat threatens KOs on surprise special hits (think :Raging Bolt: or :Iron Crown:).

Body Slam spreads para, synergizing with :Gholdengo: Thunder Wave + Hex strategy.

Between Flip Turn and Regenerator, it maintains momentum and longevity.

Tera Normal blocks Ghost attacks (like Shadow Ball from :Gholdengo: or :Dragapult:) and prevents free setup turns while also increasing the power we do to :Ogerpon Wellspring:.






6️⃣ Gholdengo @ Air Balloon



Ability: Good as Gold

Tera Type: Fairy

EVs: 252 HP / 196 Def / 60 Spe

Nature: Bold

IVs: 0 Atk

Moves:

• Thunder Wave

• Hex

• Recover

• Make It Rain



Role & Notes:

The status-control anchor of the squad.

:Gholdengo: blocks Defog attempts from :Corviknight: and :Mandibuzz:, preserving :Gliscor: Spikes.

Thunder Wave + Hex turns passive matchups into lethal chip wars, especially when combined with :Alomomola: Body Slam and :Cinderace: burns.

Tera Fairy flips Ground and Dark weaknesses into resistances, granting resilience against :Kingambit: and Moonblast users.

Air Balloon adds another layer of Ground immunity, helping the team stack defensive pivots. Sometimes make it rain can be altered for focus blast for a better check on :ting lu: and :kingambit: and such but both work well I believe its just preference.





5. | Threats To The Team

  • Opposing hazard stack can get crippling. Hydrapple Usually punishes those cores like :Samurott-Hisui: & :ting Lu: but it depends on your tera timing.
  • :Tornadus-Therian: knock off set can be annoying and cripple your :Alomomola: taking away its av, and the nasty plot set is devastating so
  • 4atk :Ogerpon Wellspring: can get annoying but bodyslam, hazard, and rock chips, along with :cinderace: out speed should keep it in check.
  • Stall, Be very careful how you use :Hoopa-Unbound: because he is your win condition

6. | Shout Outs


  • Another Big Thank You to Sav for guiding me and teaching me everything.
 
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