Been using this team lately and it's amazing. Drago just rips apart stall builds.An experimental fast-paced Regidrago team that turned out pretty successful on ladder. Having hella fun using regidrago which surprisingly ain't that bad of a MU fish mon considering most common fairies get 2 shot by specs ep.
https://pokepast.es/507f0dd52305f1a8
![]()
![]()
![]()
Idea was to build around Mlop and breaker (regidrago) to cover offensive and fat builds. Some techs such as body slam mola to snipe/decentivise woger switch ins but also helpful to para mons for regidrago. Eject button ghold mainly for volt switch/u-turn zapdos and moltres as well as mola flip turn to bring in regidrago. Fully physdef ghold to help woger, kgb, ival, mus. SD 3a lando also acts as a more reliable secondary breaker if regidrago seems redundant against stuff like clef/fini.
https://replay.pokemonshowdown.com/gen9nationaldex-2433857471-petukw61ojprgtdvdfbqqxwb4q6i1wvpw?p2
https://replay.pokemonshowdown.com/gen9nationaldex-2433011600-pphwjdox0a3o2ors3bjfmu5xhtch1rnpw?p2
https://replay.pokemonshowdown.com/gen9nationaldex-2432593218-tscp4k0hcox131e5agyv31sssdwdmf9pw?p2
Hello after looking at your team and how you highlighted kuyrem as a big issue I would like to first say maybe make heatran spedef which increases the chances if it's not specs kyurem to live epower if it runs it, this would also reduce your overall ice weakness and would help your offensive core a bit more, my rule of thumb with dnite is, if it's a breaker it needs to be supported by a defensive core and for the most part your team lacks that. If you run dnite I'd suggest dropping either zapdos or lando to find a suitable replacement as thats a huge issue with your team that would overall improve your team I would tell you to make lando phys def and find a better pivot then zapdos that is not weak to ice perhaps even a non-flying mon also imo samurott looks kinda ehh for this team it's not really helping much. Just my take on it.https://pokepast.es/fe837c5526c75092
the star Dragonite can ko a lot of things with a choice band set and then switch out after it always does a lot of damage and takes very little in return due to hitting defensive switches low or Multiscale the only real counter is corvknight which brings us to zapdos which beats corv and stall when included with d-nite and hazards as well as being a nice wall for a few mons and a pivot to minimalize damage on d-nite and has defog for the hazards d-nite is weak to then we have lando our electric immunity and a physically bulky attacker I gave us hazards and more removal originally had great tusk but lando is better mainly due to more bulk u-turn speed and being able to run Yache berry for kyruem a terrible matchup for the team but lando takes a hit then superpower+ d-nite e-speed kills heatran rounds out our defensive and offensive core and allows us to set stealth Rock In the kyurem matchup Aegislash Is like a secondary wall and is strong in endgame as well as being an absolute nuke with Ghostium z and a very strong breaker into stall with shadow ball and sacred sword and finally samurott a water type to try to take all the strain off heatran and a fast mon as well as Aegislash working as somewhat of a spinblocker now we can operate as a hazard stack to choice Scarf feels really nice because there normally arent hazards to worry about as well as other syerngys
d-nite=dragonite
lando= landorus therain
spinblocker= mon that stops rapid spin
e-speed= extreme speed
Hi, thanks for sharing such a great team. The thing is ... why so serious?
xD . I assume the Scream Tail nature should be Careful? Thanks again.
Hey, cool team bro, I really like the 6. But the problem here is that you say you want to maximize Mawile's wallbreaking potential, yet you are actually walled by any stall team with a physically defensive Toxapex (an extremely common pick on stall teams). If they have anything to absorb Leech Seed it's just a game over in preview. Since you already have 2 Knock Off users on the team, I suggest you replace Knock Off with Thunder Punch on your Mawile. The higher you go on ladder the more these annoying stall players start to pop up so being able to just 6-0 them instead of get 6-0'ed yourself is a huge win% difference. I understand you want to knock Tran's Leftovers and Moltres' Boots, but your team does not really mind these pokemon and you can always make progress into the structures they are found on, especially if you play aggressively with double switches and whatnot. For a tournament setting where you're certain your opponent will not bring stall getting greedy like this might make sense, but not on ladder.Mega Mawile Team Showcase – National Dex OU
Hello again everyone! I'm excited to share a team I've been refining for quite some time, built around one central goal: enabling Mega Mawile to thrive in the National Dex OU metagame. After extensive testing, theorycrafting, and studying successful builds across the ladder, I believe I’ve crafted a structure that truly lets Mega Mawile shine.
Team-Building Philosophy
The core idea was to maximize Mawile’s wallbreaking potential by surrounding it with support that patches its weaknesses and opens up opportunities for it to dismantle opposing teams. I explored multiple defensive cores and ultimately settled on a backbone of Raging Bolt, Ferrothorn, Assault Vest Alomomola, and Defensive Landorus-Therian. This combination offers excellent type synergy, pivoting options, and status/hazard control—all crucial for giving Mawile room to operate.
However, after locking in the defensive core, I noticed the team lacked immediate offensive pressure and speed control. That’s when I decided to add the big dog himself: Choice Band Zamazenta. Not only does it hit like a freight train, but it also serves as my primary speed control, capable of pressuring bulkier threats that could otherwise stall out Mawile’s momentum.
Mega Mawile Set Breakdown
Rather than opting for the standard Swords Dance setup, I took a more utility-based approach to increase Mawile’s flexibility and punish common switch-ins:
Play Rough – Reliable STAB and essential for punishing Dragon-, Dark-, and Fighting-types.
Fire Fang – Covers key Steel-types like Ferrothorn and Mega Scizor that would otherwise wall Mawile.
Knock Off – Disrupts item-reliant switch-ins and chips down bulky pivots.
Sucker Punch – Priority to handle faster threats and secure clutch KOs.
This set allows Mawile to act as both a breaker and a disruptor, maintaining offensive pressure while supporting the rest of the team’s tempo.
https://pokepast.es/881119f29013fd02
View attachment 777373
did the Blastoise team still work ? if no did u have another blastoise team sir ? (pls)Hey guys. I am back again but with a new team.
Mixed Iron Valiant in Electric Terrain + Mega Sceptile and The return of choice band Tyranitar - Peak 1678
I decided to make use of mixed iron valiant with a set of close combat, moonblast, thunderbolt and psyshock. Its like gen 4 OU mixed attacking Infernape but with even more power. CC is for chansey,blissey and darks and is strong stab. Moonblast is stab, Tbolt takes care of corv and pex and hits harder in electric terrain and with stab it really stings. Psyshock is for Clodsire. I have gone for 40 attack 216 spa and 252 speed and it gets a speed boost in e-terrain.
Koko is taunt to prevent opposing webs and fairium z to hit grounds as hard as possible and tbolt is stab and calm mind can work to give it more power. It supports Iron valiant.
I brought back choice banded Tyranitar who is an old school classic in competitive. Tyranitar is banded with Stone edge, Pursuit, Fire Punch and Earthquake. Stone Edge hits hard and its stab and destroys birbs and has a good chance to 2hko even corv. Pursuit helps it trap Slowking-Galar who is a problem for my iron valiant. Fire Punch is for Mega Scizor and Tera Fire helps it against mega scizor. Earthquake is for Heatran and mega tyranitar and electrics.
Tinkaton is the ice resist,rocker and knocker of the team with good defensive utility. Thunder wave to cripple offence and giganton hammer for strong stab. The ev spread is outspeed base 65s and standard raging bolt spread. Tera Ghost to block rapid spins from great tusk. Tinkaton is the Lele switch in.
Mega Sceptile is my fast special attacker and check to water types. Giga Drain is for damage and recovery and to kill frailer waters instead of using leaf storm. Giga Drain even ohkoes standard Tusk. Leaf Storm is to hit as hard as possible and is stab too and to ohko Alamamola and threaten fat waters. Focus Blast is for Heatran and Mega Tyranitar and to ohko mega lopunny at neutral. Dragon Pulse is for stab to hit dragons. Mega Sceptile outspeeds Mega Lopunny which is pretty useful. Its my favourite pokemon too and mega. It also has lightning rod to block volt switch and absorb twaves to get spa boosts.
Thundurus-Therian is my scarfer with volt switch, hidden power ice, focus blast and defog. It outspeeds Scarf urshifu which is huge and kills it with volt switch. hidden power ice for garchomp, landorus-t and gliscor. Focus blast for heatran though i am considering grass knot too. Defog is mainly to remove hazards if they get too stacked up and especially removing webs because my mega sceptile does not like webs and so do iron valiant and koko. Tera fairy is too stone wall raging bolt and thundurus blocks volt switch and serves as an electric immunity before sceptile mega evolves.
https://pokepast.es/27240799d9b1e16f - Here is the team and I did get top 500 with it as above 1650 is top 500 for over a month now.
Here are some replays
https://replay.pokemonshowdown.com/gen9nationaldex-2190472771-uaro8vnxgadtdoxti2m42xn2a7ku7abpw?p2 - official Peak 1678 with Mega Sceptile sealing it
https://replay.pokemonshowdown.com/gen9nationaldex-2203446822-4j5mzn0w5x9iv6l1ph1p6suc95f5y52pw?p2 - Peak 1671 and a great mega sceptile performance vs rain
https://replay.pokemonshowdown.com/gen9nationaldex-2210112896-vdut979noxrdq0x0lcf0k2qlrdjn9n9pw?p2 - Reached 1668 and mixed iron valiant was threatening here
https://replay.pokemonshowdown.com/gen9nationaldex-2207186125-cqutaqbnlzusmiax3rily3jm01n4hicpw?p2 - Tera Fire Tyranitar to the rescue
https://replay.pokemonshowdown.com/gen9nationaldex-2207175919-bliepuwd54dyf3xgk8ff9ricy039o4jpw
https://replay.pokemonshowdown.com/gen9nationaldex-2207181863-k960odf1tkibqskimfjxm3itiujq36cpw?p2 - Iron Hands was too fat but we came through with Mega Sceptile sealing the win
https://replay.pokemonshowdown.com/gen9nationaldex-2203445686-eodqowwwy3uqb82qpq070zxq4ohg1u9pw - Mixed iron valiant comes to the fore
https://replay.pokemonshowdown.com/gen9nationaldex-2202792578-3p9jkksnx9v17hzc0xjwa2pazz19216pw?p2 Mega Sceptile does it
https://replay.pokemonshowdown.com/gen9nationaldex-2190445964-ck0x7u2augsqb937bar0wztdn4h70d9pw?p2 Koko seals it. Tyranitar forces a tera on glowking which allowed mixed valiant to break it later in the game.
Its an interesting team and worthy of trying out
Additional Note - I surpassed my peak to 1655 with my SD Mega Sceptile + Blastoise team - https://pokepast.es/d3e507fe2357a7ed and this replay https://replay.pokemonshowdown.com/gen9nationaldex-2188008587-ytelxb4lt619fel2kzvvcf6kkv77rd3pw?p2.
I have already posted this team in the bazaar so people can view the team so people can see the description of this team if they want to see its functionality on page 11 of the bazaar.
These teams did work because tera was legal at the time I posted my teams. So the Blastoise team did work when I using it at the time of terastalisation (tera). But Tera has been banned since November 2014. So post Tera the Blastoise team still worked at times but no longer consistent. You can still use Blastoise with this team. You would just need to change tera blast to terrain pulse for electric coverage. That's what I did. It might work out and this is the only Blastoise I have. I played nat Dex post Tera but right now I don't ladder anymore like I havent laddered since 8th October 2025 and im on break from ladering.did the Blastoise team still work ? if no did u have another blastoise team sir ? (pls)
.Scovillain team spotted...
Hello noobs... Here's a team I've been using for a bit that got me to 1670 elo (I am a noob) , I give you the...
FAIRIUM-Z GWEEZING STALL!!!!!
<-- click for paste
Rundown Of The Team
Mableye: Mableye is normally what we lead with normally mega evolving it as soon as possible so hazards don't go up (which are very anoying for the team), it runs its standard set, protect so it can mega evolve without getting scathed while also helping out with future sight users such as Slowking-Galar and others, the other moves are pretty self explanatory so I don't feel the need to explain them.
Dondozo: Dondozo is crucial to this team as it doesn't make us set up fodder to most physical attackers in the tier, I run covert cloak mostly for the likes of Garganacl, but it also means we don't get flinched to death by melmetal, and can come in clutch against a variety of different moves. You can replace it with a different item like lefties or a rocky helmet. Curse allows you to rack up defense boosts allowing dozo to wall some hard hitting offensive threats better, body press is to hit waterpon, rest is to heal up, and waterfall is a way to hit mons that resist body press on the switch-in
Clodsire: Another crucial part of this team, similar to dondozo, it doesn't make us set up fodder to a variety of special attackers in the tier, most notably np gholdengo, I run payapa berry as it can come in clutch against tapu lele, hatterene, latios, and even the rare mega garde, jab is so that we can hit the fairies that would normally do a lot more damage to it, rocks is so we have some form of hazards, and eq is to hit stuff like heatran, and chip a lot of other ground-weak mons as they switch in
Chansey: Chansey is our blanket check to majority of the special attackers in the tier, we run psywave for the likes of gholdengo, toxic to spread poison amongst the opposing team, and counter to catch pursuit users like mega ttar and kingambit off guard. it's also funny to shamone stuff like tusk and other physical attackers.
Weezing-Galar: Weezing-Galar is our form of removal on this team, neutralizing gas allows it to defog on gholdengo which not many other mons can do, it also helps us against regen mons as neutralizing gas nullifies regen for whenever it switches in. We run a fairium-z to do huge chunks to a bunch of mons like raging bolt, hamurott, mega lop, iron valiant, great tusk, and a whole lot more, I also ran firium-z with flamethrower for the likes of gholdengo, ferrothorn, corv, and other steels and even ghostium-z to chip glowking and others!
Some Calcs...
16 SpA Neutralizing Gas Weezing-Galar Twinkle Tackle (175 BP) vs. 0 HP / 0 SpD Raging Bolt: 372-438 (95.1 - 112%) -- 68.8% chance to OHKO
16 SpA Neutralizing Gas Weezing-Galar Twinkle Tackle (175 BP) vs. 0 HP / 0 SpD Great Tusk: 558-656 (150.4 - 176.8%) -- guaranteed OHKO
16 SpA Neutralizing Gas Weezing-Galar Twinkle Tackle (175 BP) vs. 0 HP / 4 SpD Samurott-Hisui: 474-558 (147.6 - 173.8%) -- guaranteed OHKO
16 SpA Neutralizing Gas Weezing-Galar Twinkle Tackle (175 BP) vs. 0 HP / 4 SpD Lopunny-Mega: 344-408 (126.9 - 150.5%) -- guaranteed OHKO
16 SpA Neutralizing Gas Weezing-Galar Twinkle Tackle (175 BP) vs. 0 HP / 4 SpD Garchomp: 384-452 (107.5 - 126.6%) -- guaranteed OHKO
Tangrowth: Tangrowth plays a pretty big role on this team, by helping us not get completely obliterated by waterpon, helmet racks up chip against physical attackers like shifu, mlop, lando, and a bunch of others, I just stole the smogon set and it worked out fine, but you can definitely change the moveset.
Replays (I don't have a lot):
https://replay.pokemonshowdown.com/gen9nationaldex-2478054846-01x060y0ktwi3ma5olxvaf9701ooxvlpw VS Removal Stall
https://replay.pokemonshowdown.com/gen9nationaldex-2482669135?p2 VS Alomomola
https://replay.pokemonshowdown.com/gen9nationaldex-2482666516 VS Mega Gyarados (won with a lil bit of hax)
https://replay.pokemonshowdown.com/gen9nationaldex-2482683420?p2 VS Tapu Koko HO
https://replay.pokemonshowdown.com/gen9nationaldex-2483185868 VS Alomomola... again (proof of peak)