In this phase of my life, I really want spikes.
Let me introduce you to my good friend, Forretress.
https://pokepast.es/837c041815dbeba8
That's my main account I mess around on. Swung this to 1600 on an alt, the ride wasn't too bumpy. Paused with a good 7-0 run.
Magnetoff
Even with points mentioned it still loses to the tier’s leviathans such as Bliss, Ttar or even Suicune however its considerable difference in bulk may now make the oppo switch out of Mag’s better mus, like Zapdos (meaning more spike possible dmg), and it can bait Pert for obvious reasons to then double switch an appropriate answer into play.

is in the lead position because it matches up great into:
Zapdos
Suicune
the occasional OffMie
I really decided to lead with Lax because I don’t want Zap to pass the sub, then have someone else steamroll my team (or Zap itself)
We aren’t fond of leadTars but eq can work out terrifically. Usually does ~50% so reducing Ttar to about half health for Cune/Gyara to finish really inhibits it’s presence throughout the game, spikes makes this dream a reality.
Oh btw [Shadow Ball/Fire Blast]
Don’t even ask about the EVs lmao, I just put them at values I thought high enough to comfortably withstand special atks (hence the Careful nature) and take less from STAB rock slides or mm. I will say the 32 EVs in spatk are more than auxiliary, with that Fire Blast does a minimum of 72% to standard Forre. Refresh is the real draw to this set because it lets me sball Gengar with impunity, knowing I won’t actually be infringed by burn while scoring the probable 2hko. Also highly appreciated since I'm using Thick Fat instead of Immunity lol.
Why Thick Fat???? Honestly this might sound funny but we know Lax is a very good switch into Zap and we also know Zap will have either hp Grass/Ice. If I purposely send Gon into Zap then double switch into Lax the amount of dmg will transcribe the hp they are using. Very useful info thanks to Thiccums!

Really undermined by me as an OU contestant until I included it and saw it’s merit on this team. Learns nifty moves like twave or taunt (it is unique at inhibiting spikes, not exactly good) but I decided to be straightforward with 3 atks & ddance. Threatens so much solid damage on the entire meta after 1 dd, Jolly outspeeds everyone relevant. You will see how easy it can be to disrupt defensive synergy when no one is available to stomach +1 STAB or de, esp if Ttar is on the opposing side. Takes advantage of weakened Milotic and Swampert as opportunity to ddance (or mixMence, if healthy) and lum is the perfect confection for this display of brute force, preventing a (un)timely attempt at paralysis from cutting the antics short (also good since Milo & Pert may run toxic)
I will say Jolly might not pack the right punch, with one layer up I still failed to ko an offensive Mie although it was a roll in my favor, approx 32% it doesn't ko
Adamant will secure certain kos or apply more pressure but at the cost of Aero or Jolt easily interfering
hp Fly: for Celebi/Hera, better neutral coverage, hp Rock: to assault fliers like Zap/Aero (other Gyara), hp Ghost: seems weird maybe underexplored, it will ko Gar and Mie without question both of whom could possibly survive +1 hp Fly, also the best hit on a Claydol that could easily explode & it still hits Celebi se
Will experiment with other spreads, Jolly feels alright because I don't have to switch out of Aero/Jolt while reasonably threatening the meta, this alleviates some pressure from other teammates to perform as their would-be targets are either weakened or eliminated.
00
My well and trusted, tried and true
. Standard spdef+ like any other Forre w/ a relatively basic moveset.
hp Bug is the featured attack as it dissuades Mie and Dol to stay in to do their job. Also of good use in front of a +1 Ttar
See now, Forre will likely be the 2nd or 3rd Mon sent onto the field. When they see Lax 1st they might think “ahhh what a dumbass, ez spikes” but then they may realize “oh this is clearly bait, I'm not a fool!”...so as they “go Skarmory!” the next to follow might be Dug apprehending Magneton. This is why we do not go Mag the moment we see Skarm, instead we go Forre to keep your side tidy. If they keep tossing spikes or start pecking then ofc you bring Mag in. In the aforementioned scenario as they attempt to nab Mag, this would now mean Forre is essentially trapped. But see, Dugtrio is bitch-made so it probably gets 2hkoed by hp Bug. This is not an endearing interaction tho as Forre would take two hits as well, so for this reason I thought of Counter over Explosion. The window of opportunities to use Counter seems…ajar at best lol. It will work better on a revised team tho
The third interaction is Skarm —> Gar to spinblock their one, measly layer. All you have to do is bait Skarm again with Lax, Gon or even Cune then apprehend the switch. Going Forre or Cune when the spiker/phys attacker (first) comes in is CRUCIAL to this team’s effectiveness in baiting. Want to give the oppo a false sense of security in believing your only preventive measure against spikes is simply rapid spin. If Mag gets apprehended too soon then Forre’s rapid spin becomes more of a pressing matter. That means Forre may faint sooner to repeated switches into layers.
Because Snorlax is a premier switch-in for special atks, physical heavy hitters are inclined to come in or spikers. Forre always has good mus into them barring an extraneous coverage move. This is usually an opportunity to spin lest they can block it (Gar). A straightforward game of hot potato to get in some hazard control or threaten an entry with CB Gon.

Bro always tryna flex. In fact his sole purpose is to flex up on your Mons, let me explain:
I added this Cune because I desperately wanted a roarMon that resists Water. Forget about CroCune for a second…do you know how many people undermine the destructive capacity of STAB Water in a tier that promotes sand? Resisted by two types (besides itself), one is uncommon and both have common weaknesses.
In ADV a decent portion of the playerbase tend to oversimplify the role of a bulky-Water check in faith of Blissey as a special tank. Relying too heavily on her (or even Milotic) can result in devastating counterplay. Mie, Vap or even Pert hpump does not feel great to switch into, so there is a lot of merit in Suicune taking on this role. Possesses high value in the ability to switch into other Cune and force it out instead of just sitting there like Bliss/Milo. If Pert does not have toxic then you should be able to take advantage of the mu and press roar at your leisure. Outspeeds everything up to Smeargle, so you should almost always roar out another CM Cune. Should also attack before a wide range of Celebi and some Zapdos (it is somewhat easy to ascertain oppo Zap's EV spread based on Forre/Mag damage taken from Tbolt and how well it takes an incoming Surf).
This Cune is a decent scout to reveal how your oppo will deal with it, remember the whole false sense of security act? So I would typically advise 00 into Skarm and this guy into Forre (until you go for it w/ Mag). Because not only will they -likely- switch in their Cune check, you can roar it out to observe the rest of their team structure.
If they possess a reasonable answer for Suicune then the spiker will confidently add a layer with the cognition of aura farm or 00 coming in (again) as a response: ample opportunity for Magnet Pull or hit it with Lax’s fblast.
Skippey
I am definitely one of several players experimenting with CB
this month, quite the commonality I see lmao. Doesn’t make me love him any less, this guy is great.
A phenomenal rock-resist, not as realistic without lefties but always a fantastic switch into Ttar. CB dissuades any risky actions on Ttar’s behalf so the oppo may tread carefully in hopes of preservation. Yet if they are unaware, a confident switch into Pert may result in surprise seeing the range on that eq. You can also farm the off-grounder with rock slide.
Yes I was able to use quick atk
Its neat in pinch situations, esp when Hera pops a Salac lol
Got 29% on Jolt
See, the early dmg on thousands of leadTars used in a day (lmao) really puts Flygon in a great position to make your oppo move very cautiously with it; even ppl who ddance t1 need ice beam to be truly safe against CB. Besides that you may find ample opportunities to switch into eq, esp if your oppo doesn't have Dug.
(sometimes the oppo may willingly sack Ttar upon realizing CB)
More value in lead Snorlax is that should your oppo "go Skarmory!" with Dugtrio creeping behind it, they cannot carelessly send in Dugtrio even if they expect Mag. Lax could land Foc Punch, which dents the shit out of Skarm and what if I used bslam to fish for para? The careless Dug is almost dead or dies in some cases if I’m atk+
If they end up trapping someone else most of your overall interactions are favorable, unless they double trap Forre with Mag (yikes lol)
The benefit of switching into any eq is that Flygon will likely resist the Mon’s coverage options or possess a teammate that does. It can force switches or provide delightful dmg with good intuition. Switching into Tbolt will either:
a) provide an opportunity for Lax to come in, possibly discover hid pwr
b) press rock slide
Gyarados really extends Flygon’s offensive role once any evident threats are reasonably chipped or gone. +1 Gyara will apply pressure to anyone who stomached a CB eq earlier or put late-game off-grounders in ko-range depending on the hp. Their targets are pretty similar so they essentially double up on pressure.
Be careful with subZap!
Other teammates?

I already know some of you are saying “How is he running Forre with no pursuit trapper?” lmao shut up & let me run my shit please
Serious thought, one could include mixGross in place of Mag as it does learn pursuit (or psychic), can use hp Fire & still boom (if you want).
I do lose a pretty valuable Zap switch-in with twave though.
max spatk, enough spe to go before minimum Tar, do 232 in HP (360 is divisible by 8 & 6) on Quiet

Double spin with Dol < Let Forre run another move? Mag has very good resistances and Claydol has bad weaknesses lol. It wouldn't be hard to spin at all using psy/sball & that Levitate with the rock-resist is swell indeed. But another death by Starmie sounds tragic. Not sure of an exact set, just a fleeting thought for now.
Ig 2 boom is better than 1?
x
x
x
x
x
x
x
Why is Cloy/Gar/hp Ice Zap the biggest cteam to this LMAO, its fine Cloyster sucks anyways.
I may have been remotely inspired by the forums, I'm just thinking about daily ADV shenanigans.
You always find out the hard way if it works or not.
Hopefully I can try something else fun.
Let me introduce you to my good friend, Forretress.
https://pokepast.es/837c041815dbeba8
That's my main account I mess around on. Swung this to 1600 on an alt, the ride wasn't too bumpy. Paused with a good 7-0 run.
Magnetoff
- Able to take advantage of CB Gross mm: it already switches into that comfortably so with the combo of twave + protect there are potential lefties gains
- If Dug is gone/absent its a great check for Zap and reliably switches into CB Aero
- Has a much improved mu into fire punch Gar which often exceeds 80% on typical Mag
Even with points mentioned it still loses to the tier’s leviathans such as Bliss, Ttar or even Suicune however its considerable difference in bulk may now make the oppo switch out of Mag’s better mus, like Zapdos (meaning more spike possible dmg), and it can bait Pert for obvious reasons to then double switch an appropriate answer into play.
is in the lead position because it matches up great into:
Zapdos
Suicune
the occasional OffMie
I really decided to lead with Lax because I don’t want Zap to pass the sub, then have someone else steamroll my team (or Zap itself)
We aren’t fond of leadTars but eq can work out terrifically. Usually does ~50% so reducing Ttar to about half health for Cune/Gyara to finish really inhibits it’s presence throughout the game, spikes makes this dream a reality.
Oh btw [Shadow Ball/Fire Blast]
Don’t even ask about the EVs lmao, I just put them at values I thought high enough to comfortably withstand special atks (hence the Careful nature) and take less from STAB rock slides or mm. I will say the 32 EVs in spatk are more than auxiliary, with that Fire Blast does a minimum of 72% to standard Forre. Refresh is the real draw to this set because it lets me sball Gengar with impunity, knowing I won’t actually be infringed by burn while scoring the probable 2hko. Also highly appreciated since I'm using Thick Fat instead of Immunity lol.
Why Thick Fat???? Honestly this might sound funny but we know Lax is a very good switch into Zap and we also know Zap will have either hp Grass/Ice. If I purposely send Gon into Zap then double switch into Lax the amount of dmg will transcribe the hp they are using. Very useful info thanks to Thiccums!
Really undermined by me as an OU contestant until I included it and saw it’s merit on this team. Learns nifty moves like twave or taunt (it is unique at inhibiting spikes, not exactly good) but I decided to be straightforward with 3 atks & ddance. Threatens so much solid damage on the entire meta after 1 dd, Jolly outspeeds everyone relevant. You will see how easy it can be to disrupt defensive synergy when no one is available to stomach +1 STAB or de, esp if Ttar is on the opposing side. Takes advantage of weakened Milotic and Swampert as opportunity to ddance (or mixMence, if healthy) and lum is the perfect confection for this display of brute force, preventing a (un)timely attempt at paralysis from cutting the antics short (also good since Milo & Pert may run toxic)
I will say Jolly might not pack the right punch, with one layer up I still failed to ko an offensive Mie although it was a roll in my favor, approx 32% it doesn't ko
Adamant will secure certain kos or apply more pressure but at the cost of Aero or Jolt easily interfering
hp Fly: for Celebi/Hera, better neutral coverage, hp Rock: to assault fliers like Zap/Aero (other Gyara), hp Ghost: seems weird maybe underexplored, it will ko Gar and Mie without question both of whom could possibly survive +1 hp Fly, also the best hit on a Claydol that could easily explode & it still hits Celebi se
Will experiment with other spreads, Jolly feels alright because I don't have to switch out of Aero/Jolt while reasonably threatening the meta, this alleviates some pressure from other teammates to perform as their would-be targets are either weakened or eliminated.
00
My well and trusted, tried and true
hp Bug is the featured attack as it dissuades Mie and Dol to stay in to do their job. Also of good use in front of a +1 Ttar
See now, Forre will likely be the 2nd or 3rd Mon sent onto the field. When they see Lax 1st they might think “ahhh what a dumbass, ez spikes” but then they may realize “oh this is clearly bait, I'm not a fool!”...so as they “go Skarmory!” the next to follow might be Dug apprehending Magneton. This is why we do not go Mag the moment we see Skarm, instead we go Forre to keep your side tidy. If they keep tossing spikes or start pecking then ofc you bring Mag in. In the aforementioned scenario as they attempt to nab Mag, this would now mean Forre is essentially trapped. But see, Dugtrio is bitch-made so it probably gets 2hkoed by hp Bug. This is not an endearing interaction tho as Forre would take two hits as well, so for this reason I thought of Counter over Explosion. The window of opportunities to use Counter seems…ajar at best lol. It will work better on a revised team tho
The third interaction is Skarm —> Gar to spinblock their one, measly layer. All you have to do is bait Skarm again with Lax, Gon or even Cune then apprehend the switch. Going Forre or Cune when the spiker/phys attacker (first) comes in is CRUCIAL to this team’s effectiveness in baiting. Want to give the oppo a false sense of security in believing your only preventive measure against spikes is simply rapid spin. If Mag gets apprehended too soon then Forre’s rapid spin becomes more of a pressing matter. That means Forre may faint sooner to repeated switches into layers.
Because Snorlax is a premier switch-in for special atks, physical heavy hitters are inclined to come in or spikers. Forre always has good mus into them barring an extraneous coverage move. This is usually an opportunity to spin lest they can block it (Gar). A straightforward game of hot potato to get in some hazard control or threaten an entry with CB Gon.
Bro always tryna flex. In fact his sole purpose is to flex up on your Mons, let me explain:
I added this Cune because I desperately wanted a roarMon that resists Water. Forget about CroCune for a second…do you know how many people undermine the destructive capacity of STAB Water in a tier that promotes sand? Resisted by two types (besides itself), one is uncommon and both have common weaknesses.
In ADV a decent portion of the playerbase tend to oversimplify the role of a bulky-Water check in faith of Blissey as a special tank. Relying too heavily on her (or even Milotic) can result in devastating counterplay. Mie, Vap or even Pert hpump does not feel great to switch into, so there is a lot of merit in Suicune taking on this role. Possesses high value in the ability to switch into other Cune and force it out instead of just sitting there like Bliss/Milo. If Pert does not have toxic then you should be able to take advantage of the mu and press roar at your leisure. Outspeeds everything up to Smeargle, so you should almost always roar out another CM Cune. Should also attack before a wide range of Celebi and some Zapdos (it is somewhat easy to ascertain oppo Zap's EV spread based on Forre/Mag damage taken from Tbolt and how well it takes an incoming Surf).
This Cune is a decent scout to reveal how your oppo will deal with it, remember the whole false sense of security act? So I would typically advise 00 into Skarm and this guy into Forre (until you go for it w/ Mag). Because not only will they -likely- switch in their Cune check, you can roar it out to observe the rest of their team structure.
If they possess a reasonable answer for Suicune then the spiker will confidently add a layer with the cognition of aura farm or 00 coming in (again) as a response: ample opportunity for Magnet Pull or hit it with Lax’s fblast.
Skippey
I am definitely one of several players experimenting with CB
A phenomenal rock-resist, not as realistic without lefties but always a fantastic switch into Ttar. CB dissuades any risky actions on Ttar’s behalf so the oppo may tread carefully in hopes of preservation. Yet if they are unaware, a confident switch into Pert may result in surprise seeing the range on that eq. You can also farm the off-grounder with rock slide.
Yes I was able to use quick atk
Its neat in pinch situations, esp when Hera pops a Salac lol
Got 29% on Jolt
See, the early dmg on thousands of leadTars used in a day (lmao) really puts Flygon in a great position to make your oppo move very cautiously with it; even ppl who ddance t1 need ice beam to be truly safe against CB. Besides that you may find ample opportunities to switch into eq, esp if your oppo doesn't have Dug.
(sometimes the oppo may willingly sack Ttar upon realizing CB)
More value in lead Snorlax is that should your oppo "go Skarmory!" with Dugtrio creeping behind it, they cannot carelessly send in Dugtrio even if they expect Mag. Lax could land Foc Punch, which dents the shit out of Skarm and what if I used bslam to fish for para? The careless Dug is almost dead or dies in some cases if I’m atk+
If they end up trapping someone else most of your overall interactions are favorable, unless they double trap Forre with Mag (yikes lol)
The benefit of switching into any eq is that Flygon will likely resist the Mon’s coverage options or possess a teammate that does. It can force switches or provide delightful dmg with good intuition. Switching into Tbolt will either:
a) provide an opportunity for Lax to come in, possibly discover hid pwr
b) press rock slide
Gyarados really extends Flygon’s offensive role once any evident threats are reasonably chipped or gone. +1 Gyara will apply pressure to anyone who stomached a CB eq earlier or put late-game off-grounders in ko-range depending on the hp. Their targets are pretty similar so they essentially double up on pressure.
Be careful with subZap!
Other teammates?
I already know some of you are saying “How is he running Forre with no pursuit trapper?” lmao shut up & let me run my shit please
Serious thought, one could include mixGross in place of Mag as it does learn pursuit (or psychic), can use hp Fire & still boom (if you want).
I do lose a pretty valuable Zap switch-in with twave though.
max spatk, enough spe to go before minimum Tar, do 232 in HP (360 is divisible by 8 & 6) on Quiet
Double spin with Dol < Let Forre run another move? Mag has very good resistances and Claydol has bad weaknesses lol. It wouldn't be hard to spin at all using psy/sball & that Levitate with the rock-resist is swell indeed. But another death by Starmie sounds tragic. Not sure of an exact set, just a fleeting thought for now.
Ig 2 boom is better than 1?
x
x
x
x
x
x
x
Why is Cloy/Gar/hp Ice Zap the biggest cteam to this LMAO, its fine Cloyster sucks anyways.
I may have been remotely inspired by the forums, I'm just thinking about daily ADV shenanigans.
You always find out the hard way if it works or not.
Hopefully I can try something else fun.
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